PS3: Cleanup the frame buffer device before clearing the HPTE mapping
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
* PS3 pagetable management routines.
*
* Copyright (C) 2006 Sony Computer Entertainment Inc.
- * Copyright 2006 Sony Corp.
+ * Copyright 2006, 2007 Sony Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#include <asm/lmb.h>
#include <asm/udbg.h>
#include <asm/lv1call.h>
+#include <asm/ps3fb.h>
#include "platform.h"
static void ps3_hpte_clear(void)
{
+ /* Make sure to clean up the frame buffer device first */
+ ps3fb_cleanup();
+
lv1_unmap_htab(htab_addr);
}
#ifdef CONFIG_FB_PS3
extern void ps3fb_flip_ctl(int on);
+extern void ps3fb_cleanup(void);
#else
static inline void ps3fb_flip_ctl(int on) {}
+static inline void ps3fb_cleanup(void) {}
#endif
#endif /* __KERNEL__ */