* bitmap_set(dst, pos, nbits) Set specified bit area
* bitmap_clear(dst, pos, nbits) Clear specified bit area
* bitmap_find_next_zero_area(buf, len, pos, n, mask) Find bit free area
+ * bitmap_find_next_zero_area_off(buf, len, pos, n, mask) as above
* bitmap_shift_right(dst, src, n, nbits) *dst = *src >> n
* bitmap_shift_left(dst, src, n, nbits) *dst = *src << n
* bitmap_remap(dst, src, old, new, nbits) *dst = map(old, new)(src)
extern void bitmap_set(unsigned long *map, unsigned int start, int len);
extern void bitmap_clear(unsigned long *map, unsigned int start, int len);
-extern unsigned long bitmap_find_next_zero_area(unsigned long *map,
- unsigned long size,
- unsigned long start,
- unsigned int nr,
- unsigned long align_mask);
+
+extern unsigned long bitmap_find_next_zero_area_off(unsigned long *map,
+ unsigned long size,
+ unsigned long start,
+ unsigned int nr,
+ unsigned long align_mask,
+ unsigned long align_offset);
+
+/**
+ * bitmap_find_next_zero_area - find a contiguous aligned zero area
+ * @map: The address to base the search on
+ * @size: The bitmap size in bits
+ * @start: The bitnumber to start searching at
+ * @nr: The number of zeroed bits we're looking for
+ * @align_mask: Alignment mask for zero area
+ *
+ * The @align_mask should be one less than a power of 2; the effect is that
+ * the bit offset of all zero areas this function finds is multiples of that
+ * power of 2. A @align_mask of 0 means no alignment is required.
+ */
+static inline unsigned long
+bitmap_find_next_zero_area(unsigned long *map,
+ unsigned long size,
+ unsigned long start,
+ unsigned int nr,
+ unsigned long align_mask)
+{
+ return bitmap_find_next_zero_area_off(map, size, start, nr,
+ align_mask, 0);
+}
extern int bitmap_scnprintf(char *buf, unsigned int len,
const unsigned long *src, int nbits);
}
EXPORT_SYMBOL(bitmap_clear);
-/*
- * bitmap_find_next_zero_area - find a contiguous aligned zero area
+/**
+ * bitmap_find_next_zero_area_off - find a contiguous aligned zero area
* @map: The address to base the search on
* @size: The bitmap size in bits
* @start: The bitnumber to start searching at
* @nr: The number of zeroed bits we're looking for
* @align_mask: Alignment mask for zero area
+ * @align_offset: Alignment offset for zero area.
*
* The @align_mask should be one less than a power of 2; the effect is that
- * the bit offset of all zero areas this function finds is multiples of that
- * power of 2. A @align_mask of 0 means no alignment is required.
+ * the bit offset of all zero areas this function finds plus @align_offset
+ * is multiple of that power of 2.
*/
-unsigned long bitmap_find_next_zero_area(unsigned long *map,
- unsigned long size,
- unsigned long start,
- unsigned int nr,
- unsigned long align_mask)
+unsigned long bitmap_find_next_zero_area_off(unsigned long *map,
+ unsigned long size,
+ unsigned long start,
+ unsigned int nr,
+ unsigned long align_mask,
+ unsigned long align_offset)
{
unsigned long index, end, i;
again:
index = find_next_zero_bit(map, size, start);
/* Align allocation */
- index = __ALIGN_MASK(index, align_mask);
+ index = __ALIGN_MASK(index + align_offset, align_mask) - align_offset;
end = index + nr;
if (end > size)
}
return index;
}
-EXPORT_SYMBOL(bitmap_find_next_zero_area);
+EXPORT_SYMBOL(bitmap_find_next_zero_area_off);
/*
* Bitmap printing & parsing functions: first version by Nadia Yvette Chambers,