pipe_ctx->stream_res.audio->funcs->az_enable(pipe_ctx->stream_res.audio);
- if (num_audio == 1 && pp_smu != NULL && pp_smu->set_pme_wa_enable != NULL)
+ if (num_audio >= 1 && pp_smu != NULL && pp_smu->set_pme_wa_enable != NULL)
/*this is the first audio. apply the PME w/a in order to wake AZ from D3*/
pp_smu->set_pme_wa_enable(&pp_smu->pp_smu);
/* un-mute audio */
pipe_ctx->stream_res.stream_enc->funcs->audio_mute_control(
pipe_ctx->stream_res.stream_enc, true);
if (pipe_ctx->stream_res.audio) {
+ struct pp_smu_funcs_rv *pp_smu = dc->res_pool->pp_smu;
+
if (option != KEEP_ACQUIRED_RESOURCE ||
!dc->debug.az_endpoint_mute_only) {
/*only disalbe az_endpoint if power down or free*/
update_audio_usage(&dc->current_state->res_ctx, dc->res_pool, pipe_ctx->stream_res.audio, false);
pipe_ctx->stream_res.audio = NULL;
}
+ if (pp_smu != NULL && pp_smu->set_pme_wa_enable != NULL)
+ /*this is the first audio. apply the PME w/a in order to wake AZ from D3*/
+ pp_smu->set_pme_wa_enable(&pp_smu->pp_smu);
/* TODO: notify audio driver for if audio modes list changed
* add audio mode list change flag */