GFX_CMD_ID_SETUP_VMR = 0x00000009, /* setup VMR region */
GFX_CMD_ID_DESTROY_VMR = 0x0000000A, /* destroy VMR region */
GFX_CMD_ID_PROG_REG = 0x0000000B, /* program regs */
+ GFX_CMD_ID_LOAD_TOC = 0x0000000B, /* Load TOC and obtain TMR size */
+ GFX_CMD_ID_AUTOLOAD_RLC = 0x0000000C, /* Indicates all graphics fw loaded, start RLC autoload */
};
uint32_t reg_id;
};
+/* Command to load TOC */
+struct psp_gfx_cmd_load_toc
+{
+ uint32_t toc_phy_addr_lo; /* bits [31:0] of GPU Virtual address of FW location (must be 4 KB aligned) */
+ uint32_t toc_phy_addr_hi; /* bits [63:32] of GPU Virtual address of FW location */
+ uint32_t toc_size; /* FW buffer size in bytes */
+};
+
/* All GFX ring buffer commands. */
union psp_gfx_commands
{
struct psp_gfx_cmd_load_ip_fw cmd_load_ip_fw;
struct psp_gfx_cmd_save_restore_ip_fw cmd_save_restore_ip_fw;
struct psp_gfx_cmd_reg_prog cmd_setup_reg_prog;
+ struct psp_gfx_cmd_setup_tmr cmd_setup_vmr;
+ struct psp_gfx_cmd_load_toc cmd_load_toc;
};
-
/* Structure of GFX Response buffer.
* For GPCOM I/F it is part of GFX_CMD_RESP buffer, for RBI
* it is separate buffer.
*/
struct psp_gfx_resp
{
- uint32_t status; /* +0 status of command execution */
- uint32_t session_id; /* +4 session ID in response to LoadTa command */
- uint32_t fw_addr_lo; /* +8 bits [31:0] of FW address within TMR (in response to cmd_load_ip_fw command) */
- uint32_t fw_addr_hi; /* +12 bits [63:32] of FW address within TMR (in response to cmd_load_ip_fw command) */
+ uint32_t status; /* +0 status of command execution */
+ uint32_t session_id; /* +4 session ID in response to LoadTa command */
+ uint32_t fw_addr_lo; /* +8 bits [31:0] of FW address within TMR (in response to cmd_load_ip_fw command) */
+ uint32_t fw_addr_hi; /* +12 bits [63:32] of FW address within TMR (in response to cmd_load_ip_fw command) */
+ uint32_t tmr_size; /* +16 size of the TMR to be reserved including MM fw and Gfx fw in response to cmd_load_toc command */
- uint32_t reserved[4];
+ uint32_t reserved[3];
/* total 32 bytes */
};