sector_t stripe_width;
uint32_t chunk_size;
+ int chunk_size_shift;
/* Needed for handling events */
struct dm_target *ti;
ti->num_discard_requests = stripes;
sc->chunk_size = chunk_size;
+ if (chunk_size & (chunk_size - 1))
+ sc->chunk_size_shift = -1;
+ else
+ sc->chunk_size_shift = __ffs(chunk_size);
/*
* Get the stripe destinations.
uint32_t *stripe, sector_t *result)
{
sector_t chunk = dm_target_offset(sc->ti, sector);
- sector_t chunk_offset = sector_div(chunk, sc->chunk_size);
+ sector_t chunk_offset;
+
+ if (sc->chunk_size_shift < 0)
+ chunk_offset = sector_div(chunk, sc->chunk_size);
+ else {
+ chunk_offset = chunk & (sc->chunk_size - 1);
+ chunk >>= sc->chunk_size_shift;
+ }
if (sc->stripes_shift < 0)
*stripe = sector_div(chunk, sc->stripes);
chunk >>= sc->stripes_shift;
}
- *result = (chunk * sc->chunk_size) + chunk_offset;
+ if (sc->chunk_size_shift < 0)
+ chunk *= sc->chunk_size;
+ else
+ chunk <<= sc->chunk_size_shift;
+
+ *result = chunk + chunk_offset;
}
static void stripe_map_range_sector(struct stripe_c *sc, sector_t sector,
/* round down */
sector = *result;
- *result -= sector_div(sector, sc->chunk_size);
+ if (sc->chunk_size_shift < 0)
+ *result -= sector_div(sector, sc->chunk_size);
+ else
+ *result = sector & ~(sector_t)(sc->chunk_size - 1);
if (target_stripe < stripe)
*result += sc->chunk_size; /* next chunk */