#include <linux/device.h>
#include <linux/io.h>
#include <linux/sched/signal.h>
+#include <linux/dma-fence-array.h>
#include "uapi/drm/vc4_drm.h"
#include "vc4_drv.h"
struct drm_vc4_submit_cl *args = data;
struct vc4_exec_info *exec;
struct ww_acquire_ctx acquire_ctx;
+ struct dma_fence *in_fence;
int ret = 0;
if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
return -EINVAL;
}
- if (args->pad2 != 0) {
- DRM_DEBUG("->pad2 must be set to zero\n");
- return -EINVAL;
- }
-
exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
if (!exec) {
DRM_ERROR("malloc failure on exec struct\n");
}
}
+ if (args->in_sync) {
+ ret = drm_syncobj_find_fence(file_priv, args->in_sync,
+ &in_fence);
+ if (ret)
+ goto fail;
+
+ /* When the fence (or fence array) is exclusively from our
+ * context we can skip the wait since jobs are executed in
+ * order of their submission through this ioctl and this can
+ * only have fences from a prior job.
+ */
+ if (!dma_fence_match_context(in_fence,
+ vc4->dma_fence_context)) {
+ ret = dma_fence_wait(in_fence, true);
+ if (ret) {
+ dma_fence_put(in_fence);
+ goto fail;
+ }
+ }
+
+ dma_fence_put(in_fence);
+ }
+
if (exec->args->bin_cl_size != 0) {
ret = vc4_get_bcl(dev, exec);
if (ret)
/* ID of the perfmon to attach to this job. 0 means no perfmon. */
__u32 perfmonid;
- /* Unused field to align this struct on 64 bits. Must be set to 0.
- * If one ever needs to add an u32 field to this struct, this field
- * can be used.
+ /* Syncobj handle to wait on. If set, processing of this render job
+ * will not start until the syncobj is signaled. 0 means ignore.
*/
- __u32 pad2;
+ __u32 in_sync;
};
/**