* but this remains just a hint as the kernel may choose a new location for
* any object in the future.
*
+ * At the level of talking to the hardware, submitting a batchbuffer for the
+ * GPU to execute is to add content to a buffer from which the HW
+ * command streamer is reading.
+ *
+ * 1. Add a command to load the HW context. For Logical Ring Contexts, i.e.
+ * Execlists, this command is not placed on the same buffer as the
+ * remaining items.
+ *
+ * 2. Add a command to invalidate caches to the buffer.
+ *
+ * 3. Add a batchbuffer start command to the buffer; the start command is
+ * essentially a token together with the GPU address of the batchbuffer
+ * to be executed.
+ *
+ * 4. Add a pipeline flush to the buffer.
+ *
+ * 5. Add a memory write command to the buffer to record when the GPU
+ * is done executing the batchbuffer. The memory write writes the
+ * global sequence number of the request, ``i915_request::global_seqno``;
+ * the i915 driver uses the current value in the register to determine
+ * if the GPU has completed the batchbuffer.
+ *
+ * 6. Add a user interrupt command to the buffer. This command instructs
+ * the GPU to issue an interrupt when the command, pipeline flush and
+ * memory write are completed.
+ *
+ * 7. Inform the hardware of the additional commands added to the buffer
+ * (by updating the tail pointer).
+ *
* Processing an execbuf ioctl is conceptually split up into a few phases.
*
* 1. Validation - Ensure all the pointers, handles and flags are valid.