Commit
45efb16124efef51de5157afc31984b5a47700f9 optimized a bit too
much. We can skip the vga_invalidate_display() in case no console
switch happened because we don't need a full redraw then. We can *not*
skip vga_hw_update() though, because the screen content will be stale
then in case nobody else calls vga_hw_update().
Trigger: vga textmode with vnc display and no client connected.
Reported-by: Avi Kivity <avi@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Alon Levy <alevy@redhat.com>
Tested-by: Avi Kivity <avi@redhat.com>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
{
BlizzardState *s = (BlizzardState *) opaque;
- if (cswitch) {
- blizzard_update_display(opaque);
- }
+ blizzard_update_display(opaque);
if (s && ds_get_data(s->state))
ppm_save(filename, s->state->surface);
}
static void omap_screen_dump(void *opaque, const char *filename, bool cswitch)
{
struct omap_lcd_panel_s *omap_lcd = opaque;
- if (cswitch) {
- omap_update_display(opaque);
- }
+
+ omap_update_display(opaque);
if (omap_lcd && ds_get_data(omap_lcd->state))
ppm_save(filename, ds_get_data(omap_lcd->state),
omap_lcd->width, omap_lcd->height,
if (cswitch) {
vga_invalidate_display(s);
- vga_hw_update();
}
+ vga_hw_update();
ppm_save(filename, s->ds->surface);
}