#include "of_private.h"
+/**
+ * struct target - info about current target node as recursing through overlay
+ * @np: node where current level of overlay will be applied
+ * @in_livetree: @np is a node in the live devicetree
+ *
+ * Used in the algorithm to create the portion of a changeset that describes
+ * an overlay fragment, which is a devicetree subtree. Initially @np is a node
+ * in the live devicetree where the overlay subtree is targeted to be grafted
+ * into. When recursing to the next level of the overlay subtree, the target
+ * also recurses to the next level of the live devicetree, as long as overlay
+ * subtree node also exists in the live devicetree. When a node in the overlay
+ * subtree does not exist at the same level in the live devicetree, target->np
+ * points to a newly allocated node, and all subsequent targets in the subtree
+ * will be newly allocated nodes.
+ */
+struct target {
+ struct device_node *np;
+ bool in_livetree;
+};
+
/**
* struct fragment - info about fragment nodes in overlay expanded device tree
* @target: target of the overlay operation
}
static int build_changeset_next_level(struct overlay_changeset *ovcs,
- struct device_node *target_node,
- const struct device_node *overlay_node);
+ struct target *target, const struct device_node *overlay_node);
/*
* of_resolve_phandles() finds the largest phandle in the live tree.
/**
* add_changeset_property() - add @overlay_prop to overlay changeset
* @ovcs: overlay changeset
- * @target_node: where to place @overlay_prop in live tree
+ * @target: where @overlay_prop will be placed
* @overlay_prop: property to add or update, from overlay tree
* @is_symbols_prop: 1 if @overlay_prop is from node "/__symbols__"
*
- * If @overlay_prop does not already exist in @target_node, add changeset entry
- * to add @overlay_prop in @target_node, else add changeset entry to update
+ * If @overlay_prop does not already exist in live devicetree, add changeset
+ * entry to add @overlay_prop in @target, else add changeset entry to update
* value of @overlay_prop.
*
+ * @target may be either in the live devicetree or in a new subtree that
+ * is contained in the changeset.
+ *
* Some special properties are not updated (no error returned).
*
* Update of property in symbols node is not allowed.
* invalid @overlay.
*/
static int add_changeset_property(struct overlay_changeset *ovcs,
- struct device_node *target_node,
- struct property *overlay_prop,
+ struct target *target, struct property *overlay_prop,
bool is_symbols_prop)
{
struct property *new_prop = NULL, *prop;
int ret = 0;
- prop = of_find_property(target_node, overlay_prop->name, NULL);
-
if (!of_prop_cmp(overlay_prop->name, "name") ||
!of_prop_cmp(overlay_prop->name, "phandle") ||
!of_prop_cmp(overlay_prop->name, "linux,phandle"))
return 0;
+ if (target->in_livetree)
+ prop = of_find_property(target->np, overlay_prop->name, NULL);
+ else
+ prop = NULL;
+
if (is_symbols_prop) {
if (prop)
return -EINVAL;
return -ENOMEM;
if (!prop)
- ret = of_changeset_add_property(&ovcs->cset, target_node,
+ ret = of_changeset_add_property(&ovcs->cset, target->np,
new_prop);
else
- ret = of_changeset_update_property(&ovcs->cset, target_node,
+ ret = of_changeset_update_property(&ovcs->cset, target->np,
new_prop);
if (ret) {
/**
* add_changeset_node() - add @node (and children) to overlay changeset
- * @ovcs: overlay changeset
- * @target_node: where to place @node in live tree
- * @node: node from within overlay device tree fragment
+ * @ovcs: overlay changeset
+ * @target: where @node will be placed in live tree or changeset
+ * @node: node from within overlay device tree fragment
*
- * If @node does not already exist in @target_node, add changeset entry
- * to add @node in @target_node.
+ * If @node does not already exist in @target, add changeset entry
+ * to add @node in @target.
*
- * If @node already exists in @target_node, and the existing node has
+ * If @node already exists in @target, and the existing node has
* a phandle, the overlay node is not allowed to have a phandle.
*
* If @node has child nodes, add the children recursively via
* invalid @overlay.
*/
static int add_changeset_node(struct overlay_changeset *ovcs,
- struct device_node *target_node, struct device_node *node)
+ struct target *target, struct device_node *node)
{
const char *node_kbasename;
struct device_node *tchild;
+ struct target target_child;
int ret = 0;
node_kbasename = kbasename(node->full_name);
- for_each_child_of_node(target_node, tchild)
+ for_each_child_of_node(target->np, tchild)
if (!of_node_cmp(node_kbasename, kbasename(tchild->full_name)))
break;
if (!tchild)
return -ENOMEM;
- tchild->parent = target_node;
+ tchild->parent = target->np;
of_node_set_flag(tchild, OF_OVERLAY);
ret = of_changeset_attach_node(&ovcs->cset, tchild);
if (ret)
return ret;
- ret = build_changeset_next_level(ovcs, tchild, node);
+ target_child.np = tchild;
+ target_child.in_livetree = false;
+
+ ret = build_changeset_next_level(ovcs, &target_child, node);
of_node_put(tchild);
return ret;
}
- if (node->phandle && tchild->phandle)
+ if (node->phandle && tchild->phandle) {
ret = -EINVAL;
- else
- ret = build_changeset_next_level(ovcs, tchild, node);
+ } else {
+ target_child.np = tchild;
+ target_child.in_livetree = target->in_livetree;
+ ret = build_changeset_next_level(ovcs, &target_child, node);
+ }
of_node_put(tchild);
return ret;
/**
* build_changeset_next_level() - add level of overlay changeset
* @ovcs: overlay changeset
- * @target_node: where to place @overlay_node in live tree
+ * @target: where to place @overlay_node in live tree
* @overlay_node: node from within an overlay device tree fragment
*
* Add the properties (if any) and nodes (if any) from @overlay_node to the
* invalid @overlay_node.
*/
static int build_changeset_next_level(struct overlay_changeset *ovcs,
- struct device_node *target_node,
- const struct device_node *overlay_node)
+ struct target *target, const struct device_node *overlay_node)
{
struct device_node *child;
struct property *prop;
int ret;
for_each_property_of_node(overlay_node, prop) {
- ret = add_changeset_property(ovcs, target_node, prop, 0);
+ ret = add_changeset_property(ovcs, target, prop, 0);
if (ret) {
pr_debug("Failed to apply prop @%pOF/%s, err=%d\n",
- target_node, prop->name, ret);
+ target->np, prop->name, ret);
return ret;
}
}
for_each_child_of_node(overlay_node, child) {
- ret = add_changeset_node(ovcs, target_node, child);
+ ret = add_changeset_node(ovcs, target, child);
if (ret) {
pr_debug("Failed to apply node @%pOF/%pOFn, err=%d\n",
- target_node, child, ret);
+ target->np, child, ret);
of_node_put(child);
return ret;
}
* Add the properties from __overlay__ node to the @ovcs->cset changeset.
*/
static int build_changeset_symbols_node(struct overlay_changeset *ovcs,
- struct device_node *target_node,
+ struct target *target,
const struct device_node *overlay_symbols_node)
{
struct property *prop;
int ret;
for_each_property_of_node(overlay_symbols_node, prop) {
- ret = add_changeset_property(ovcs, target_node, prop, 1);
+ ret = add_changeset_property(ovcs, target, prop, 1);
if (ret) {
pr_debug("Failed to apply prop @%pOF/%s, err=%d\n",
- target_node, prop->name, ret);
+ target->np, prop->name, ret);
return ret;
}
}
static int build_changeset(struct overlay_changeset *ovcs)
{
struct fragment *fragment;
+ struct target target;
int fragments_count, i, ret;
/*
for (i = 0; i < fragments_count; i++) {
fragment = &ovcs->fragments[i];
- ret = build_changeset_next_level(ovcs, fragment->target,
+ target.np = fragment->target;
+ target.in_livetree = true;
+ ret = build_changeset_next_level(ovcs, &target,
fragment->overlay);
if (ret) {
pr_debug("apply failed '%pOF'\n", fragment->target);
if (ovcs->symbols_fragment) {
fragment = &ovcs->fragments[ovcs->count - 1];
- ret = build_changeset_symbols_node(ovcs, fragment->target,
+
+ target.np = fragment->target;
+ target.in_livetree = true;
+ ret = build_changeset_symbols_node(ovcs, &target,
fragment->overlay);
if (ret) {
pr_debug("apply failed '%pOF'\n", fragment->target);
* 1) "target" property containing the phandle of the target
* 2) "target-path" property containing the path of the target
*/
-static struct device_node *find_target_node(struct device_node *info_node)
+static struct device_node *find_target(struct device_node *info_node)
{
struct device_node *node;
const char *path;
fragment = &fragments[cnt];
fragment->overlay = overlay_node;
- fragment->target = find_target_node(node);
+ fragment->target = find_target(node);
if (!fragment->target) {
of_node_put(fragment->overlay);
ret = -EINVAL;