v2: Use a switch for consistency (Chris Wilson)
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
if (intel_plane->pipe != intel_crtc->pipe)
return -EINVAL;
+ /* Sprite planes can be linear or x-tiled surfaces */
+ switch (obj->tiling_mode) {
+ case I915_TILING_NONE:
+ case I915_TILING_X:
+ break;
+ default:
+ return -EINVAL;
+ }
+
/*
* Clamp the width & height into the visible area. Note we don't
* try to scale the source if part of the visible region is offscreen.