{
struct memblock_region *region = NULL;
struct resource *res = NULL;
- int ret = 0;
+ struct resource *mem_res = NULL;
+ size_t mem_res_sz = 0;
+ int ret = 0, i = 0;
code_res.start = __pa_symbol(_text);
code_res.end = __pa_symbol(_etext) - 1;
bss_res.end = __pa_symbol(__bss_stop) - 1;
bss_res.flags = IORESOURCE_SYSTEM_RAM | IORESOURCE_BUSY;
+ mem_res_sz = (memblock.memory.cnt + memblock.reserved.cnt) * sizeof(*mem_res);
+ mem_res = memblock_alloc(mem_res_sz, SMP_CACHE_BYTES);
+ if (!mem_res)
+ panic("%s: Failed to allocate %zu bytes\n", __func__, mem_res_sz);
/*
* Start by adding the reserved regions, if they overlap
* with /memory regions, insert_resource later on will take
* care of it.
*/
for_each_reserved_mem_region(region) {
- res = memblock_alloc(sizeof(struct resource), SMP_CACHE_BYTES);
- if (!res)
- panic("%s: Failed to allocate %zu bytes\n", __func__,
- sizeof(struct resource));
+ res = &mem_res[i++];
res->name = "Reserved";
res->flags = IORESOURCE_MEM | IORESOURCE_BUSY;
* Ignore any other reserved regions within
* system memory.
*/
- if (memblock_is_memory(res->start))
+ if (memblock_is_memory(res->start)) {
+ memblock_free((phys_addr_t) res, sizeof(struct resource));
continue;
+ }
ret = add_resource(&iomem_resource, res);
if (ret < 0)
/* Add /memory regions to the resource tree */
for_each_mem_region(region) {
- res = memblock_alloc(sizeof(struct resource), SMP_CACHE_BYTES);
- if (!res)
- panic("%s: Failed to allocate %zu bytes\n", __func__,
- sizeof(struct resource));
+ res = &mem_res[i++];
if (unlikely(memblock_is_nomap(region))) {
res->name = "Reserved";
return;
error:
- memblock_free((phys_addr_t) res, sizeof(struct resource));
/* Better an empty resource tree than an inconsistent one */
release_child_resources(&iomem_resource);
+ memblock_free((phys_addr_t) mem_res, mem_res_sz);
}