SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
- SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS65_B1,
+ SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
+ SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1,
} SVGA3dHardwareVersion;
/*
typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
#define SVGA3D_NUM_CLIPPLANES 6
#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8
-
+#define SVGA3D_MAX_CONTEXT_IDS 256
+#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
/*
* Surface formats.
*/
typedef enum SVGA3dSurfaceFormat {
- SVGA3D_FORMAT_INVALID = 0,
+ SVGA3D_FORMAT_INVALID = 0,
- SVGA3D_X8R8G8B8 = 1,
- SVGA3D_A8R8G8B8 = 2,
+ SVGA3D_X8R8G8B8 = 1,
+ SVGA3D_A8R8G8B8 = 2,
- SVGA3D_R5G6B5 = 3,
- SVGA3D_X1R5G5B5 = 4,
- SVGA3D_A1R5G5B5 = 5,
- SVGA3D_A4R4G4B4 = 6,
+ SVGA3D_R5G6B5 = 3,
+ SVGA3D_X1R5G5B5 = 4,
+ SVGA3D_A1R5G5B5 = 5,
+ SVGA3D_A4R4G4B4 = 6,
- SVGA3D_Z_D32 = 7,
- SVGA3D_Z_D16 = 8,
- SVGA3D_Z_D24S8 = 9,
- SVGA3D_Z_D15S1 = 10,
+ SVGA3D_Z_D32 = 7,
+ SVGA3D_Z_D16 = 8,
+ SVGA3D_Z_D24S8 = 9,
+ SVGA3D_Z_D15S1 = 10,
- SVGA3D_LUMINANCE8 = 11,
- SVGA3D_LUMINANCE4_ALPHA4 = 12,
- SVGA3D_LUMINANCE16 = 13,
- SVGA3D_LUMINANCE8_ALPHA8 = 14,
+ SVGA3D_LUMINANCE8 = 11,
+ SVGA3D_LUMINANCE4_ALPHA4 = 12,
+ SVGA3D_LUMINANCE16 = 13,
+ SVGA3D_LUMINANCE8_ALPHA8 = 14,
- SVGA3D_DXT1 = 15,
- SVGA3D_DXT2 = 16,
- SVGA3D_DXT3 = 17,
- SVGA3D_DXT4 = 18,
- SVGA3D_DXT5 = 19,
+ SVGA3D_DXT1 = 15,
+ SVGA3D_DXT2 = 16,
+ SVGA3D_DXT3 = 17,
+ SVGA3D_DXT4 = 18,
+ SVGA3D_DXT5 = 19,
- SVGA3D_BUMPU8V8 = 20,
- SVGA3D_BUMPL6V5U5 = 21,
- SVGA3D_BUMPX8L8V8U8 = 22,
- SVGA3D_BUMPL8V8U8 = 23,
+ SVGA3D_BUMPU8V8 = 20,
+ SVGA3D_BUMPL6V5U5 = 21,
+ SVGA3D_BUMPX8L8V8U8 = 22,
+ SVGA3D_BUMPL8V8U8 = 23,
- SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
- SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
+ SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
+ SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
- SVGA3D_A2R10G10B10 = 26,
+ SVGA3D_A2R10G10B10 = 26,
/* signed formats */
- SVGA3D_V8U8 = 27,
- SVGA3D_Q8W8V8U8 = 28,
- SVGA3D_CxV8U8 = 29,
+ SVGA3D_V8U8 = 27,
+ SVGA3D_Q8W8V8U8 = 28,
+ SVGA3D_CxV8U8 = 29,
/* mixed formats */
- SVGA3D_X8L8V8U8 = 30,
- SVGA3D_A2W10V10U10 = 31,
+ SVGA3D_X8L8V8U8 = 30,
+ SVGA3D_A2W10V10U10 = 31,
- SVGA3D_ALPHA8 = 32,
+ SVGA3D_ALPHA8 = 32,
/* Single- and dual-component floating point formats */
- SVGA3D_R_S10E5 = 33,
- SVGA3D_R_S23E8 = 34,
- SVGA3D_RG_S10E5 = 35,
- SVGA3D_RG_S23E8 = 36,
+ SVGA3D_R_S10E5 = 33,
+ SVGA3D_R_S23E8 = 34,
+ SVGA3D_RG_S10E5 = 35,
+ SVGA3D_RG_S23E8 = 36,
/*
* Any surface can be used as a buffer object, but SVGA3D_BUFFER is
* the most efficient format to use when creating new surfaces
* expressly for index or vertex data.
*/
- SVGA3D_BUFFER = 37,
- SVGA3D_Z_D24X8 = 38,
+ SVGA3D_BUFFER = 37,
+
+ SVGA3D_Z_D24X8 = 38,
- SVGA3D_V16U16 = 39,
+ SVGA3D_V16U16 = 39,
- SVGA3D_G16R16 = 40,
- SVGA3D_A16B16G16R16 = 41,
+ SVGA3D_G16R16 = 40,
+ SVGA3D_A16B16G16R16 = 41,
/* Packed Video formats */
- SVGA3D_UYVY = 42,
- SVGA3D_YUY2 = 43,
+ SVGA3D_UYVY = 42,
+ SVGA3D_YUY2 = 43,
+
+ /* Planar video formats */
+ SVGA3D_NV12 = 44,
+
+ /* Video format with alpha */
+ SVGA3D_AYUV = 45,
+
+ SVGA3D_BC4_UNORM = 108,
+ SVGA3D_BC5_UNORM = 111,
+
+ /* Advanced D3D9 depth formats. */
+ SVGA3D_Z_DF16 = 118,
+ SVGA3D_Z_DF24 = 119,
+ SVGA3D_Z_D24S8_INT = 120,
SVGA3D_FORMAT_MAX
} SVGA3dSurfaceFormat;
SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
+ SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
+ SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */
+ SVGA3D_RS_LINEWIDTH = 99, /* float */
SVGA3D_RS_MAX
} SVGA3dRenderStateName;
+typedef enum {
+ SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
+ SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
+ SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
+ SVGA3D_TRANSPARENCYANTIALIAS_MAX
+} SVGA3dTransparencyAntialiasType;
+
typedef enum {
SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
SVGA3D_TEX_FILTER_NEAREST = 1,
SVGA3D_TEX_FILTER_LINEAR = 2,
SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
- SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented
- SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented
- SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented
- SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented
+ SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
+ SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
+ SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
+ SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
SVGA3D_TEX_FILTER_MAX
} SVGA3dTextureFilter;
typedef enum {
SVGA3D_DECLUSAGE_POSITION = 0,
- SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1
- SVGA3D_DECLUSAGE_BLENDINDICES, // 2
- SVGA3D_DECLUSAGE_NORMAL, // 3
- SVGA3D_DECLUSAGE_PSIZE, // 4
- SVGA3D_DECLUSAGE_TEXCOORD, // 5
- SVGA3D_DECLUSAGE_TANGENT, // 6
- SVGA3D_DECLUSAGE_BINORMAL, // 7
- SVGA3D_DECLUSAGE_TESSFACTOR, // 8
- SVGA3D_DECLUSAGE_POSITIONT, // 9
- SVGA3D_DECLUSAGE_COLOR, // 10
- SVGA3D_DECLUSAGE_FOG, // 11
- SVGA3D_DECLUSAGE_DEPTH, // 12
- SVGA3D_DECLUSAGE_SAMPLE, // 13
+ SVGA3D_DECLUSAGE_BLENDWEIGHT, /* 1 */
+ SVGA3D_DECLUSAGE_BLENDINDICES, /* 2 */
+ SVGA3D_DECLUSAGE_NORMAL, /* 3 */
+ SVGA3D_DECLUSAGE_PSIZE, /* 4 */
+ SVGA3D_DECLUSAGE_TEXCOORD, /* 5 */
+ SVGA3D_DECLUSAGE_TANGENT, /* 6 */
+ SVGA3D_DECLUSAGE_BINORMAL, /* 7 */
+ SVGA3D_DECLUSAGE_TESSFACTOR, /* 8 */
+ SVGA3D_DECLUSAGE_POSITIONT, /* 9 */
+ SVGA3D_DECLUSAGE_COLOR, /* 10 */
+ SVGA3D_DECLUSAGE_FOG, /* 11 */
+ SVGA3D_DECLUSAGE_DEPTH, /* 12 */
+ SVGA3D_DECLUSAGE_SAMPLE, /* 13 */
SVGA3D_DECLUSAGE_MAX
} SVGA3dDeclUsage;
SVGA3D_DECLMETHOD_DEFAULT = 0,
SVGA3D_DECLMETHOD_PARTIALU,
SVGA3D_DECLMETHOD_PARTIALV,
- SVGA3D_DECLMETHOD_CROSSUV, // Normal
+ SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
SVGA3D_DECLMETHOD_UV,
- SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map
- SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
+ SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
+ SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */
} SVGA3dDeclMethod;
typedef enum {
} SVGA3dCubeFace;
typedef enum {
- SVGA3D_SHADERTYPE_COMPILED_DX8 = 0,
SVGA3D_SHADERTYPE_VS = 1,
SVGA3D_SHADERTYPE_PS = 2,
SVGA3D_SHADERTYPE_MAX
} SVGA3dTransferType;
/*
- * The maximum number vertex arrays we're guaranteed to support in
+ * The maximum number of vertex arrays we're guaranteed to support in
* SVGA_3D_CMD_DRAWPRIMITIVES.
*/
#define SVGA3D_MAX_VERTEX_ARRAYS 32
+/*
+ * The maximum number of primitive ranges we're guaranteed to support
+ * in SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
+
/*
* Identifiers for commands in the command FIFO.
*
#define SVGA_3D_CMD_LEGACY_BASE 1000
#define SVGA_3D_CMD_BASE 1040
-#define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0
+#define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 /* Deprecated */
#define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1
#define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2
#define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3
#define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15
#define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16
#define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17
-#define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 // Deprecated
+#define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 /* Deprecated */
#define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19
#define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20
#define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21
#define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25
#define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26
#define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27
-#define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 // Deprecated
+#define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 /* Deprecated */
#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
-#define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 30
+#define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30
+#define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31
+#define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40
+#define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41
+#define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 42
#define SVGA_3D_CMD_FUTURE_MAX 2000
typedef struct {
union {
struct {
- uint16 function; // SVGA3dFogFunction
- uint8 type; // SVGA3dFogType
- uint8 base; // SVGA3dFogBase
+ uint16 function; /* SVGA3dFogFunction */
+ uint8 type; /* SVGA3dFogType */
+ uint8 base; /* SVGA3dFogBase */
};
uint32 uintValue;
};
SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
+ SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
+ SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10),
} SVGA3dSurfaceFlags;
typedef
uint32 sid;
SVGA3dSurfaceFlags surfaceFlags;
SVGA3dSurfaceFormat format;
+ /*
+ * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
+ * structures must have the same value of numMipLevels field.
+ * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
+ * numMipLevels set to 0.
+ */
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
/*
* Followed by an SVGA3dSize structure for each mip level in each face.
*/
} SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
+typedef
+struct {
+ uint32 sid;
+ SVGA3dSurfaceFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ /*
+ * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
+ * structures must have the same value of numMipLevels field.
+ * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
+ * numMipLevels set to 0.
+ */
+ SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ /*
+ * Followed by an SVGA3dSize structure for each mip level in each face.
+ *
+ * A note on surface sizes: Sizes are always specified in pixels,
+ * even if the true surface size is not a multiple of the minimum
+ * block size of the surface's format. For example, a 3x3x1 DXT1
+ * compressed texture would actually be stored as a 4x4x1 image in
+ * memory.
+ */
+} SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
+
typedef
struct {
uint32 sid;
* SVGA3dCmdDrawPrimitives structure. In order,
* they are:
*
- * 1. SVGA3dVertexDecl, quantity 'numVertexDecls'
- * 2. SVGA3dPrimitiveRange, quantity 'numRanges'
+ * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
+ * SVGA3D_MAX_VERTEX_ARRAYS;
+ * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
+ * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
* 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
- * the frequency divisor for this the corresponding vertex decl)
+ * the frequency divisor for the corresponding vertex decl).
*/
} SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
/* Clipping: zero or more SVGASignedRects follow */
} SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
+typedef
+struct {
+ uint32 sid;
+ SVGA3dTextureFilter filter;
+} SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
+
/*
* Capability query index.
SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
+ SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
+ SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
+ SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
+ SVGA3D_DEVCAP_SUPERSAMPLE = 73,
+ SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
+ SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
+ SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
+
+ /*
+ * This is the maximum number of SVGA context IDs that the guest
+ * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
+ */
+ SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
+
+ /*
+ * This is the maximum number of SVGA surface IDs that the guest
+ * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
+ */
+ SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
+
+ SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
+ SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
+ SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
+
+ SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82,
+ SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83,
/*
* Don't add new caps into the previous section; the values in this
* possible.
*/
#define SVGA_GMR_NULL ((uint32) -1)
-#define SVGA_GMR_FRAMEBUFFER ((uint32) -2) // Guest Framebuffer (GFB)
+#define SVGA_GMR_FRAMEBUFFER ((uint32) -2) /* Guest Framebuffer (GFB) */
typedef
struct SVGAGuestMemDescriptor {
struct {
uint32 bitsPerPixel : 8;
uint32 colorDepth : 8;
- uint32 reserved : 16; // Must be zero
+ uint32 reserved : 16; /* Must be zero */
};
uint32 value;
};
} SVGAGMRImageFormat;
+typedef
+struct SVGAGuestImage {
+ SVGAGuestPtr ptr;
+
+ /*
+ * A note on interpretation of pitch: This value of pitch is the
+ * number of bytes between vertically adjacent image
+ * blocks. Normally this is the number of bytes between the first
+ * pixel of two adjacent scanlines. With compressed textures,
+ * however, this may represent the number of bytes between
+ * compression blocks rather than between rows of pixels.
+ *
+ * XXX: Compressed textures currently must be tightly packed in guest memory.
+ *
+ * If the image is 1-dimensional, pitch is ignored.
+ *
+ * If 'pitch' is zero, the SVGA3D device calculates a pitch value
+ * assuming each row of blocks is tightly packed.
+ */
+ uint32 pitch;
+} SVGAGuestImage;
+
/*
* SVGAColorBGRX --
*
uint32 b : 8;
uint32 g : 8;
uint32 r : 8;
- uint32 x : 8; // Unused
+ uint32 x : 8; /* Unused */
};
uint32 value;
#define SVGA_CAP_NONE 0x00000000
#define SVGA_CAP_RECT_COPY 0x00000002
#define SVGA_CAP_CURSOR 0x00000020
-#define SVGA_CAP_CURSOR_BYPASS 0x00000040 // Legacy (Use Cursor Bypass 3 instead)
-#define SVGA_CAP_CURSOR_BYPASS_2 0x00000080 // Legacy (Use Cursor Bypass 3 instead)
+#define SVGA_CAP_CURSOR_BYPASS 0x00000040 /* Legacy (Use Cursor Bypass 3 instead) */
+#define SVGA_CAP_CURSOR_BYPASS_2 0x00000080 /* Legacy (Use Cursor Bypass 3 instead) */
#define SVGA_CAP_8BIT_EMULATION 0x00000100
#define SVGA_CAP_ALPHA_CURSOR 0x00000200
#define SVGA_CAP_3D 0x00004000
#define SVGA_CAP_EXTENDED_FIFO 0x00008000
-#define SVGA_CAP_MULTIMON 0x00010000 // Legacy multi-monitor support
+#define SVGA_CAP_MULTIMON 0x00010000 /* Legacy multi-monitor support */
#define SVGA_CAP_PITCHLOCK 0x00020000
#define SVGA_CAP_IRQMASK 0x00040000
-#define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000 // Legacy multi-monitor support
+#define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000 /* Legacy multi-monitor support */
#define SVGA_CAP_GMR 0x00100000
#define SVGA_CAP_TRACES 0x00200000
#define SVGA_CAP_GMR2 0x00400000
SVGA_FIFO_CAPABILITIES = 4,
SVGA_FIFO_FLAGS,
- // Valid with SVGA_FIFO_CAP_FENCE:
+ /* Valid with SVGA_FIFO_CAP_FENCE: */
SVGA_FIFO_FENCE,
/*
* extended FIFO.
*/
- // Valid if exists (i.e. if extended FIFO enabled):
+ /* Valid if exists (i.e. if extended FIFO enabled): */
SVGA_FIFO_3D_HWVERSION, /* See SVGA3dHardwareVersion in svga3d_reg.h */
- // Valid with SVGA_FIFO_CAP_PITCHLOCK:
+ /* Valid with SVGA_FIFO_CAP_PITCHLOCK: */
SVGA_FIFO_PITCHLOCK,
- // Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3:
+ /* Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3: */
SVGA_FIFO_CURSOR_ON, /* Cursor bypass 3 show/hide register */
SVGA_FIFO_CURSOR_X, /* Cursor bypass 3 x register */
SVGA_FIFO_CURSOR_Y, /* Cursor bypass 3 y register */
SVGA_FIFO_CURSOR_COUNT, /* Incremented when any of the other 3 change */
SVGA_FIFO_CURSOR_LAST_UPDATED,/* Last time the host updated the cursor */
- // Valid with SVGA_FIFO_CAP_RESERVE:
+ /* Valid with SVGA_FIFO_CAP_RESERVE: */
SVGA_FIFO_RESERVED, /* Bytes past NEXT_CMD with real contents */
/*
- * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT:
+ * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2:
*
* By default this is SVGA_ID_INVALID, to indicate that the cursor
* coordinates are specified relative to the virtual root. If this
* is set to a specific screen ID, cursor position is reinterpreted
- * as a signed offset relative to that screen's origin. This is the
- * only way to place the cursor on a non-rooted screen.
+ * as a signed offset relative to that screen's origin.
*/
SVGA_FIFO_CURSOR_SCREEN_ID,
+ /*
+ * Valid with SVGA_FIFO_CAP_DEAD
+ *
+ * An arbitrary value written by the host, drivers should not use it.
+ */
+ SVGA_FIFO_DEAD,
+
+ /*
+ * Valid with SVGA_FIFO_CAP_3D_HWVERSION_REVISED:
+ *
+ * Contains 3D HWVERSION (see SVGA3dHardwareVersion in svga3d_reg.h)
+ * on platforms that can enforce graphics resource limits.
+ */
+ SVGA_FIFO_3D_HWVERSION_REVISED,
+
/*
* XXX: The gap here, up until SVGA_FIFO_3D_CAPS, can be used for new
* registers, but this must be done carefully and with judicious use of
* sets SVGA_FIFO_MIN high enough to leave room for them.
*/
- // Valid if register exists:
+ /* Valid if register exists: */
SVGA_FIFO_GUEST_3D_HWVERSION, /* Guest driver's 3D version */
SVGA_FIFO_FENCE_GOAL, /* Matching target for SVGA_IRQFLAG_FENCE_GOAL */
SVGA_FIFO_BUSY, /* See "FIFO Synchronization Registers" */
*
* - When a screen is resized, either using Screen Object commands or
* legacy multimon registers, its contents are preserved.
+ *
+ * SVGA_FIFO_CAP_GMR2 --
+ *
+ * Provides new commands to define and remap guest memory regions (GMR).
+ *
+ * New 2D commands:
+ * DEFINE_GMR2, REMAP_GMR2.
+ *
+ * SVGA_FIFO_CAP_3D_HWVERSION_REVISED --
+ *
+ * Indicates new register SVGA_FIFO_3D_HWVERSION_REVISED exists.
+ * This register may replace SVGA_FIFO_3D_HWVERSION on platforms
+ * that enforce graphics resource limits. This allows the platform
+ * to clear SVGA_FIFO_3D_HWVERSION and disable 3D in legacy guest
+ * drivers that do not limit their resources.
+ *
+ * Note this is an alias to SVGA_FIFO_CAP_GMR2 because these indicators
+ * are codependent (and thus we use a single capability bit).
+ *
+ * SVGA_FIFO_CAP_SCREEN_OBJECT_2 --
+ *
+ * Modifies the DEFINE_SCREEN command to include a guest provided
+ * backing store in GMR memory and the bytesPerLine for the backing
+ * store. This capability requires the use of a backing store when
+ * creating screen objects. However if SVGA_FIFO_CAP_SCREEN_OBJECT
+ * is present then backing stores are optional.
+ *
+ * SVGA_FIFO_CAP_DEAD --
+ *
+ * Drivers should not use this cap bit. This cap bit can not be
+ * reused since some hosts already expose it.
*/
#define SVGA_FIFO_CAP_NONE 0
#define SVGA_FIFO_CAP_ESCAPE (1<<5)
#define SVGA_FIFO_CAP_RESERVE (1<<6)
#define SVGA_FIFO_CAP_SCREEN_OBJECT (1<<7)
+#define SVGA_FIFO_CAP_GMR2 (1<<8)
+#define SVGA_FIFO_CAP_3D_HWVERSION_REVISED SVGA_FIFO_CAP_GMR2
+#define SVGA_FIFO_CAP_SCREEN_OBJECT_2 (1<<9)
+#define SVGA_FIFO_CAP_DEAD (1<<10)
/*
#define SVGA_FIFO_FLAG_NONE 0
#define SVGA_FIFO_FLAG_ACCELFRONT (1<<0)
-#define SVGA_FIFO_FLAG_RESERVED (1<<31) // Internal use only
+#define SVGA_FIFO_FLAG_RESERVED (1<<31) /* Internal use only */
/*
* FIFO reservation sentinel value
SVGA_VIDEO_DATA_OFFSET,
SVGA_VIDEO_FORMAT,
SVGA_VIDEO_COLORKEY,
- SVGA_VIDEO_SIZE, // Deprecated
+ SVGA_VIDEO_SIZE, /* Deprecated */
SVGA_VIDEO_WIDTH,
SVGA_VIDEO_HEIGHT,
SVGA_VIDEO_SRC_X,
SVGA_VIDEO_SRC_Y,
SVGA_VIDEO_SRC_WIDTH,
SVGA_VIDEO_SRC_HEIGHT,
- SVGA_VIDEO_DST_X, // Signed int32
- SVGA_VIDEO_DST_Y, // Signed int32
+ SVGA_VIDEO_DST_X, /* Signed int32 */
+ SVGA_VIDEO_DST_Y, /* Signed int32 */
SVGA_VIDEO_DST_WIDTH,
SVGA_VIDEO_DST_HEIGHT,
SVGA_VIDEO_PITCH_1,
SVGA_VIDEO_PITCH_2,
SVGA_VIDEO_PITCH_3,
- SVGA_VIDEO_DATA_GMRID, // Optional, defaults to SVGA_GMR_FRAMEBUFFER
- SVGA_VIDEO_DST_SCREEN_ID, // Optional, defaults to virtual coords (SVGA_ID_INVALID)
+ SVGA_VIDEO_DATA_GMRID, /* Optional, defaults to SVGA_GMR_FRAMEBUFFER */
+ SVGA_VIDEO_DST_SCREEN_ID, /* Optional, defaults to virtual coords (SVGA_ID_INVALID) */
SVGA_VIDEO_NUM_REGS
};
* compatibility. New flags can be added, and the struct may grow,
* but existing fields must retain their meaning.
*
+ * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2 are required fields of
+ * a SVGAGuestPtr that is used to back the screen contents. This
+ * memory must come from the GFB. The guest is not allowed to
+ * access the memory and doing so will have undefined results. The
+ * backing store is required to be page aligned and the size is
+ * padded to the next page boundry. The number of pages is:
+ * (bytesPerLine * size.width * 4 + PAGE_SIZE - 1) / PAGE_SIZE
+ *
+ * The pitch in the backingStore is required to be at least large
+ * enough to hold a 32bbp scanline. It is recommended that the
+ * driver pad bytesPerLine for a potential performance win.
+ *
+ * The cloneCount field is treated as a hint from the guest that
+ * the user wants this display to be cloned, countCount times. A
+ * value of zero means no cloning should happen.
*/
-#define SVGA_SCREEN_HAS_ROOT (1 << 0) // Screen is present in the virtual coord space
-#define SVGA_SCREEN_IS_PRIMARY (1 << 1) // Guest considers this screen to be 'primary'
-#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2) // Guest is running a fullscreen app here
+#define SVGA_SCREEN_MUST_BE_SET (1 << 0) /* Must be set or results undefined */
+#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET /* Deprecated */
+#define SVGA_SCREEN_IS_PRIMARY (1 << 1) /* Guest considers this screen to be 'primary' */
+#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2) /* Guest is running a fullscreen app here */
+
+/*
+ * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2. When the screen is
+ * deactivated the base layer is defined to lose all contents and
+ * become black. When a screen is deactivated the backing store is
+ * optional. When set backingPtr and bytesPerLine will be ignored.
+ */
+#define SVGA_SCREEN_DEACTIVATE (1 << 3)
+
+/*
+ * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2. When this flag is set
+ * the screen contents will be outputted as all black to the user
+ * though the base layer contents is preserved. The screen base layer
+ * can still be read and written to like normal though the no visible
+ * effect will be seen by the user. When the flag is changed the
+ * screen will be blanked or redrawn to the current contents as needed
+ * without any extra commands from the driver. This flag only has an
+ * effect when the screen is not deactivated.
+ */
+#define SVGA_SCREEN_BLANKING (1 << 4)
typedef
struct SVGAScreenObject {
- uint32 structSize; // sizeof(SVGAScreenObject)
+ uint32 structSize; /* sizeof(SVGAScreenObject) */
uint32 id;
uint32 flags;
struct {
struct {
int32 x;
int32 y;
- } root; // Only used if SVGA_SCREEN_HAS_ROOT is set.
+ } root;
+
+ /*
+ * Added and required by SVGA_FIFO_CAP_SCREEN_OBJECT_2, optional
+ * with SVGA_FIFO_CAP_SCREEN_OBJECT.
+ */
+ SVGAGuestImage backingStore;
+ uint32 cloneCount;
} SVGAScreenObject;
*/
typedef
-struct {
+struct SVGAFifoCmdUpdate {
uint32 x;
uint32 y;
uint32 width;
*/
typedef
-struct {
+struct SVGAFifoCmdRectCopy {
uint32 srcX;
uint32 srcY;
uint32 destX;
*/
typedef
-struct {
- uint32 id; // Reserved, must be zero.
+struct SVGAFifoCmdDefineCursor {
+ uint32 id; /* Reserved, must be zero. */
uint32 hotspotX;
uint32 hotspotY;
uint32 width;
uint32 height;
- uint32 andMaskDepth; // Value must be 1 or equal to BITS_PER_PIXEL
- uint32 xorMaskDepth; // Value must be 1 or equal to BITS_PER_PIXEL
+ uint32 andMaskDepth; /* Value must be 1 or equal to BITS_PER_PIXEL */
+ uint32 xorMaskDepth; /* Value must be 1 or equal to BITS_PER_PIXEL */
/*
* Followed by scanline data for AND mask, then XOR mask.
* Each scanline is padded to a 32-bit boundary.
*/
typedef
-struct {
- uint32 id; // Reserved, must be zero.
+struct SVGAFifoCmdDefineAlphaCursor {
+ uint32 id; /* Reserved, must be zero. */
uint32 hotspotX;
uint32 hotspotY;
uint32 width;
*/
typedef
-struct {
+struct SVGAFifoCmdUpdateVerbose {
uint32 x;
uint32 y;
uint32 width;
#define SVGA_ROP_COPY 0x03
typedef
-struct {
- uint32 color; // In the same format as the GFB
+struct SVGAFifoCmdFrontRopFill {
+ uint32 color; /* In the same format as the GFB */
uint32 x;
uint32 y;
uint32 width;
uint32 height;
- uint32 rop; // Must be SVGA_ROP_COPY
+ uint32 rop; /* Must be SVGA_ROP_COPY */
} SVGAFifoCmdFrontRopFill;
*/
typedef
-struct {
+struct SVGAFifoCmdEscape {
uint32 nsid;
uint32 size;
/* followed by 'size' bytes of data */
* registers (SVGA_REG_NUM_GUEST_DISPLAYS, SVGA_REG_DISPLAY_*).
*
* Availability:
- * SVGA_FIFO_CAP_SCREEN_OBJECT
+ * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
*/
typedef
struct {
- SVGAScreenObject screen; // Variable-length according to version
+ SVGAScreenObject screen; /* Variable-length according to version */
} SVGAFifoCmdDefineScreen;
* re-use.
*
* Availability:
- * SVGA_FIFO_CAP_SCREEN_OBJECT
+ * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
*/
typedef
* GMRFB.
*
* Availability:
- * SVGA_FIFO_CAP_SCREEN_OBJECT
+ * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
*/
typedef
* SVGA_CMD_ANNOTATION_* commands for details.
*
* Availability:
- * SVGA_FIFO_CAP_SCREEN_OBJECT
+ * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
*/
typedef
* the time any subsequent FENCE commands are reached.
*
* Availability:
- * SVGA_FIFO_CAP_SCREEN_OBJECT
+ * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
*/
typedef
* user's display is being remoted over a network connection.
*
* Availability:
- * SVGA_FIFO_CAP_SCREEN_OBJECT
+ * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
*/
typedef
* undefined.
*
* Availability:
- * SVGA_FIFO_CAP_SCREEN_OBJECT
+ * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
*/
typedef
struct {
uint32 gmrId;
uint32 numPages;
-}
-SVGAFifoCmdDefineGMR2;
+} SVGAFifoCmdDefineGMR2;
/*
struct {
uint32 gmrId;
SVGARemapGMR2Flags flags;
- uint32 offsetPages; /* offset in pages to begin remap */
- uint32 numPages; /* number of pages to remap */
+ uint32 offsetPages; /* offset in pages to begin remap */
+ uint32 numPages; /* number of pages to remap */
/*
* Followed by additional data depending on SVGARemapGMR2Flags.
*
* (according to flag SVGA_REMAP_GMR2_PPN64) follows. If flag
* SVGA_REMAP_GMR2_SINGLE_PPN is set, array contains a single entry.
*/
-}
-SVGAFifoCmdRemapGMR2;
+} SVGAFifoCmdRemapGMR2;
#endif