One call inside of a loop to tcg_register_helper instead of hundreds
of sequential calls.
Presumably more icache and branch prediction friendly; resulting binary
size mostly unchanged on x86_64, as we're trading 32-bit rip-relative
references in .text for full 64-bit pointers in .rodata.
Signed-off-by: Richard Henderson <rth@twiddle.net>
#elif GEN_HELPER == 2
/* Register helpers. */
-#define DEF_HELPER_FLAGS_0(name, flags, ret) \
-tcg_register_helper(HELPER(name), #name);
+#define DEF_HELPER_FLAGS_0(name, flags, ret) { HELPER(name), #name },
#define DEF_HELPER_FLAGS_1(name, flags, ret, t1) \
DEF_HELPER_FLAGS_0(name, flags, ret)
#include "helper.h"
+typedef struct TCGHelperInfo {
+ void *func;
+ const char *name;
+} TCGHelperInfo;
+
+static const TCGHelperInfo all_helpers[] = {
+#define GEN_HELPER 2
+#include "helper.h"
+};
+
void tcg_context_init(TCGContext *s)
{
- int op, total_args, n;
+ int op, total_args, n, i;
TCGOpDef *def;
TCGArgConstraint *args_ct;
int *sorted_args;
}
/* Register helpers. */
-#define GEN_HELPER 2
-#include "helper.h"
+ for (i = 0; i < ARRAY_SIZE(all_helpers); ++i) {
+ tcg_register_helper(all_helpers[i].func, all_helpers[i].name);
+ }
tcg_target_init(s);
}