if (phy_type == NES_PHY_TYPE_ARGUS) {
nes_write_10G_phy_reg(nesdev, phy_index, 0x1, 0xc302, 0x000C);
nes_write_10G_phy_reg(nesdev, phy_index, 0x1, 0xc319, 0x0008);
+ nes_write_10G_phy_reg(nesdev, phy_index, 0x3, 0x0027, 0x0001);
} else {
nes_write_10G_phy_reg(nesdev, phy_index, 0x1, 0xc302, 0x0004);
nes_write_10G_phy_reg(nesdev, phy_index, 0x1, 0xc319, 0x0038);
+ nes_write_10G_phy_reg(nesdev, phy_index, 0x3, 0x0027, 0x0013);
}
nes_write_10G_phy_reg(nesdev, phy_index, 0x1, 0xc31a, 0x0098);
nes_write_10G_phy_reg(nesdev, phy_index, 0x3, 0x0026, 0x0E00);
- nes_write_10G_phy_reg(nesdev, phy_index, 0x3, 0x0027, 0x0001);
/* setup LEDs */
nes_write_10G_phy_reg(nesdev, phy_index, 0x1, 0xd006, 0x0007);