Instead of requiring cpu.c to check if TCG was already initialized,
simply let the function be called multiple times.
Suggested-by: Igor Mammedov <imammedo@redhat.com>
Reviewed-by: Igor Mammedov <imammedo@redhat.com>
Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
X86CPUClass *xcc = X86_CPU_GET_CLASS(obj);
CPUX86State *env = &cpu->env;
FeatureWord w;
- static int inited;
cs->env_ptr = env;
cpu_exec_init(cs, &error_abort);
x86_cpu_load_def(cpu, xcc->cpu_def, &error_abort);
/* init various static tables used in TCG mode */
- if (tcg_enabled() && !inited) {
- inited = 1;
+ if (tcg_enabled()) {
tcg_x86_init();
}
}
"bnd0_ub", "bnd1_ub", "bnd2_ub", "bnd3_ub"
};
int i;
+ static bool initialized;
+
+ if (initialized) {
+ return;
+ }
+ initialized = true;
cpu_env = tcg_global_reg_new_ptr(TCG_AREG0, "env");
cpu_cc_op = tcg_global_mem_new_i32(cpu_env,