/* sync a temporary to memory. 'allocated_regs' is used in case a
temporary registers needs to be allocated to store a constant. */
-static inline void temp_sync(TCGContext *s, int temp, TCGRegSet allocated_regs)
+static void temp_sync(TCGContext *s, TCGTemp *ts, TCGRegSet allocated_regs)
{
- TCGTemp *ts = &s->temps[temp];
-
- if (!ts->fixed_reg) {
- switch(ts->val_type) {
- case TEMP_VAL_CONST:
- ts->reg = tcg_reg_alloc(s, tcg_target_available_regs[ts->type],
- allocated_regs);
- ts->val_type = TEMP_VAL_REG;
- s->reg_to_temp[ts->reg] = ts;
- ts->mem_coherent = 0;
- tcg_out_movi(s, ts->type, ts->reg, ts->val);
- /* fallthrough*/
- case TEMP_VAL_REG:
- tcg_reg_sync(s, ts->reg);
- break;
- case TEMP_VAL_DEAD:
- case TEMP_VAL_MEM:
- break;
- default:
- tcg_abort();
- }
+ if (ts->fixed_reg) {
+ return;
+ }
+ switch (ts->val_type) {
+ case TEMP_VAL_CONST:
+ ts->reg = tcg_reg_alloc(s, tcg_target_available_regs[ts->type],
+ allocated_regs);
+ ts->val_type = TEMP_VAL_REG;
+ s->reg_to_temp[ts->reg] = ts;
+ ts->mem_coherent = 0;
+ tcg_out_movi(s, ts->type, ts->reg, ts->val);
+ /* fallthrough*/
+ case TEMP_VAL_REG:
+ tcg_reg_sync(s, ts->reg);
+ break;
+ case TEMP_VAL_DEAD:
+ case TEMP_VAL_MEM:
+ break;
+ default:
+ tcg_abort();
}
}
in memory. Keep an assert for safety. */
tcg_debug_assert(ts->val_type == TEMP_VAL_MEM || ts->fixed_reg);
#else
- temp_sync(s, temp, allocated_regs);
+ temp_sync(s, ts, allocated_regs);
temp_dead(s, ts);
#endif
}
int i;
for (i = 0; i < s->nb_globals; i++) {
+ TCGTemp *ts = &s->temps[i];
#ifdef USE_LIVENESS_ANALYSIS
- assert(s->temps[i].val_type != TEMP_VAL_REG || s->temps[i].fixed_reg ||
- s->temps[i].mem_coherent);
+ tcg_debug_assert(ts->val_type != TEMP_VAL_REG
+ || ts->fixed_reg
+ || ts->mem_coherent);
#else
- temp_sync(s, i, allocated_regs);
+ temp_sync(s, ts, allocated_regs);
#endif
}
}
ots->val = val;
}
if (NEED_SYNC_ARG(0)) {
- temp_sync(s, args[0], s->reserved_regs);
+ temp_sync(s, ots, s->reserved_regs);
}
if (IS_DEAD_ARG(0)) {
temp_dead(s, ots);