gd_egl_scanout_texture(dcl, dmabuf->texture,
dmabuf->y0_top, dmabuf->width, dmabuf->height,
- 0, 0, dmabuf->width, dmabuf->height);
+ dmabuf->x, dmabuf->y, dmabuf->scanout_width,
+ dmabuf->scanout_height);
if (dmabuf->allow_fences) {
vc->gfx.guest_fb.dmabuf = dmabuf;
gd_gl_area_scanout_texture(dcl, dmabuf->texture,
dmabuf->y0_top, dmabuf->width, dmabuf->height,
- 0, 0, dmabuf->width, dmabuf->height);
+ dmabuf->x, dmabuf->y, dmabuf->scanout_width,
+ dmabuf->scanout_height);
if (dmabuf->allow_fences) {
vc->gfx.guest_fb.dmabuf = dmabuf;