* is called again either because of a new IPC sent to the DSP or
* during system suspend/resume.
*/
-int hda_dsp_set_power_state(struct snd_sof_dev *sdev,
- const struct sof_dsp_power_state *target_state)
+static int hda_dsp_set_power_state(struct snd_sof_dev *sdev,
+ const struct sof_dsp_power_state *target_state)
{
int ret = 0;
- /*
- * When the DSP is already in D0I3 and the target state is D0I3,
- * it could be the case that the DSP is in D0I3 during S0
- * and the system is suspending to S0Ix. Therefore,
- * hda_dsp_set_D0_state() must be called to disable trace DMA
- * by sending the PM_GATE IPC to the FW.
- */
- if (target_state->substate == SOF_HDA_DSP_PM_D0I3 &&
- sdev->system_suspend_target == SOF_SUSPEND_S0IX)
- goto set_state;
-
- /*
- * For all other cases, return without doing anything if
- * the DSP is already in the target state.
- */
- if (target_state->state == sdev->dsp_power_state.state &&
- target_state->substate == sdev->dsp_power_state.substate)
- return 0;
-
-set_state:
switch (target_state->state) {
case SOF_DSP_PM_D0:
ret = hda_dsp_set_D0_state(sdev, target_state);
return ret;
}
+int hda_dsp_set_power_state_ipc3(struct snd_sof_dev *sdev,
+ const struct sof_dsp_power_state *target_state)
+{
+ /*
+ * When the DSP is already in D0I3 and the target state is D0I3,
+ * it could be the case that the DSP is in D0I3 during S0
+ * and the system is suspending to S0Ix. Therefore,
+ * hda_dsp_set_D0_state() must be called to disable trace DMA
+ * by sending the PM_GATE IPC to the FW.
+ */
+ if (target_state->substate == SOF_HDA_DSP_PM_D0I3 &&
+ sdev->system_suspend_target == SOF_SUSPEND_S0IX)
+ return hda_dsp_set_power_state(sdev, target_state);
+
+ /*
+ * For all other cases, return without doing anything if
+ * the DSP is already in the target state.
+ */
+ if (target_state->state == sdev->dsp_power_state.state &&
+ target_state->substate == sdev->dsp_power_state.substate)
+ return 0;
+
+ return hda_dsp_set_power_state(sdev, target_state);
+}
+
+int hda_dsp_set_power_state_ipc4(struct snd_sof_dev *sdev,
+ const struct sof_dsp_power_state *target_state)
+{
+ /* Return without doing anything if the DSP is already in the target state */
+ if (target_state->state == sdev->dsp_power_state.state &&
+ target_state->substate == sdev->dsp_power_state.substate)
+ return 0;
+
+ return hda_dsp_set_power_state(sdev, target_state);
+}
+
/*
* Audio DSP states may transform as below:-
*
void hda_dsp_ipc_int_disable(struct snd_sof_dev *sdev);
bool hda_dsp_core_is_enabled(struct snd_sof_dev *sdev, unsigned int core_mask);
-int hda_dsp_set_power_state(struct snd_sof_dev *sdev,
- const struct sof_dsp_power_state *target_state);
+int hda_dsp_set_power_state_ipc3(struct snd_sof_dev *sdev,
+ const struct sof_dsp_power_state *target_state);
+int hda_dsp_set_power_state_ipc4(struct snd_sof_dev *sdev,
+ const struct sof_dsp_power_state *target_state);
int hda_dsp_suspend(struct snd_sof_dev *sdev, u32 target_state);
int hda_dsp_resume(struct snd_sof_dev *sdev);