void audio_sample_to_uint64(const void *samples, int pos,
uint64_t *left, uint64_t *right)
{
- const struct st_sample *sample = samples;
- sample += pos;
#ifdef FLOAT_MIXENG
error_report(
"Coreaudio and floating point samples are not supported by replay yet");
abort();
#else
+ const struct st_sample *sample = samples;
+ sample += pos;
*left = sample->l;
*right = sample->r;
#endif
void audio_sample_from_uint64(void *samples, int pos,
uint64_t left, uint64_t right)
{
- struct st_sample *sample = samples;
- sample += pos;
#ifdef FLOAT_MIXENG
error_report(
"Coreaudio and floating point samples are not supported by replay yet");
abort();
#else
+ struct st_sample *sample = samples;
+ sample += pos;
sample->l = left;
sample->r = right;
#endif