* Remember that r, g and b are still in the 0 - 0xff0 range.
*/
if (tpg->real_rgb_range == V4L2_DV_RGB_RANGE_LIMITED &&
- tpg->rgb_range == V4L2_DV_RGB_RANGE_FULL) {
+ tpg->rgb_range == V4L2_DV_RGB_RANGE_FULL && !tpg->is_yuv) {
/*
* Convert from full range (which is what r, g and b are)
* to limited range (which is the 'real' RGB range), which
g = (g * 219) / 255 + (16 << 4);
b = (b * 219) / 255 + (16 << 4);
} else if (tpg->real_rgb_range != V4L2_DV_RGB_RANGE_LIMITED &&
- tpg->rgb_range == V4L2_DV_RGB_RANGE_LIMITED) {
+ tpg->rgb_range == V4L2_DV_RGB_RANGE_LIMITED && !tpg->is_yuv) {
/*
* Clamp r, g and b to the limited range and convert to full
* range since that's what we deliver.