Current multi-UVD hardware uses a single clock and power source
so handle all instances in the idle handler.
Reviewed-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
{
struct amdgpu_device *adev =
container_of(work, struct amdgpu_device, uvd.inst->idle_work.work);
- unsigned fences = amdgpu_fence_count_emitted(&adev->uvd.inst->ring);
+ unsigned fences = 0, i;
+
+ for (i = 0; i < adev->uvd.num_uvd_inst; ++i) {
+ fences += amdgpu_fence_count_emitted(&adev->uvd.inst[i].ring);
+ }
if (fences == 0) {
if (adev->pm.dpm_enabled) {