--- /dev/null
+import { ITerminal } from './Interfaces';
+
+/**
+ * The maximum number of refresh frames to skip when the write buffer is non-
+ * empty. Note that these frames may be intermingled with frames that are
+ * skipped via requestAnimationFrame's mechanism.
+ */
+const MAX_REFRESH_FRAME_SKIP = 5;
+
+// TODO: Convert flags to number enum
+/**
+ * Flags used to render terminal text properly
+ */
+const FLAGS = {
+ BOLD: 1,
+ UNDERLINE: 2,
+ BLINK: 4,
+ INVERSE: 8,
+ INVISIBLE: 16
+};
+
+let brokenBold: boolean = null;
+
+export class Renderer {
+ /** A queue of the rows to be refreshed */
+ private _refreshRowsQueue: {start: number, end: number}[] = [];
+ private _refreshFramesSkipped = 0;
+ private _refreshAnimationFrame = null;
+
+ constructor(private _terminal: ITerminal) {
+ // Figure out whether boldness affects
+ // the character width of monospace fonts.
+ if (brokenBold === null) {
+ brokenBold = checkBoldBroken((<any>this._terminal).document);
+ console.log('check brokenBold: ' + brokenBold);
+ }
+
+ // TODO: Pull all DOM interactions into Renderer.constructor
+ }
+
+ /**
+ * Queues a refresh between two rows (inclusive), to be done on next animation
+ * frame.
+ * @param {number} start The start row.
+ * @param {number} end The end row.
+ */
+ public queueRefresh(start: number, end: number): void {
+ this._refreshRowsQueue.push({ start: start, end: end });
+ if (!this._refreshAnimationFrame) {
+ this._refreshAnimationFrame = window.requestAnimationFrame(this._refreshLoop.bind(this));
+ }
+ }
+
+ /**
+ * Performs the refresh loop callback, calling refresh only if a refresh is
+ * necessary before queueing up the next one.
+ */
+ private _refreshLoop(): void {
+ // Skip MAX_REFRESH_FRAME_SKIP frames if the writeBuffer is non-empty as it
+ // will need to be immediately refreshed anyway. This saves a lot of
+ // rendering time as the viewport DOM does not need to be refreshed, no
+ // scroll events, no layouts, etc.
+ const skipFrame = this._terminal.writeBuffer.length > 0 && this._refreshFramesSkipped++ <= MAX_REFRESH_FRAME_SKIP;
+ if (skipFrame) {
+ this._refreshAnimationFrame = window.requestAnimationFrame(this._refreshLoop.bind(this));
+ return;
+ }
+
+ this._refreshFramesSkipped = 0;
+ let start;
+ let end;
+ if (this._refreshRowsQueue.length > 4) {
+ // Just do a full refresh when 5+ refreshes are queued
+ start = 0;
+ end = this._terminal.rows - 1;
+ } else {
+ // Get start and end rows that need refreshing
+ start = this._refreshRowsQueue[0].start;
+ end = this._refreshRowsQueue[0].end;
+ for (let i = 1; i < this._refreshRowsQueue.length; i++) {
+ if (this._refreshRowsQueue[i].start < start) {
+ start = this._refreshRowsQueue[i].start;
+ }
+ if (this._refreshRowsQueue[i].end > end) {
+ end = this._refreshRowsQueue[i].end;
+ }
+ }
+ }
+ this._refreshRowsQueue = [];
+ this._refreshAnimationFrame = null;
+ this._refresh(start, end);
+ }
+
+ /**
+ * Refreshes (re-renders) terminal content within two rows (inclusive)
+ *
+ * Rendering Engine:
+ *
+ * In the screen buffer, each character is stored as a an array with a character
+ * and a 32-bit integer:
+ * - First value: a utf-16 character.
+ * - Second value:
+ * - Next 9 bits: background color (0-511).
+ * - Next 9 bits: foreground color (0-511).
+ * - Next 14 bits: a mask for misc. flags:
+ * - 1=bold
+ * - 2=underline
+ * - 4=blink
+ * - 8=inverse
+ * - 16=invisible
+ *
+ * @param {number} start The row to start from (between 0 and terminal's height terminal - 1)
+ * @param {number} end The row to end at (between fromRow and terminal's height terminal - 1)
+ */
+ private _refresh(start: number, end: number): void {
+ // TODO: Use fat arrow functions for callbacks to avoid `self`
+ let self = this;
+
+ let x, y, i, line, out, ch, ch_width, width, data, attr, bg, fg, flags, row, parent, focused = document.activeElement;
+
+ // If this is a big refresh, remove the terminal rows from the DOM for faster calculations
+ if (end - start >= this._terminal.rows / 2) {
+ parent = this._terminal.element.parentNode;
+ if (parent) {
+ this._terminal.element.removeChild(this._terminal.rowContainer);
+ }
+ }
+
+ width = this._terminal.cols;
+ y = start;
+
+ if (end >= this._terminal.rows) {
+ this._terminal.log('`end` is too large. Most likely a bad CSR.');
+ end = this._terminal.rows - 1;
+ }
+
+ for (; y <= end; y++) {
+ row = y + this._terminal.ydisp;
+
+ line = this._terminal.lines.get(row);
+ if (!line || !this._terminal.children[y]) {
+ // Continue if the line is not available, this means a resize is currently in progress
+ continue;
+ }
+ out = '';
+
+ if (this._terminal.y === y - (this._terminal.ybase - this._terminal.ydisp)
+ && this._terminal.cursorState
+ && !this._terminal.cursorHidden) {
+ x = this._terminal.x;
+ } else {
+ x = -1;
+ }
+
+ attr = this._terminal.defAttr;
+ i = 0;
+
+ for (; i < width; i++) {
+ if (!line[i]) {
+ // Continue if the character is not available, this means a resize is currently in progress
+ continue;
+ }
+ data = line[i][0];
+ ch = line[i][1];
+ ch_width = line[i][2];
+ if (!ch_width)
+ continue;
+
+ if (i === x) data = -1;
+
+ if (data !== attr) {
+ if (attr !== this._terminal.defAttr) {
+ out += '</span>';
+ }
+ if (data !== this._terminal.defAttr) {
+ if (data === -1) {
+ out += '<span class="reverse-video terminal-cursor">';
+ } else {
+ let classNames = [];
+
+ bg = data & 0x1ff;
+ fg = (data >> 9) & 0x1ff;
+ flags = data >> 18;
+
+ if (flags & FLAGS.BOLD) {
+ if (!brokenBold) {
+ classNames.push('xterm-bold');
+ }
+ // See: XTerm*boldColors
+ if (fg < 8) fg += 8;
+ }
+
+ if (flags & FLAGS.UNDERLINE) {
+ classNames.push('xterm-underline');
+ }
+
+ if (flags & FLAGS.BLINK) {
+ classNames.push('xterm-blink');
+ }
+
+ // If inverse flag is on, then swap the foreground and background variables.
+ if (flags & FLAGS.INVERSE) {
+ /* One-line variable swap in JavaScript: http://stackoverflow.com/a/16201730 */
+ bg = [fg, fg = bg][0];
+ // Should inverse just be before the
+ // above boldColors effect instead?
+ if ((flags & 1) && fg < 8) fg += 8;
+ }
+
+ if (flags & FLAGS.INVISIBLE) {
+ classNames.push('xterm-hidden');
+ }
+
+ /**
+ * Weird situation: Invert flag used black foreground and white background results
+ * in invalid background color, positioned at the 256 index of the 256 terminal
+ * color map. Pin the colors manually in such a case.
+ *
+ * Source: https://github.com/sourcelair/xterm.js/issues/57
+ */
+ if (flags & FLAGS.INVERSE) {
+ if (bg === 257) {
+ bg = 15;
+ }
+ if (fg === 256) {
+ fg = 0;
+ }
+ }
+
+ if (bg < 256) {
+ classNames.push('xterm-bg-color-' + bg);
+ }
+
+ if (fg < 256) {
+ classNames.push('xterm-color-' + fg);
+ }
+
+ out += '<span';
+ if (classNames.length) {
+ out += ' class="' + classNames.join(' ') + '"';
+ }
+ out += '>';
+ }
+ }
+ }
+
+ if (ch_width === 2) {
+ out += '<span class="xterm-wide-char">';
+ }
+ switch (ch) {
+ case '&':
+ out += '&';
+ break;
+ case '<':
+ out += '<';
+ break;
+ case '>':
+ out += '>';
+ break;
+ default:
+ if (ch <= ' ') {
+ out += ' ';
+ } else {
+ out += ch;
+ }
+ break;
+ }
+ if (ch_width === 2) {
+ out += '</span>';
+ }
+
+ attr = data;
+ }
+
+ if (attr !== this._terminal.defAttr) {
+ out += '</span>';
+ }
+
+ this._terminal.children[y].innerHTML = out;
+ }
+
+ if (parent) {
+ this._terminal.element.appendChild(this._terminal.rowContainer);
+ }
+
+ this._terminal.emit('refresh', {element: this._terminal.element, start: start, end: end});
+ };
+}
+
+
+// if bold is broken, we can't
+// use it in the terminal.
+function checkBoldBroken(document) {
+ const body = document.getElementsByTagName('body')[0];
+ const el = document.createElement('span');
+ el.innerHTML = 'hello world';
+ body.appendChild(el);
+ const w1 = el.scrollWidth;
+ el.style.fontWeight = 'bold';
+ const w2 = el.scrollWidth;
+ body.removeChild(el);
+ return w1 !== w2;
+}
import { C0 } from './EscapeSequences';
import { InputHandler } from './InputHandler';
import { Parser } from './Parser';
+import { Renderer } from './Renderer';
import { CharMeasure } from './utils/CharMeasure';
import * as Browser from './utils/Browser';
import * as Keyboard from './utils/Keyboard';
*/
var WRITE_BATCH_SIZE = 300;
-/**
- * The maximum number of refresh frames to skip when the write buffer is non-
- * empty. Note that these frames may be intermingled with frames that are
- * skipped via requestAnimationFrame's mechanism.
- */
-var MAX_REFRESH_FRAME_SKIP = 5;
-
/**
* Terminal
*/
*/
this.y = 0;
- /** A queue of the rows to be refreshed */
- this.refreshRowsQueue = [];
-
this.cursorState = 0;
this.cursorHidden = false;
this.convertEol;
this.inputHandler = new InputHandler(this);
this.parser = new Parser(this.inputHandler, this);
+ this.renderer = null;
// user input states
this.writeBuffer = [];
this.writeInProgress = false;
- this.refreshFramesSkipped = 0;
- this.refreshAnimationFrame = null;
/**
* Whether _xterm.js_ sent XOFF in order to catch up with the pty process.
this.charMeasure.measure();
this.viewport = new Viewport(this, this.viewportElement, this.viewportScrollArea, this.charMeasure);
+ this.renderer = new Renderer(this);
// Setup loop that draws to screen
this.queueRefresh(0, this.rows - 1);
// them into terminal mouse protocols.
this.bindMouse();
- // Figure out whether boldness affects
- // the character width of monospace fonts.
- if (Terminal.brokenBold == null) {
- Terminal.brokenBold = isBoldBroken(this.document);
- }
-
/**
* This event is emitted when terminal has completed opening.
*
//this.emit('close');
};
-
/**
- * Flags used to render terminal text properly
- */
-Terminal.flags = {
- BOLD: 1,
- UNDERLINE: 2,
- BLINK: 4,
- INVERSE: 8,
- INVISIBLE: 16
-}
-
-/**
- * Queues a refresh between two rows (inclusive), to be done on next animation
- * frame.
- * @param {number} start The start row.
- * @param {number} end The end row.
- */
-Terminal.prototype.queueRefresh = function(start, end) {
- this.refreshRowsQueue.push({ start: start, end: end });
- if (!this.refreshAnimationFrame) {
- this.refreshAnimationFrame = window.requestAnimationFrame(this.refreshLoop.bind(this));
- }
-}
-
-/**
- * Performs the refresh loop callback, calling refresh only if a refresh is
- * necessary before queueing up the next one.
+ * Tells the renderer to refresh terminal content between two rows (inclusive) at the next
+ * opportunity.
+ * @param {number} start The row to start from (between 0 and terminal's height terminal - 1)
+ * @param {number} end The row to end at (between fromRow and terminal's height terminal - 1)
*/
-Terminal.prototype.refreshLoop = function() {
- // Skip MAX_REFRESH_FRAME_SKIP frames if the writeBuffer is non-empty as it
- // will need to be immediately refreshed anyway. This saves a lot of
- // rendering time as the viewport DOM does not need to be refreshed, no
- // scroll events, no layouts, etc.
- var skipFrame = this.writeBuffer.length > 0 && this.refreshFramesSkipped++ <= MAX_REFRESH_FRAME_SKIP;
- if (skipFrame) {
- this.refreshAnimationFrame = window.requestAnimationFrame(this.refreshLoop.bind(this));
- return;
- }
-
- this.refreshFramesSkipped = 0;
- var start;
- var end;
- if (this.refreshRowsQueue.length > 4) {
- // Just do a full refresh when 5+ refreshes are queued
- start = 0;
- end = this.rows - 1;
- } else {
- // Get start and end rows that need refreshing
- start = this.refreshRowsQueue[0].start;
- end = this.refreshRowsQueue[0].end;
- for (var i = 1; i < this.refreshRowsQueue.length; i++) {
- if (this.refreshRowsQueue[i].start < start) {
- start = this.refreshRowsQueue[i].start;
- }
- if (this.refreshRowsQueue[i].end > end) {
- end = this.refreshRowsQueue[i].end;
- }
- }
- }
- this.refreshRowsQueue = [];
- this.refreshAnimationFrame = null;
- this.refresh(start, end);
-}
+Terminal.prototype.refresh = function(start, end) {
+ this.queueRefresh(start, end);
+};
/**
- * Refreshes (re-renders) terminal content within two rows (inclusive)
- *
- * Rendering Engine:
- *
- * In the screen buffer, each character is stored as a an array with a character
- * and a 32-bit integer:
- * - First value: a utf-16 character.
- * - Second value:
- * - Next 9 bits: background color (0-511).
- * - Next 9 bits: foreground color (0-511).
- * - Next 14 bits: a mask for misc. flags:
- * - 1=bold
- * - 2=underline
- * - 4=blink
- * - 8=inverse
- * - 16=invisible
- *
+ * Tells the renderer to refresh terminal content between two rows (inclusive) at the next
+ * opportunity.
* @param {number} start The row to start from (between 0 and terminal's height terminal - 1)
* @param {number} end The row to end at (between fromRow and terminal's height terminal - 1)
*/
-Terminal.prototype.refresh = function(start, end) {
- var self = this;
-
- var x, y, i, line, out, ch, ch_width, width, data, attr, bg, fg, flags, row, parent, focused = document.activeElement;
-
- // If this is a big refresh, remove the terminal rows from the DOM for faster calculations
- if (end - start >= this.rows / 2) {
- parent = this.element.parentNode;
- if (parent) {
- this.element.removeChild(this.rowContainer);
- }
- }
-
- width = this.cols;
- y = start;
-
- if (end >= this.rows.length) {
- this.log('`end` is too large. Most likely a bad CSR.');
- end = this.rows.length - 1;
- }
-
- for (; y <= end; y++) {
- row = y + this.ydisp;
-
- line = this.lines.get(row);
- if (!line || !this.children[y]) {
- // Continue if the line is not available, this means a resize is currently in progress
- continue;
- }
- out = '';
-
- if (this.y === y - (this.ybase - this.ydisp)
- && this.cursorState
- && !this.cursorHidden) {
- x = this.x;
- } else {
- x = -1;
- }
-
- attr = this.defAttr;
- i = 0;
-
- for (; i < width; i++) {
- if (!line[i]) {
- // Continue if the character is not available, this means a resize is currently in progress
- continue;
- }
- data = line[i][0];
- ch = line[i][1];
- ch_width = line[i][2];
- if (!ch_width)
- continue;
-
- if (i === x) data = -1;
-
- if (data !== attr) {
- if (attr !== this.defAttr) {
- out += '</span>';
- }
- if (data !== this.defAttr) {
- if (data === -1) {
- out += '<span class="reverse-video terminal-cursor">';
- } else {
- var classNames = [];
-
- bg = data & 0x1ff;
- fg = (data >> 9) & 0x1ff;
- flags = data >> 18;
-
- if (flags & Terminal.flags.BOLD) {
- if (!Terminal.brokenBold) {
- classNames.push('xterm-bold');
- }
- // See: XTerm*boldColors
- if (fg < 8) fg += 8;
- }
-
- if (flags & Terminal.flags.UNDERLINE) {
- classNames.push('xterm-underline');
- }
-
- if (flags & Terminal.flags.BLINK) {
- classNames.push('xterm-blink');
- }
-
- // If inverse flag is on, then swap the foreground and background variables.
- if (flags & Terminal.flags.INVERSE) {
- /* One-line variable swap in JavaScript: http://stackoverflow.com/a/16201730 */
- bg = [fg, fg = bg][0];
- // Should inverse just be before the
- // above boldColors effect instead?
- if ((flags & 1) && fg < 8) fg += 8;
- }
-
- if (flags & Terminal.flags.INVISIBLE) {
- classNames.push('xterm-hidden');
- }
-
- /**
- * Weird situation: Invert flag used black foreground and white background results
- * in invalid background color, positioned at the 256 index of the 256 terminal
- * color map. Pin the colors manually in such a case.
- *
- * Source: https://github.com/sourcelair/xterm.js/issues/57
- */
- if (flags & Terminal.flags.INVERSE) {
- if (bg == 257) {
- bg = 15;
- }
- if (fg == 256) {
- fg = 0;
- }
- }
-
- if (bg < 256) {
- classNames.push('xterm-bg-color-' + bg);
- }
-
- if (fg < 256) {
- classNames.push('xterm-color-' + fg);
- }
-
- out += '<span';
- if (classNames.length) {
- out += ' class="' + classNames.join(' ') + '"';
- }
- out += '>';
- }
- }
- }
-
- if (ch_width === 2) {
- out += '<span class="xterm-wide-char">';
- }
- switch (ch) {
- case '&':
- out += '&';
- break;
- case '<':
- out += '<';
- break;
- case '>':
- out += '>';
- break;
- default:
- if (ch <= ' ') {
- out += ' ';
- } else {
- out += ch;
- }
- break;
- }
- if (ch_width === 2) {
- out += '</span>';
- }
-
- attr = data;
- }
-
- if (attr !== this.defAttr) {
- out += '</span>';
- }
-
- this.children[y].innerHTML = out;
- }
-
- if (parent) {
- this.element.appendChild(this.rowContainer);
+Terminal.prototype.queueRefresh = function(start, end) {
+ if (this.renderer) {
+ this.renderer.queueRefresh(start, end);
}
-
- this.emit('refresh', {element: this.element, start: start, end: end});
};
/**
child.prototype = new f;
}
-// if bold is broken, we can't
-// use it in the terminal.
-function isBoldBroken(document) {
- var body = document.getElementsByTagName('body')[0];
- var el = document.createElement('span');
- el.innerHTML = 'hello world';
- body.appendChild(el);
- var w1 = el.scrollWidth;
- el.style.fontWeight = 'bold';
- var w2 = el.scrollWidth;
- body.removeChild(el);
- return w1 !== w2;
-}
-
function indexOf(obj, el) {
var i = obj.length;
while (i--) {