The beginning of the register allocation order list on the TCG arm
target matches the list of clobbered registers. This means that when an
helper is called, there is almost always clobbered registers that have
to be spilled.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
#endif
static const int tcg_target_reg_alloc_order[] = {
- TCG_REG_R0,
- TCG_REG_R1,
- TCG_REG_R2,
- TCG_REG_R3,
TCG_REG_R4,
TCG_REG_R5,
TCG_REG_R6,
TCG_REG_R9,
TCG_REG_R10,
TCG_REG_R11,
- TCG_REG_R12,
TCG_REG_R13,
+ TCG_REG_R0,
+ TCG_REG_R1,
+ TCG_REG_R2,
+ TCG_REG_R3,
+ TCG_REG_R12,
TCG_REG_R14,
};