Introduce cpu_exec_reset_hold() which call an accelerator
specific AccelOpsClass::cpu_reset_hold() handler.
Define a stub on TCG user emulation, because CPU reset is
irrelevant there.
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Anton Johansson <anjo@rev.ng>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <
20230918104153.24433-3-philmd@linaro.org>
{
}
+void cpu_exec_reset_hold(CPUState *cpu)
+{
+}
+
/* User mode emulation does not support record/replay yet. */
bool replay_exception(void)
cpu->crash_occurred = false;
cpu->cflags_next_tb = -1;
+ cpu_exec_reset_hold(cpu);
if (tcg_enabled()) {
tcg_flush_jmp_cache(cpu);
tcg_flush_softmmu_tlb(cpu);
void cpu_exec_initfn(CPUState *cpu);
void cpu_exec_realizefn(CPUState *cpu, Error **errp);
void cpu_exec_unrealizefn(CPUState *cpu);
+void cpu_exec_reset_hold(CPUState *cpu);
/**
* target_words_bigendian:
void (*ops_init)(AccelOpsClass *ops);
bool (*cpus_are_resettable)(void);
+ void (*cpu_reset_hold)(CPUState *cpu);
void (*create_vcpu_thread)(CPUState *cpu); /* MANDATORY NON-NULL */
void (*kick_vcpu_thread)(CPUState *cpu);
return true;
}
+void cpu_exec_reset_hold(CPUState *cpu)
+{
+ if (cpus_accel->cpu_reset_hold) {
+ cpus_accel->cpu_reset_hold(cpu);
+ }
+}
+
int64_t cpus_get_virtual_clock(void)
{
/*