hdr->file_size = cpu_to_le32(data_end - iter->data);
iter->hdr++;
- iter->data += hdr->file_size;
+ iter->data += le32_to_cpu(hdr->file_size);
}
static void etnaviv_core_dump_registers(struct core_dump_iterator *iter,
unsigned int i;
for (i = 0; i < ARRAY_SIZE(etnaviv_dump_registers); i++, reg++) {
- reg->reg = etnaviv_dump_registers[i];
- reg->value = gpu_read(gpu, etnaviv_dump_registers[i]);
+ reg->reg = cpu_to_le32(etnaviv_dump_registers[i]);
+ reg->value = cpu_to_le32(gpu_read(gpu, etnaviv_dump_registers[i]));
}
etnaviv_core_dump_header(iter, ETDUMP_BUF_REG, reg);
if (!IS_ERR(pages)) {
int j;
- iter.hdr->data[0] = bomap - bomap_start;
+ iter.hdr->data[0] = cpu_to_le32((bomap - bomap_start));
for (j = 0; j < obj->base.size >> PAGE_SHIFT; j++)
*bomap++ = cpu_to_le64(page_to_phys(*pages++));
#include "state_hi.xml.h"
#include "cmdstream.xml.h"
-#ifndef PHYS_OFFSET
-#define PHYS_OFFSET 0
-#endif
-
static const struct platform_device_id gpu_ids[] = {
{ .name = "etnaviv-gpu,2d" },
{ },
*value = ~0ULL;
break;
+ case ETNAVIV_PARAM_GPU_PRODUCT_ID:
+ *value = gpu->identity.product_id;
+ break;
+
+ case ETNAVIV_PARAM_GPU_CUSTOMER_ID:
+ *value = gpu->identity.customer_id;
+ break;
+
+ case ETNAVIV_PARAM_GPU_ECO_ID:
+ *value = gpu->identity.eco_id;
+ break;
+
default:
DBG("%s: invalid param: %u", dev_name(gpu->dev), param);
return -EINVAL;
int etnaviv_gpu_init(struct etnaviv_gpu *gpu)
{
struct etnaviv_drm_private *priv = gpu->drm->dev_private;
+ dma_addr_t cmdbuf_paddr;
int ret, i;
ret = pm_runtime_get_sync(gpu->dev);
if (ret)
goto fail;
- /*
- * Set the GPU linear window to be at the end of the DMA window, where
- * the CMA area is likely to reside. This ensures that we are able to
- * map the command buffers while having the linear window overlap as
- * much RAM as possible, so we can optimize mappings for other buffers.
- *
- * For 3D cores only do this if MC2.0 is present, as with MC1.0 it leads
- * to different views of the memory on the individual engines.
- */
- if (!(gpu->identity.features & chipFeatures_PIPE_3D) ||
- (gpu->identity.minor_features0 & chipMinorFeatures0_MC20)) {
- u32 dma_mask = (u32)dma_get_required_mask(gpu->dev);
- if (dma_mask < PHYS_OFFSET + SZ_2G)
- priv->mmu_global->memory_base = PHYS_OFFSET;
- else
- priv->mmu_global->memory_base = dma_mask - SZ_2G + 1;
- } else if (PHYS_OFFSET >= SZ_2G) {
- dev_info(gpu->dev, "Need to move linear window on MC1.0, disabling TS\n");
- priv->mmu_global->memory_base = PHYS_OFFSET;
- gpu->identity.features &= ~chipFeatures_FAST_CLEAR;
- }
-
/*
* If the GPU is part of a system with DMA addressing limitations,
* request pages for our SHM backend buffers from the DMA32 zone to
goto fail;
}
+ /*
+ * Set the GPU linear window to cover the cmdbuf region, as the GPU
+ * won't be able to start execution otherwise. The alignment to 128M is
+ * chosen arbitrarily but helps in debugging, as the MMU offset
+ * calculations are much more straight forward this way.
+ *
+ * On MC1.0 cores the linear window offset is ignored by the TS engine,
+ * leading to inconsistent memory views. Avoid using the offset on those
+ * cores if possible, otherwise disable the TS feature.
+ */
+ cmdbuf_paddr = ALIGN_DOWN(etnaviv_cmdbuf_get_pa(&gpu->buffer), SZ_128M);
+
+ if (!(gpu->identity.features & chipFeatures_PIPE_3D) ||
+ (gpu->identity.minor_features0 & chipMinorFeatures0_MC20)) {
+ if (cmdbuf_paddr >= SZ_2G)
+ priv->mmu_global->memory_base = SZ_2G;
+ else
+ priv->mmu_global->memory_base = cmdbuf_paddr;
+ } else if (cmdbuf_paddr + SZ_128M >= SZ_2G) {
+ dev_info(gpu->dev,
+ "Need to move linear window on MC1.0, disabling TS\n");
+ gpu->identity.features &= ~chipFeatures_FAST_CLEAR;
+ priv->mmu_global->memory_base = SZ_2G;
+ }
+
/* Setup event management */
spin_lock_init(&gpu->event_spinlock);
init_completion(&gpu->event_free);
/* Get Interrupt: */
gpu->irq = platform_get_irq(pdev, 0);
- if (gpu->irq < 0) {
- dev_err(dev, "failed to get irq: %d\n", gpu->irq);
+ if (gpu->irq < 0)
return gpu->irq;
- }
err = devm_request_irq(&pdev->dev, gpu->irq, irq_handler, 0,
dev_name(gpu->dev), gpu);
.minor_features10 = 0x0,
.minor_features11 = 0x0,
},
+ {
+ .model = 0x7000,
+ .revision = 0x6204,
+ .product_id = ~0U,
+ .customer_id = ~0U,
+ .eco_id = 0,
+ .stream_count = 16,
+ .register_max = 64,
+ .thread_count = 512,
+ .shader_core_count = 2,
+ .vertex_cache_size = 16,
+ .vertex_output_buffer_size = 1024,
+ .pixel_pipes = 1,
+ .instruction_count = 512,
+ .num_constants = 320,
+ .buffer_size = 0,
+ .varyings_count = 16,
+ .features = 0xe0287c8d,
+ .minor_features0 = 0xc1589eff,
+ .minor_features1 = 0xfefbfad9,
+ .minor_features2 = 0xeb9d4fbf,
+ .minor_features3 = 0xedfffced,
+ .minor_features4 = 0xdb0dafc7,
+ .minor_features5 = 0x3b5ac333,
+ .minor_features6 = 0xfcce6000,
+ .minor_features7 = 0xfffbfa6f,
+ .minor_features8 = 0x00e10ef3,
+ .minor_features9 = 0x04c8003c,
+ .minor_features10 = 0x00004060,
+ .minor_features11 = 0x00000024,
+ },
{
.model = 0x7000,
.revision = 0x6214,