return ret;
}
+/*
+ * On gen7 we currently use the blit ring because (in early silicon at least)
+ * the render ring doesn't give us interrpts for page flip completion, which
+ * means clients will hang after the first flip is queued. Fortunately the
+ * blit ring generates interrupts properly, so use it instead.
+ */
+static int intel_gen7_queue_flip(struct drm_device *dev,
+ struct drm_crtc *crtc,
+ struct drm_framebuffer *fb,
+ struct drm_i915_gem_object *obj)
+{
+ struct drm_i915_private *dev_priv = dev->dev_private;
+ struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
+ struct intel_ring_buffer *ring = &dev_priv->ring[BCS];
+ int ret;
+
+ ret = intel_pin_and_fence_fb_obj(dev, obj, ring);
+ if (ret)
+ goto out;
+
+ ret = intel_ring_begin(ring, 4);
+ if (ret)
+ goto out;
+
+ intel_ring_emit(ring, MI_DISPLAY_FLIP_I915 | (intel_crtc->plane << 19));
+ intel_ring_emit(ring, (fb->pitch | obj->tiling_mode));
+ intel_ring_emit(ring, (obj->gtt_offset));
+ intel_ring_emit(ring, (MI_NOOP));
+ intel_ring_advance(ring);
+out:
+ return ret;
+}
+
static int intel_default_queue_flip(struct drm_device *dev,
struct drm_crtc *crtc,
struct drm_framebuffer *fb,
case 6:
dev_priv->display.queue_flip = intel_gen6_queue_flip;
break;
+ case 7:
+ dev_priv->display.queue_flip = intel_gen7_queue_flip;
+ break;
}
}