return 0;
}
-void aic3x_set_gpio(struct snd_soc_codec *codec, int gpio, int state)
-{
- u8 reg = gpio ? AIC3X_GPIO2_REG : AIC3X_GPIO1_REG;
- u8 bit = gpio ? 3: 0;
- u8 val = snd_soc_read(codec, reg) & ~(1 << bit);
- snd_soc_write(codec, reg, val | (!!state << bit));
-}
-EXPORT_SYMBOL_GPL(aic3x_set_gpio);
-
-int aic3x_get_gpio(struct snd_soc_codec *codec, int gpio)
-{
- u8 reg = gpio ? AIC3X_GPIO2_REG : AIC3X_GPIO1_REG;
- u8 val = 0, bit = gpio ? 2 : 1;
-
- aic3x_read(codec, reg, &val);
- return (val >> bit) & 1;
-}
-EXPORT_SYMBOL_GPL(aic3x_get_gpio);
-
void aic3x_set_headset_detection(struct snd_soc_codec *codec, int detect,
int headset_debounce, int button_debounce)
{
snd_soc_write(codec, AIC3X_HEADSET_DETECT_CTRL_A, val);
}
-EXPORT_SYMBOL_GPL(aic3x_set_headset_detection);
-
-int aic3x_headset_detected(struct snd_soc_codec *codec)
-{
- u8 val = 0;
- aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val);
- return (val >> 4) & 1;
-}
-EXPORT_SYMBOL_GPL(aic3x_headset_detected);
-
-int aic3x_button_pressed(struct snd_soc_codec *codec)
-{
- u8 val = 0;
- aic3x_read(codec, AIC3X_HEADSET_DETECT_CTRL_B, &val);
- return (val >> 5) & 1;
-}
-EXPORT_SYMBOL_GPL(aic3x_button_pressed);
#define AIC3X_RATES SNDRV_PCM_RATE_8000_96000
#define AIC3X_FORMATS (SNDRV_PCM_FMTBIT_S16_LE | SNDRV_PCM_FMTBIT_S20_3LE | \
/* Default input volume */
#define DEFAULT_GAIN 0x20
-void aic3x_set_gpio(struct snd_soc_codec *codec, int gpio, int state);
-int aic3x_get_gpio(struct snd_soc_codec *codec, int gpio);
-
/* headset detection / button API */
/* The AIC3x supports detection of stereo headsets (GND + left + right signal)
#define AIC3X_BUTTON_DEBOUNCE_SHIFT 0
#define AIC3X_BUTTON_DEBOUNCE_MASK 3
-/* see the enums above for valid parameters to this function */
-void aic3x_set_headset_detection(struct snd_soc_codec *codec, int detect,
- int headset_debounce, int button_debounce);
-int aic3x_headset_detected(struct snd_soc_codec *codec);
-int aic3x_button_pressed(struct snd_soc_codec *codec);
-
#endif /* _AIC3X_H */