Don't truncate the multiplication and do a 64 bit one instead because
because the result is stored in a 64 bit variable.
Spotted by coverity, CID
1167561.
Signed-off-by: Michael Walle <michael@walle.cc>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
/* Read the QEMU source framebuffer into an OpenGL texture */
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
- fb_len = 2*s->regs[R_TEXHRES]*s->regs[R_TEXVRES];
+ fb_len = 2ULL * s->regs[R_TEXHRES] * s->regs[R_TEXVRES];
fb = cpu_physical_memory_map(s->regs[R_TEXFBUF], &fb_len, 0);
if (fb == NULL) {
glDeleteTextures(1, &texture);