#endif
/* check if we really need so many registers :P */
-static const int tcg_target_reg_alloc_order[] = {
+static const TCGReg tcg_target_reg_alloc_order[] = {
TCG_REG_S0,
TCG_REG_S1,
TCG_REG_S2,
TCG_REG_V1
};
-static const int tcg_target_call_iarg_regs[4] = {
+static const TCGReg tcg_target_call_iarg_regs[4] = {
TCG_REG_A0,
TCG_REG_A1,
TCG_REG_A2,
TCG_REG_A3
};
-static const int tcg_target_call_oarg_regs[2] = {
+static const TCGReg tcg_target_call_oarg_regs[2] = {
TCG_REG_V0,
TCG_REG_V1
};
/*
* Type reg
*/
-static inline void tcg_out_opc_reg(TCGContext *s, int opc, int rd, int rs, int rt)
+static inline void tcg_out_opc_reg(TCGContext *s, int opc,
+ TCGReg rd, TCGReg rs, TCGReg rt)
{
int32_t inst;
/*
* Type immediate
*/
-static inline void tcg_out_opc_imm(TCGContext *s, int opc, int rt, int rs, int imm)
+static inline void tcg_out_opc_imm(TCGContext *s, int opc,
+ TCGReg rt, TCGReg rs, TCGArg imm)
{
int32_t inst;
/*
* Type branch
*/
-static inline void tcg_out_opc_br(TCGContext *s, int opc, int rt, int rs)
+static inline void tcg_out_opc_br(TCGContext *s, int opc,
+ TCGReg rt, TCGReg rs)
{
/* We pay attention here to not modify the branch target by reading
the existing value and using it again. This ensure that caches and
/*
* Type sa
*/
-static inline void tcg_out_opc_sa(TCGContext *s, int opc, int rd, int rt, int sa)
+static inline void tcg_out_opc_sa(TCGContext *s, int opc,
+ TCGReg rd, TCGReg rt, TCGArg sa)
{
int32_t inst;
}
}
-static inline void tcg_out_bswap16(TCGContext *s, int ret, int arg)
+static inline void tcg_out_bswap16(TCGContext *s, TCGReg ret, TCGReg arg)
{
/* ret and arg can't be register at */
if (ret == TCG_REG_AT || arg == TCG_REG_AT) {
tcg_out_opc_reg(s, OPC_OR, ret, ret, TCG_REG_AT);
}
-static inline void tcg_out_bswap16s(TCGContext *s, int ret, int arg)
+static inline void tcg_out_bswap16s(TCGContext *s, TCGReg ret, TCGReg arg)
{
/* ret and arg can't be register at */
if (ret == TCG_REG_AT || arg == TCG_REG_AT) {
tcg_out_opc_reg(s, OPC_OR, ret, ret, TCG_REG_AT);
}
-static inline void tcg_out_bswap32(TCGContext *s, int ret, int arg)
+static inline void tcg_out_bswap32(TCGContext *s, TCGReg ret, TCGReg arg)
{
/* ret and arg must be different and can't be register at */
if (ret == arg || ret == TCG_REG_AT || arg == TCG_REG_AT) {
tcg_out_opc_reg(s, OPC_OR, ret, ret, TCG_REG_AT);
}
-static inline void tcg_out_ext8s(TCGContext *s, int ret, int arg)
+static inline void tcg_out_ext8s(TCGContext *s, TCGReg ret, TCGReg arg)
{
#ifdef _MIPS_ARCH_MIPS32R2
tcg_out_opc_reg(s, OPC_SEB, ret, 0, arg);
#endif
}
-static inline void tcg_out_ext16s(TCGContext *s, int ret, int arg)
+static inline void tcg_out_ext16s(TCGContext *s, TCGReg ret, TCGReg arg)
{
#ifdef _MIPS_ARCH_MIPS32R2
tcg_out_opc_reg(s, OPC_SEH, ret, 0, arg);
#endif
}
-static inline void tcg_out_ldst(TCGContext *s, int opc, int arg,
- int arg1, tcg_target_long arg2)
+static inline void tcg_out_ldst(TCGContext *s, int opc, TCGArg arg,
+ TCGReg arg1, TCGArg arg2)
{
if (arg2 == (int16_t) arg2) {
tcg_out_opc_imm(s, opc, arg, arg1, arg2);
tcg_out_ldst(s, OPC_SW, arg, arg1, arg2);
}
-static inline void tcg_out_addi(TCGContext *s, int reg, tcg_target_long val)
+static inline void tcg_out_addi(TCGContext *s, TCGReg reg, TCGArg val)
{
if (val == (int16_t)val) {
tcg_out_opc_imm(s, OPC_ADDIU, reg, reg, val);
#undef DEFINE_TCG_OUT_CALL_IARG_GET_ARG
#define DEFINE_TCG_OUT_CALL_IARG_GET_ARG(A) \
tcg_out_movi(s, TCG_TYPE_I32, A, arg);
-DEFINE_TCG_OUT_CALL_IARG(tcg_out_call_iarg_imm32, uint32_t arg)
+DEFINE_TCG_OUT_CALL_IARG(tcg_out_call_iarg_imm32, TCGArg arg)
#undef DEFINE_TCG_OUT_CALL_IARG_GET_ARG
/* We don't use the macro for this one to avoid an unnecessary reg-reg
#endif
}
-static void tcg_out_brcond(TCGContext *s, TCGCond cond, int arg1,
- int arg2, int label_index)
+static void tcg_out_brcond(TCGContext *s, TCGCond cond, TCGArg arg1,
+ TCGArg arg2, int label_index)
{
TCGLabel *l = &s->labels[label_index];
/* XXX: we implement it at the target level to avoid having to
handle cross basic blocks temporaries */
-static void tcg_out_brcond2(TCGContext *s, TCGCond cond, int arg1,
- int arg2, int arg3, int arg4, int label_index)
+static void tcg_out_brcond2(TCGContext *s, TCGCond cond, TCGArg arg1,
+ TCGArg arg2, TCGArg arg3, TCGArg arg4,
+ int label_index)
{
void *label_ptr;
reloc_pc16(label_ptr, (tcg_target_long) s->code_ptr);
}
-static void tcg_out_setcond(TCGContext *s, TCGCond cond, int ret,
- int arg1, int arg2)
+static void tcg_out_setcond(TCGContext *s, TCGCond cond, TCGReg ret,
+ TCGArg arg1, TCGArg arg2)
{
switch (cond) {
case TCG_COND_EQ:
/* XXX: we implement it at the target level to avoid having to
handle cross basic blocks temporaries */
-static void tcg_out_setcond2(TCGContext *s, TCGCond cond, int ret,
- int arg1, int arg2, int arg3, int arg4)
+static void tcg_out_setcond2(TCGContext *s, TCGCond cond, TCGReg ret,
+ TCGArg arg1, TCGArg arg2, TCGArg arg3, TCGArg arg4)
{
switch (cond) {
case TCG_COND_EQ:
static void tcg_out_qemu_ld(TCGContext *s, const TCGArg *args,
int opc)
{
- int addr_regl, data_regl, data_regh, data_reg1, data_reg2;
+ TCGReg addr_regl, data_regl, data_regh, data_reg1, data_reg2;
#if defined(CONFIG_SOFTMMU)
void *label1_ptr, *label2_ptr;
int arg_num;
int addr_meml;
# if TARGET_LONG_BITS == 64
uint8_t *label3_ptr;
- int addr_regh, addr_memh;
+ TCGReg addr_regh;
+ int addr_memh;
# endif
#endif
data_regl = *args++;
static void tcg_out_qemu_st(TCGContext *s, const TCGArg *args,
int opc)
{
- int addr_regl, data_regl, data_regh, data_reg1, data_reg2;
+ TCGReg addr_regl, data_regl, data_regh, data_reg1, data_reg2;
#if defined(CONFIG_SOFTMMU)
uint8_t *label1_ptr, *label2_ptr;
int arg_num;
#if TARGET_LONG_BITS == 64
# if defined(CONFIG_SOFTMMU)
uint8_t *label3_ptr;
- int addr_regh, addr_memh;
+ TCGReg addr_regh;
+ int addr_memh;
# endif
#endif
data_regl = *args++;