vector=percpu: enable percpu vector domain
video= [FB] Frame buffer configuration
- See Documentation/fb/modedb.txt.
+ See Documentation/fb/modedb.rst.
video.brightness_switch_enabled= [0,1]
If set to 1, on receiving an ACPI notify event
--- /dev/null
+===========================
+The Frame Buffer Device API
+===========================
+
+Last revised: June 21, 2011
+
+
+0. Introduction
+---------------
+
+This document describes the frame buffer API used by applications to interact
+with frame buffer devices. In-kernel APIs between device drivers and the frame
+buffer core are not described.
+
+Due to a lack of documentation in the original frame buffer API, drivers
+behaviours differ in subtle (and not so subtle) ways. This document describes
+the recommended API implementation, but applications should be prepared to
+deal with different behaviours.
+
+
+1. Capabilities
+---------------
+
+Device and driver capabilities are reported in the fixed screen information
+capabilities field::
+
+ struct fb_fix_screeninfo {
+ ...
+ __u16 capabilities; /* see FB_CAP_* */
+ ...
+ };
+
+Application should use those capabilities to find out what features they can
+expect from the device and driver.
+
+- FB_CAP_FOURCC
+
+The driver supports the four character code (FOURCC) based format setting API.
+When supported, formats are configured using a FOURCC instead of manually
+specifying color components layout.
+
+
+2. Types and visuals
+--------------------
+
+Pixels are stored in memory in hardware-dependent formats. Applications need
+to be aware of the pixel storage format in order to write image data to the
+frame buffer memory in the format expected by the hardware.
+
+Formats are described by frame buffer types and visuals. Some visuals require
+additional information, which are stored in the variable screen information
+bits_per_pixel, grayscale, red, green, blue and transp fields.
+
+Visuals describe how color information is encoded and assembled to create
+macropixels. Types describe how macropixels are stored in memory. The following
+types and visuals are supported.
+
+- FB_TYPE_PACKED_PIXELS
+
+Macropixels are stored contiguously in a single plane. If the number of bits
+per macropixel is not a multiple of 8, whether macropixels are padded to the
+next multiple of 8 bits or packed together into bytes depends on the visual.
+
+Padding at end of lines may be present and is then reported through the fixed
+screen information line_length field.
+
+- FB_TYPE_PLANES
+
+Macropixels are split across multiple planes. The number of planes is equal to
+the number of bits per macropixel, with plane i'th storing i'th bit from all
+macropixels.
+
+Planes are located contiguously in memory.
+
+- FB_TYPE_INTERLEAVED_PLANES
+
+Macropixels are split across multiple planes. The number of planes is equal to
+the number of bits per macropixel, with plane i'th storing i'th bit from all
+macropixels.
+
+Planes are interleaved in memory. The interleave factor, defined as the
+distance in bytes between the beginning of two consecutive interleaved blocks
+belonging to different planes, is stored in the fixed screen information
+type_aux field.
+
+- FB_TYPE_FOURCC
+
+Macropixels are stored in memory as described by the format FOURCC identifier
+stored in the variable screen information grayscale field.
+
+- FB_VISUAL_MONO01
+
+Pixels are black or white and stored on a number of bits (typically one)
+specified by the variable screen information bpp field.
+
+Black pixels are represented by all bits set to 1 and white pixels by all bits
+set to 0. When the number of bits per pixel is smaller than 8, several pixels
+are packed together in a byte.
+
+FB_VISUAL_MONO01 is currently used with FB_TYPE_PACKED_PIXELS only.
+
+- FB_VISUAL_MONO10
+
+Pixels are black or white and stored on a number of bits (typically one)
+specified by the variable screen information bpp field.
+
+Black pixels are represented by all bits set to 0 and white pixels by all bits
+set to 1. When the number of bits per pixel is smaller than 8, several pixels
+are packed together in a byte.
+
+FB_VISUAL_MONO01 is currently used with FB_TYPE_PACKED_PIXELS only.
+
+- FB_VISUAL_TRUECOLOR
+
+Pixels are broken into red, green and blue components, and each component
+indexes a read-only lookup table for the corresponding value. Lookup tables
+are device-dependent, and provide linear or non-linear ramps.
+
+Each component is stored in a macropixel according to the variable screen
+information red, green, blue and transp fields.
+
+- FB_VISUAL_PSEUDOCOLOR and FB_VISUAL_STATIC_PSEUDOCOLOR
+
+Pixel values are encoded as indices into a colormap that stores red, green and
+blue components. The colormap is read-only for FB_VISUAL_STATIC_PSEUDOCOLOR
+and read-write for FB_VISUAL_PSEUDOCOLOR.
+
+Each pixel value is stored in the number of bits reported by the variable
+screen information bits_per_pixel field.
+
+- FB_VISUAL_DIRECTCOLOR
+
+Pixels are broken into red, green and blue components, and each component
+indexes a programmable lookup table for the corresponding value.
+
+Each component is stored in a macropixel according to the variable screen
+information red, green, blue and transp fields.
+
+- FB_VISUAL_FOURCC
+
+Pixels are encoded and interpreted as described by the format FOURCC
+identifier stored in the variable screen information grayscale field.
+
+
+3. Screen information
+---------------------
+
+Screen information are queried by applications using the FBIOGET_FSCREENINFO
+and FBIOGET_VSCREENINFO ioctls. Those ioctls take a pointer to a
+fb_fix_screeninfo and fb_var_screeninfo structure respectively.
+
+struct fb_fix_screeninfo stores device independent unchangeable information
+about the frame buffer device and the current format. Those information can't
+be directly modified by applications, but can be changed by the driver when an
+application modifies the format::
+
+ struct fb_fix_screeninfo {
+ char id[16]; /* identification string eg "TT Builtin" */
+ unsigned long smem_start; /* Start of frame buffer mem */
+ /* (physical address) */
+ __u32 smem_len; /* Length of frame buffer mem */
+ __u32 type; /* see FB_TYPE_* */
+ __u32 type_aux; /* Interleave for interleaved Planes */
+ __u32 visual; /* see FB_VISUAL_* */
+ __u16 xpanstep; /* zero if no hardware panning */
+ __u16 ypanstep; /* zero if no hardware panning */
+ __u16 ywrapstep; /* zero if no hardware ywrap */
+ __u32 line_length; /* length of a line in bytes */
+ unsigned long mmio_start; /* Start of Memory Mapped I/O */
+ /* (physical address) */
+ __u32 mmio_len; /* Length of Memory Mapped I/O */
+ __u32 accel; /* Indicate to driver which */
+ /* specific chip/card we have */
+ __u16 capabilities; /* see FB_CAP_* */
+ __u16 reserved[2]; /* Reserved for future compatibility */
+ };
+
+struct fb_var_screeninfo stores device independent changeable information
+about a frame buffer device, its current format and video mode, as well as
+other miscellaneous parameters::
+
+ struct fb_var_screeninfo {
+ __u32 xres; /* visible resolution */
+ __u32 yres;
+ __u32 xres_virtual; /* virtual resolution */
+ __u32 yres_virtual;
+ __u32 xoffset; /* offset from virtual to visible */
+ __u32 yoffset; /* resolution */
+
+ __u32 bits_per_pixel; /* guess what */
+ __u32 grayscale; /* 0 = color, 1 = grayscale, */
+ /* >1 = FOURCC */
+ struct fb_bitfield red; /* bitfield in fb mem if true color, */
+ struct fb_bitfield green; /* else only length is significant */
+ struct fb_bitfield blue;
+ struct fb_bitfield transp; /* transparency */
+
+ __u32 nonstd; /* != 0 Non standard pixel format */
+
+ __u32 activate; /* see FB_ACTIVATE_* */
+
+ __u32 height; /* height of picture in mm */
+ __u32 width; /* width of picture in mm */
+
+ __u32 accel_flags; /* (OBSOLETE) see fb_info.flags */
+
+ /* Timing: All values in pixclocks, except pixclock (of course) */
+ __u32 pixclock; /* pixel clock in ps (pico seconds) */
+ __u32 left_margin; /* time from sync to picture */
+ __u32 right_margin; /* time from picture to sync */
+ __u32 upper_margin; /* time from sync to picture */
+ __u32 lower_margin;
+ __u32 hsync_len; /* length of horizontal sync */
+ __u32 vsync_len; /* length of vertical sync */
+ __u32 sync; /* see FB_SYNC_* */
+ __u32 vmode; /* see FB_VMODE_* */
+ __u32 rotate; /* angle we rotate counter clockwise */
+ __u32 colorspace; /* colorspace for FOURCC-based modes */
+ __u32 reserved[4]; /* Reserved for future compatibility */
+ };
+
+To modify variable information, applications call the FBIOPUT_VSCREENINFO
+ioctl with a pointer to a fb_var_screeninfo structure. If the call is
+successful, the driver will update the fixed screen information accordingly.
+
+Instead of filling the complete fb_var_screeninfo structure manually,
+applications should call the FBIOGET_VSCREENINFO ioctl and modify only the
+fields they care about.
+
+
+4. Format configuration
+-----------------------
+
+Frame buffer devices offer two ways to configure the frame buffer format: the
+legacy API and the FOURCC-based API.
+
+
+The legacy API has been the only frame buffer format configuration API for a
+long time and is thus widely used by application. It is the recommended API
+for applications when using RGB and grayscale formats, as well as legacy
+non-standard formats.
+
+To select a format, applications set the fb_var_screeninfo bits_per_pixel field
+to the desired frame buffer depth. Values up to 8 will usually map to
+monochrome, grayscale or pseudocolor visuals, although this is not required.
+
+- For grayscale formats, applications set the grayscale field to one. The red,
+ blue, green and transp fields must be set to 0 by applications and ignored by
+ drivers. Drivers must fill the red, blue and green offsets to 0 and lengths
+ to the bits_per_pixel value.
+
+- For pseudocolor formats, applications set the grayscale field to zero. The
+ red, blue, green and transp fields must be set to 0 by applications and
+ ignored by drivers. Drivers must fill the red, blue and green offsets to 0
+ and lengths to the bits_per_pixel value.
+
+- For truecolor and directcolor formats, applications set the grayscale field
+ to zero, and the red, blue, green and transp fields to describe the layout of
+ color components in memory::
+
+ struct fb_bitfield {
+ __u32 offset; /* beginning of bitfield */
+ __u32 length; /* length of bitfield */
+ __u32 msb_right; /* != 0 : Most significant bit is */
+ /* right */
+ };
+
+ Pixel values are bits_per_pixel wide and are split in non-overlapping red,
+ green, blue and alpha (transparency) components. Location and size of each
+ component in the pixel value are described by the fb_bitfield offset and
+ length fields. Offset are computed from the right.
+
+ Pixels are always stored in an integer number of bytes. If the number of
+ bits per pixel is not a multiple of 8, pixel values are padded to the next
+ multiple of 8 bits.
+
+Upon successful format configuration, drivers update the fb_fix_screeninfo
+type, visual and line_length fields depending on the selected format.
+
+
+The FOURCC-based API replaces format descriptions by four character codes
+(FOURCC). FOURCCs are abstract identifiers that uniquely define a format
+without explicitly describing it. This is the only API that supports YUV
+formats. Drivers are also encouraged to implement the FOURCC-based API for RGB
+and grayscale formats.
+
+Drivers that support the FOURCC-based API report this capability by setting
+the FB_CAP_FOURCC bit in the fb_fix_screeninfo capabilities field.
+
+FOURCC definitions are located in the linux/videodev2.h header. However, and
+despite starting with the V4L2_PIX_FMT_prefix, they are not restricted to V4L2
+and don't require usage of the V4L2 subsystem. FOURCC documentation is
+available in Documentation/media/uapi/v4l/pixfmt.rst.
+
+To select a format, applications set the grayscale field to the desired FOURCC.
+For YUV formats, they should also select the appropriate colorspace by setting
+the colorspace field to one of the colorspaces listed in linux/videodev2.h and
+documented in Documentation/media/uapi/v4l/colorspaces.rst.
+
+The red, green, blue and transp fields are not used with the FOURCC-based API.
+For forward compatibility reasons applications must zero those fields, and
+drivers must ignore them. Values other than 0 may get a meaning in future
+extensions.
+
+Upon successful format configuration, drivers update the fb_fix_screeninfo
+type, visual and line_length fields depending on the selected format. The type
+and visual fields are set to FB_TYPE_FOURCC and FB_VISUAL_FOURCC respectively.
+++ /dev/null
- The Frame Buffer Device API
- ---------------------------
-
-Last revised: June 21, 2011
-
-
-0. Introduction
----------------
-
-This document describes the frame buffer API used by applications to interact
-with frame buffer devices. In-kernel APIs between device drivers and the frame
-buffer core are not described.
-
-Due to a lack of documentation in the original frame buffer API, drivers
-behaviours differ in subtle (and not so subtle) ways. This document describes
-the recommended API implementation, but applications should be prepared to
-deal with different behaviours.
-
-
-1. Capabilities
----------------
-
-Device and driver capabilities are reported in the fixed screen information
-capabilities field.
-
-struct fb_fix_screeninfo {
- ...
- __u16 capabilities; /* see FB_CAP_* */
- ...
-};
-
-Application should use those capabilities to find out what features they can
-expect from the device and driver.
-
-- FB_CAP_FOURCC
-
-The driver supports the four character code (FOURCC) based format setting API.
-When supported, formats are configured using a FOURCC instead of manually
-specifying color components layout.
-
-
-2. Types and visuals
---------------------
-
-Pixels are stored in memory in hardware-dependent formats. Applications need
-to be aware of the pixel storage format in order to write image data to the
-frame buffer memory in the format expected by the hardware.
-
-Formats are described by frame buffer types and visuals. Some visuals require
-additional information, which are stored in the variable screen information
-bits_per_pixel, grayscale, red, green, blue and transp fields.
-
-Visuals describe how color information is encoded and assembled to create
-macropixels. Types describe how macropixels are stored in memory. The following
-types and visuals are supported.
-
-- FB_TYPE_PACKED_PIXELS
-
-Macropixels are stored contiguously in a single plane. If the number of bits
-per macropixel is not a multiple of 8, whether macropixels are padded to the
-next multiple of 8 bits or packed together into bytes depends on the visual.
-
-Padding at end of lines may be present and is then reported through the fixed
-screen information line_length field.
-
-- FB_TYPE_PLANES
-
-Macropixels are split across multiple planes. The number of planes is equal to
-the number of bits per macropixel, with plane i'th storing i'th bit from all
-macropixels.
-
-Planes are located contiguously in memory.
-
-- FB_TYPE_INTERLEAVED_PLANES
-
-Macropixels are split across multiple planes. The number of planes is equal to
-the number of bits per macropixel, with plane i'th storing i'th bit from all
-macropixels.
-
-Planes are interleaved in memory. The interleave factor, defined as the
-distance in bytes between the beginning of two consecutive interleaved blocks
-belonging to different planes, is stored in the fixed screen information
-type_aux field.
-
-- FB_TYPE_FOURCC
-
-Macropixels are stored in memory as described by the format FOURCC identifier
-stored in the variable screen information grayscale field.
-
-- FB_VISUAL_MONO01
-
-Pixels are black or white and stored on a number of bits (typically one)
-specified by the variable screen information bpp field.
-
-Black pixels are represented by all bits set to 1 and white pixels by all bits
-set to 0. When the number of bits per pixel is smaller than 8, several pixels
-are packed together in a byte.
-
-FB_VISUAL_MONO01 is currently used with FB_TYPE_PACKED_PIXELS only.
-
-- FB_VISUAL_MONO10
-
-Pixels are black or white and stored on a number of bits (typically one)
-specified by the variable screen information bpp field.
-
-Black pixels are represented by all bits set to 0 and white pixels by all bits
-set to 1. When the number of bits per pixel is smaller than 8, several pixels
-are packed together in a byte.
-
-FB_VISUAL_MONO01 is currently used with FB_TYPE_PACKED_PIXELS only.
-
-- FB_VISUAL_TRUECOLOR
-
-Pixels are broken into red, green and blue components, and each component
-indexes a read-only lookup table for the corresponding value. Lookup tables
-are device-dependent, and provide linear or non-linear ramps.
-
-Each component is stored in a macropixel according to the variable screen
-information red, green, blue and transp fields.
-
-- FB_VISUAL_PSEUDOCOLOR and FB_VISUAL_STATIC_PSEUDOCOLOR
-
-Pixel values are encoded as indices into a colormap that stores red, green and
-blue components. The colormap is read-only for FB_VISUAL_STATIC_PSEUDOCOLOR
-and read-write for FB_VISUAL_PSEUDOCOLOR.
-
-Each pixel value is stored in the number of bits reported by the variable
-screen information bits_per_pixel field.
-
-- FB_VISUAL_DIRECTCOLOR
-
-Pixels are broken into red, green and blue components, and each component
-indexes a programmable lookup table for the corresponding value.
-
-Each component is stored in a macropixel according to the variable screen
-information red, green, blue and transp fields.
-
-- FB_VISUAL_FOURCC
-
-Pixels are encoded and interpreted as described by the format FOURCC
-identifier stored in the variable screen information grayscale field.
-
-
-3. Screen information
----------------------
-
-Screen information are queried by applications using the FBIOGET_FSCREENINFO
-and FBIOGET_VSCREENINFO ioctls. Those ioctls take a pointer to a
-fb_fix_screeninfo and fb_var_screeninfo structure respectively.
-
-struct fb_fix_screeninfo stores device independent unchangeable information
-about the frame buffer device and the current format. Those information can't
-be directly modified by applications, but can be changed by the driver when an
-application modifies the format.
-
-struct fb_fix_screeninfo {
- char id[16]; /* identification string eg "TT Builtin" */
- unsigned long smem_start; /* Start of frame buffer mem */
- /* (physical address) */
- __u32 smem_len; /* Length of frame buffer mem */
- __u32 type; /* see FB_TYPE_* */
- __u32 type_aux; /* Interleave for interleaved Planes */
- __u32 visual; /* see FB_VISUAL_* */
- __u16 xpanstep; /* zero if no hardware panning */
- __u16 ypanstep; /* zero if no hardware panning */
- __u16 ywrapstep; /* zero if no hardware ywrap */
- __u32 line_length; /* length of a line in bytes */
- unsigned long mmio_start; /* Start of Memory Mapped I/O */
- /* (physical address) */
- __u32 mmio_len; /* Length of Memory Mapped I/O */
- __u32 accel; /* Indicate to driver which */
- /* specific chip/card we have */
- __u16 capabilities; /* see FB_CAP_* */
- __u16 reserved[2]; /* Reserved for future compatibility */
-};
-
-struct fb_var_screeninfo stores device independent changeable information
-about a frame buffer device, its current format and video mode, as well as
-other miscellaneous parameters.
-
-struct fb_var_screeninfo {
- __u32 xres; /* visible resolution */
- __u32 yres;
- __u32 xres_virtual; /* virtual resolution */
- __u32 yres_virtual;
- __u32 xoffset; /* offset from virtual to visible */
- __u32 yoffset; /* resolution */
-
- __u32 bits_per_pixel; /* guess what */
- __u32 grayscale; /* 0 = color, 1 = grayscale, */
- /* >1 = FOURCC */
- struct fb_bitfield red; /* bitfield in fb mem if true color, */
- struct fb_bitfield green; /* else only length is significant */
- struct fb_bitfield blue;
- struct fb_bitfield transp; /* transparency */
-
- __u32 nonstd; /* != 0 Non standard pixel format */
-
- __u32 activate; /* see FB_ACTIVATE_* */
-
- __u32 height; /* height of picture in mm */
- __u32 width; /* width of picture in mm */
-
- __u32 accel_flags; /* (OBSOLETE) see fb_info.flags */
-
- /* Timing: All values in pixclocks, except pixclock (of course) */
- __u32 pixclock; /* pixel clock in ps (pico seconds) */
- __u32 left_margin; /* time from sync to picture */
- __u32 right_margin; /* time from picture to sync */
- __u32 upper_margin; /* time from sync to picture */
- __u32 lower_margin;
- __u32 hsync_len; /* length of horizontal sync */
- __u32 vsync_len; /* length of vertical sync */
- __u32 sync; /* see FB_SYNC_* */
- __u32 vmode; /* see FB_VMODE_* */
- __u32 rotate; /* angle we rotate counter clockwise */
- __u32 colorspace; /* colorspace for FOURCC-based modes */
- __u32 reserved[4]; /* Reserved for future compatibility */
-};
-
-To modify variable information, applications call the FBIOPUT_VSCREENINFO
-ioctl with a pointer to a fb_var_screeninfo structure. If the call is
-successful, the driver will update the fixed screen information accordingly.
-
-Instead of filling the complete fb_var_screeninfo structure manually,
-applications should call the FBIOGET_VSCREENINFO ioctl and modify only the
-fields they care about.
-
-
-4. Format configuration
------------------------
-
-Frame buffer devices offer two ways to configure the frame buffer format: the
-legacy API and the FOURCC-based API.
-
-
-The legacy API has been the only frame buffer format configuration API for a
-long time and is thus widely used by application. It is the recommended API
-for applications when using RGB and grayscale formats, as well as legacy
-non-standard formats.
-
-To select a format, applications set the fb_var_screeninfo bits_per_pixel field
-to the desired frame buffer depth. Values up to 8 will usually map to
-monochrome, grayscale or pseudocolor visuals, although this is not required.
-
-- For grayscale formats, applications set the grayscale field to one. The red,
- blue, green and transp fields must be set to 0 by applications and ignored by
- drivers. Drivers must fill the red, blue and green offsets to 0 and lengths
- to the bits_per_pixel value.
-
-- For pseudocolor formats, applications set the grayscale field to zero. The
- red, blue, green and transp fields must be set to 0 by applications and
- ignored by drivers. Drivers must fill the red, blue and green offsets to 0
- and lengths to the bits_per_pixel value.
-
-- For truecolor and directcolor formats, applications set the grayscale field
- to zero, and the red, blue, green and transp fields to describe the layout of
- color components in memory.
-
-struct fb_bitfield {
- __u32 offset; /* beginning of bitfield */
- __u32 length; /* length of bitfield */
- __u32 msb_right; /* != 0 : Most significant bit is */
- /* right */
-};
-
- Pixel values are bits_per_pixel wide and are split in non-overlapping red,
- green, blue and alpha (transparency) components. Location and size of each
- component in the pixel value are described by the fb_bitfield offset and
- length fields. Offset are computed from the right.
-
- Pixels are always stored in an integer number of bytes. If the number of
- bits per pixel is not a multiple of 8, pixel values are padded to the next
- multiple of 8 bits.
-
-Upon successful format configuration, drivers update the fb_fix_screeninfo
-type, visual and line_length fields depending on the selected format.
-
-
-The FOURCC-based API replaces format descriptions by four character codes
-(FOURCC). FOURCCs are abstract identifiers that uniquely define a format
-without explicitly describing it. This is the only API that supports YUV
-formats. Drivers are also encouraged to implement the FOURCC-based API for RGB
-and grayscale formats.
-
-Drivers that support the FOURCC-based API report this capability by setting
-the FB_CAP_FOURCC bit in the fb_fix_screeninfo capabilities field.
-
-FOURCC definitions are located in the linux/videodev2.h header. However, and
-despite starting with the V4L2_PIX_FMT_prefix, they are not restricted to V4L2
-and don't require usage of the V4L2 subsystem. FOURCC documentation is
-available in Documentation/media/uapi/v4l/pixfmt.rst.
-
-To select a format, applications set the grayscale field to the desired FOURCC.
-For YUV formats, they should also select the appropriate colorspace by setting
-the colorspace field to one of the colorspaces listed in linux/videodev2.h and
-documented in Documentation/media/uapi/v4l/colorspaces.rst.
-
-The red, green, blue and transp fields are not used with the FOURCC-based API.
-For forward compatibility reasons applications must zero those fields, and
-drivers must ignore them. Values other than 0 may get a meaning in future
-extensions.
-
-Upon successful format configuration, drivers update the fb_fix_screeninfo
-type, visual and line_length fields depending on the selected format. The type
-and visual fields are set to FB_TYPE_FOURCC and FB_VISUAL_FOURCC respectively.
--- /dev/null
+========================================
+arkfb - fbdev driver for ARK Logic chips
+========================================
+
+
+Supported Hardware
+==================
+
+ ARK 2000PV chip
+ ICS 5342 ramdac
+
+ - only BIOS initialized VGA devices supported
+ - probably not working on big endian
+
+
+Supported Features
+==================
+
+ * 4 bpp pseudocolor modes (with 18bit palette, two variants)
+ * 8 bpp pseudocolor mode (with 18bit palette)
+ * 16 bpp truecolor modes (RGB 555 and RGB 565)
+ * 24 bpp truecolor mode (RGB 888)
+ * 32 bpp truecolor mode (RGB 888)
+ * text mode (activated by bpp = 0)
+ * doublescan mode variant (not available in text mode)
+ * panning in both directions
+ * suspend/resume support
+
+Text mode is supported even in higher resolutions, but there is limitation to
+lower pixclocks (i got maximum about 70 MHz, it is dependent on specific
+hardware). This limitation is not enforced by driver. Text mode supports 8bit
+wide fonts only (hardware limitation) and 16bit tall fonts (driver
+limitation). Unfortunately character attributes (like color) in text mode are
+broken for unknown reason, so its usefulness is limited.
+
+There are two 4 bpp modes. First mode (selected if nonstd == 0) is mode with
+packed pixels, high nibble first. Second mode (selected if nonstd == 1) is mode
+with interleaved planes (1 byte interleave), MSB first. Both modes support
+8bit wide fonts only (driver limitation).
+
+Suspend/resume works on systems that initialize video card during resume and
+if device is active (for example used by fbcon).
+
+
+Missing Features
+================
+(alias TODO list)
+
+ * secondary (not initialized by BIOS) device support
+ * big endian support
+ * DPMS support
+ * MMIO support
+ * interlaced mode variant
+ * support for fontwidths != 8 in 4 bpp modes
+ * support for fontheight != 16 in text mode
+ * hardware cursor
+ * vsync synchronization
+ * feature connector support
+ * acceleration support (8514-like 2D)
+
+
+Known bugs
+==========
+
+ * character attributes (and cursor) in text mode are broken
+
+--
+Ondrej Zajicek <santiago@crfreenet.org>
+++ /dev/null
-
- arkfb - fbdev driver for ARK Logic chips
- ========================================
-
-
-Supported Hardware
-==================
-
- ARK 2000PV chip
- ICS 5342 ramdac
-
- - only BIOS initialized VGA devices supported
- - probably not working on big endian
-
-
-Supported Features
-==================
-
- * 4 bpp pseudocolor modes (with 18bit palette, two variants)
- * 8 bpp pseudocolor mode (with 18bit palette)
- * 16 bpp truecolor modes (RGB 555 and RGB 565)
- * 24 bpp truecolor mode (RGB 888)
- * 32 bpp truecolor mode (RGB 888)
- * text mode (activated by bpp = 0)
- * doublescan mode variant (not available in text mode)
- * panning in both directions
- * suspend/resume support
-
-Text mode is supported even in higher resolutions, but there is limitation to
-lower pixclocks (i got maximum about 70 MHz, it is dependent on specific
-hardware). This limitation is not enforced by driver. Text mode supports 8bit
-wide fonts only (hardware limitation) and 16bit tall fonts (driver
-limitation). Unfortunately character attributes (like color) in text mode are
-broken for unknown reason, so its usefulness is limited.
-
-There are two 4 bpp modes. First mode (selected if nonstd == 0) is mode with
-packed pixels, high nibble first. Second mode (selected if nonstd == 1) is mode
-with interleaved planes (1 byte interleave), MSB first. Both modes support
-8bit wide fonts only (driver limitation).
-
-Suspend/resume works on systems that initialize video card during resume and
-if device is active (for example used by fbcon).
-
-
-Missing Features
-================
-(alias TODO list)
-
- * secondary (not initialized by BIOS) device support
- * big endian support
- * DPMS support
- * MMIO support
- * interlaced mode variant
- * support for fontwidths != 8 in 4 bpp modes
- * support for fontheight != 16 in text mode
- * hardware cursor
- * vsync synchronization
- * feature connector support
- * acceleration support (8514-like 2D)
-
-
-Known bugs
-==========
-
- * character attributes (and cursor) in text mode are broken
-
---
-Ondrej Zajicek <santiago@crfreenet.org>
--- /dev/null
+=================
+What is aty128fb?
+=================
+
+.. [This file is cloned from VesaFB/matroxfb]
+
+This is a driver for a graphic framebuffer for ATI Rage128 based devices
+on Intel and PPC boxes.
+
+Advantages:
+
+ * It provides a nice large console (128 cols + 48 lines with 1024x768)
+ without using tiny, unreadable fonts.
+ * You can run XF68_FBDev on top of /dev/fb0
+ * Most important: boot logo :-)
+
+Disadvantages:
+
+ * graphic mode is slower than text mode... but you should not notice
+ if you use same resolution as you used in textmode.
+ * still experimental.
+
+
+How to use it?
+==============
+
+Switching modes is done using the video=aty128fb:<resolution>... modedb
+boot parameter or using `fbset` program.
+
+See Documentation/fb/modedb.rst for more information on modedb
+resolutions.
+
+You should compile in both vgacon (to boot if you remove your Rage128 from
+box) and aty128fb (for graphics mode). You should not compile-in vesafb
+unless you have primary display on non-Rage128 VBE2.0 device (see
+Documentation/fb/vesafb.rst for details).
+
+
+X11
+===
+
+XF68_FBDev should generally work fine, but it is non-accelerated. As of
+this document, 8 and 32bpp works fine. There have been palette issues
+when switching from X to console and back to X. You will have to restart
+X to fix this.
+
+
+Configuration
+=============
+
+You can pass kernel command line options to vesafb with
+`video=aty128fb:option1,option2:value2,option3` (multiple options should
+be separated by comma, values are separated from options by `:`).
+Accepted options:
+
+========= =======================================================
+noaccel do not use acceleration engine. It is default.
+accel use acceleration engine. Not finished.
+vmode:x chooses PowerMacintosh video mode <x>. Deprecated.
+cmode:x chooses PowerMacintosh colour mode <x>. Deprecated.
+<XxX@X> selects startup videomode. See modedb.txt for detailed
+ explanation. Default is 640x480x8bpp.
+========= =======================================================
+
+
+Limitations
+===========
+
+There are known and unknown bugs, features and misfeatures.
+Currently there are following known bugs:
+
+ - This driver is still experimental and is not finished. Too many
+ bugs/errata to list here.
+
+Brad Douglas <brad@neruo.com>
+++ /dev/null
-[This file is cloned from VesaFB/matroxfb]
-
-What is aty128fb?
-=================
-
-This is a driver for a graphic framebuffer for ATI Rage128 based devices
-on Intel and PPC boxes.
-
-Advantages:
-
- * It provides a nice large console (128 cols + 48 lines with 1024x768)
- without using tiny, unreadable fonts.
- * You can run XF68_FBDev on top of /dev/fb0
- * Most important: boot logo :-)
-
-Disadvantages:
-
- * graphic mode is slower than text mode... but you should not notice
- if you use same resolution as you used in textmode.
- * still experimental.
-
-
-How to use it?
-==============
-
-Switching modes is done using the video=aty128fb:<resolution>... modedb
-boot parameter or using `fbset' program.
-
-See Documentation/fb/modedb.txt for more information on modedb
-resolutions.
-
-You should compile in both vgacon (to boot if you remove your Rage128 from
-box) and aty128fb (for graphics mode). You should not compile-in vesafb
-unless you have primary display on non-Rage128 VBE2.0 device (see
-Documentation/fb/vesafb.txt for details).
-
-
-X11
-===
-
-XF68_FBDev should generally work fine, but it is non-accelerated. As of
-this document, 8 and 32bpp works fine. There have been palette issues
-when switching from X to console and back to X. You will have to restart
-X to fix this.
-
-
-Configuration
-=============
-
-You can pass kernel command line options to vesafb with
-`video=aty128fb:option1,option2:value2,option3' (multiple options should
-be separated by comma, values are separated from options by `:').
-Accepted options:
-
-noaccel - do not use acceleration engine. It is default.
-accel - use acceleration engine. Not finished.
-vmode:x - chooses PowerMacintosh video mode <x>. Deprecated.
-cmode:x - chooses PowerMacintosh colour mode <x>. Deprecated.
-<XxX@X> - selects startup videomode. See modedb.txt for detailed
- explanation. Default is 640x480x8bpp.
-
-
-Limitations
-===========
-
-There are known and unknown bugs, features and misfeatures.
-Currently there are following known bugs:
- + This driver is still experimental and is not finished. Too many
- bugs/errata to list here.
-
---
-Brad Douglas <brad@neruo.com>
--- /dev/null
+============================================
+Framebuffer driver for Cirrus Logic chipsets
+============================================
+
+Copyright 1999 Jeff Garzik <jgarzik@pobox.com>
+
+
+.. just a little something to get people going; contributors welcome!
+
+
+Chip families supported:
+ - SD64
+ - Piccolo
+ - Picasso
+ - Spectrum
+ - Alpine (GD-543x/4x)
+ - Picasso4 (GD-5446)
+ - GD-5480
+ - Laguna (GD-546x)
+
+Bus's supported:
+ - PCI
+ - Zorro
+
+Architectures supported:
+ - i386
+ - Alpha
+ - PPC (Motorola Powerstack)
+ - m68k (Amiga)
+
+
+
+Default video modes
+-------------------
+At the moment, there are two kernel command line arguments supported:
+
+- mode:640x480
+- mode:800x600
+- mode:1024x768
+
+Full support for startup video modes (modedb) will be integrated soon.
+
+Version 1.9.9.1
+---------------
+* Fix memory detection for 512kB case
+* 800x600 mode
+* Fixed timings
+* Hint for AXP: Use -accel false -vyres -1 when changing resolution
+
+
+Version 1.9.4.4
+---------------
+* Preliminary Laguna support
+* Overhaul color register routines.
+* Associated with the above, console colors are now obtained from a LUT
+ called 'palette' instead of from the VGA registers. This code was
+ modelled after that in atyfb and matroxfb.
+* Code cleanup, add comments.
+* Overhaul SR07 handling.
+* Bug fixes.
+
+
+Version 1.9.4.3
+---------------
+* Correctly set default startup video mode.
+* Do not override ram size setting. Define
+ CLGEN_USE_HARDCODED_RAM_SETTINGS if you _do_ want to override the RAM
+ setting.
+* Compile fixes related to new 2.3.x IORESOURCE_IO[PORT] symbol changes.
+* Use new 2.3.x resource allocation.
+* Some code cleanup.
+
+
+Version 1.9.4.2
+---------------
+* Casting fixes.
+* Assertions no longer cause an oops on purpose.
+* Bug fixes.
+
+
+Version 1.9.4.1
+---------------
+* Add compatibility support. Now requires a 2.1.x, 2.2.x or 2.3.x kernel.
+
+
+Version 1.9.4
+-------------
+* Several enhancements, smaller memory footprint, a few bugfixes.
+* Requires kernel 2.3.14-pre1 or later.
+
+
+Version 1.9.3
+-------------
+* Bundled with kernel 2.3.14-pre1 or later.
+++ /dev/null
-
- Framebuffer driver for Cirrus Logic chipsets
- Copyright 1999 Jeff Garzik <jgarzik@pobox.com>
-
-
-
-{ just a little something to get people going; contributors welcome! }
-
-
-
-Chip families supported:
- SD64
- Piccolo
- Picasso
- Spectrum
- Alpine (GD-543x/4x)
- Picasso4 (GD-5446)
- GD-5480
- Laguna (GD-546x)
-
-Bus's supported:
- PCI
- Zorro
-
-Architectures supported:
- i386
- Alpha
- PPC (Motorola Powerstack)
- m68k (Amiga)
-
-
-
-Default video modes
--------------------
-At the moment, there are two kernel command line arguments supported:
-
-mode:640x480
-mode:800x600
- or
-mode:1024x768
-
-Full support for startup video modes (modedb) will be integrated soon.
-
-Version 1.9.9.1
----------------
-* Fix memory detection for 512kB case
-* 800x600 mode
-* Fixed timings
-* Hint for AXP: Use -accel false -vyres -1 when changing resolution
-
-
-Version 1.9.4.4
----------------
-* Preliminary Laguna support
-* Overhaul color register routines.
-* Associated with the above, console colors are now obtained from a LUT
- called 'palette' instead of from the VGA registers. This code was
- modelled after that in atyfb and matroxfb.
-* Code cleanup, add comments.
-* Overhaul SR07 handling.
-* Bug fixes.
-
-
-Version 1.9.4.3
----------------
-* Correctly set default startup video mode.
-* Do not override ram size setting. Define
- CLGEN_USE_HARDCODED_RAM_SETTINGS if you _do_ want to override the RAM
- setting.
-* Compile fixes related to new 2.3.x IORESOURCE_IO[PORT] symbol changes.
-* Use new 2.3.x resource allocation.
-* Some code cleanup.
-
-
-Version 1.9.4.2
----------------
-* Casting fixes.
-* Assertions no longer cause an oops on purpose.
-* Bug fixes.
-
-
-Version 1.9.4.1
----------------
-* Add compatibility support. Now requires a 2.1.x, 2.2.x or 2.3.x kernel.
-
-
-Version 1.9.4
--------------
-* Several enhancements, smaller memory footprint, a few bugfixes.
-* Requires kernel 2.3.14-pre1 or later.
-
-
-Version 1.9.3
--------------
-* Bundled with kernel 2.3.14-pre1 or later.
-
-
--- /dev/null
+==========================
+Understanding fbdev's cmap
+==========================
+
+These notes explain how X's dix layer uses fbdev's cmap structures.
+
+- example of relevant structures in fbdev as used for a 3-bit grayscale cmap::
+
+ struct fb_var_screeninfo {
+ .bits_per_pixel = 8,
+ .grayscale = 1,
+ .red = { 4, 3, 0 },
+ .green = { 0, 0, 0 },
+ .blue = { 0, 0, 0 },
+ }
+ struct fb_fix_screeninfo {
+ .visual = FB_VISUAL_STATIC_PSEUDOCOLOR,
+ }
+ for (i = 0; i < 8; i++)
+ info->cmap.red[i] = (((2*i)+1)*(0xFFFF))/16;
+ memcpy(info->cmap.green, info->cmap.red, sizeof(u16)*8);
+ memcpy(info->cmap.blue, info->cmap.red, sizeof(u16)*8);
+
+- X11 apps do something like the following when trying to use grayscale::
+
+ for (i=0; i < 8; i++) {
+ char colorspec[64];
+ memset(colorspec,0,64);
+ sprintf(colorspec, "rgb:%x/%x/%x", i*36,i*36,i*36);
+ if (!XParseColor(outputDisplay, testColormap, colorspec, &wantedColor))
+ printf("Can't get color %s\n",colorspec);
+ XAllocColor(outputDisplay, testColormap, &wantedColor);
+ grays[i] = wantedColor;
+ }
+
+There's also named equivalents like gray1..x provided you have an rgb.txt.
+
+Somewhere in X's callchain, this results in a call to X code that handles the
+colormap. For example, Xfbdev hits the following:
+
+xc-011010/programs/Xserver/dix/colormap.c::
+
+ FindBestPixel(pentFirst, size, prgb, channel)
+
+ dr = (long) pent->co.local.red - prgb->red;
+ dg = (long) pent->co.local.green - prgb->green;
+ db = (long) pent->co.local.blue - prgb->blue;
+ sq = dr * dr;
+ UnsignedToBigNum (sq, &sum);
+ BigNumAdd (&sum, &temp, &sum);
+
+co.local.red are entries that were brought in through FBIOGETCMAP which come
+directly from the info->cmap.red that was listed above. The prgb is the rgb
+that the app wants to match to. The above code is doing what looks like a least
+squares matching function. That's why the cmap entries can't be set to the left
+hand side boundaries of a color range.
+++ /dev/null
-Understanding fbdev's cmap
---------------------------
-
-These notes explain how X's dix layer uses fbdev's cmap structures.
-
-*. example of relevant structures in fbdev as used for a 3-bit grayscale cmap
-struct fb_var_screeninfo {
- .bits_per_pixel = 8,
- .grayscale = 1,
- .red = { 4, 3, 0 },
- .green = { 0, 0, 0 },
- .blue = { 0, 0, 0 },
-}
-struct fb_fix_screeninfo {
- .visual = FB_VISUAL_STATIC_PSEUDOCOLOR,
-}
-for (i = 0; i < 8; i++)
- info->cmap.red[i] = (((2*i)+1)*(0xFFFF))/16;
-memcpy(info->cmap.green, info->cmap.red, sizeof(u16)*8);
-memcpy(info->cmap.blue, info->cmap.red, sizeof(u16)*8);
-
-*. X11 apps do something like the following when trying to use grayscale.
-for (i=0; i < 8; i++) {
- char colorspec[64];
- memset(colorspec,0,64);
- sprintf(colorspec, "rgb:%x/%x/%x", i*36,i*36,i*36);
- if (!XParseColor(outputDisplay, testColormap, colorspec, &wantedColor))
- printf("Can't get color %s\n",colorspec);
- XAllocColor(outputDisplay, testColormap, &wantedColor);
- grays[i] = wantedColor;
-}
-There's also named equivalents like gray1..x provided you have an rgb.txt.
-
-Somewhere in X's callchain, this results in a call to X code that handles the
-colormap. For example, Xfbdev hits the following:
-
-xc-011010/programs/Xserver/dix/colormap.c:
-
-FindBestPixel(pentFirst, size, prgb, channel)
-
-dr = (long) pent->co.local.red - prgb->red;
-dg = (long) pent->co.local.green - prgb->green;
-db = (long) pent->co.local.blue - prgb->blue;
-sq = dr * dr;
-UnsignedToBigNum (sq, &sum);
-BigNumAdd (&sum, &temp, &sum);
-
-co.local.red are entries that were brought in through FBIOGETCMAP which come
-directly from the info->cmap.red that was listed above. The prgb is the rgb
-that the app wants to match to. The above code is doing what looks like a least
-squares matching function. That's why the cmap entries can't be set to the left
-hand side boundaries of a color range.
-
--- /dev/null
+===========
+Deferred IO
+===========
+
+Deferred IO is a way to delay and repurpose IO. It uses host memory as a
+buffer and the MMU pagefault as a pretrigger for when to perform the device
+IO. The following example may be a useful explanation of how one such setup
+works:
+
+- userspace app like Xfbdev mmaps framebuffer
+- deferred IO and driver sets up fault and page_mkwrite handlers
+- userspace app tries to write to mmaped vaddress
+- we get pagefault and reach fault handler
+- fault handler finds and returns physical page
+- we get page_mkwrite where we add this page to a list
+- schedule a workqueue task to be run after a delay
+- app continues writing to that page with no additional cost. this is
+ the key benefit.
+- the workqueue task comes in and mkcleans the pages on the list, then
+ completes the work associated with updating the framebuffer. this is
+ the real work talking to the device.
+- app tries to write to the address (that has now been mkcleaned)
+- get pagefault and the above sequence occurs again
+
+As can be seen from above, one benefit is roughly to allow bursty framebuffer
+writes to occur at minimum cost. Then after some time when hopefully things
+have gone quiet, we go and really update the framebuffer which would be
+a relatively more expensive operation.
+
+For some types of nonvolatile high latency displays, the desired image is
+the final image rather than the intermediate stages which is why it's okay
+to not update for each write that is occurring.
+
+It may be the case that this is useful in other scenarios as well. Paul Mundt
+has mentioned a case where it is beneficial to use the page count to decide
+whether to coalesce and issue SG DMA or to do memory bursts.
+
+Another one may be if one has a device framebuffer that is in an usual format,
+say diagonally shifting RGB, this may then be a mechanism for you to allow
+apps to pretend to have a normal framebuffer but reswizzle for the device
+framebuffer at vsync time based on the touched pagelist.
+
+How to use it: (for applications)
+---------------------------------
+No changes needed. mmap the framebuffer like normal and just use it.
+
+How to use it: (for fbdev drivers)
+----------------------------------
+The following example may be helpful.
+
+1. Setup your structure. Eg::
+
+ static struct fb_deferred_io hecubafb_defio = {
+ .delay = HZ,
+ .deferred_io = hecubafb_dpy_deferred_io,
+ };
+
+The delay is the minimum delay between when the page_mkwrite trigger occurs
+and when the deferred_io callback is called. The deferred_io callback is
+explained below.
+
+2. Setup your deferred IO callback. Eg::
+
+ static void hecubafb_dpy_deferred_io(struct fb_info *info,
+ struct list_head *pagelist)
+
+The deferred_io callback is where you would perform all your IO to the display
+device. You receive the pagelist which is the list of pages that were written
+to during the delay. You must not modify this list. This callback is called
+from a workqueue.
+
+3. Call init::
+
+ info->fbdefio = &hecubafb_defio;
+ fb_deferred_io_init(info);
+
+4. Call cleanup::
+
+ fb_deferred_io_cleanup(info);
+++ /dev/null
-Deferred IO
------------
-
-Deferred IO is a way to delay and repurpose IO. It uses host memory as a
-buffer and the MMU pagefault as a pretrigger for when to perform the device
-IO. The following example may be a useful explanation of how one such setup
-works:
-
-- userspace app like Xfbdev mmaps framebuffer
-- deferred IO and driver sets up fault and page_mkwrite handlers
-- userspace app tries to write to mmaped vaddress
-- we get pagefault and reach fault handler
-- fault handler finds and returns physical page
-- we get page_mkwrite where we add this page to a list
-- schedule a workqueue task to be run after a delay
-- app continues writing to that page with no additional cost. this is
- the key benefit.
-- the workqueue task comes in and mkcleans the pages on the list, then
- completes the work associated with updating the framebuffer. this is
- the real work talking to the device.
-- app tries to write to the address (that has now been mkcleaned)
-- get pagefault and the above sequence occurs again
-
-As can be seen from above, one benefit is roughly to allow bursty framebuffer
-writes to occur at minimum cost. Then after some time when hopefully things
-have gone quiet, we go and really update the framebuffer which would be
-a relatively more expensive operation.
-
-For some types of nonvolatile high latency displays, the desired image is
-the final image rather than the intermediate stages which is why it's okay
-to not update for each write that is occurring.
-
-It may be the case that this is useful in other scenarios as well. Paul Mundt
-has mentioned a case where it is beneficial to use the page count to decide
-whether to coalesce and issue SG DMA or to do memory bursts.
-
-Another one may be if one has a device framebuffer that is in an usual format,
-say diagonally shifting RGB, this may then be a mechanism for you to allow
-apps to pretend to have a normal framebuffer but reswizzle for the device
-framebuffer at vsync time based on the touched pagelist.
-
-How to use it: (for applications)
----------------------------------
-No changes needed. mmap the framebuffer like normal and just use it.
-
-How to use it: (for fbdev drivers)
-----------------------------------
-The following example may be helpful.
-
-1. Setup your structure. Eg:
-
-static struct fb_deferred_io hecubafb_defio = {
- .delay = HZ,
- .deferred_io = hecubafb_dpy_deferred_io,
-};
-
-The delay is the minimum delay between when the page_mkwrite trigger occurs
-and when the deferred_io callback is called. The deferred_io callback is
-explained below.
-
-2. Setup your deferred IO callback. Eg:
-static void hecubafb_dpy_deferred_io(struct fb_info *info,
- struct list_head *pagelist)
-
-The deferred_io callback is where you would perform all your IO to the display
-device. You receive the pagelist which is the list of pages that were written
-to during the delay. You must not modify this list. This callback is called
-from a workqueue.
-
-3. Call init
- info->fbdefio = &hecubafb_defio;
- fb_deferred_io_init(info);
-
-4. Call cleanup
- fb_deferred_io_cleanup(info);
--- /dev/null
+==============
+What is efifb?
+==============
+
+This is a generic EFI platform driver for Intel based Apple computers.
+efifb is only for EFI booted Intel Macs.
+
+Supported Hardware
+==================
+
+- iMac 17"/20"
+- Macbook
+- Macbook Pro 15"/17"
+- MacMini
+
+How to use it?
+==============
+
+efifb does not have any kind of autodetection of your machine.
+You have to add the following kernel parameters in your elilo.conf::
+
+ Macbook :
+ video=efifb:macbook
+ MacMini :
+ video=efifb:mini
+ Macbook Pro 15", iMac 17" :
+ video=efifb:i17
+ Macbook Pro 17", iMac 20" :
+ video=efifb:i20
+
+Accepted options:
+
+======= ===========================================================
+nowc Don't map the framebuffer write combined. This can be used
+ to workaround side-effects and slowdowns on other CPU cores
+ when large amounts of console data are written.
+======= ===========================================================
+
+Edgar Hucek <gimli@dark-green.com>
+++ /dev/null
-
-What is efifb?
-===============
-
-This is a generic EFI platform driver for Intel based Apple computers.
-efifb is only for EFI booted Intel Macs.
-
-Supported Hardware
-==================
-
-iMac 17"/20"
-Macbook
-Macbook Pro 15"/17"
-MacMini
-
-How to use it?
-==============
-
-efifb does not have any kind of autodetection of your machine.
-You have to add the following kernel parameters in your elilo.conf:
- Macbook :
- video=efifb:macbook
- MacMini :
- video=efifb:mini
- Macbook Pro 15", iMac 17" :
- video=efifb:i17
- Macbook Pro 17", iMac 20" :
- video=efifb:i20
-
-Accepted options:
-
-nowc Don't map the framebuffer write combined. This can be used
- to workaround side-effects and slowdowns on other CPU cores
- when large amounts of console data are written.
-
---
-Edgar Hucek <gimli@dark-green.com>
--- /dev/null
+================================
+Driver for EP93xx LCD controller
+================================
+
+The EP93xx LCD controller can drive both standard desktop monitors and
+embedded LCD displays. If you have a standard desktop monitor then you
+can use the standard Linux video mode database. In your board file::
+
+ static struct ep93xxfb_mach_info some_board_fb_info = {
+ .num_modes = EP93XXFB_USE_MODEDB,
+ .bpp = 16,
+ };
+
+If you have an embedded LCD display then you need to define a video
+mode for it as follows::
+
+ static struct fb_videomode some_board_video_modes[] = {
+ {
+ .name = "some_lcd_name",
+ /* Pixel clock, porches, etc */
+ },
+ };
+
+Note that the pixel clock value is in pico-seconds. You can use the
+KHZ2PICOS macro to convert the pixel clock value. Most other values
+are in pixel clocks. See Documentation/fb/framebuffer.rst for further
+details.
+
+The ep93xxfb_mach_info structure for your board should look like the
+following::
+
+ static struct ep93xxfb_mach_info some_board_fb_info = {
+ .num_modes = ARRAY_SIZE(some_board_video_modes),
+ .modes = some_board_video_modes,
+ .default_mode = &some_board_video_modes[0],
+ .bpp = 16,
+ };
+
+The framebuffer device can be registered by adding the following to
+your board initialisation function::
+
+ ep93xx_register_fb(&some_board_fb_info);
+
+=====================
+Video Attribute Flags
+=====================
+
+The ep93xxfb_mach_info structure has a flags field which can be used
+to configure the controller. The video attributes flags are fully
+documented in section 7 of the EP93xx users' guide. The following
+flags are available:
+
+=============================== ==========================================
+EP93XXFB_PCLK_FALLING Clock data on the falling edge of the
+ pixel clock. The default is to clock
+ data on the rising edge.
+
+EP93XXFB_SYNC_BLANK_HIGH Blank signal is active high. By
+ default the blank signal is active low.
+
+EP93XXFB_SYNC_HORIZ_HIGH Horizontal sync is active high. By
+ default the horizontal sync is active low.
+
+EP93XXFB_SYNC_VERT_HIGH Vertical sync is active high. By
+ default the vertical sync is active high.
+=============================== ==========================================
+
+The physical address of the framebuffer can be controlled using the
+following flags:
+
+=============================== ======================================
+EP93XXFB_USE_SDCSN0 Use SDCSn[0] for the framebuffer. This
+ is the default setting.
+
+EP93XXFB_USE_SDCSN1 Use SDCSn[1] for the framebuffer.
+
+EP93XXFB_USE_SDCSN2 Use SDCSn[2] for the framebuffer.
+
+EP93XXFB_USE_SDCSN3 Use SDCSn[3] for the framebuffer.
+=============================== ======================================
+
+==================
+Platform callbacks
+==================
+
+The EP93xx framebuffer driver supports three optional platform
+callbacks: setup, teardown and blank. The setup and teardown functions
+are called when the framebuffer driver is installed and removed
+respectively. The blank function is called whenever the display is
+blanked or unblanked.
+
+The setup and teardown devices pass the platform_device structure as
+an argument. The fb_info and ep93xxfb_mach_info structures can be
+obtained as follows::
+
+ static int some_board_fb_setup(struct platform_device *pdev)
+ {
+ struct ep93xxfb_mach_info *mach_info = pdev->dev.platform_data;
+ struct fb_info *fb_info = platform_get_drvdata(pdev);
+
+ /* Board specific framebuffer setup */
+ }
+
+======================
+Setting the video mode
+======================
+
+The video mode is set using the following syntax::
+
+ video=XRESxYRES[-BPP][@REFRESH]
+
+If the EP93xx video driver is built-in then the video mode is set on
+the Linux kernel command line, for example::
+
+ video=ep93xx-fb:800x600-16@60
+
+If the EP93xx video driver is built as a module then the video mode is
+set when the module is installed::
+
+ modprobe ep93xx-fb video=320x240
+
+==============
+Screenpage bug
+==============
+
+At least on the EP9315 there is a silicon bug which causes bit 27 of
+the VIDSCRNPAGE (framebuffer physical offset) to be tied low. There is
+an unofficial errata for this bug at::
+
+ http://marc.info/?l=linux-arm-kernel&m=110061245502000&w=2
+
+By default the EP93xx framebuffer driver checks if the allocated physical
+address has bit 27 set. If it does, then the memory is freed and an
+error is returned. The check can be disabled by adding the following
+option when loading the driver::
+
+ ep93xx-fb.check_screenpage_bug=0
+
+In some cases it may be possible to reconfigure your SDRAM layout to
+avoid this bug. See section 13 of the EP93xx users' guide for details.
+++ /dev/null
-================================
-Driver for EP93xx LCD controller
-================================
-
-The EP93xx LCD controller can drive both standard desktop monitors and
-embedded LCD displays. If you have a standard desktop monitor then you
-can use the standard Linux video mode database. In your board file:
-
- static struct ep93xxfb_mach_info some_board_fb_info = {
- .num_modes = EP93XXFB_USE_MODEDB,
- .bpp = 16,
- };
-
-If you have an embedded LCD display then you need to define a video
-mode for it as follows:
-
- static struct fb_videomode some_board_video_modes[] = {
- {
- .name = "some_lcd_name",
- /* Pixel clock, porches, etc */
- },
- };
-
-Note that the pixel clock value is in pico-seconds. You can use the
-KHZ2PICOS macro to convert the pixel clock value. Most other values
-are in pixel clocks. See Documentation/fb/framebuffer.txt for further
-details.
-
-The ep93xxfb_mach_info structure for your board should look like the
-following:
-
- static struct ep93xxfb_mach_info some_board_fb_info = {
- .num_modes = ARRAY_SIZE(some_board_video_modes),
- .modes = some_board_video_modes,
- .default_mode = &some_board_video_modes[0],
- .bpp = 16,
- };
-
-The framebuffer device can be registered by adding the following to
-your board initialisation function:
-
- ep93xx_register_fb(&some_board_fb_info);
-
-=====================
-Video Attribute Flags
-=====================
-
-The ep93xxfb_mach_info structure has a flags field which can be used
-to configure the controller. The video attributes flags are fully
-documented in section 7 of the EP93xx users' guide. The following
-flags are available:
-
-EP93XXFB_PCLK_FALLING Clock data on the falling edge of the
- pixel clock. The default is to clock
- data on the rising edge.
-
-EP93XXFB_SYNC_BLANK_HIGH Blank signal is active high. By
- default the blank signal is active low.
-
-EP93XXFB_SYNC_HORIZ_HIGH Horizontal sync is active high. By
- default the horizontal sync is active low.
-
-EP93XXFB_SYNC_VERT_HIGH Vertical sync is active high. By
- default the vertical sync is active high.
-
-The physical address of the framebuffer can be controlled using the
-following flags:
-
-EP93XXFB_USE_SDCSN0 Use SDCSn[0] for the framebuffer. This
- is the default setting.
-
-EP93XXFB_USE_SDCSN1 Use SDCSn[1] for the framebuffer.
-
-EP93XXFB_USE_SDCSN2 Use SDCSn[2] for the framebuffer.
-
-EP93XXFB_USE_SDCSN3 Use SDCSn[3] for the framebuffer.
-
-==================
-Platform callbacks
-==================
-
-The EP93xx framebuffer driver supports three optional platform
-callbacks: setup, teardown and blank. The setup and teardown functions
-are called when the framebuffer driver is installed and removed
-respectively. The blank function is called whenever the display is
-blanked or unblanked.
-
-The setup and teardown devices pass the platform_device structure as
-an argument. The fb_info and ep93xxfb_mach_info structures can be
-obtained as follows:
-
- static int some_board_fb_setup(struct platform_device *pdev)
- {
- struct ep93xxfb_mach_info *mach_info = pdev->dev.platform_data;
- struct fb_info *fb_info = platform_get_drvdata(pdev);
-
- /* Board specific framebuffer setup */
- }
-
-======================
-Setting the video mode
-======================
-
-The video mode is set using the following syntax:
-
- video=XRESxYRES[-BPP][@REFRESH]
-
-If the EP93xx video driver is built-in then the video mode is set on
-the Linux kernel command line, for example:
-
- video=ep93xx-fb:800x600-16@60
-
-If the EP93xx video driver is built as a module then the video mode is
-set when the module is installed:
-
- modprobe ep93xx-fb video=320x240
-
-==============
-Screenpage bug
-==============
-
-At least on the EP9315 there is a silicon bug which causes bit 27 of
-the VIDSCRNPAGE (framebuffer physical offset) to be tied low. There is
-an unofficial errata for this bug at:
- http://marc.info/?l=linux-arm-kernel&m=110061245502000&w=2
-
-By default the EP93xx framebuffer driver checks if the allocated physical
-address has bit 27 set. If it does, then the memory is freed and an
-error is returned. The check can be disabled by adding the following
-option when loading the driver:
-
- ep93xx-fb.check_screenpage_bug=0
-
-In some cases it may be possible to reconfigure your SDRAM layout to
-avoid this bug. See section 13 of the EP93xx users' guide for details.
--- /dev/null
+=======================
+The Framebuffer Console
+=======================
+
+The framebuffer console (fbcon), as its name implies, is a text
+console running on top of the framebuffer device. It has the functionality of
+any standard text console driver, such as the VGA console, with the added
+features that can be attributed to the graphical nature of the framebuffer.
+
+In the x86 architecture, the framebuffer console is optional, and
+some even treat it as a toy. For other architectures, it is the only available
+display device, text or graphical.
+
+What are the features of fbcon? The framebuffer console supports
+high resolutions, varying font types, display rotation, primitive multihead,
+etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
+made available by the underlying graphics card are also possible.
+
+A. Configuration
+================
+
+The framebuffer console can be enabled by using your favorite kernel
+configuration tool. It is under Device Drivers->Graphics Support->Frame
+buffer Devices->Console display driver support->Framebuffer Console Support.
+Select 'y' to compile support statically or 'm' for module support. The
+module will be fbcon.
+
+In order for fbcon to activate, at least one framebuffer driver is
+required, so choose from any of the numerous drivers available. For x86
+systems, they almost universally have VGA cards, so vga16fb and vesafb will
+always be available. However, using a chipset-specific driver will give you
+more speed and features, such as the ability to change the video mode
+dynamically.
+
+To display the penguin logo, choose any logo available in Graphics
+support->Bootup logo.
+
+Also, you will need to select at least one compiled-in font, but if
+you don't do anything, the kernel configuration tool will select one for you,
+usually an 8x16 font.
+
+GOTCHA: A common bug report is enabling the framebuffer without enabling the
+framebuffer console. Depending on the driver, you may get a blanked or
+garbled display, but the system still boots to completion. If you are
+fortunate to have a driver that does not alter the graphics chip, then you
+will still get a VGA console.
+
+B. Loading
+==========
+
+Possible scenarios:
+
+1. Driver and fbcon are compiled statically
+
+ Usually, fbcon will automatically take over your console. The notable
+ exception is vesafb. It needs to be explicitly activated with the
+ vga= boot option parameter.
+
+2. Driver is compiled statically, fbcon is compiled as a module
+
+ Depending on the driver, you either get a standard console, or a
+ garbled display, as mentioned above. To get a framebuffer console,
+ do a 'modprobe fbcon'.
+
+3. Driver is compiled as a module, fbcon is compiled statically
+
+ You get your standard console. Once the driver is loaded with
+ 'modprobe xxxfb', fbcon automatically takes over the console with
+ the possible exception of using the fbcon=map:n option. See below.
+
+4. Driver and fbcon are compiled as a module.
+
+ You can load them in any order. Once both are loaded, fbcon will take
+ over the console.
+
+C. Boot options
+
+ The framebuffer console has several, largely unknown, boot options
+ that can change its behavior.
+
+1. fbcon=font:<name>
+
+ Select the initial font to use. The value 'name' can be any of the
+ compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6,
+ PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, VGA8x16, VGA8x8.
+
+ Note, not all drivers can handle font with widths not divisible by 8,
+ such as vga16fb.
+
+2. fbcon=scrollback:<value>[k]
+
+ The scrollback buffer is memory that is used to preserve display
+ contents that has already scrolled past your view. This is accessed
+ by using the Shift-PageUp key combination. The value 'value' is any
+ integer. It defaults to 32KB. The 'k' suffix is optional, and will
+ multiply the 'value' by 1024.
+
+3. fbcon=map:<0123>
+
+ This is an interesting option. It tells which driver gets mapped to
+ which console. The value '0123' is a sequence that gets repeated until
+ the total length is 64 which is the number of consoles available. In
+ the above example, it is expanded to 012301230123... and the mapping
+ will be::
+
+ tty | 1 2 3 4 5 6 7 8 9 ...
+ fb | 0 1 2 3 0 1 2 3 0 ...
+
+ ('cat /proc/fb' should tell you what the fb numbers are)
+
+ One side effect that may be useful is using a map value that exceeds
+ the number of loaded fb drivers. For example, if only one driver is
+ available, fb0, adding fbcon=map:1 tells fbcon not to take over the
+ console.
+
+ Later on, when you want to map the console the to the framebuffer
+ device, you can use the con2fbmap utility.
+
+4. fbcon=vc:<n1>-<n2>
+
+ This option tells fbcon to take over only a range of consoles as
+ specified by the values 'n1' and 'n2'. The rest of the consoles
+ outside the given range will still be controlled by the standard
+ console driver.
+
+ NOTE: For x86 machines, the standard console is the VGA console which
+ is typically located on the same video card. Thus, the consoles that
+ are controlled by the VGA console will be garbled.
+
+4. fbcon=rotate:<n>
+
+ This option changes the orientation angle of the console display. The
+ value 'n' accepts the following:
+
+ - 0 - normal orientation (0 degree)
+ - 1 - clockwise orientation (90 degrees)
+ - 2 - upside down orientation (180 degrees)
+ - 3 - counterclockwise orientation (270 degrees)
+
+ The angle can be changed anytime afterwards by 'echoing' the same
+ numbers to any one of the 2 attributes found in
+ /sys/class/graphics/fbcon:
+
+ - rotate - rotate the display of the active console
+ - rotate_all - rotate the display of all consoles
+
+ Console rotation will only become available if Framebuffer Console
+ Rotation support is compiled in your kernel.
+
+ NOTE: This is purely console rotation. Any other applications that
+ use the framebuffer will remain at their 'normal' orientation.
+ Actually, the underlying fb driver is totally ignorant of console
+ rotation.
+
+5. fbcon=margin:<color>
+
+ This option specifies the color of the margins. The margins are the
+ leftover area at the right and the bottom of the screen that are not
+ used by text. By default, this area will be black. The 'color' value
+ is an integer number that depends on the framebuffer driver being used.
+
+6. fbcon=nodefer
+
+ If the kernel is compiled with deferred fbcon takeover support, normally
+ the framebuffer contents, left in place by the firmware/bootloader, will
+ be preserved until there actually is some text is output to the console.
+ This option causes fbcon to bind immediately to the fbdev device.
+
+7. fbcon=logo-pos:<location>
+
+ The only possible 'location' is 'center' (without quotes), and when
+ given, the bootup logo is moved from the default top-left corner
+ location to the center of the framebuffer. If more than one logo is
+ displayed due to multiple CPUs, the collected line of logos is moved
+ as a whole.
+
+C. Attaching, Detaching and Unloading
+
+Before going on to how to attach, detach and unload the framebuffer console, an
+illustration of the dependencies may help.
+
+The console layer, as with most subsystems, needs a driver that interfaces with
+the hardware. Thus, in a VGA console::
+
+ console ---> VGA driver ---> hardware.
+
+Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
+from the console layer before unloading the driver. The VGA driver cannot be
+unloaded if it is still bound to the console layer. (See
+Documentation/console/console.txt for more information).
+
+This is more complicated in the case of the framebuffer console (fbcon),
+because fbcon is an intermediate layer between the console and the drivers::
+
+ console ---> fbcon ---> fbdev drivers ---> hardware
+
+The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
+be unloaded if it's bound to the console layer.
+
+So to unload the fbdev drivers, one must first unbind fbcon from the console,
+then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from
+the console layer will automatically unbind framebuffer drivers from
+fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
+fbcon.
+
+So, how do we unbind fbcon from the console? Part of the answer is in
+Documentation/console/console.txt. To summarize:
+
+Echo a value to the bind file that represents the framebuffer console
+driver. So assuming vtcon1 represents fbcon, then::
+
+ echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
+ console layer
+ echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
+ console layer
+
+If fbcon is detached from the console layer, your boot console driver (which is
+usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will
+restore VGA text mode for you. With the rest, before detaching fbcon, you
+must take a few additional steps to make sure that your VGA text mode is
+restored properly. The following is one of the several methods that you can do:
+
+1. Download or install vbetool. This utility is included with most
+ distributions nowadays, and is usually part of the suspend/resume tool.
+
+2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
+ to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
+
+3. Boot into text mode and as root run::
+
+ vbetool vbestate save > <vga state file>
+
+ The above command saves the register contents of your graphics
+ hardware to <vga state file>. You need to do this step only once as
+ the state file can be reused.
+
+4. If fbcon is compiled as a module, load fbcon by doing::
+
+ modprobe fbcon
+
+5. Now to detach fbcon::
+
+ vbetool vbestate restore < <vga state file> && \
+ echo 0 > /sys/class/vtconsole/vtcon1/bind
+
+6. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
+ you can unload it by 'rmmod fbcon'.
+
+7. To reattach fbcon::
+
+ echo 1 > /sys/class/vtconsole/vtcon1/bind
+
+8. Once fbcon is unbound, all drivers registered to the system will also
+become unbound. This means that fbcon and individual framebuffer drivers
+can be unloaded or reloaded at will. Reloading the drivers or fbcon will
+automatically bind the console, fbcon and the drivers together. Unloading
+all the drivers without unloading fbcon will make it impossible for the
+console to bind fbcon.
+
+Notes for vesafb users:
+=======================
+
+Unfortunately, if your bootline includes a vga=xxx parameter that sets the
+hardware in graphics mode, such as when loading vesafb, vgacon will not load.
+Instead, vgacon will replace the default boot console with dummycon, and you
+won't get any display after detaching fbcon. Your machine is still alive, so
+you can reattach vesafb. However, to reattach vesafb, you need to do one of
+the following:
+
+Variation 1:
+
+ a. Before detaching fbcon, do::
+
+ vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
+ # the file can be reused
+
+ b. Detach fbcon as in step 5.
+
+ c. Attach fbcon::
+
+ vbetool vbestate restore < <vesa state file> && \
+ echo 1 > /sys/class/vtconsole/vtcon1/bind
+
+Variation 2:
+
+ a. Before detaching fbcon, do::
+
+ echo <ID> > /sys/class/tty/console/bind
+
+ vbetool vbemode get
+
+ b. Take note of the mode number
+
+ b. Detach fbcon as in step 5.
+
+ c. Attach fbcon::
+
+ vbetool vbemode set <mode number> && \
+ echo 1 > /sys/class/vtconsole/vtcon1/bind
+
+Samples:
+========
+
+Here are 2 sample bash scripts that you can use to bind or unbind the
+framebuffer console driver if you are on an X86 box::
+
+ #!/bin/bash
+ # Unbind fbcon
+
+ # Change this to where your actual vgastate file is located
+ # Or Use VGASTATE=$1 to indicate the state file at runtime
+ VGASTATE=/tmp/vgastate
+
+ # path to vbetool
+ VBETOOL=/usr/local/bin
+
+
+ for (( i = 0; i < 16; i++))
+ do
+ if test -x /sys/class/vtconsole/vtcon$i; then
+ if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
+ = 1 ]; then
+ if test -x $VBETOOL/vbetool; then
+ echo Unbinding vtcon$i
+ $VBETOOL/vbetool vbestate restore < $VGASTATE
+ echo 0 > /sys/class/vtconsole/vtcon$i/bind
+ fi
+ fi
+ fi
+ done
+
+---------------------------------------------------------------------------
+
+::
+
+ #!/bin/bash
+ # Bind fbcon
+
+ for (( i = 0; i < 16; i++))
+ do
+ if test -x /sys/class/vtconsole/vtcon$i; then
+ if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
+ = 1 ]; then
+ echo Unbinding vtcon$i
+ echo 1 > /sys/class/vtconsole/vtcon$i/bind
+ fi
+ fi
+ done
+
+Antonino Daplas <adaplas@pol.net>
+++ /dev/null
-The Framebuffer Console
-=======================
-
- The framebuffer console (fbcon), as its name implies, is a text
-console running on top of the framebuffer device. It has the functionality of
-any standard text console driver, such as the VGA console, with the added
-features that can be attributed to the graphical nature of the framebuffer.
-
- In the x86 architecture, the framebuffer console is optional, and
-some even treat it as a toy. For other architectures, it is the only available
-display device, text or graphical.
-
- What are the features of fbcon? The framebuffer console supports
-high resolutions, varying font types, display rotation, primitive multihead,
-etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
-made available by the underlying graphics card are also possible.
-
-A. Configuration
-
- The framebuffer console can be enabled by using your favorite kernel
-configuration tool. It is under Device Drivers->Graphics Support->Frame
-buffer Devices->Console display driver support->Framebuffer Console Support.
-Select 'y' to compile support statically or 'm' for module support. The
-module will be fbcon.
-
- In order for fbcon to activate, at least one framebuffer driver is
-required, so choose from any of the numerous drivers available. For x86
-systems, they almost universally have VGA cards, so vga16fb and vesafb will
-always be available. However, using a chipset-specific driver will give you
-more speed and features, such as the ability to change the video mode
-dynamically.
-
- To display the penguin logo, choose any logo available in Graphics
-support->Bootup logo.
-
- Also, you will need to select at least one compiled-in font, but if
-you don't do anything, the kernel configuration tool will select one for you,
-usually an 8x16 font.
-
-GOTCHA: A common bug report is enabling the framebuffer without enabling the
-framebuffer console. Depending on the driver, you may get a blanked or
-garbled display, but the system still boots to completion. If you are
-fortunate to have a driver that does not alter the graphics chip, then you
-will still get a VGA console.
-
-B. Loading
-
-Possible scenarios:
-
-1. Driver and fbcon are compiled statically
-
- Usually, fbcon will automatically take over your console. The notable
- exception is vesafb. It needs to be explicitly activated with the
- vga= boot option parameter.
-
-2. Driver is compiled statically, fbcon is compiled as a module
-
- Depending on the driver, you either get a standard console, or a
- garbled display, as mentioned above. To get a framebuffer console,
- do a 'modprobe fbcon'.
-
-3. Driver is compiled as a module, fbcon is compiled statically
-
- You get your standard console. Once the driver is loaded with
- 'modprobe xxxfb', fbcon automatically takes over the console with
- the possible exception of using the fbcon=map:n option. See below.
-
-4. Driver and fbcon are compiled as a module.
-
- You can load them in any order. Once both are loaded, fbcon will take
- over the console.
-
-C. Boot options
-
- The framebuffer console has several, largely unknown, boot options
- that can change its behavior.
-
-1. fbcon=font:<name>
-
- Select the initial font to use. The value 'name' can be any of the
- compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6,
- PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, VGA8x16, VGA8x8.
-
- Note, not all drivers can handle font with widths not divisible by 8,
- such as vga16fb.
-
-2. fbcon=scrollback:<value>[k]
-
- The scrollback buffer is memory that is used to preserve display
- contents that has already scrolled past your view. This is accessed
- by using the Shift-PageUp key combination. The value 'value' is any
- integer. It defaults to 32KB. The 'k' suffix is optional, and will
- multiply the 'value' by 1024.
-
-3. fbcon=map:<0123>
-
- This is an interesting option. It tells which driver gets mapped to
- which console. The value '0123' is a sequence that gets repeated until
- the total length is 64 which is the number of consoles available. In
- the above example, it is expanded to 012301230123... and the mapping
- will be:
-
- tty | 1 2 3 4 5 6 7 8 9 ...
- fb | 0 1 2 3 0 1 2 3 0 ...
-
- ('cat /proc/fb' should tell you what the fb numbers are)
-
- One side effect that may be useful is using a map value that exceeds
- the number of loaded fb drivers. For example, if only one driver is
- available, fb0, adding fbcon=map:1 tells fbcon not to take over the
- console.
-
- Later on, when you want to map the console the to the framebuffer
- device, you can use the con2fbmap utility.
-
-4. fbcon=vc:<n1>-<n2>
-
- This option tells fbcon to take over only a range of consoles as
- specified by the values 'n1' and 'n2'. The rest of the consoles
- outside the given range will still be controlled by the standard
- console driver.
-
- NOTE: For x86 machines, the standard console is the VGA console which
- is typically located on the same video card. Thus, the consoles that
- are controlled by the VGA console will be garbled.
-
-4. fbcon=rotate:<n>
-
- This option changes the orientation angle of the console display. The
- value 'n' accepts the following:
-
- 0 - normal orientation (0 degree)
- 1 - clockwise orientation (90 degrees)
- 2 - upside down orientation (180 degrees)
- 3 - counterclockwise orientation (270 degrees)
-
- The angle can be changed anytime afterwards by 'echoing' the same
- numbers to any one of the 2 attributes found in
- /sys/class/graphics/fbcon:
-
- rotate - rotate the display of the active console
- rotate_all - rotate the display of all consoles
-
- Console rotation will only become available if Framebuffer Console
- Rotation support is compiled in your kernel.
-
- NOTE: This is purely console rotation. Any other applications that
- use the framebuffer will remain at their 'normal' orientation.
- Actually, the underlying fb driver is totally ignorant of console
- rotation.
-
-5. fbcon=margin:<color>
-
- This option specifies the color of the margins. The margins are the
- leftover area at the right and the bottom of the screen that are not
- used by text. By default, this area will be black. The 'color' value
- is an integer number that depends on the framebuffer driver being used.
-
-6. fbcon=nodefer
-
- If the kernel is compiled with deferred fbcon takeover support, normally
- the framebuffer contents, left in place by the firmware/bootloader, will
- be preserved until there actually is some text is output to the console.
- This option causes fbcon to bind immediately to the fbdev device.
-
-7. fbcon=logo-pos:<location>
-
- The only possible 'location' is 'center' (without quotes), and when
- given, the bootup logo is moved from the default top-left corner
- location to the center of the framebuffer. If more than one logo is
- displayed due to multiple CPUs, the collected line of logos is moved
- as a whole.
-
-C. Attaching, Detaching and Unloading
-
-Before going on to how to attach, detach and unload the framebuffer console, an
-illustration of the dependencies may help.
-
-The console layer, as with most subsystems, needs a driver that interfaces with
-the hardware. Thus, in a VGA console:
-
-console ---> VGA driver ---> hardware.
-
-Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
-from the console layer before unloading the driver. The VGA driver cannot be
-unloaded if it is still bound to the console layer. (See
-Documentation/console/console.txt for more information).
-
-This is more complicated in the case of the framebuffer console (fbcon),
-because fbcon is an intermediate layer between the console and the drivers:
-
-console ---> fbcon ---> fbdev drivers ---> hardware
-
-The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
-be unloaded if it's bound to the console layer.
-
-So to unload the fbdev drivers, one must first unbind fbcon from the console,
-then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from
-the console layer will automatically unbind framebuffer drivers from
-fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
-fbcon.
-
-So, how do we unbind fbcon from the console? Part of the answer is in
-Documentation/console/console.txt. To summarize:
-
-Echo a value to the bind file that represents the framebuffer console
-driver. So assuming vtcon1 represents fbcon, then:
-
-echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
- console layer
-echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
- console layer
-
-If fbcon is detached from the console layer, your boot console driver (which is
-usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will
-restore VGA text mode for you. With the rest, before detaching fbcon, you
-must take a few additional steps to make sure that your VGA text mode is
-restored properly. The following is one of the several methods that you can do:
-
-1. Download or install vbetool. This utility is included with most
- distributions nowadays, and is usually part of the suspend/resume tool.
-
-2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
- to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
-
-3. Boot into text mode and as root run:
-
- vbetool vbestate save > <vga state file>
-
- The above command saves the register contents of your graphics
- hardware to <vga state file>. You need to do this step only once as
- the state file can be reused.
-
-4. If fbcon is compiled as a module, load fbcon by doing:
-
- modprobe fbcon
-
-5. Now to detach fbcon:
-
- vbetool vbestate restore < <vga state file> && \
- echo 0 > /sys/class/vtconsole/vtcon1/bind
-
-6. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
- you can unload it by 'rmmod fbcon'.
-
-7. To reattach fbcon:
-
- echo 1 > /sys/class/vtconsole/vtcon1/bind
-
-8. Once fbcon is unbound, all drivers registered to the system will also
-become unbound. This means that fbcon and individual framebuffer drivers
-can be unloaded or reloaded at will. Reloading the drivers or fbcon will
-automatically bind the console, fbcon and the drivers together. Unloading
-all the drivers without unloading fbcon will make it impossible for the
-console to bind fbcon.
-
-Notes for vesafb users:
-=======================
-
-Unfortunately, if your bootline includes a vga=xxx parameter that sets the
-hardware in graphics mode, such as when loading vesafb, vgacon will not load.
-Instead, vgacon will replace the default boot console with dummycon, and you
-won't get any display after detaching fbcon. Your machine is still alive, so
-you can reattach vesafb. However, to reattach vesafb, you need to do one of
-the following:
-
-Variation 1:
-
- a. Before detaching fbcon, do
-
- vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
- # the file can be reused
-
- b. Detach fbcon as in step 5.
-
- c. Attach fbcon
-
- vbetool vbestate restore < <vesa state file> && \
- echo 1 > /sys/class/vtconsole/vtcon1/bind
-
-Variation 2:
-
- a. Before detaching fbcon, do:
- echo <ID> > /sys/class/tty/console/bind
-
-
- vbetool vbemode get
-
- b. Take note of the mode number
-
- b. Detach fbcon as in step 5.
-
- c. Attach fbcon:
-
- vbetool vbemode set <mode number> && \
- echo 1 > /sys/class/vtconsole/vtcon1/bind
-
-Samples:
-========
-
-Here are 2 sample bash scripts that you can use to bind or unbind the
-framebuffer console driver if you are on an X86 box:
-
----------------------------------------------------------------------------
-#!/bin/bash
-# Unbind fbcon
-
-# Change this to where your actual vgastate file is located
-# Or Use VGASTATE=$1 to indicate the state file at runtime
-VGASTATE=/tmp/vgastate
-
-# path to vbetool
-VBETOOL=/usr/local/bin
-
-
-for (( i = 0; i < 16; i++))
-do
- if test -x /sys/class/vtconsole/vtcon$i; then
- if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
- = 1 ]; then
- if test -x $VBETOOL/vbetool; then
- echo Unbinding vtcon$i
- $VBETOOL/vbetool vbestate restore < $VGASTATE
- echo 0 > /sys/class/vtconsole/vtcon$i/bind
- fi
- fi
- fi
-done
-
----------------------------------------------------------------------------
-#!/bin/bash
-# Bind fbcon
-
-for (( i = 0; i < 16; i++))
-do
- if test -x /sys/class/vtconsole/vtcon$i; then
- if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
- = 1 ]; then
- echo Unbinding vtcon$i
- echo 1 > /sys/class/vtconsole/vtcon$i/bind
- fi
- fi
-done
----------------------------------------------------------------------------
-
---
-Antonino Daplas <adaplas@pol.net>
--- /dev/null
+=======================
+The Frame Buffer Device
+=======================
+
+Last revised: May 10, 2001
+
+
+0. Introduction
+---------------
+
+The frame buffer device provides an abstraction for the graphics hardware. It
+represents the frame buffer of some video hardware and allows application
+software to access the graphics hardware through a well-defined interface, so
+the software doesn't need to know anything about the low-level (hardware
+register) stuff.
+
+The device is accessed through special device nodes, usually located in the
+/dev directory, i.e. /dev/fb*.
+
+
+1. User's View of /dev/fb*
+--------------------------
+
+From the user's point of view, the frame buffer device looks just like any
+other device in /dev. It's a character device using major 29; the minor
+specifies the frame buffer number.
+
+By convention, the following device nodes are used (numbers indicate the device
+minor numbers)::
+
+ 0 = /dev/fb0 First frame buffer
+ 1 = /dev/fb1 Second frame buffer
+ ...
+ 31 = /dev/fb31 32nd frame buffer
+
+For backwards compatibility, you may want to create the following symbolic
+links::
+
+ /dev/fb0current -> fb0
+ /dev/fb1current -> fb1
+
+and so on...
+
+The frame buffer devices are also `normal` memory devices, this means, you can
+read and write their contents. You can, for example, make a screen snapshot by::
+
+ cp /dev/fb0 myfile
+
+There also can be more than one frame buffer at a time, e.g. if you have a
+graphics card in addition to the built-in hardware. The corresponding frame
+buffer devices (/dev/fb0 and /dev/fb1 etc.) work independently.
+
+Application software that uses the frame buffer device (e.g. the X server) will
+use /dev/fb0 by default (older software uses /dev/fb0current). You can specify
+an alternative frame buffer device by setting the environment variable
+$FRAMEBUFFER to the path name of a frame buffer device, e.g. (for sh/bash
+users)::
+
+ export FRAMEBUFFER=/dev/fb1
+
+or (for csh users)::
+
+ setenv FRAMEBUFFER /dev/fb1
+
+After this the X server will use the second frame buffer.
+
+
+2. Programmer's View of /dev/fb*
+--------------------------------
+
+As you already know, a frame buffer device is a memory device like /dev/mem and
+it has the same features. You can read it, write it, seek to some location in
+it and mmap() it (the main usage). The difference is just that the memory that
+appears in the special file is not the whole memory, but the frame buffer of
+some video hardware.
+
+/dev/fb* also allows several ioctls on it, by which lots of information about
+the hardware can be queried and set. The color map handling works via ioctls,
+too. Look into <linux/fb.h> for more information on what ioctls exist and on
+which data structures they work. Here's just a brief overview:
+
+ - You can request unchangeable information about the hardware, like name,
+ organization of the screen memory (planes, packed pixels, ...) and address
+ and length of the screen memory.
+
+ - You can request and change variable information about the hardware, like
+ visible and virtual geometry, depth, color map format, timing, and so on.
+ If you try to change that information, the driver maybe will round up some
+ values to meet the hardware's capabilities (or return EINVAL if that isn't
+ possible).
+
+ - You can get and set parts of the color map. Communication is done with 16
+ bits per color part (red, green, blue, transparency) to support all
+ existing hardware. The driver does all the computations needed to apply
+ it to the hardware (round it down to less bits, maybe throw away
+ transparency).
+
+All this hardware abstraction makes the implementation of application programs
+easier and more portable. E.g. the X server works completely on /dev/fb* and
+thus doesn't need to know, for example, how the color registers of the concrete
+hardware are organized. XF68_FBDev is a general X server for bitmapped,
+unaccelerated video hardware. The only thing that has to be built into
+application programs is the screen organization (bitplanes or chunky pixels
+etc.), because it works on the frame buffer image data directly.
+
+For the future it is planned that frame buffer drivers for graphics cards and
+the like can be implemented as kernel modules that are loaded at runtime. Such
+a driver just has to call register_framebuffer() and supply some functions.
+Writing and distributing such drivers independently from the kernel will save
+much trouble...
+
+
+3. Frame Buffer Resolution Maintenance
+--------------------------------------
+
+Frame buffer resolutions are maintained using the utility `fbset`. It can
+change the video mode properties of a frame buffer device. Its main usage is
+to change the current video mode, e.g. during boot up in one of your `/etc/rc.*`
+or `/etc/init.d/*` files.
+
+Fbset uses a video mode database stored in a configuration file, so you can
+easily add your own modes and refer to them with a simple identifier.
+
+
+4. The X Server
+---------------
+
+The X server (XF68_FBDev) is the most notable application program for the frame
+buffer device. Starting with XFree86 release 3.2, the X server is part of
+XFree86 and has 2 modes:
+
+ - If the `Display` subsection for the `fbdev` driver in the /etc/XF86Config
+ file contains a::
+
+ Modes "default"
+
+ line, the X server will use the scheme discussed above, i.e. it will start
+ up in the resolution determined by /dev/fb0 (or $FRAMEBUFFER, if set). You
+ still have to specify the color depth (using the Depth keyword) and virtual
+ resolution (using the Virtual keyword) though. This is the default for the
+ configuration file supplied with XFree86. It's the most simple
+ configuration, but it has some limitations.
+
+ - Therefore it's also possible to specify resolutions in the /etc/XF86Config
+ file. This allows for on-the-fly resolution switching while retaining the
+ same virtual desktop size. The frame buffer device that's used is still
+ /dev/fb0current (or $FRAMEBUFFER), but the available resolutions are
+ defined by /etc/XF86Config now. The disadvantage is that you have to
+ specify the timings in a different format (but `fbset -x` may help).
+
+To tune a video mode, you can use fbset or xvidtune. Note that xvidtune doesn't
+work 100% with XF68_FBDev: the reported clock values are always incorrect.
+
+
+5. Video Mode Timings
+---------------------
+
+A monitor draws an image on the screen by using an electron beam (3 electron
+beams for color models, 1 electron beam for monochrome monitors). The front of
+the screen is covered by a pattern of colored phosphors (pixels). If a phosphor
+is hit by an electron, it emits a photon and thus becomes visible.
+
+The electron beam draws horizontal lines (scanlines) from left to right, and
+from the top to the bottom of the screen. By modifying the intensity of the
+electron beam, pixels with various colors and intensities can be shown.
+
+After each scanline the electron beam has to move back to the left side of the
+screen and to the next line: this is called the horizontal retrace. After the
+whole screen (frame) was painted, the beam moves back to the upper left corner:
+this is called the vertical retrace. During both the horizontal and vertical
+retrace, the electron beam is turned off (blanked).
+
+The speed at which the electron beam paints the pixels is determined by the
+dotclock in the graphics board. For a dotclock of e.g. 28.37516 MHz (millions
+of cycles per second), each pixel is 35242 ps (picoseconds) long::
+
+ 1/(28.37516E6 Hz) = 35.242E-9 s
+
+If the screen resolution is 640x480, it will take::
+
+ 640*35.242E-9 s = 22.555E-6 s
+
+to paint the 640 (xres) pixels on one scanline. But the horizontal retrace
+also takes time (e.g. 272 `pixels`), so a full scanline takes::
+
+ (640+272)*35.242E-9 s = 32.141E-6 s
+
+We'll say that the horizontal scanrate is about 31 kHz::
+
+ 1/(32.141E-6 s) = 31.113E3 Hz
+
+A full screen counts 480 (yres) lines, but we have to consider the vertical
+retrace too (e.g. 49 `lines`). So a full screen will take::
+
+ (480+49)*32.141E-6 s = 17.002E-3 s
+
+The vertical scanrate is about 59 Hz::
+
+ 1/(17.002E-3 s) = 58.815 Hz
+
+This means the screen data is refreshed about 59 times per second. To have a
+stable picture without visible flicker, VESA recommends a vertical scanrate of
+at least 72 Hz. But the perceived flicker is very human dependent: some people
+can use 50 Hz without any trouble, while I'll notice if it's less than 80 Hz.
+
+Since the monitor doesn't know when a new scanline starts, the graphics board
+will supply a synchronization pulse (horizontal sync or hsync) for each
+scanline. Similarly it supplies a synchronization pulse (vertical sync or
+vsync) for each new frame. The position of the image on the screen is
+influenced by the moments at which the synchronization pulses occur.
+
+The following picture summarizes all timings. The horizontal retrace time is
+the sum of the left margin, the right margin and the hsync length, while the
+vertical retrace time is the sum of the upper margin, the lower margin and the
+vsync length::
+
+ +----------+---------------------------------------------+----------+-------+
+ | | ↑ | | |
+ | | |upper_margin | | |
+ | | ↓ | | |
+ +----------###############################################----------+-------+
+ | # ↑ # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | left # | # right | hsync |
+ | margin # | xres # margin | len |
+ |<-------->#<---------------+--------------------------->#<-------->|<----->|
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # |yres # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # | # | |
+ | # ↓ # | |
+ +----------###############################################----------+-------+
+ | | ↑ | | |
+ | | |lower_margin | | |
+ | | ↓ | | |
+ +----------+---------------------------------------------+----------+-------+
+ | | ↑ | | |
+ | | |vsync_len | | |
+ | | ↓ | | |
+ +----------+---------------------------------------------+----------+-------+
+
+The frame buffer device expects all horizontal timings in number of dotclocks
+(in picoseconds, 1E-12 s), and vertical timings in number of scanlines.
+
+
+6. Converting XFree86 timing values info frame buffer device timings
+--------------------------------------------------------------------
+
+An XFree86 mode line consists of the following fields::
+
+ "800x600" 50 800 856 976 1040 600 637 643 666
+ < name > DCF HR SH1 SH2 HFL VR SV1 SV2 VFL
+
+The frame buffer device uses the following fields:
+
+ - pixclock: pixel clock in ps (pico seconds)
+ - left_margin: time from sync to picture
+ - right_margin: time from picture to sync
+ - upper_margin: time from sync to picture
+ - lower_margin: time from picture to sync
+ - hsync_len: length of horizontal sync
+ - vsync_len: length of vertical sync
+
+1) Pixelclock:
+
+ xfree: in MHz
+
+ fb: in picoseconds (ps)
+
+ pixclock = 1000000 / DCF
+
+2) horizontal timings:
+
+ left_margin = HFL - SH2
+
+ right_margin = SH1 - HR
+
+ hsync_len = SH2 - SH1
+
+3) vertical timings:
+
+ upper_margin = VFL - SV2
+
+ lower_margin = SV1 - VR
+
+ vsync_len = SV2 - SV1
+
+Good examples for VESA timings can be found in the XFree86 source tree,
+under "xc/programs/Xserver/hw/xfree86/doc/modeDB.txt".
+
+
+7. References
+-------------
+
+For more specific information about the frame buffer device and its
+applications, please refer to the Linux-fbdev website:
+
+ http://linux-fbdev.sourceforge.net/
+
+and to the following documentation:
+
+ - The manual pages for fbset: fbset(8), fb.modes(5)
+ - The manual pages for XFree86: XF68_FBDev(1), XF86Config(4/5)
+ - The mighty kernel sources:
+
+ - linux/drivers/video/
+ - linux/include/linux/fb.h
+ - linux/include/video/
+
+
+
+8. Mailing list
+---------------
+
+There is a frame buffer device related mailing list at kernel.org:
+linux-fbdev@vger.kernel.org.
+
+Point your web browser to http://sourceforge.net/projects/linux-fbdev/ for
+subscription information and archive browsing.
+
+
+9. Downloading
+--------------
+
+All necessary files can be found at
+
+ ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/680x0/
+
+and on its mirrors.
+
+The latest version of fbset can be found at
+
+ http://www.linux-fbdev.org/
+
+
+10. Credits
+-----------
+
+This readme was written by Geert Uytterhoeven, partly based on the original
+`X-framebuffer.README` by Roman Hodek and Martin Schaller. Section 6 was
+provided by Frank Neumann.
+
+The frame buffer device abstraction was designed by Martin Schaller.
+++ /dev/null
- The Frame Buffer Device
- -----------------------
-
-Maintained by Geert Uytterhoeven <geert@linux-m68k.org>
-Last revised: May 10, 2001
-
-
-0. Introduction
----------------
-
-The frame buffer device provides an abstraction for the graphics hardware. It
-represents the frame buffer of some video hardware and allows application
-software to access the graphics hardware through a well-defined interface, so
-the software doesn't need to know anything about the low-level (hardware
-register) stuff.
-
-The device is accessed through special device nodes, usually located in the
-/dev directory, i.e. /dev/fb*.
-
-
-1. User's View of /dev/fb*
---------------------------
-
-From the user's point of view, the frame buffer device looks just like any
-other device in /dev. It's a character device using major 29; the minor
-specifies the frame buffer number.
-
-By convention, the following device nodes are used (numbers indicate the device
-minor numbers):
-
- 0 = /dev/fb0 First frame buffer
- 1 = /dev/fb1 Second frame buffer
- ...
- 31 = /dev/fb31 32nd frame buffer
-
-For backwards compatibility, you may want to create the following symbolic
-links:
-
- /dev/fb0current -> fb0
- /dev/fb1current -> fb1
-
-and so on...
-
-The frame buffer devices are also `normal' memory devices, this means, you can
-read and write their contents. You can, for example, make a screen snapshot by
-
- cp /dev/fb0 myfile
-
-There also can be more than one frame buffer at a time, e.g. if you have a
-graphics card in addition to the built-in hardware. The corresponding frame
-buffer devices (/dev/fb0 and /dev/fb1 etc.) work independently.
-
-Application software that uses the frame buffer device (e.g. the X server) will
-use /dev/fb0 by default (older software uses /dev/fb0current). You can specify
-an alternative frame buffer device by setting the environment variable
-$FRAMEBUFFER to the path name of a frame buffer device, e.g. (for sh/bash
-users):
-
- export FRAMEBUFFER=/dev/fb1
-
-or (for csh users):
-
- setenv FRAMEBUFFER /dev/fb1
-
-After this the X server will use the second frame buffer.
-
-
-2. Programmer's View of /dev/fb*
---------------------------------
-
-As you already know, a frame buffer device is a memory device like /dev/mem and
-it has the same features. You can read it, write it, seek to some location in
-it and mmap() it (the main usage). The difference is just that the memory that
-appears in the special file is not the whole memory, but the frame buffer of
-some video hardware.
-
-/dev/fb* also allows several ioctls on it, by which lots of information about
-the hardware can be queried and set. The color map handling works via ioctls,
-too. Look into <linux/fb.h> for more information on what ioctls exist and on
-which data structures they work. Here's just a brief overview:
-
- - You can request unchangeable information about the hardware, like name,
- organization of the screen memory (planes, packed pixels, ...) and address
- and length of the screen memory.
-
- - You can request and change variable information about the hardware, like
- visible and virtual geometry, depth, color map format, timing, and so on.
- If you try to change that information, the driver maybe will round up some
- values to meet the hardware's capabilities (or return EINVAL if that isn't
- possible).
-
- - You can get and set parts of the color map. Communication is done with 16
- bits per color part (red, green, blue, transparency) to support all
- existing hardware. The driver does all the computations needed to apply
- it to the hardware (round it down to less bits, maybe throw away
- transparency).
-
-All this hardware abstraction makes the implementation of application programs
-easier and more portable. E.g. the X server works completely on /dev/fb* and
-thus doesn't need to know, for example, how the color registers of the concrete
-hardware are organized. XF68_FBDev is a general X server for bitmapped,
-unaccelerated video hardware. The only thing that has to be built into
-application programs is the screen organization (bitplanes or chunky pixels
-etc.), because it works on the frame buffer image data directly.
-
-For the future it is planned that frame buffer drivers for graphics cards and
-the like can be implemented as kernel modules that are loaded at runtime. Such
-a driver just has to call register_framebuffer() and supply some functions.
-Writing and distributing such drivers independently from the kernel will save
-much trouble...
-
-
-3. Frame Buffer Resolution Maintenance
---------------------------------------
-
-Frame buffer resolutions are maintained using the utility `fbset'. It can
-change the video mode properties of a frame buffer device. Its main usage is
-to change the current video mode, e.g. during boot up in one of your /etc/rc.*
-or /etc/init.d/* files.
-
-Fbset uses a video mode database stored in a configuration file, so you can
-easily add your own modes and refer to them with a simple identifier.
-
-
-4. The X Server
----------------
-
-The X server (XF68_FBDev) is the most notable application program for the frame
-buffer device. Starting with XFree86 release 3.2, the X server is part of
-XFree86 and has 2 modes:
-
- - If the `Display' subsection for the `fbdev' driver in the /etc/XF86Config
- file contains a
-
- Modes "default"
-
- line, the X server will use the scheme discussed above, i.e. it will start
- up in the resolution determined by /dev/fb0 (or $FRAMEBUFFER, if set). You
- still have to specify the color depth (using the Depth keyword) and virtual
- resolution (using the Virtual keyword) though. This is the default for the
- configuration file supplied with XFree86. It's the most simple
- configuration, but it has some limitations.
-
- - Therefore it's also possible to specify resolutions in the /etc/XF86Config
- file. This allows for on-the-fly resolution switching while retaining the
- same virtual desktop size. The frame buffer device that's used is still
- /dev/fb0current (or $FRAMEBUFFER), but the available resolutions are
- defined by /etc/XF86Config now. The disadvantage is that you have to
- specify the timings in a different format (but `fbset -x' may help).
-
-To tune a video mode, you can use fbset or xvidtune. Note that xvidtune doesn't
-work 100% with XF68_FBDev: the reported clock values are always incorrect.
-
-
-5. Video Mode Timings
----------------------
-
-A monitor draws an image on the screen by using an electron beam (3 electron
-beams for color models, 1 electron beam for monochrome monitors). The front of
-the screen is covered by a pattern of colored phosphors (pixels). If a phosphor
-is hit by an electron, it emits a photon and thus becomes visible.
-
-The electron beam draws horizontal lines (scanlines) from left to right, and
-from the top to the bottom of the screen. By modifying the intensity of the
-electron beam, pixels with various colors and intensities can be shown.
-
-After each scanline the electron beam has to move back to the left side of the
-screen and to the next line: this is called the horizontal retrace. After the
-whole screen (frame) was painted, the beam moves back to the upper left corner:
-this is called the vertical retrace. During both the horizontal and vertical
-retrace, the electron beam is turned off (blanked).
-
-The speed at which the electron beam paints the pixels is determined by the
-dotclock in the graphics board. For a dotclock of e.g. 28.37516 MHz (millions
-of cycles per second), each pixel is 35242 ps (picoseconds) long:
-
- 1/(28.37516E6 Hz) = 35.242E-9 s
-
-If the screen resolution is 640x480, it will take
-
- 640*35.242E-9 s = 22.555E-6 s
-
-to paint the 640 (xres) pixels on one scanline. But the horizontal retrace
-also takes time (e.g. 272 `pixels'), so a full scanline takes
-
- (640+272)*35.242E-9 s = 32.141E-6 s
-
-We'll say that the horizontal scanrate is about 31 kHz:
-
- 1/(32.141E-6 s) = 31.113E3 Hz
-
-A full screen counts 480 (yres) lines, but we have to consider the vertical
-retrace too (e.g. 49 `lines'). So a full screen will take
-
- (480+49)*32.141E-6 s = 17.002E-3 s
-
-The vertical scanrate is about 59 Hz:
-
- 1/(17.002E-3 s) = 58.815 Hz
-
-This means the screen data is refreshed about 59 times per second. To have a
-stable picture without visible flicker, VESA recommends a vertical scanrate of
-at least 72 Hz. But the perceived flicker is very human dependent: some people
-can use 50 Hz without any trouble, while I'll notice if it's less than 80 Hz.
-
-Since the monitor doesn't know when a new scanline starts, the graphics board
-will supply a synchronization pulse (horizontal sync or hsync) for each
-scanline. Similarly it supplies a synchronization pulse (vertical sync or
-vsync) for each new frame. The position of the image on the screen is
-influenced by the moments at which the synchronization pulses occur.
-
-The following picture summarizes all timings. The horizontal retrace time is
-the sum of the left margin, the right margin and the hsync length, while the
-vertical retrace time is the sum of the upper margin, the lower margin and the
-vsync length.
-
- +----------+---------------------------------------------+----------+-------+
- | | ↑ | | |
- | | |upper_margin | | |
- | | ↓ | | |
- +----------###############################################----------+-------+
- | # ↑ # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | left # | # right | hsync |
- | margin # | xres # margin | len |
- |<-------->#<---------------+--------------------------->#<-------->|<----->|
- | # | # | |
- | # | # | |
- | # | # | |
- | # |yres # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # ↓ # | |
- +----------###############################################----------+-------+
- | | ↑ | | |
- | | |lower_margin | | |
- | | ↓ | | |
- +----------+---------------------------------------------+----------+-------+
- | | ↑ | | |
- | | |vsync_len | | |
- | | ↓ | | |
- +----------+---------------------------------------------+----------+-------+
-
-The frame buffer device expects all horizontal timings in number of dotclocks
-(in picoseconds, 1E-12 s), and vertical timings in number of scanlines.
-
-
-6. Converting XFree86 timing values info frame buffer device timings
---------------------------------------------------------------------
-
-An XFree86 mode line consists of the following fields:
- "800x600" 50 800 856 976 1040 600 637 643 666
- < name > DCF HR SH1 SH2 HFL VR SV1 SV2 VFL
-
-The frame buffer device uses the following fields:
-
- - pixclock: pixel clock in ps (pico seconds)
- - left_margin: time from sync to picture
- - right_margin: time from picture to sync
- - upper_margin: time from sync to picture
- - lower_margin: time from picture to sync
- - hsync_len: length of horizontal sync
- - vsync_len: length of vertical sync
-
-1) Pixelclock:
- xfree: in MHz
- fb: in picoseconds (ps)
-
- pixclock = 1000000 / DCF
-
-2) horizontal timings:
- left_margin = HFL - SH2
- right_margin = SH1 - HR
- hsync_len = SH2 - SH1
-
-3) vertical timings:
- upper_margin = VFL - SV2
- lower_margin = SV1 - VR
- vsync_len = SV2 - SV1
-
-Good examples for VESA timings can be found in the XFree86 source tree,
-under "xc/programs/Xserver/hw/xfree86/doc/modeDB.txt".
-
-
-7. References
--------------
-
-For more specific information about the frame buffer device and its
-applications, please refer to the Linux-fbdev website:
-
- http://linux-fbdev.sourceforge.net/
-
-and to the following documentation:
-
- - The manual pages for fbset: fbset(8), fb.modes(5)
- - The manual pages for XFree86: XF68_FBDev(1), XF86Config(4/5)
- - The mighty kernel sources:
- o linux/drivers/video/
- o linux/include/linux/fb.h
- o linux/include/video/
-
-
-
-8. Mailing list
----------------
-
-There is a frame buffer device related mailing list at kernel.org:
-linux-fbdev@vger.kernel.org.
-
-Point your web browser to http://sourceforge.net/projects/linux-fbdev/ for
-subscription information and archive browsing.
-
-
-9. Downloading
---------------
-
-All necessary files can be found at
-
- ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/680x0/
-
-and on its mirrors.
-
-The latest version of fbset can be found at
-
- http://www.linux-fbdev.org/
-
-
-10. Credits
-----------
-
-This readme was written by Geert Uytterhoeven, partly based on the original
-`X-framebuffer.README' by Roman Hodek and Martin Schaller. Section 6 was
-provided by Frank Neumann.
-
-The frame buffer device abstraction was designed by Martin Schaller.
--- /dev/null
+=============
+What is gxfb?
+=============
+
+.. [This file is cloned from VesaFB/aty128fb]
+
+This is a graphics framebuffer driver for AMD Geode GX2 based processors.
+
+Advantages:
+
+ * No need to use AMD's VSA code (or other VESA emulation layer) in the
+ BIOS.
+ * It provides a nice large console (128 cols + 48 lines with 1024x768)
+ without using tiny, unreadable fonts.
+ * You can run XF68_FBDev on top of /dev/fb0
+ * Most important: boot logo :-)
+
+Disadvantages:
+
+ * graphic mode is slower than text mode...
+
+
+How to use it?
+==============
+
+Switching modes is done using gxfb.mode_option=<resolution>... boot
+parameter or using `fbset` program.
+
+See Documentation/fb/modedb.rst for more information on modedb
+resolutions.
+
+
+X11
+===
+
+XF68_FBDev should generally work fine, but it is non-accelerated.
+
+
+Configuration
+=============
+
+You can pass kernel command line options to gxfb with gxfb.<option>.
+For example, gxfb.mode_option=800x600@75.
+Accepted options:
+
+================ ==================================================
+mode_option specify the video mode. Of the form
+ <x>x<y>[-<bpp>][@<refresh>]
+vram size of video ram (normally auto-detected)
+vt_switch enable vt switching during suspend/resume. The vt
+ switch is slow, but harmless.
+================ ==================================================
+
+Andres Salomon <dilinger@debian.org>
+++ /dev/null
-[This file is cloned from VesaFB/aty128fb]
-
-What is gxfb?
-=================
-
-This is a graphics framebuffer driver for AMD Geode GX2 based processors.
-
-Advantages:
-
- * No need to use AMD's VSA code (or other VESA emulation layer) in the
- BIOS.
- * It provides a nice large console (128 cols + 48 lines with 1024x768)
- without using tiny, unreadable fonts.
- * You can run XF68_FBDev on top of /dev/fb0
- * Most important: boot logo :-)
-
-Disadvantages:
-
- * graphic mode is slower than text mode...
-
-
-How to use it?
-==============
-
-Switching modes is done using gxfb.mode_option=<resolution>... boot
-parameter or using `fbset' program.
-
-See Documentation/fb/modedb.txt for more information on modedb
-resolutions.
-
-
-X11
-===
-
-XF68_FBDev should generally work fine, but it is non-accelerated.
-
-
-Configuration
-=============
-
-You can pass kernel command line options to gxfb with gxfb.<option>.
-For example, gxfb.mode_option=800x600@75.
-Accepted options:
-
-mode_option - specify the video mode. Of the form
- <x>x<y>[-<bpp>][@<refresh>]
-vram - size of video ram (normally auto-detected)
-vt_switch - enable vt switching during suspend/resume. The vt
- switch is slow, but harmless.
-
---
-Andres Salomon <dilinger@debian.org>
--- /dev/null
+:orphan:
+
+============
+Frame Buffer
+============
+
+.. toctree::
+ :maxdepth: 1
+
+ api
+ arkfb
+ aty128fb
+ cirrusfb
+ cmap_xfbdev
+ deferred_io
+ efifb
+ ep93xx-fb
+ fbcon
+ framebuffer
+ gxfb
+ intel810
+ intelfb
+ internals
+ lxfb
+ matroxfb
+ metronomefb
+ modedb
+ pvr2fb
+ pxafb
+ s3fb
+ sa1100fb
+ sh7760fb
+ sisfb
+ sm501
+ sm712fb
+ sstfb
+ tgafb
+ tridentfb
+ udlfb
+ uvesafb
+ vesafb
+ viafb
+ vt8623fb
+
+.. only:: subproject and html
+
+ Indices
+ =======
+
+ * :ref:`genindex`
--- /dev/null
+================================
+Intel 810/815 Framebuffer driver
+================================
+
+Tony Daplas <adaplas@pol.net>
+
+http://i810fb.sourceforge.net
+
+March 17, 2002
+
+First Released: July 2001
+Last Update: September 12, 2005
+
+A. Introduction
+===============
+
+ This is a framebuffer driver for various Intel 810/815 compatible
+ graphics devices. These include:
+
+ - Intel 810
+ - Intel 810E
+ - Intel 810-DC100
+ - Intel 815 Internal graphics only, 100Mhz FSB
+ - Intel 815 Internal graphics only
+ - Intel 815 Internal graphics and AGP
+
+B. Features
+============
+
+ - Choice of using Discrete Video Timings, VESA Generalized Timing
+ Formula, or a framebuffer specific database to set the video mode
+
+ - Supports a variable range of horizontal and vertical resolution and
+ vertical refresh rates if the VESA Generalized Timing Formula is
+ enabled.
+
+ - Supports color depths of 8, 16, 24 and 32 bits per pixel
+
+ - Supports pseudocolor, directcolor, or truecolor visuals
+
+ - Full and optimized hardware acceleration at 8, 16 and 24 bpp
+
+ - Robust video state save and restore
+
+ - MTRR support
+
+ - Utilizes user-entered monitor specifications to automatically
+ calculate required video mode parameters.
+
+ - Can concurrently run with xfree86 running with native i810 drivers
+
+ - Hardware Cursor Support
+
+ - Supports EDID probing either by DDC/I2C or through the BIOS
+
+C. List of available options
+=============================
+
+ a. "video=i810fb"
+ enables the i810 driver
+
+ Recommendation: required
+
+ b. "xres:<value>"
+ select horizontal resolution in pixels. (This parameter will be
+ ignored if 'mode_option' is specified. See 'o' below).
+
+ Recommendation: user preference
+ (default = 640)
+
+ c. "yres:<value>"
+ select vertical resolution in scanlines. If Discrete Video Timings
+ is enabled, this will be ignored and computed as 3*xres/4. (This
+ parameter will be ignored if 'mode_option' is specified. See 'o'
+ below)
+
+ Recommendation: user preference
+ (default = 480)
+
+ d. "vyres:<value>"
+ select virtual vertical resolution in scanlines. If (0) or none
+ is specified, this will be computed against maximum available memory.
+
+ Recommendation: do not set
+ (default = 480)
+
+ e. "vram:<value>"
+ select amount of system RAM in MB to allocate for the video memory
+
+ Recommendation: 1 - 4 MB.
+ (default = 4)
+
+ f. "bpp:<value>"
+ select desired pixel depth
+
+ Recommendation: 8
+ (default = 8)
+
+ g. "hsync1/hsync2:<value>"
+ select the minimum and maximum Horizontal Sync Frequency of the
+ monitor in kHz. If using a fixed frequency monitor, hsync1 must
+ be equal to hsync2. If EDID probing is successful, these will be
+ ignored and values will be taken from the EDID block.
+
+ Recommendation: check monitor manual for correct values
+ (default = 29/30)
+
+ h. "vsync1/vsync2:<value>"
+ select the minimum and maximum Vertical Sync Frequency of the monitor
+ in Hz. You can also use this option to lock your monitor's refresh
+ rate. If EDID probing is successful, these will be ignored and values
+ will be taken from the EDID block.
+
+ Recommendation: check monitor manual for correct values
+ (default = 60/60)
+
+ IMPORTANT: If you need to clamp your timings, try to give some
+ leeway for computational errors (over/underflows). Example: if
+ using vsync1/vsync2 = 60/60, make sure hsync1/hsync2 has at least
+ a 1 unit difference, and vice versa.
+
+ i. "voffset:<value>"
+ select at what offset in MB of the logical memory to allocate the
+ framebuffer memory. The intent is to avoid the memory blocks
+ used by standard graphics applications (XFree86). The default
+ offset (16 MB for a 64 MB aperture, 8 MB for a 32 MB aperture) will
+ avoid XFree86's usage and allows up to 7 MB/15 MB of framebuffer
+ memory. Depending on your usage, adjust the value up or down
+ (0 for maximum usage, 31/63 MB for the least amount). Note, an
+ arbitrary setting may conflict with XFree86.
+
+ Recommendation: do not set
+ (default = 8 or 16 MB)
+
+ j. "accel"
+ enable text acceleration. This can be enabled/reenabled anytime
+ by using 'fbset -accel true/false'.
+
+ Recommendation: enable
+ (default = not set)
+
+ k. "mtrr"
+ enable MTRR. This allows data transfers to the framebuffer memory
+ to occur in bursts which can significantly increase performance.
+ Not very helpful with the i810/i815 because of 'shared memory'.
+
+ Recommendation: do not set
+ (default = not set)
+
+ l. "extvga"
+ if specified, secondary/external VGA output will always be enabled.
+ Useful if the BIOS turns off the VGA port when no monitor is attached.
+ The external VGA monitor can then be attached without rebooting.
+
+ Recommendation: do not set
+ (default = not set)
+
+ m. "sync"
+ Forces the hardware engine to do a "sync" or wait for the hardware
+ to finish before starting another instruction. This will produce a
+ more stable setup, but will be slower.
+
+ Recommendation: do not set
+ (default = not set)
+
+ n. "dcolor"
+ Use directcolor visual instead of truecolor for pixel depths greater
+ than 8 bpp. Useful for color tuning, such as gamma control.
+
+ Recommendation: do not set
+ (default = not set)
+
+ o. <xres>x<yres>[-<bpp>][@<refresh>]
+ The driver will now accept specification of boot mode option. If this
+ is specified, the options 'xres' and 'yres' will be ignored. See
+ Documentation/fb/modedb.rst for usage.
+
+D. Kernel booting
+=================
+
+Separate each option/option-pair by commas (,) and the option from its value
+with a colon (:) as in the following::
+
+ video=i810fb:option1,option2:value2
+
+Sample Usage
+------------
+
+In /etc/lilo.conf, add the line::
+
+ append="video=i810fb:vram:2,xres:1024,yres:768,bpp:8,hsync1:30,hsync2:55, \
+ vsync1:50,vsync2:85,accel,mtrr"
+
+This will initialize the framebuffer to 1024x768 at 8bpp. The framebuffer
+will use 2 MB of System RAM. MTRR support will be enabled. The refresh rate
+will be computed based on the hsync1/hsync2 and vsync1/vsync2 values.
+
+IMPORTANT:
+ You must include hsync1, hsync2, vsync1 and vsync2 to enable video modes
+ better than 640x480 at 60Hz. HOWEVER, if your chipset/display combination
+ supports I2C and has an EDID block, you can safely exclude hsync1, hsync2,
+ vsync1 and vsync2 parameters. These parameters will be taken from the EDID
+ block.
+
+E. Module options
+==================
+
+The module parameters are essentially similar to the kernel
+parameters. The main difference is that you need to include a Boolean value
+(1 for TRUE, and 0 for FALSE) for those options which don't need a value.
+
+Example, to enable MTRR, include "mtrr=1".
+
+Sample Usage
+------------
+
+Using the same setup as described above, load the module like this::
+
+ modprobe i810fb vram=2 xres=1024 bpp=8 hsync1=30 hsync2=55 vsync1=50 \
+ vsync2=85 accel=1 mtrr=1
+
+Or just add the following to a configuration file in /etc/modprobe.d/::
+
+ options i810fb vram=2 xres=1024 bpp=16 hsync1=30 hsync2=55 vsync1=50 \
+ vsync2=85 accel=1 mtrr=1
+
+and just do a::
+
+ modprobe i810fb
+
+
+F. Setup
+=========
+
+ a. Do your usual method of configuring the kernel
+
+ make menuconfig/xconfig/config
+
+ b. Under "Code maturity level options" enable "Prompt for development
+ and/or incomplete code/drivers".
+
+ c. Enable agpgart support for the Intel 810/815 on-board graphics.
+ This is required. The option is under "Character Devices".
+
+ d. Under "Graphics Support", select "Intel 810/815" either statically
+ or as a module. Choose "use VESA Generalized Timing Formula" if
+ you need to maximize the capability of your display. To be on the
+ safe side, you can leave this unselected.
+
+ e. If you want support for DDC/I2C probing (Plug and Play Displays),
+ set 'Enable DDC Support' to 'y'. To make this option appear, set
+ 'use VESA Generalized Timing Formula' to 'y'.
+
+ f. If you want a framebuffer console, enable it under "Console
+ Drivers".
+
+ g. Compile your kernel.
+
+ h. Load the driver as described in sections D and E.
+
+ i. Try the DirectFB (http://www.directfb.org) + the i810 gfxdriver
+ patch to see the chipset in action (or inaction :-).
+
+G. Acknowledgment:
+===================
+
+ 1. Geert Uytterhoeven - his excellent howto and the virtual
+ framebuffer driver code made this possible.
+
+ 2. Jeff Hartmann for his agpgart code.
+
+ 3. The X developers. Insights were provided just by reading the
+ XFree86 source code.
+
+ 4. Intel(c). For this value-oriented chipset driver and for
+ providing documentation.
+
+ 5. Matt Sottek. His inputs and ideas helped in making some
+ optimizations possible.
+
+H. Home Page:
+==============
+
+ A more complete, and probably updated information is provided at
+ http://i810fb.sourceforge.net.
+
+Tony
+++ /dev/null
-Intel 810/815 Framebuffer driver
- Tony Daplas <adaplas@pol.net>
- http://i810fb.sourceforge.net
-
- March 17, 2002
-
- First Released: July 2001
- Last Update: September 12, 2005
-================================================================
-
-A. Introduction
-
- This is a framebuffer driver for various Intel 810/815 compatible
- graphics devices. These include:
-
- Intel 810
- Intel 810E
- Intel 810-DC100
- Intel 815 Internal graphics only, 100Mhz FSB
- Intel 815 Internal graphics only
- Intel 815 Internal graphics and AGP
-
-B. Features
-
- - Choice of using Discrete Video Timings, VESA Generalized Timing
- Formula, or a framebuffer specific database to set the video mode
-
- - Supports a variable range of horizontal and vertical resolution and
- vertical refresh rates if the VESA Generalized Timing Formula is
- enabled.
-
- - Supports color depths of 8, 16, 24 and 32 bits per pixel
-
- - Supports pseudocolor, directcolor, or truecolor visuals
-
- - Full and optimized hardware acceleration at 8, 16 and 24 bpp
-
- - Robust video state save and restore
-
- - MTRR support
-
- - Utilizes user-entered monitor specifications to automatically
- calculate required video mode parameters.
-
- - Can concurrently run with xfree86 running with native i810 drivers
-
- - Hardware Cursor Support
-
- - Supports EDID probing either by DDC/I2C or through the BIOS
-
-C. List of available options
-
- a. "video=i810fb"
- enables the i810 driver
-
- Recommendation: required
-
- b. "xres:<value>"
- select horizontal resolution in pixels. (This parameter will be
- ignored if 'mode_option' is specified. See 'o' below).
-
- Recommendation: user preference
- (default = 640)
-
- c. "yres:<value>"
- select vertical resolution in scanlines. If Discrete Video Timings
- is enabled, this will be ignored and computed as 3*xres/4. (This
- parameter will be ignored if 'mode_option' is specified. See 'o'
- below)
-
- Recommendation: user preference
- (default = 480)
-
- d. "vyres:<value>"
- select virtual vertical resolution in scanlines. If (0) or none
- is specified, this will be computed against maximum available memory.
-
- Recommendation: do not set
- (default = 480)
-
- e. "vram:<value>"
- select amount of system RAM in MB to allocate for the video memory
-
- Recommendation: 1 - 4 MB.
- (default = 4)
-
- f. "bpp:<value>"
- select desired pixel depth
-
- Recommendation: 8
- (default = 8)
-
- g. "hsync1/hsync2:<value>"
- select the minimum and maximum Horizontal Sync Frequency of the
- monitor in kHz. If using a fixed frequency monitor, hsync1 must
- be equal to hsync2. If EDID probing is successful, these will be
- ignored and values will be taken from the EDID block.
-
- Recommendation: check monitor manual for correct values
- (default = 29/30)
-
- h. "vsync1/vsync2:<value>"
- select the minimum and maximum Vertical Sync Frequency of the monitor
- in Hz. You can also use this option to lock your monitor's refresh
- rate. If EDID probing is successful, these will be ignored and values
- will be taken from the EDID block.
-
- Recommendation: check monitor manual for correct values
- (default = 60/60)
-
- IMPORTANT: If you need to clamp your timings, try to give some
- leeway for computational errors (over/underflows). Example: if
- using vsync1/vsync2 = 60/60, make sure hsync1/hsync2 has at least
- a 1 unit difference, and vice versa.
-
- i. "voffset:<value>"
- select at what offset in MB of the logical memory to allocate the
- framebuffer memory. The intent is to avoid the memory blocks
- used by standard graphics applications (XFree86). The default
- offset (16 MB for a 64 MB aperture, 8 MB for a 32 MB aperture) will
- avoid XFree86's usage and allows up to 7 MB/15 MB of framebuffer
- memory. Depending on your usage, adjust the value up or down
- (0 for maximum usage, 31/63 MB for the least amount). Note, an
- arbitrary setting may conflict with XFree86.
-
- Recommendation: do not set
- (default = 8 or 16 MB)
-
- j. "accel"
- enable text acceleration. This can be enabled/reenabled anytime
- by using 'fbset -accel true/false'.
-
- Recommendation: enable
- (default = not set)
-
- k. "mtrr"
- enable MTRR. This allows data transfers to the framebuffer memory
- to occur in bursts which can significantly increase performance.
- Not very helpful with the i810/i815 because of 'shared memory'.
-
- Recommendation: do not set
- (default = not set)
-
- l. "extvga"
- if specified, secondary/external VGA output will always be enabled.
- Useful if the BIOS turns off the VGA port when no monitor is attached.
- The external VGA monitor can then be attached without rebooting.
-
- Recommendation: do not set
- (default = not set)
-
- m. "sync"
- Forces the hardware engine to do a "sync" or wait for the hardware
- to finish before starting another instruction. This will produce a
- more stable setup, but will be slower.
-
- Recommendation: do not set
- (default = not set)
-
- n. "dcolor"
- Use directcolor visual instead of truecolor for pixel depths greater
- than 8 bpp. Useful for color tuning, such as gamma control.
-
- Recommendation: do not set
- (default = not set)
-
- o. <xres>x<yres>[-<bpp>][@<refresh>]
- The driver will now accept specification of boot mode option. If this
- is specified, the options 'xres' and 'yres' will be ignored. See
- Documentation/fb/modedb.txt for usage.
-
-D. Kernel booting
-
-Separate each option/option-pair by commas (,) and the option from its value
-with a colon (:) as in the following:
-
-video=i810fb:option1,option2:value2
-
-Sample Usage
-------------
-
-In /etc/lilo.conf, add the line:
-
-append="video=i810fb:vram:2,xres:1024,yres:768,bpp:8,hsync1:30,hsync2:55, \
- vsync1:50,vsync2:85,accel,mtrr"
-
-This will initialize the framebuffer to 1024x768 at 8bpp. The framebuffer
-will use 2 MB of System RAM. MTRR support will be enabled. The refresh rate
-will be computed based on the hsync1/hsync2 and vsync1/vsync2 values.
-
-IMPORTANT:
-You must include hsync1, hsync2, vsync1 and vsync2 to enable video modes
-better than 640x480 at 60Hz. HOWEVER, if your chipset/display combination
-supports I2C and has an EDID block, you can safely exclude hsync1, hsync2,
-vsync1 and vsync2 parameters. These parameters will be taken from the EDID
-block.
-
-E. Module options
-
-The module parameters are essentially similar to the kernel
-parameters. The main difference is that you need to include a Boolean value
-(1 for TRUE, and 0 for FALSE) for those options which don't need a value.
-
-Example, to enable MTRR, include "mtrr=1".
-
-Sample Usage
-------------
-
-Using the same setup as described above, load the module like this:
-
- modprobe i810fb vram=2 xres=1024 bpp=8 hsync1=30 hsync2=55 vsync1=50 \
- vsync2=85 accel=1 mtrr=1
-
-Or just add the following to a configuration file in /etc/modprobe.d/
-
- options i810fb vram=2 xres=1024 bpp=16 hsync1=30 hsync2=55 vsync1=50 \
- vsync2=85 accel=1 mtrr=1
-
-and just do a
-
- modprobe i810fb
-
-
-F. Setup
-
- a. Do your usual method of configuring the kernel.
-
- make menuconfig/xconfig/config
-
- b. Under "Code maturity level options" enable "Prompt for development
- and/or incomplete code/drivers".
-
- c. Enable agpgart support for the Intel 810/815 on-board graphics.
- This is required. The option is under "Character Devices".
-
- d. Under "Graphics Support", select "Intel 810/815" either statically
- or as a module. Choose "use VESA Generalized Timing Formula" if
- you need to maximize the capability of your display. To be on the
- safe side, you can leave this unselected.
-
- e. If you want support for DDC/I2C probing (Plug and Play Displays),
- set 'Enable DDC Support' to 'y'. To make this option appear, set
- 'use VESA Generalized Timing Formula' to 'y'.
-
- f. If you want a framebuffer console, enable it under "Console
- Drivers".
-
- g. Compile your kernel.
-
- h. Load the driver as described in sections D and E.
-
- i. Try the DirectFB (http://www.directfb.org) + the i810 gfxdriver
- patch to see the chipset in action (or inaction :-).
-
-G. Acknowledgment:
-
- 1. Geert Uytterhoeven - his excellent howto and the virtual
- framebuffer driver code made this possible.
-
- 2. Jeff Hartmann for his agpgart code.
-
- 3. The X developers. Insights were provided just by reading the
- XFree86 source code.
-
- 4. Intel(c). For this value-oriented chipset driver and for
- providing documentation.
-
- 5. Matt Sottek. His inputs and ideas helped in making some
- optimizations possible.
-
-H. Home Page:
-
- A more complete, and probably updated information is provided at
- http://i810fb.sourceforge.net.
-
-###########################
-Tony
-
--- /dev/null
+=============================================================
+Intel 830M/845G/852GM/855GM/865G/915G/945G Framebuffer driver
+=============================================================
+
+A. Introduction
+===============
+
+This is a framebuffer driver for various Intel 8xx/9xx compatible
+graphics devices. These would include:
+
+ - Intel 830M
+ - Intel 845G
+ - Intel 852GM
+ - Intel 855GM
+ - Intel 865G
+ - Intel 915G
+ - Intel 915GM
+ - Intel 945G
+ - Intel 945GM
+ - Intel 945GME
+ - Intel 965G
+ - Intel 965GM
+
+B. List of available options
+=============================
+
+ a. "video=intelfb"
+ enables the intelfb driver
+
+ Recommendation: required
+
+ b. "mode=<xres>x<yres>[-<bpp>][@<refresh>]"
+ select mode
+
+ Recommendation: user preference
+ (default = 1024x768-32@70)
+
+ c. "vram=<value>"
+ select amount of system RAM in MB to allocate for the video memory
+ if not enough RAM was already allocated by the BIOS.
+
+ Recommendation: 1 - 4 MB.
+ (default = 4 MB)
+
+ d. "voffset=<value>"
+ select at what offset in MB of the logical memory to allocate the
+ framebuffer memory. The intent is to avoid the memory blocks
+ used by standard graphics applications (XFree86). Depending on your
+ usage, adjust the value up or down, (0 for maximum usage, 63/127 MB
+ for the least amount). Note, an arbitrary setting may conflict
+ with XFree86.
+
+ Recommendation: do not set
+ (default = 48 MB)
+
+ e. "accel"
+ enable text acceleration. This can be enabled/reenabled anytime
+ by using 'fbset -accel true/false'.
+
+ Recommendation: enable
+ (default = set)
+
+ f. "hwcursor"
+ enable cursor acceleration.
+
+ Recommendation: enable
+ (default = set)
+
+ g. "mtrr"
+ enable MTRR. This allows data transfers to the framebuffer memory
+ to occur in bursts which can significantly increase performance.
+ Not very helpful with the intel chips because of 'shared memory'.
+
+ Recommendation: set
+ (default = set)
+
+ h. "fixed"
+ disable mode switching.
+
+ Recommendation: do not set
+ (default = not set)
+
+ The binary parameters can be unset with a "no" prefix, example "noaccel".
+ The default parameter (not named) is the mode.
+
+C. Kernel booting
+=================
+
+Separate each option/option-pair by commas (,) and the option from its value
+with an equals sign (=) as in the following::
+
+ video=intelfb:option1,option2=value2
+
+Sample Usage
+------------
+
+In /etc/lilo.conf, add the line::
+
+ append="video=intelfb:mode=800x600-32@75,accel,hwcursor,vram=8"
+
+This will initialize the framebuffer to 800x600 at 32bpp and 75Hz. The
+framebuffer will use 8 MB of System RAM. hw acceleration of text and cursor
+will be enabled.
+
+Remarks
+-------
+
+If setting this parameter doesn't work (you stay in a 80x25 text-mode),
+you might need to set the "vga=<mode>" parameter too - see vesafb.txt
+in this directory.
+
+
+D. Module options
+==================
+
+The module parameters are essentially similar to the kernel
+parameters. The main difference is that you need to include a Boolean value
+(1 for TRUE, and 0 for FALSE) for those options which don't need a value.
+
+Example, to enable MTRR, include "mtrr=1".
+
+Sample Usage
+------------
+
+Using the same setup as described above, load the module like this::
+
+ modprobe intelfb mode=800x600-32@75 vram=8 accel=1 hwcursor=1
+
+Or just add the following to a configuration file in /etc/modprobe.d/::
+
+ options intelfb mode=800x600-32@75 vram=8 accel=1 hwcursor=1
+
+and just do a::
+
+ modprobe intelfb
+
+
+E. Acknowledgment:
+===================
+
+ 1. Geert Uytterhoeven - his excellent howto and the virtual
+ framebuffer driver code made this possible.
+
+ 2. Jeff Hartmann for his agpgart code.
+
+ 3. David Dawes for his original kernel 2.4 code.
+
+ 4. The X developers. Insights were provided just by reading the
+ XFree86 source code.
+
+ 5. Antonino A. Daplas for his inspiring i810fb driver.
+
+ 6. Andrew Morton for his kernel patches maintenance.
+
+Sylvain
+++ /dev/null
-Intel 830M/845G/852GM/855GM/865G/915G/945G Framebuffer driver
-================================================================
-
-A. Introduction
- This is a framebuffer driver for various Intel 8xx/9xx compatible
-graphics devices. These would include:
-
- Intel 830M
- Intel 845G
- Intel 852GM
- Intel 855GM
- Intel 865G
- Intel 915G
- Intel 915GM
- Intel 945G
- Intel 945GM
- Intel 945GME
- Intel 965G
- Intel 965GM
-
-B. List of available options
-
- a. "video=intelfb"
- enables the intelfb driver
-
- Recommendation: required
-
- b. "mode=<xres>x<yres>[-<bpp>][@<refresh>]"
- select mode
-
- Recommendation: user preference
- (default = 1024x768-32@70)
-
- c. "vram=<value>"
- select amount of system RAM in MB to allocate for the video memory
- if not enough RAM was already allocated by the BIOS.
-
- Recommendation: 1 - 4 MB.
- (default = 4 MB)
-
- d. "voffset=<value>"
- select at what offset in MB of the logical memory to allocate the
- framebuffer memory. The intent is to avoid the memory blocks
- used by standard graphics applications (XFree86). Depending on your
- usage, adjust the value up or down, (0 for maximum usage, 63/127 MB
- for the least amount). Note, an arbitrary setting may conflict
- with XFree86.
-
- Recommendation: do not set
- (default = 48 MB)
-
- e. "accel"
- enable text acceleration. This can be enabled/reenabled anytime
- by using 'fbset -accel true/false'.
-
- Recommendation: enable
- (default = set)
-
- f. "hwcursor"
- enable cursor acceleration.
-
- Recommendation: enable
- (default = set)
-
- g. "mtrr"
- enable MTRR. This allows data transfers to the framebuffer memory
- to occur in bursts which can significantly increase performance.
- Not very helpful with the intel chips because of 'shared memory'.
-
- Recommendation: set
- (default = set)
-
- h. "fixed"
- disable mode switching.
-
- Recommendation: do not set
- (default = not set)
-
- The binary parameters can be unset with a "no" prefix, example "noaccel".
- The default parameter (not named) is the mode.
-
-C. Kernel booting
-
-Separate each option/option-pair by commas (,) and the option from its value
-with an equals sign (=) as in the following:
-
-video=intelfb:option1,option2=value2
-
-Sample Usage
-------------
-
-In /etc/lilo.conf, add the line:
-
-append="video=intelfb:mode=800x600-32@75,accel,hwcursor,vram=8"
-
-This will initialize the framebuffer to 800x600 at 32bpp and 75Hz. The
-framebuffer will use 8 MB of System RAM. hw acceleration of text and cursor
-will be enabled.
-
-Remarks
--------
-
-If setting this parameter doesn't work (you stay in a 80x25 text-mode),
-you might need to set the "vga=<mode>" parameter too - see vesafb.txt
-in this directory.
-
-
-D. Module options
-
- The module parameters are essentially similar to the kernel
-parameters. The main difference is that you need to include a Boolean value
-(1 for TRUE, and 0 for FALSE) for those options which don't need a value.
-
-Example, to enable MTRR, include "mtrr=1".
-
-Sample Usage
-------------
-
-Using the same setup as described above, load the module like this:
-
- modprobe intelfb mode=800x600-32@75 vram=8 accel=1 hwcursor=1
-
-Or just add the following to a configuration file in /etc/modprobe.d/
-
- options intelfb mode=800x600-32@75 vram=8 accel=1 hwcursor=1
-
-and just do a
-
- modprobe intelfb
-
-
-E. Acknowledgment:
-
- 1. Geert Uytterhoeven - his excellent howto and the virtual
- framebuffer driver code made this possible.
-
- 2. Jeff Hartmann for his agpgart code.
-
- 3. David Dawes for his original kernel 2.4 code.
-
- 4. The X developers. Insights were provided just by reading the
- XFree86 source code.
-
- 5. Antonino A. Daplas for his inspiring i810fb driver.
-
- 6. Andrew Morton for his kernel patches maintenance.
-
-###########################
-Sylvain
--- /dev/null
+=============================
+Frame Buffer device internals
+=============================
+
+This is a first start for some documentation about frame buffer device
+internals.
+
+Authors:
+
+- Geert Uytterhoeven <geert@linux-m68k.org>, 21 July 1998
+- James Simmons <jsimmons@user.sf.net>, Nov 26 2002
+
+--------------------------------------------------------------------------------
+
+Structures used by the frame buffer device API
+==============================================
+
+The following structures play a role in the game of frame buffer devices. They
+are defined in <linux/fb.h>.
+
+1. Outside the kernel (user space)
+
+ - struct fb_fix_screeninfo
+
+ Device independent unchangeable information about a frame buffer device and
+ a specific video mode. This can be obtained using the FBIOGET_FSCREENINFO
+ ioctl.
+
+ - struct fb_var_screeninfo
+
+ Device independent changeable information about a frame buffer device and a
+ specific video mode. This can be obtained using the FBIOGET_VSCREENINFO
+ ioctl, and updated with the FBIOPUT_VSCREENINFO ioctl. If you want to pan
+ the screen only, you can use the FBIOPAN_DISPLAY ioctl.
+
+ - struct fb_cmap
+
+ Device independent colormap information. You can get and set the colormap
+ using the FBIOGETCMAP and FBIOPUTCMAP ioctls.
+
+
+2. Inside the kernel
+
+ - struct fb_info
+
+ Generic information, API and low level information about a specific frame
+ buffer device instance (slot number, board address, ...).
+
+ - struct `par`
+
+ Device dependent information that uniquely defines the video mode for this
+ particular piece of hardware.
+
+
+Visuals used by the frame buffer device API
+===========================================
+
+
+Monochrome (FB_VISUAL_MONO01 and FB_VISUAL_MONO10)
+--------------------------------------------------
+Each pixel is either black or white.
+
+
+Pseudo color (FB_VISUAL_PSEUDOCOLOR and FB_VISUAL_STATIC_PSEUDOCOLOR)
+---------------------------------------------------------------------
+The whole pixel value is fed through a programmable lookup table that has one
+color (including red, green, and blue intensities) for each possible pixel
+value, and that color is displayed.
+
+
+True color (FB_VISUAL_TRUECOLOR)
+--------------------------------
+The pixel value is broken up into red, green, and blue fields.
+
+
+Direct color (FB_VISUAL_DIRECTCOLOR)
+------------------------------------
+The pixel value is broken up into red, green, and blue fields, each of which
+are looked up in separate red, green, and blue lookup tables.
+
+
+Grayscale displays
+------------------
+Grayscale and static grayscale are special variants of pseudo color and static
+pseudo color, where the red, green and blue components are always equal to
+each other.
+++ /dev/null
-
-This is a first start for some documentation about frame buffer device
-internals.
-
-Geert Uytterhoeven <geert@linux-m68k.org>, 21 July 1998
-James Simmons <jsimmons@user.sf.net>, Nov 26 2002
-
---------------------------------------------------------------------------------
-
- *** STRUCTURES USED BY THE FRAME BUFFER DEVICE API ***
-
-The following structures play a role in the game of frame buffer devices. They
-are defined in <linux/fb.h>.
-
-1. Outside the kernel (user space)
-
- - struct fb_fix_screeninfo
-
- Device independent unchangeable information about a frame buffer device and
- a specific video mode. This can be obtained using the FBIOGET_FSCREENINFO
- ioctl.
-
- - struct fb_var_screeninfo
-
- Device independent changeable information about a frame buffer device and a
- specific video mode. This can be obtained using the FBIOGET_VSCREENINFO
- ioctl, and updated with the FBIOPUT_VSCREENINFO ioctl. If you want to pan
- the screen only, you can use the FBIOPAN_DISPLAY ioctl.
-
- - struct fb_cmap
-
- Device independent colormap information. You can get and set the colormap
- using the FBIOGETCMAP and FBIOPUTCMAP ioctls.
-
-
-2. Inside the kernel
-
- - struct fb_info
-
- Generic information, API and low level information about a specific frame
- buffer device instance (slot number, board address, ...).
-
- - struct `par'
-
- Device dependent information that uniquely defines the video mode for this
- particular piece of hardware.
-
-
---------------------------------------------------------------------------------
-
- *** VISUALS USED BY THE FRAME BUFFER DEVICE API ***
-
-
-Monochrome (FB_VISUAL_MONO01 and FB_VISUAL_MONO10)
--------------------------------------------------
-Each pixel is either black or white.
-
-
-Pseudo color (FB_VISUAL_PSEUDOCOLOR and FB_VISUAL_STATIC_PSEUDOCOLOR)
----------------------------------------------------------------------
-The whole pixel value is fed through a programmable lookup table that has one
-color (including red, green, and blue intensities) for each possible pixel
-value, and that color is displayed.
-
-
-True color (FB_VISUAL_TRUECOLOR)
---------------------------------
-The pixel value is broken up into red, green, and blue fields.
-
-
-Direct color (FB_VISUAL_DIRECTCOLOR)
-------------------------------------
-The pixel value is broken up into red, green, and blue fields, each of which
-are looked up in separate red, green, and blue lookup tables.
-
-
-Grayscale displays
-------------------
-Grayscale and static grayscale are special variants of pseudo color and static
-pseudo color, where the red, green and blue components are always equal to
-each other.
-
--- /dev/null
+=============
+What is lxfb?
+=============
+
+.. [This file is cloned from VesaFB/aty128fb]
+
+
+This is a graphics framebuffer driver for AMD Geode LX based processors.
+
+Advantages:
+
+ * No need to use AMD's VSA code (or other VESA emulation layer) in the
+ BIOS.
+ * It provides a nice large console (128 cols + 48 lines with 1024x768)
+ without using tiny, unreadable fonts.
+ * You can run XF68_FBDev on top of /dev/fb0
+ * Most important: boot logo :-)
+
+Disadvantages:
+
+ * graphic mode is slower than text mode...
+
+
+How to use it?
+==============
+
+Switching modes is done using lxfb.mode_option=<resolution>... boot
+parameter or using `fbset` program.
+
+See Documentation/fb/modedb.rst for more information on modedb
+resolutions.
+
+
+X11
+===
+
+XF68_FBDev should generally work fine, but it is non-accelerated.
+
+
+Configuration
+=============
+
+You can pass kernel command line options to lxfb with lxfb.<option>.
+For example, lxfb.mode_option=800x600@75.
+Accepted options:
+
+================ ==================================================
+mode_option specify the video mode. Of the form
+ <x>x<y>[-<bpp>][@<refresh>]
+vram size of video ram (normally auto-detected)
+vt_switch enable vt switching during suspend/resume. The vt
+ switch is slow, but harmless.
+================ ==================================================
+
+Andres Salomon <dilinger@debian.org>
+++ /dev/null
-[This file is cloned from VesaFB/aty128fb]
-
-What is lxfb?
-=================
-
-This is a graphics framebuffer driver for AMD Geode LX based processors.
-
-Advantages:
-
- * No need to use AMD's VSA code (or other VESA emulation layer) in the
- BIOS.
- * It provides a nice large console (128 cols + 48 lines with 1024x768)
- without using tiny, unreadable fonts.
- * You can run XF68_FBDev on top of /dev/fb0
- * Most important: boot logo :-)
-
-Disadvantages:
-
- * graphic mode is slower than text mode...
-
-
-How to use it?
-==============
-
-Switching modes is done using lxfb.mode_option=<resolution>... boot
-parameter or using `fbset' program.
-
-See Documentation/fb/modedb.txt for more information on modedb
-resolutions.
-
-
-X11
-===
-
-XF68_FBDev should generally work fine, but it is non-accelerated.
-
-
-Configuration
-=============
-
-You can pass kernel command line options to lxfb with lxfb.<option>.
-For example, lxfb.mode_option=800x600@75.
-Accepted options:
-
-mode_option - specify the video mode. Of the form
- <x>x<y>[-<bpp>][@<refresh>]
-vram - size of video ram (normally auto-detected)
-vt_switch - enable vt switching during suspend/resume. The vt
- switch is slow, but harmless.
-
---
-Andres Salomon <dilinger@debian.org>
--- /dev/null
+=================
+What is matroxfb?
+=================
+
+.. [This file is cloned from VesaFB. Thanks go to Gerd Knorr]
+
+
+This is a driver for a graphic framebuffer for Matrox devices on
+Alpha, Intel and PPC boxes.
+
+Advantages:
+
+ * It provides a nice large console (128 cols + 48 lines with 1024x768)
+ without using tiny, unreadable fonts.
+ * You can run XF{68,86}_FBDev or XFree86 fbdev driver on top of /dev/fb0
+ * Most important: boot logo :-)
+
+Disadvantages:
+
+ * graphic mode is slower than text mode... but you should not notice
+ if you use same resolution as you used in textmode.
+
+
+How to use it?
+==============
+
+Switching modes is done using the video=matroxfb:vesa:... boot parameter
+or using `fbset` program.
+
+If you want, for example, enable a resolution of 1280x1024x24bpp you should
+pass to the kernel this command line: "video=matroxfb:vesa:0x1BB".
+
+You should compile in both vgacon (to boot if you remove you Matrox from
+box) and matroxfb (for graphics mode). You should not compile-in vesafb
+unless you have primary display on non-Matrox VBE2.0 device (see
+Documentation/fb/vesafb.rst for details).
+
+Currently supported video modes are (through vesa:... interface, PowerMac
+has [as addon] compatibility code):
+
+
+Graphic modes
+-------------
+
+=== ======= ======= ======= ======= =======
+bpp 640x400 640x480 768x576 800x600 960x720
+=== ======= ======= ======= ======= =======
+ 4 0x12 0x102
+ 8 0x100 0x101 0x180 0x103 0x188
+ 15 0x110 0x181 0x113 0x189
+ 16 0x111 0x182 0x114 0x18A
+ 24 0x1B2 0x184 0x1B5 0x18C
+ 32 0x112 0x183 0x115 0x18B
+=== ======= ======= ======= ======= =======
+
+
+Graphic modes (continued)
+-------------------------
+
+=== ======== ======== ========= ========= =========
+bpp 1024x768 1152x864 1280x1024 1408x1056 1600x1200
+=== ======== ======== ========= ========= =========
+ 4 0x104 0x106
+ 8 0x105 0x190 0x107 0x198 0x11C
+ 15 0x116 0x191 0x119 0x199 0x11D
+ 16 0x117 0x192 0x11A 0x19A 0x11E
+ 24 0x1B8 0x194 0x1BB 0x19C 0x1BF
+ 32 0x118 0x193 0x11B 0x19B
+=== ======== ======== ========= ========= =========
+
+
+Text modes
+----------
+
+==== ======= ======= ======== ======== ========
+text 640x400 640x480 1056x344 1056x400 1056x480
+==== ======= ======= ======== ======== ========
+ 8x8 0x1C0 0x108 0x10A 0x10B 0x10C
+8x16 2, 3, 7 0x109
+==== ======= ======= ======== ======== ========
+
+You can enter these number either hexadecimal (leading `0x`) or decimal
+(0x100 = 256). You can also use value + 512 to achieve compatibility
+with your old number passed to vesafb.
+
+Non-listed number can be achieved by more complicated command-line, for
+example 1600x1200x32bpp can be specified by `video=matroxfb:vesa:0x11C,depth:32`.
+
+
+X11
+===
+
+XF{68,86}_FBDev should work just fine, but it is non-accelerated. On non-intel
+architectures there are some glitches for 24bpp videomodes. 8, 16 and 32bpp
+works fine.
+
+Running another (accelerated) X-Server like XF86_SVGA works too. But (at least)
+XFree servers have big troubles in multihead configurations (even on first
+head, not even talking about second). Running XFree86 4.x accelerated mga
+driver is possible, but you must not enable DRI - if you do, resolution and
+color depth of your X desktop must match resolution and color depths of your
+virtual consoles, otherwise X will corrupt accelerator settings.
+
+
+SVGALib
+=======
+
+Driver contains SVGALib compatibility code. It is turned on by choosing textual
+mode for console. You can do it at boot time by using videomode
+2,3,7,0x108-0x10C or 0x1C0. At runtime, `fbset -depth 0` does this work.
+Unfortunately, after SVGALib application exits, screen contents is corrupted.
+Switching to another console and back fixes it. I hope that it is SVGALib's
+problem and not mine, but I'm not sure.
+
+
+Configuration
+=============
+
+You can pass kernel command line options to matroxfb with
+`video=matroxfb:option1,option2:value2,option3` (multiple options should be
+separated by comma, values are separated from options by `:`).
+Accepted options:
+
+============ ===================================================================
+mem:X size of memory (X can be in megabytes, kilobytes or bytes)
+ You can only decrease value determined by driver because of
+ it always probe for memory. Default is to use whole detected
+ memory usable for on-screen display (i.e. max. 8 MB).
+disabled do not load driver; you can use also `off`, but `disabled`
+ is here too.
+enabled load driver, if you have `video=matroxfb:disabled` in LILO
+ configuration, you can override it by this (you cannot override
+ `off`). It is default.
+noaccel do not use acceleration engine. It does not work on Alphas.
+accel use acceleration engine. It is default.
+nopan create initial consoles with vyres = yres, thus disabling virtual
+ scrolling.
+pan create initial consoles as tall as possible (vyres = memory/vxres).
+ It is default.
+nopciretry disable PCI retries. It is needed for some broken chipsets,
+ it is autodetected for intel's 82437. In this case device does
+ not comply to PCI 2.1 specs (it will not guarantee that every
+ transaction terminate with success or retry in 32 PCLK).
+pciretry enable PCI retries. It is default, except for intel's 82437.
+novga disables VGA I/O ports. It is default if BIOS did not enable
+ device. You should not use this option, some boards then do not
+ restart without power off.
+vga preserve state of VGA I/O ports. It is default. Driver does not
+ enable VGA I/O if BIOS did not it (it is not safe to enable it in
+ most cases).
+nobios disables BIOS ROM. It is default if BIOS did not enable BIOS
+ itself. You should not use this option, some boards then do not
+ restart without power off.
+bios preserve state of BIOS ROM. It is default. Driver does not enable
+ BIOS if BIOS was not enabled before.
+noinit tells driver, that devices were already initialized. You should use
+ it if you have G100 and/or if driver cannot detect memory, you see
+ strange pattern on screen and so on. Devices not enabled by BIOS
+ are still initialized. It is default.
+init driver initializes every device it knows about.
+memtype specifies memory type, implies 'init'. This is valid only for G200
+ and G400 and has following meaning:
+
+ G200:
+ - 0 -> 2x128Kx32 chips, 2MB onboard, probably sgram
+ - 1 -> 2x128Kx32 chips, 4MB onboard, probably sgram
+ - 2 -> 2x256Kx32 chips, 4MB onboard, probably sgram
+ - 3 -> 2x256Kx32 chips, 8MB onboard, probably sgram
+ - 4 -> 2x512Kx16 chips, 8/16MB onboard, probably sdram only
+ - 5 -> same as above
+ - 6 -> 4x128Kx32 chips, 4MB onboard, probably sgram
+ - 7 -> 4x128Kx32 chips, 8MB onboard, probably sgram
+ G400:
+ - 0 -> 2x512Kx16 SDRAM, 16/32MB
+ - 2x512Kx32 SGRAM, 16/32MB
+ - 1 -> 2x256Kx32 SGRAM, 8/16MB
+ - 2 -> 4x128Kx32 SGRAM, 8/16MB
+ - 3 -> 4x512Kx32 SDRAM, 32MB
+ - 4 -> 4x256Kx32 SGRAM, 16/32MB
+ - 5 -> 2x1Mx32 SDRAM, 32MB
+ - 6 -> reserved
+ - 7 -> reserved
+
+ You should use sdram or sgram parameter in addition to memtype
+ parameter.
+nomtrr disables write combining on frame buffer. This slows down driver
+ but there is reported minor incompatibility between GUS DMA and
+ XFree under high loads if write combining is enabled (sound
+ dropouts).
+mtrr enables write combining on frame buffer. It speeds up video
+ accesses much. It is default. You must have MTRR support enabled
+ in kernel and your CPU must have MTRR (f.e. Pentium II have them).
+sgram tells to driver that you have Gxx0 with SGRAM memory. It has no
+ effect without `init`.
+sdram tells to driver that you have Gxx0 with SDRAM memory.
+ It is a default.
+inv24 change timings parameters for 24bpp modes on Millennium and
+ Millennium II. Specify this if you see strange color shadows
+ around characters.
+noinv24 use standard timings. It is the default.
+inverse invert colors on screen (for LCD displays)
+noinverse show true colors on screen. It is default.
+dev:X bind driver to device X. Driver numbers device from 0 up to N,
+ where device 0 is first `known` device found, 1 second and so on.
+ lspci lists devices in this order.
+ Default is `every` known device.
+nohwcursor disables hardware cursor (use software cursor instead).
+hwcursor enables hardware cursor. It is default. If you are using
+ non-accelerated mode (`noaccel` or `fbset -accel false`), software
+ cursor is used (except for text mode).
+noblink disables cursor blinking. Cursor in text mode always blinks (hw
+ limitation).
+blink enables cursor blinking. It is default.
+nofastfont disables fastfont feature. It is default.
+fastfont:X enables fastfont feature. X specifies size of memory reserved for
+ font data, it must be >= (fontwidth*fontheight*chars_in_font)/8.
+ It is faster on Gx00 series, but slower on older cards.
+grayscale enable grayscale summing. It works in PSEUDOCOLOR modes (text,
+ 4bpp, 8bpp). In DIRECTCOLOR modes it is limited to characters
+ displayed through putc/putcs. Direct accesses to framebuffer
+ can paint colors.
+nograyscale disable grayscale summing. It is default.
+cross4MB enables that pixel line can cross 4MB boundary. It is default for
+ non-Millennium.
+nocross4MB pixel line must not cross 4MB boundary. It is default for
+ Millennium I or II, because of these devices have hardware
+ limitations which do not allow this. But this option is
+ incompatible with some (if not all yet released) versions of
+ XF86_FBDev.
+dfp enables digital flat panel interface. This option is incompatible
+ with secondary (TV) output - if DFP is active, TV output must be
+ inactive and vice versa. DFP always uses same timing as primary
+ (monitor) output.
+dfp:X use settings X for digital flat panel interface. X is number from
+ 0 to 0xFF, and meaning of each individual bit is described in
+ G400 manual, in description of DAC register 0x1F. For normal
+ operation you should set all bits to zero, except lowest bit. This
+ lowest bit selects who is source of display clocks, whether G400,
+ or panel. Default value is now read back from hardware - so you
+ should specify this value only if you are also using `init`
+ parameter.
+outputs:XYZ set mapping between CRTC and outputs. Each letter can have value
+ of 0 (for no CRTC), 1 (CRTC1) or 2 (CRTC2), and first letter
+ corresponds to primary analog output, second letter to the
+ secondary analog output and third letter to the DVI output.
+ Default setting is 100 for cards below G400 or G400 without DFP,
+ 101 for G400 with DFP, and 111 for G450 and G550. You can set
+ mapping only on first card, use matroxset for setting up other
+ devices.
+vesa:X selects startup videomode. X is number from 0 to 0x1FF, see table
+ above for detailed explanation. Default is 640x480x8bpp if driver
+ has 8bpp support. Otherwise first available of 640x350x4bpp,
+ 640x480x15bpp, 640x480x24bpp, 640x480x32bpp or 80x25 text
+ (80x25 text is always available).
+============ ===================================================================
+
+If you are not satisfied with videomode selected by `vesa` option, you
+can modify it with these options:
+
+============ ===================================================================
+xres:X horizontal resolution, in pixels. Default is derived from `vesa`
+ option.
+yres:X vertical resolution, in pixel lines. Default is derived from `vesa`
+ option.
+upper:X top boundary: lines between end of VSYNC pulse and start of first
+ pixel line of picture. Default is derived from `vesa` option.
+lower:X bottom boundary: lines between end of picture and start of VSYNC
+ pulse. Default is derived from `vesa` option.
+vslen:X length of VSYNC pulse, in lines. Default is derived from `vesa`
+ option.
+left:X left boundary: pixels between end of HSYNC pulse and first pixel.
+ Default is derived from `vesa` option.
+right:X right boundary: pixels between end of picture and start of HSYNC
+ pulse. Default is derived from `vesa` option.
+hslen:X length of HSYNC pulse, in pixels. Default is derived from `vesa`
+ option.
+pixclock:X dotclocks, in ps (picoseconds). Default is derived from `vesa`
+ option and from `fh` and `fv` options.
+sync:X sync. pulse - bit 0 inverts HSYNC polarity, bit 1 VSYNC polarity.
+ If bit 3 (value 0x08) is set, composite sync instead of HSYNC is
+ generated. If bit 5 (value 0x20) is set, sync on green is turned
+ on. Do not forget that if you want sync on green, you also probably
+ want composite sync.
+ Default depends on `vesa`.
+depth:X Bits per pixel: 0=text, 4,8,15,16,24 or 32. Default depends on
+ `vesa`.
+============ ===================================================================
+
+If you know capabilities of your monitor, you can specify some (or all) of
+`maxclk`, `fh` and `fv`. In this case, `pixclock` is computed so that
+pixclock <= maxclk, real_fh <= fh and real_fv <= fv.
+
+============ ==================================================================
+maxclk:X maximum dotclock. X can be specified in MHz, kHz or Hz. Default is
+ `don`t care`.
+fh:X maximum horizontal synchronization frequency. X can be specified
+ in kHz or Hz. Default is `don't care`.
+fv:X maximum vertical frequency. X must be specified in Hz. Default is
+ 70 for modes derived from `vesa` with yres <= 400, 60Hz for
+ yres > 400.
+============ ==================================================================
+
+
+Limitations
+===========
+
+There are known and unknown bugs, features and misfeatures.
+Currently there are following known bugs:
+
+ - SVGALib does not restore screen on exit
+ - generic fbcon-cfbX procedures do not work on Alphas. Due to this,
+ `noaccel` (and cfb4 accel) driver does not work on Alpha. So everyone
+ with access to `/dev/fb*` on Alpha can hang machine (you should restrict
+ access to `/dev/fb*` - everyone with access to this device can destroy
+ your monitor, believe me...).
+ - 24bpp does not support correctly XF-FBDev on big-endian architectures.
+ - interlaced text mode is not supported; it looks like hardware limitation,
+ but I'm not sure.
+ - Gxx0 SGRAM/SDRAM is not autodetected.
+ - If you are using more than one framebuffer device, you must boot kernel
+ with 'video=scrollback:0'.
+ - maybe more...
+
+And following misfeatures:
+
+ - SVGALib does not restore screen on exit.
+ - pixclock for text modes is limited by hardware to
+
+ - 83 MHz on G200
+ - 66 MHz on Millennium I
+ - 60 MHz on Millennium II
+
+ Because I have no access to other devices, I do not know specific
+ frequencies for them. So driver does not check this and allows you to
+ set frequency higher that this. It causes sparks, black holes and other
+ pretty effects on screen. Device was not destroyed during tests. :-)
+ - my Millennium G200 oscillator has frequency range from 35 MHz to 380 MHz
+ (and it works with 8bpp on about 320 MHz dotclocks (and changed mclk)).
+ But Matrox says on product sheet that VCO limit is 50-250 MHz, so I believe
+ them (maybe that chip overheats, but it has a very big cooler (G100 has
+ none), so it should work).
+ - special mixed video/graphics videomodes of Mystique and Gx00 - 2G8V16 and
+ G16V16 are not supported
+ - color keying is not supported
+ - feature connector of Mystique and Gx00 is set to VGA mode (it is disabled
+ by BIOS)
+ - DDC (monitor detection) is supported through dualhead driver
+ - some check for input values are not so strict how it should be (you can
+ specify vslen=4000 and so on).
+ - maybe more...
+
+And following features:
+
+ - 4bpp is available only on Millennium I and Millennium II. It is hardware
+ limitation.
+ - selection between 1:5:5:5 and 5:6:5 16bpp videomode is done by -rgba
+ option of fbset: "fbset -depth 16 -rgba 5,5,5" selects 1:5:5:5, anything
+ else selects 5:6:5 mode.
+ - text mode uses 6 bit VGA palette instead of 8 bit (one of 262144 colors
+ instead of one of 16M colors). It is due to hardware limitation of
+ Millennium I/II and SVGALib compatibility.
+
+
+Benchmarks
+==========
+It is time to redraw whole screen 1000 times in 1024x768, 60Hz. It is
+time for draw 6144000 characters on screen through /dev/vcsa
+(for 32bpp it is about 3GB of data (exactly 3000 MB); for 8x16 font in
+16 seconds, i.e. 187 MBps).
+Times were obtained from one older version of driver, now they are about 3%
+faster, it is kernel-space only time on P-II/350 MHz, Millennium I in 33 MHz
+PCI slot, G200 in AGP 2x slot. I did not test vgacon::
+
+ NOACCEL
+ 8x16 12x22
+ Millennium I G200 Millennium I G200
+ 8bpp 16.42 9.54 12.33 9.13
+ 16bpp 21.00 15.70 19.11 15.02
+ 24bpp 36.66 36.66 35.00 35.00
+ 32bpp 35.00 30.00 33.85 28.66
+
+ ACCEL, nofastfont
+ 8x16 12x22 6x11
+ Millennium I G200 Millennium I G200 Millennium I G200
+ 8bpp 7.79 7.24 13.55 7.78 30.00 21.01
+ 16bpp 9.13 7.78 16.16 7.78 30.00 21.01
+ 24bpp 14.17 10.72 18.69 10.24 34.99 21.01
+ 32bpp 16.15 16.16 18.73 13.09 34.99 21.01
+
+ ACCEL, fastfont
+ 8x16 12x22 6x11
+ Millennium I G200 Millennium I G200 Millennium I G200
+ 8bpp 8.41 6.01 6.54 4.37 16.00 10.51
+ 16bpp 9.54 9.12 8.76 6.17 17.52 14.01
+ 24bpp 15.00 12.36 11.67 10.00 22.01 18.32
+ 32bpp 16.18 18.29* 12.71 12.74 24.44 21.00
+
+ TEXT
+ 8x16
+ Millennium I G200
+ TEXT 3.29 1.50
+
+ * Yes, it is slower than Millennium I.
+
+
+Dualhead G400
+=============
+Driver supports dualhead G400 with some limitations:
+ + secondary head shares videomemory with primary head. It is not problem
+ if you have 32MB of videoram, but if you have only 16MB, you may have
+ to think twice before choosing videomode (for example twice 1880x1440x32bpp
+ is not possible).
+ + due to hardware limitation, secondary head can use only 16 and 32bpp
+ videomodes.
+ + secondary head is not accelerated. There were bad problems with accelerated
+ XFree when secondary head used to use acceleration.
+ + secondary head always powerups in 640x480@60-32 videomode. You have to use
+ fbset to change this mode.
+ + secondary head always powerups in monitor mode. You have to use fbmatroxset
+ to change it to TV mode. Also, you must select at least 525 lines for
+ NTSC output and 625 lines for PAL output.
+ + kernel is not fully multihead ready. So some things are impossible to do.
+ + if you compiled it as module, you must insert i2c-matroxfb, matroxfb_maven
+ and matroxfb_crtc2 into kernel.
+
+
+Dualhead G450
+=============
+Driver supports dualhead G450 with some limitations:
+ + secondary head shares videomemory with primary head. It is not problem
+ if you have 32MB of videoram, but if you have only 16MB, you may have
+ to think twice before choosing videomode.
+ + due to hardware limitation, secondary head can use only 16 and 32bpp
+ videomodes.
+ + secondary head is not accelerated.
+ + secondary head always powerups in 640x480@60-32 videomode. You have to use
+ fbset to change this mode.
+ + TV output is not supported
+ + kernel is not fully multihead ready, so some things are impossible to do.
+ + if you compiled it as module, you must insert matroxfb_g450 and matroxfb_crtc2
+ into kernel.
+
+Petr Vandrovec <vandrove@vc.cvut.cz>
+++ /dev/null
-[This file is cloned from VesaFB. Thanks go to Gerd Knorr]
-
-What is matroxfb?
-=================
-
-This is a driver for a graphic framebuffer for Matrox devices on
-Alpha, Intel and PPC boxes.
-
-Advantages:
-
- * It provides a nice large console (128 cols + 48 lines with 1024x768)
- without using tiny, unreadable fonts.
- * You can run XF{68,86}_FBDev or XFree86 fbdev driver on top of /dev/fb0
- * Most important: boot logo :-)
-
-Disadvantages:
-
- * graphic mode is slower than text mode... but you should not notice
- if you use same resolution as you used in textmode.
-
-
-How to use it?
-==============
-
-Switching modes is done using the video=matroxfb:vesa:... boot parameter
-or using `fbset' program.
-
-If you want, for example, enable a resolution of 1280x1024x24bpp you should
-pass to the kernel this command line: "video=matroxfb:vesa:0x1BB".
-
-You should compile in both vgacon (to boot if you remove you Matrox from
-box) and matroxfb (for graphics mode). You should not compile-in vesafb
-unless you have primary display on non-Matrox VBE2.0 device (see
-Documentation/fb/vesafb.txt for details).
-
-Currently supported video modes are (through vesa:... interface, PowerMac
-has [as addon] compatibility code):
-
-
-[Graphic modes]
-
-bpp | 640x400 640x480 768x576 800x600 960x720
-----+--------------------------------------------
- 4 | 0x12 0x102
- 8 | 0x100 0x101 0x180 0x103 0x188
- 15 | 0x110 0x181 0x113 0x189
- 16 | 0x111 0x182 0x114 0x18A
- 24 | 0x1B2 0x184 0x1B5 0x18C
- 32 | 0x112 0x183 0x115 0x18B
-
-
-[Graphic modes (continued)]
-
-bpp | 1024x768 1152x864 1280x1024 1408x1056 1600x1200
-----+------------------------------------------------
- 4 | 0x104 0x106
- 8 | 0x105 0x190 0x107 0x198 0x11C
- 15 | 0x116 0x191 0x119 0x199 0x11D
- 16 | 0x117 0x192 0x11A 0x19A 0x11E
- 24 | 0x1B8 0x194 0x1BB 0x19C 0x1BF
- 32 | 0x118 0x193 0x11B 0x19B
-
-
-[Text modes]
-
-text | 640x400 640x480 1056x344 1056x400 1056x480
------+------------------------------------------------
- 8x8 | 0x1C0 0x108 0x10A 0x10B 0x10C
-8x16 | 2, 3, 7 0x109
-
-You can enter these number either hexadecimal (leading `0x') or decimal
-(0x100 = 256). You can also use value + 512 to achieve compatibility
-with your old number passed to vesafb.
-
-Non-listed number can be achieved by more complicated command-line, for
-example 1600x1200x32bpp can be specified by `video=matroxfb:vesa:0x11C,depth:32'.
-
-
-X11
-===
-
-XF{68,86}_FBDev should work just fine, but it is non-accelerated. On non-intel
-architectures there are some glitches for 24bpp videomodes. 8, 16 and 32bpp
-works fine.
-
-Running another (accelerated) X-Server like XF86_SVGA works too. But (at least)
-XFree servers have big troubles in multihead configurations (even on first
-head, not even talking about second). Running XFree86 4.x accelerated mga
-driver is possible, but you must not enable DRI - if you do, resolution and
-color depth of your X desktop must match resolution and color depths of your
-virtual consoles, otherwise X will corrupt accelerator settings.
-
-
-SVGALib
-=======
-
-Driver contains SVGALib compatibility code. It is turned on by choosing textual
-mode for console. You can do it at boot time by using videomode
-2,3,7,0x108-0x10C or 0x1C0. At runtime, `fbset -depth 0' does this work.
-Unfortunately, after SVGALib application exits, screen contents is corrupted.
-Switching to another console and back fixes it. I hope that it is SVGALib's
-problem and not mine, but I'm not sure.
-
-
-Configuration
-=============
-
-You can pass kernel command line options to matroxfb with
-`video=matroxfb:option1,option2:value2,option3' (multiple options should be
-separated by comma, values are separated from options by `:').
-Accepted options:
-
-mem:X - size of memory (X can be in megabytes, kilobytes or bytes)
- You can only decrease value determined by driver because of
- it always probe for memory. Default is to use whole detected
- memory usable for on-screen display (i.e. max. 8 MB).
-disabled - do not load driver; you can use also `off', but `disabled'
- is here too.
-enabled - load driver, if you have `video=matroxfb:disabled' in LILO
- configuration, you can override it by this (you cannot override
- `off'). It is default.
-noaccel - do not use acceleration engine. It does not work on Alphas.
-accel - use acceleration engine. It is default.
-nopan - create initial consoles with vyres = yres, thus disabling virtual
- scrolling.
-pan - create initial consoles as tall as possible (vyres = memory/vxres).
- It is default.
-nopciretry - disable PCI retries. It is needed for some broken chipsets,
- it is autodetected for intel's 82437. In this case device does
- not comply to PCI 2.1 specs (it will not guarantee that every
- transaction terminate with success or retry in 32 PCLK).
-pciretry - enable PCI retries. It is default, except for intel's 82437.
-novga - disables VGA I/O ports. It is default if BIOS did not enable device.
- You should not use this option, some boards then do not restart
- without power off.
-vga - preserve state of VGA I/O ports. It is default. Driver does not
- enable VGA I/O if BIOS did not it (it is not safe to enable it in
- most cases).
-nobios - disables BIOS ROM. It is default if BIOS did not enable BIOS itself.
- You should not use this option, some boards then do not restart
- without power off.
-bios - preserve state of BIOS ROM. It is default. Driver does not enable
- BIOS if BIOS was not enabled before.
-noinit - tells driver, that devices were already initialized. You should use
- it if you have G100 and/or if driver cannot detect memory, you see
- strange pattern on screen and so on. Devices not enabled by BIOS
- are still initialized. It is default.
-init - driver initializes every device it knows about.
-memtype - specifies memory type, implies 'init'. This is valid only for G200
- and G400 and has following meaning:
- G200: 0 -> 2x128Kx32 chips, 2MB onboard, probably sgram
- 1 -> 2x128Kx32 chips, 4MB onboard, probably sgram
- 2 -> 2x256Kx32 chips, 4MB onboard, probably sgram
- 3 -> 2x256Kx32 chips, 8MB onboard, probably sgram
- 4 -> 2x512Kx16 chips, 8/16MB onboard, probably sdram only
- 5 -> same as above
- 6 -> 4x128Kx32 chips, 4MB onboard, probably sgram
- 7 -> 4x128Kx32 chips, 8MB onboard, probably sgram
- G400: 0 -> 2x512Kx16 SDRAM, 16/32MB
- 2x512Kx32 SGRAM, 16/32MB
- 1 -> 2x256Kx32 SGRAM, 8/16MB
- 2 -> 4x128Kx32 SGRAM, 8/16MB
- 3 -> 4x512Kx32 SDRAM, 32MB
- 4 -> 4x256Kx32 SGRAM, 16/32MB
- 5 -> 2x1Mx32 SDRAM, 32MB
- 6 -> reserved
- 7 -> reserved
- You should use sdram or sgram parameter in addition to memtype
- parameter.
-nomtrr - disables write combining on frame buffer. This slows down driver but
- there is reported minor incompatibility between GUS DMA and XFree
- under high loads if write combining is enabled (sound dropouts).
-mtrr - enables write combining on frame buffer. It speeds up video accesses
- much. It is default. You must have MTRR support enabled in kernel
- and your CPU must have MTRR (f.e. Pentium II have them).
-sgram - tells to driver that you have Gxx0 with SGRAM memory. It has no
- effect without `init'.
-sdram - tells to driver that you have Gxx0 with SDRAM memory.
- It is a default.
-inv24 - change timings parameters for 24bpp modes on Millennium and
- Millennium II. Specify this if you see strange color shadows around
- characters.
-noinv24 - use standard timings. It is the default.
-inverse - invert colors on screen (for LCD displays)
-noinverse - show true colors on screen. It is default.
-dev:X - bind driver to device X. Driver numbers device from 0 up to N,
- where device 0 is first `known' device found, 1 second and so on.
- lspci lists devices in this order.
- Default is `every' known device.
-nohwcursor - disables hardware cursor (use software cursor instead).
-hwcursor - enables hardware cursor. It is default. If you are using
- non-accelerated mode (`noaccel' or `fbset -accel false'), software
- cursor is used (except for text mode).
-noblink - disables cursor blinking. Cursor in text mode always blinks (hw
- limitation).
-blink - enables cursor blinking. It is default.
-nofastfont - disables fastfont feature. It is default.
-fastfont:X - enables fastfont feature. X specifies size of memory reserved for
- font data, it must be >= (fontwidth*fontheight*chars_in_font)/8.
- It is faster on Gx00 series, but slower on older cards.
-grayscale - enable grayscale summing. It works in PSEUDOCOLOR modes (text,
- 4bpp, 8bpp). In DIRECTCOLOR modes it is limited to characters
- displayed through putc/putcs. Direct accesses to framebuffer
- can paint colors.
-nograyscale - disable grayscale summing. It is default.
-cross4MB - enables that pixel line can cross 4MB boundary. It is default for
- non-Millennium.
-nocross4MB - pixel line must not cross 4MB boundary. It is default for
- Millennium I or II, because of these devices have hardware
- limitations which do not allow this. But this option is
- incompatible with some (if not all yet released) versions of
- XF86_FBDev.
-dfp - enables digital flat panel interface. This option is incompatible with
- secondary (TV) output - if DFP is active, TV output must be
- inactive and vice versa. DFP always uses same timing as primary
- (monitor) output.
-dfp:X - use settings X for digital flat panel interface. X is number from
- 0 to 0xFF, and meaning of each individual bit is described in
- G400 manual, in description of DAC register 0x1F. For normal operation
- you should set all bits to zero, except lowest bit. This lowest bit
- selects who is source of display clocks, whether G400, or panel.
- Default value is now read back from hardware - so you should specify
- this value only if you are also using `init' parameter.
-outputs:XYZ - set mapping between CRTC and outputs. Each letter can have value
- of 0 (for no CRTC), 1 (CRTC1) or 2 (CRTC2), and first letter corresponds
- to primary analog output, second letter to the secondary analog output
- and third letter to the DVI output. Default setting is 100 for
- cards below G400 or G400 without DFP, 101 for G400 with DFP, and
- 111 for G450 and G550. You can set mapping only on first card,
- use matroxset for setting up other devices.
-vesa:X - selects startup videomode. X is number from 0 to 0x1FF, see table
- above for detailed explanation. Default is 640x480x8bpp if driver
- has 8bpp support. Otherwise first available of 640x350x4bpp,
- 640x480x15bpp, 640x480x24bpp, 640x480x32bpp or 80x25 text
- (80x25 text is always available).
-
-If you are not satisfied with videomode selected by `vesa' option, you
-can modify it with these options:
-
-xres:X - horizontal resolution, in pixels. Default is derived from `vesa'
- option.
-yres:X - vertical resolution, in pixel lines. Default is derived from `vesa'
- option.
-upper:X - top boundary: lines between end of VSYNC pulse and start of first
- pixel line of picture. Default is derived from `vesa' option.
-lower:X - bottom boundary: lines between end of picture and start of VSYNC
- pulse. Default is derived from `vesa' option.
-vslen:X - length of VSYNC pulse, in lines. Default is derived from `vesa'
- option.
-left:X - left boundary: pixels between end of HSYNC pulse and first pixel.
- Default is derived from `vesa' option.
-right:X - right boundary: pixels between end of picture and start of HSYNC
- pulse. Default is derived from `vesa' option.
-hslen:X - length of HSYNC pulse, in pixels. Default is derived from `vesa'
- option.
-pixclock:X - dotclocks, in ps (picoseconds). Default is derived from `vesa'
- option and from `fh' and `fv' options.
-sync:X - sync. pulse - bit 0 inverts HSYNC polarity, bit 1 VSYNC polarity.
- If bit 3 (value 0x08) is set, composite sync instead of HSYNC is
- generated. If bit 5 (value 0x20) is set, sync on green is turned on.
- Do not forget that if you want sync on green, you also probably
- want composite sync.
- Default depends on `vesa'.
-depth:X - Bits per pixel: 0=text, 4,8,15,16,24 or 32. Default depends on
- `vesa'.
-
-If you know capabilities of your monitor, you can specify some (or all) of
-`maxclk', `fh' and `fv'. In this case, `pixclock' is computed so that
-pixclock <= maxclk, real_fh <= fh and real_fv <= fv.
-
-maxclk:X - maximum dotclock. X can be specified in MHz, kHz or Hz. Default is
- `don't care'.
-fh:X - maximum horizontal synchronization frequency. X can be specified
- in kHz or Hz. Default is `don't care'.
-fv:X - maximum vertical frequency. X must be specified in Hz. Default is
- 70 for modes derived from `vesa' with yres <= 400, 60Hz for
- yres > 400.
-
-
-Limitations
-===========
-
-There are known and unknown bugs, features and misfeatures.
-Currently there are following known bugs:
- + SVGALib does not restore screen on exit
- + generic fbcon-cfbX procedures do not work on Alphas. Due to this,
- `noaccel' (and cfb4 accel) driver does not work on Alpha. So everyone
- with access to /dev/fb* on Alpha can hang machine (you should restrict
- access to /dev/fb* - everyone with access to this device can destroy
- your monitor, believe me...).
- + 24bpp does not support correctly XF-FBDev on big-endian architectures.
- + interlaced text mode is not supported; it looks like hardware limitation,
- but I'm not sure.
- + Gxx0 SGRAM/SDRAM is not autodetected.
- + If you are using more than one framebuffer device, you must boot kernel
- with 'video=scrollback:0'.
- + maybe more...
-And following misfeatures:
- + SVGALib does not restore screen on exit.
- + pixclock for text modes is limited by hardware to
- 83 MHz on G200
- 66 MHz on Millennium I
- 60 MHz on Millennium II
- Because I have no access to other devices, I do not know specific
- frequencies for them. So driver does not check this and allows you to
- set frequency higher that this. It causes sparks, black holes and other
- pretty effects on screen. Device was not destroyed during tests. :-)
- + my Millennium G200 oscillator has frequency range from 35 MHz to 380 MHz
- (and it works with 8bpp on about 320 MHz dotclocks (and changed mclk)).
- But Matrox says on product sheet that VCO limit is 50-250 MHz, so I believe
- them (maybe that chip overheats, but it has a very big cooler (G100 has
- none), so it should work).
- + special mixed video/graphics videomodes of Mystique and Gx00 - 2G8V16 and
- G16V16 are not supported
- + color keying is not supported
- + feature connector of Mystique and Gx00 is set to VGA mode (it is disabled
- by BIOS)
- + DDC (monitor detection) is supported through dualhead driver
- + some check for input values are not so strict how it should be (you can
- specify vslen=4000 and so on).
- + maybe more...
-And following features:
- + 4bpp is available only on Millennium I and Millennium II. It is hardware
- limitation.
- + selection between 1:5:5:5 and 5:6:5 16bpp videomode is done by -rgba
- option of fbset: "fbset -depth 16 -rgba 5,5,5" selects 1:5:5:5, anything
- else selects 5:6:5 mode.
- + text mode uses 6 bit VGA palette instead of 8 bit (one of 262144 colors
- instead of one of 16M colors). It is due to hardware limitation of
- Millennium I/II and SVGALib compatibility.
-
-
-Benchmarks
-==========
-It is time to redraw whole screen 1000 times in 1024x768, 60Hz. It is
-time for draw 6144000 characters on screen through /dev/vcsa
-(for 32bpp it is about 3GB of data (exactly 3000 MB); for 8x16 font in
-16 seconds, i.e. 187 MBps).
-Times were obtained from one older version of driver, now they are about 3%
-faster, it is kernel-space only time on P-II/350 MHz, Millennium I in 33 MHz
-PCI slot, G200 in AGP 2x slot. I did not test vgacon.
-
-NOACCEL
- 8x16 12x22
- Millennium I G200 Millennium I G200
-8bpp 16.42 9.54 12.33 9.13
-16bpp 21.00 15.70 19.11 15.02
-24bpp 36.66 36.66 35.00 35.00
-32bpp 35.00 30.00 33.85 28.66
-
-ACCEL, nofastfont
- 8x16 12x22 6x11
- Millennium I G200 Millennium I G200 Millennium I G200
-8bpp 7.79 7.24 13.55 7.78 30.00 21.01
-16bpp 9.13 7.78 16.16 7.78 30.00 21.01
-24bpp 14.17 10.72 18.69 10.24 34.99 21.01
-32bpp 16.15 16.16 18.73 13.09 34.99 21.01
-
-ACCEL, fastfont
- 8x16 12x22 6x11
- Millennium I G200 Millennium I G200 Millennium I G200
-8bpp 8.41 6.01 6.54 4.37 16.00 10.51
-16bpp 9.54 9.12 8.76 6.17 17.52 14.01
-24bpp 15.00 12.36 11.67 10.00 22.01 18.32
-32bpp 16.18 18.29* 12.71 12.74 24.44 21.00
-
-TEXT
- 8x16
- Millennium I G200
-TEXT 3.29 1.50
-
-* Yes, it is slower than Millennium I.
-
-
-Dualhead G400
-=============
-Driver supports dualhead G400 with some limitations:
- + secondary head shares videomemory with primary head. It is not problem
- if you have 32MB of videoram, but if you have only 16MB, you may have
- to think twice before choosing videomode (for example twice 1880x1440x32bpp
- is not possible).
- + due to hardware limitation, secondary head can use only 16 and 32bpp
- videomodes.
- + secondary head is not accelerated. There were bad problems with accelerated
- XFree when secondary head used to use acceleration.
- + secondary head always powerups in 640x480@60-32 videomode. You have to use
- fbset to change this mode.
- + secondary head always powerups in monitor mode. You have to use fbmatroxset
- to change it to TV mode. Also, you must select at least 525 lines for
- NTSC output and 625 lines for PAL output.
- + kernel is not fully multihead ready. So some things are impossible to do.
- + if you compiled it as module, you must insert i2c-matroxfb, matroxfb_maven
- and matroxfb_crtc2 into kernel.
-
-
-Dualhead G450
-=============
-Driver supports dualhead G450 with some limitations:
- + secondary head shares videomemory with primary head. It is not problem
- if you have 32MB of videoram, but if you have only 16MB, you may have
- to think twice before choosing videomode.
- + due to hardware limitation, secondary head can use only 16 and 32bpp
- videomodes.
- + secondary head is not accelerated.
- + secondary head always powerups in 640x480@60-32 videomode. You have to use
- fbset to change this mode.
- + TV output is not supported
- + kernel is not fully multihead ready, so some things are impossible to do.
- + if you compiled it as module, you must insert matroxfb_g450 and matroxfb_crtc2
- into kernel.
-
---
-Petr Vandrovec <vandrove@vc.cvut.cz>
--- /dev/null
+===========
+Metronomefb
+===========
+
+Maintained by Jaya Kumar <jayakumar.lkml.gmail.com>
+
+Last revised: Mar 10, 2008
+
+Metronomefb is a driver for the Metronome display controller. The controller
+is from E-Ink Corporation. It is intended to be used to drive the E-Ink
+Vizplex display media. E-Ink hosts some details of this controller and the
+display media here http://www.e-ink.com/products/matrix/metronome.html .
+
+Metronome is interfaced to the host CPU through the AMLCD interface. The
+host CPU generates the control information and the image in a framebuffer
+which is then delivered to the AMLCD interface by a host specific method.
+The display and error status are each pulled through individual GPIOs.
+
+Metronomefb is platform independent and depends on a board specific driver
+to do all physical IO work. Currently, an example is implemented for the
+PXA board used in the AM-200 EPD devkit. This example is am200epd.c
+
+Metronomefb requires waveform information which is delivered via the AMLCD
+interface to the metronome controller. The waveform information is expected to
+be delivered from userspace via the firmware class interface. The waveform file
+can be compressed as long as your udev or hotplug script is aware of the need
+to uncompress it before delivering it. metronomefb will ask for metronome.wbf
+which would typically go into /lib/firmware/metronome.wbf depending on your
+udev/hotplug setup. I have only tested with a single waveform file which was
+originally labeled 23P01201_60_WT0107_MTC. I do not know what it stands for.
+Caution should be exercised when manipulating the waveform as there may be
+a possibility that it could have some permanent effects on the display media.
+I neither have access to nor know exactly what the waveform does in terms of
+the physical media.
+
+Metronomefb uses the deferred IO interface so that it can provide a memory
+mappable frame buffer. It has been tested with tinyx (Xfbdev). It is known
+to work at this time with xeyes, xclock, xloadimage, xpdf.
+++ /dev/null
- Metronomefb
- -----------
-Maintained by Jaya Kumar <jayakumar.lkml.gmail.com>
-Last revised: Mar 10, 2008
-
-Metronomefb is a driver for the Metronome display controller. The controller
-is from E-Ink Corporation. It is intended to be used to drive the E-Ink
-Vizplex display media. E-Ink hosts some details of this controller and the
-display media here http://www.e-ink.com/products/matrix/metronome.html .
-
-Metronome is interfaced to the host CPU through the AMLCD interface. The
-host CPU generates the control information and the image in a framebuffer
-which is then delivered to the AMLCD interface by a host specific method.
-The display and error status are each pulled through individual GPIOs.
-
-Metronomefb is platform independent and depends on a board specific driver
-to do all physical IO work. Currently, an example is implemented for the
-PXA board used in the AM-200 EPD devkit. This example is am200epd.c
-
-Metronomefb requires waveform information which is delivered via the AMLCD
-interface to the metronome controller. The waveform information is expected to
-be delivered from userspace via the firmware class interface. The waveform file
-can be compressed as long as your udev or hotplug script is aware of the need
-to uncompress it before delivering it. metronomefb will ask for metronome.wbf
-which would typically go into /lib/firmware/metronome.wbf depending on your
-udev/hotplug setup. I have only tested with a single waveform file which was
-originally labeled 23P01201_60_WT0107_MTC. I do not know what it stands for.
-Caution should be exercised when manipulating the waveform as there may be
-a possibility that it could have some permanent effects on the display media.
-I neither have access to nor know exactly what the waveform does in terms of
-the physical media.
-
-Metronomefb uses the deferred IO interface so that it can provide a memory
-mappable frame buffer. It has been tested with tinyx (Xfbdev). It is known
-to work at this time with xeyes, xclock, xloadimage, xpdf.
-
--- /dev/null
+=================================
+modedb default video mode support
+=================================
+
+
+Currently all frame buffer device drivers have their own video mode databases,
+which is a mess and a waste of resources. The main idea of modedb is to have
+
+ - one routine to probe for video modes, which can be used by all frame buffer
+ devices
+ - one generic video mode database with a fair amount of standard videomodes
+ (taken from XFree86)
+ - the possibility to supply your own mode database for graphics hardware that
+ needs non-standard modes, like amifb and Mac frame buffer drivers (which
+ use macmodes.c)
+
+When a frame buffer device receives a video= option it doesn't know, it should
+consider that to be a video mode option. If no frame buffer device is specified
+in a video= option, fbmem considers that to be a global video mode option.
+
+Valid mode specifiers (mode_option argument)::
+
+ <xres>x<yres>[M][R][-<bpp>][@<refresh>][i][m][eDd]
+ <name>[-<bpp>][@<refresh>]
+
+with <xres>, <yres>, <bpp> and <refresh> decimal numbers and <name> a string.
+Things between square brackets are optional.
+
+If 'M' is specified in the mode_option argument (after <yres> and before
+<bpp> and <refresh>, if specified) the timings will be calculated using
+VESA(TM) Coordinated Video Timings instead of looking up the mode from a table.
+If 'R' is specified, do a 'reduced blanking' calculation for digital displays.
+If 'i' is specified, calculate for an interlaced mode. And if 'm' is
+specified, add margins to the calculation (1.8% of xres rounded down to 8
+pixels and 1.8% of yres).
+
+ Sample usage: 1024x768M@60m - CVT timing with margins
+
+DRM drivers also add options to enable or disable outputs:
+
+'e' will force the display to be enabled, i.e. it will override the detection
+if a display is connected. 'D' will force the display to be enabled and use
+digital output. This is useful for outputs that have both analog and digital
+signals (e.g. HDMI and DVI-I). For other outputs it behaves like 'e'. If 'd'
+is specified the output is disabled.
+
+You can additionally specify which output the options matches to.
+To force the VGA output to be enabled and drive a specific mode say::
+
+ video=VGA-1:1280x1024@60me
+
+Specifying the option multiple times for different ports is possible, e.g.::
+
+ video=LVDS-1:d video=HDMI-1:D
+
+-----------------------------------------------------------------------------
+
+What is the VESA(TM) Coordinated Video Timings (CVT)?
+=====================================================
+
+From the VESA(TM) Website:
+
+ "The purpose of CVT is to provide a method for generating a consistent
+ and coordinated set of standard formats, display refresh rates, and
+ timing specifications for computer display products, both those
+ employing CRTs, and those using other display technologies. The
+ intention of CVT is to give both source and display manufacturers a
+ common set of tools to enable new timings to be developed in a
+ consistent manner that ensures greater compatibility."
+
+This is the third standard approved by VESA(TM) concerning video timings. The
+first was the Discrete Video Timings (DVT) which is a collection of
+pre-defined modes approved by VESA(TM). The second is the Generalized Timing
+Formula (GTF) which is an algorithm to calculate the timings, given the
+pixelclock, the horizontal sync frequency, or the vertical refresh rate.
+
+The GTF is limited by the fact that it is designed mainly for CRT displays.
+It artificially increases the pixelclock because of its high blanking
+requirement. This is inappropriate for digital display interface with its high
+data rate which requires that it conserves the pixelclock as much as possible.
+Also, GTF does not take into account the aspect ratio of the display.
+
+The CVT addresses these limitations. If used with CRT's, the formula used
+is a derivation of GTF with a few modifications. If used with digital
+displays, the "reduced blanking" calculation can be used.
+
+From the framebuffer subsystem perspective, new formats need not be added
+to the global mode database whenever a new mode is released by display
+manufacturers. Specifying for CVT will work for most, if not all, relatively
+new CRT displays and probably with most flatpanels, if 'reduced blanking'
+calculation is specified. (The CVT compatibility of the display can be
+determined from its EDID. The version 1.3 of the EDID has extra 128-byte
+blocks where additional timing information is placed. As of this time, there
+is no support yet in the layer to parse this additional blocks.)
+
+CVT also introduced a new naming convention (should be seen from dmesg output)::
+
+ <pix>M<a>[-R]
+
+ where: pix = total amount of pixels in MB (xres x yres)
+ M = always present
+ a = aspect ratio (3 - 4:3; 4 - 5:4; 9 - 15:9, 16:9; A - 16:10)
+ -R = reduced blanking
+
+ example: .48M3-R - 800x600 with reduced blanking
+
+Note: VESA(TM) has restrictions on what is a standard CVT timing:
+
+ - aspect ratio can only be one of the above values
+ - acceptable refresh rates are 50, 60, 70 or 85 Hz only
+ - if reduced blanking, the refresh rate must be at 60Hz
+
+If one of the above are not satisfied, the kernel will print a warning but the
+timings will still be calculated.
+
+-----------------------------------------------------------------------------
+
+To find a suitable video mode, you just call::
+
+ int __init fb_find_mode(struct fb_var_screeninfo *var,
+ struct fb_info *info, const char *mode_option,
+ const struct fb_videomode *db, unsigned int dbsize,
+ const struct fb_videomode *default_mode,
+ unsigned int default_bpp)
+
+with db/dbsize your non-standard video mode database, or NULL to use the
+standard video mode database.
+
+fb_find_mode() first tries the specified video mode (or any mode that matches,
+e.g. there can be multiple 640x480 modes, each of them is tried). If that
+fails, the default mode is tried. If that fails, it walks over all modes.
+
+To specify a video mode at bootup, use the following boot options::
+
+ video=<driver>:<xres>x<yres>[-<bpp>][@refresh]
+
+where <driver> is a name from the table below. Valid default modes can be
+found in linux/drivers/video/modedb.c. Check your driver's documentation.
+There may be more modes::
+
+ Drivers that support modedb boot options
+ Boot Name Cards Supported
+
+ amifb - Amiga chipset frame buffer
+ aty128fb - ATI Rage128 / Pro frame buffer
+ atyfb - ATI Mach64 frame buffer
+ pm2fb - Permedia 2/2V frame buffer
+ pm3fb - Permedia 3 frame buffer
+ sstfb - Voodoo 1/2 (SST1) chipset frame buffer
+ tdfxfb - 3D Fx frame buffer
+ tridentfb - Trident (Cyber)blade chipset frame buffer
+ vt8623fb - VIA 8623 frame buffer
+
+BTW, only a few fb drivers use this at the moment. Others are to follow
+(feel free to send patches). The DRM drivers also support this.
+++ /dev/null
-
-
- modedb default video mode support
-
-
-Currently all frame buffer device drivers have their own video mode databases,
-which is a mess and a waste of resources. The main idea of modedb is to have
-
- - one routine to probe for video modes, which can be used by all frame buffer
- devices
- - one generic video mode database with a fair amount of standard videomodes
- (taken from XFree86)
- - the possibility to supply your own mode database for graphics hardware that
- needs non-standard modes, like amifb and Mac frame buffer drivers (which
- use macmodes.c)
-
-When a frame buffer device receives a video= option it doesn't know, it should
-consider that to be a video mode option. If no frame buffer device is specified
-in a video= option, fbmem considers that to be a global video mode option.
-
-Valid mode specifiers (mode_option argument):
-
- <xres>x<yres>[M][R][-<bpp>][@<refresh>][i][m][eDd]
- <name>[-<bpp>][@<refresh>]
-
-with <xres>, <yres>, <bpp> and <refresh> decimal numbers and <name> a string.
-Things between square brackets are optional.
-
-If 'M' is specified in the mode_option argument (after <yres> and before
-<bpp> and <refresh>, if specified) the timings will be calculated using
-VESA(TM) Coordinated Video Timings instead of looking up the mode from a table.
-If 'R' is specified, do a 'reduced blanking' calculation for digital displays.
-If 'i' is specified, calculate for an interlaced mode. And if 'm' is
-specified, add margins to the calculation (1.8% of xres rounded down to 8
-pixels and 1.8% of yres).
-
- Sample usage: 1024x768M@60m - CVT timing with margins
-
-DRM drivers also add options to enable or disable outputs:
-
-'e' will force the display to be enabled, i.e. it will override the detection
-if a display is connected. 'D' will force the display to be enabled and use
-digital output. This is useful for outputs that have both analog and digital
-signals (e.g. HDMI and DVI-I). For other outputs it behaves like 'e'. If 'd'
-is specified the output is disabled.
-
-You can additionally specify which output the options matches to.
-To force the VGA output to be enabled and drive a specific mode say:
- video=VGA-1:1280x1024@60me
-
-Specifying the option multiple times for different ports is possible, e.g.:
- video=LVDS-1:d video=HDMI-1:D
-
-***** oOo ***** oOo ***** oOo ***** oOo ***** oOo ***** oOo ***** oOo *****
-
-What is the VESA(TM) Coordinated Video Timings (CVT)?
-
-From the VESA(TM) Website:
-
- "The purpose of CVT is to provide a method for generating a consistent
- and coordinated set of standard formats, display refresh rates, and
- timing specifications for computer display products, both those
- employing CRTs, and those using other display technologies. The
- intention of CVT is to give both source and display manufacturers a
- common set of tools to enable new timings to be developed in a
- consistent manner that ensures greater compatibility."
-
-This is the third standard approved by VESA(TM) concerning video timings. The
-first was the Discrete Video Timings (DVT) which is a collection of
-pre-defined modes approved by VESA(TM). The second is the Generalized Timing
-Formula (GTF) which is an algorithm to calculate the timings, given the
-pixelclock, the horizontal sync frequency, or the vertical refresh rate.
-
-The GTF is limited by the fact that it is designed mainly for CRT displays.
-It artificially increases the pixelclock because of its high blanking
-requirement. This is inappropriate for digital display interface with its high
-data rate which requires that it conserves the pixelclock as much as possible.
-Also, GTF does not take into account the aspect ratio of the display.
-
-The CVT addresses these limitations. If used with CRT's, the formula used
-is a derivation of GTF with a few modifications. If used with digital
-displays, the "reduced blanking" calculation can be used.
-
-From the framebuffer subsystem perspective, new formats need not be added
-to the global mode database whenever a new mode is released by display
-manufacturers. Specifying for CVT will work for most, if not all, relatively
-new CRT displays and probably with most flatpanels, if 'reduced blanking'
-calculation is specified. (The CVT compatibility of the display can be
-determined from its EDID. The version 1.3 of the EDID has extra 128-byte
-blocks where additional timing information is placed. As of this time, there
-is no support yet in the layer to parse this additional blocks.)
-
-CVT also introduced a new naming convention (should be seen from dmesg output):
-
- <pix>M<a>[-R]
-
- where: pix = total amount of pixels in MB (xres x yres)
- M = always present
- a = aspect ratio (3 - 4:3; 4 - 5:4; 9 - 15:9, 16:9; A - 16:10)
- -R = reduced blanking
-
- example: .48M3-R - 800x600 with reduced blanking
-
-Note: VESA(TM) has restrictions on what is a standard CVT timing:
-
- - aspect ratio can only be one of the above values
- - acceptable refresh rates are 50, 60, 70 or 85 Hz only
- - if reduced blanking, the refresh rate must be at 60Hz
-
-If one of the above are not satisfied, the kernel will print a warning but the
-timings will still be calculated.
-
-***** oOo ***** oOo ***** oOo ***** oOo ***** oOo ***** oOo ***** oOo *****
-
-To find a suitable video mode, you just call
-
-int __init fb_find_mode(struct fb_var_screeninfo *var,
- struct fb_info *info, const char *mode_option,
- const struct fb_videomode *db, unsigned int dbsize,
- const struct fb_videomode *default_mode,
- unsigned int default_bpp)
-
-with db/dbsize your non-standard video mode database, or NULL to use the
-standard video mode database.
-
-fb_find_mode() first tries the specified video mode (or any mode that matches,
-e.g. there can be multiple 640x480 modes, each of them is tried). If that
-fails, the default mode is tried. If that fails, it walks over all modes.
-
-To specify a video mode at bootup, use the following boot options:
- video=<driver>:<xres>x<yres>[-<bpp>][@refresh]
-
-where <driver> is a name from the table below. Valid default modes can be
-found in linux/drivers/video/modedb.c. Check your driver's documentation.
-There may be more modes.
-
- Drivers that support modedb boot options
- Boot Name Cards Supported
-
- amifb - Amiga chipset frame buffer
- aty128fb - ATI Rage128 / Pro frame buffer
- atyfb - ATI Mach64 frame buffer
- pm2fb - Permedia 2/2V frame buffer
- pm3fb - Permedia 3 frame buffer
- sstfb - Voodoo 1/2 (SST1) chipset frame buffer
- tdfxfb - 3D Fx frame buffer
- tridentfb - Trident (Cyber)blade chipset frame buffer
- vt8623fb - VIA 8623 frame buffer
-
-BTW, only a few fb drivers use this at the moment. Others are to follow
-(feel free to send patches). The DRM drivers also support this.
--- /dev/null
+===============
+What is pvr2fb?
+===============
+
+This is a driver for PowerVR 2 based graphics frame buffers, such as the
+one found in the Dreamcast.
+
+Advantages:
+
+ * It provides a nice large console (128 cols + 48 lines with 1024x768)
+ without using tiny, unreadable fonts (NOT on the Dreamcast)
+ * You can run XF86_FBDev on top of /dev/fb0
+ * Most important: boot logo :-)
+
+Disadvantages:
+
+ * Driver is largely untested on non-Dreamcast systems.
+
+Configuration
+=============
+
+You can pass kernel command line options to pvr2fb with
+`video=pvr2fb:option1,option2:value2,option3` (multiple options should be
+separated by comma, values are separated from options by `:`).
+
+Accepted options:
+
+========== ==================================================================
+font:X default font to use. All fonts are supported, including the
+ SUN12x22 font which is very nice at high resolutions.
+
+
+mode:X default video mode with format [xres]x[yres]-<bpp>@<refresh rate>
+ The following video modes are supported:
+ 640x640-16@60, 640x480-24@60, 640x480-32@60. The Dreamcast
+ defaults to 640x480-16@60. At the time of writing the
+ 24bpp and 32bpp modes function poorly. Work to fix that is
+ ongoing
+
+ Note: the 640x240 mode is currently broken, and should not be
+ used for any reason. It is only mentioned here as a reference.
+
+inverse invert colors on screen (for LCD displays)
+
+nomtrr disables write combining on frame buffer. This slows down driver
+ but there is reported minor incompatibility between GUS DMA and
+ XFree under high loads if write combining is enabled (sound
+ dropouts). MTRR is enabled by default on systems that have it
+ configured and that support it.
+
+cable:X cable type. This can be any of the following: vga, rgb, and
+ composite. If none is specified, we guess.
+
+output:X output type. This can be any of the following: pal, ntsc, and
+ vga. If none is specified, we guess.
+========== ==================================================================
+
+X11
+===
+
+XF86_FBDev has been shown to work on the Dreamcast in the past - though not yet
+on any 2.6 series kernel.
+
+Paul Mundt <lethal@linuxdc.org>
+
+Updated by Adrian McMenamin <adrian@mcmen.demon.co.uk>
+++ /dev/null
-$Id: pvr2fb.txt,v 1.1 2001/05/24 05:09:16 mrbrown Exp $
-
-What is pvr2fb?
-===============
-
-This is a driver for PowerVR 2 based graphics frame buffers, such as the
-one found in the Dreamcast.
-
-Advantages:
-
- * It provides a nice large console (128 cols + 48 lines with 1024x768)
- without using tiny, unreadable fonts (NOT on the Dreamcast)
- * You can run XF86_FBDev on top of /dev/fb0
- * Most important: boot logo :-)
-
-Disadvantages:
-
- * Driver is largely untested on non-Dreamcast systems.
-
-Configuration
-=============
-
-You can pass kernel command line options to pvr2fb with
-`video=pvr2fb:option1,option2:value2,option3' (multiple options should be
-separated by comma, values are separated from options by `:').
-Accepted options:
-
-font:X - default font to use. All fonts are supported, including the
- SUN12x22 font which is very nice at high resolutions.
-
-
-mode:X - default video mode with format [xres]x[yres]-<bpp>@<refresh rate>
- The following video modes are supported:
- 640x640-16@60, 640x480-24@60, 640x480-32@60. The Dreamcast
- defaults to 640x480-16@60. At the time of writing the
- 24bpp and 32bpp modes function poorly. Work to fix that is
- ongoing
-
- Note: the 640x240 mode is currently broken, and should not be
- used for any reason. It is only mentioned here as a reference.
-
-inverse - invert colors on screen (for LCD displays)
-
-nomtrr - disables write combining on frame buffer. This slows down driver
- but there is reported minor incompatibility between GUS DMA and
- XFree under high loads if write combining is enabled (sound
- dropouts). MTRR is enabled by default on systems that have it
- configured and that support it.
-
-cable:X - cable type. This can be any of the following: vga, rgb, and
- composite. If none is specified, we guess.
-
-output:X - output type. This can be any of the following: pal, ntsc, and
- vga. If none is specified, we guess.
-
-X11
-===
-
-XF86_FBDev has been shown to work on the Dreamcast in the past - though not yet
-on any 2.6 series kernel.
-
---
-Paul Mundt <lethal@linuxdc.org>
-Updated by Adrian McMenamin <adrian@mcmen.demon.co.uk>
-
--- /dev/null
+================================
+Driver for PXA25x LCD controller
+================================
+
+The driver supports the following options, either via
+options=<OPTIONS> when modular or video=pxafb:<OPTIONS> when built in.
+
+For example::
+
+ modprobe pxafb options=vmem:2M,mode:640x480-8,passive
+
+or on the kernel command line::
+
+ video=pxafb:vmem:2M,mode:640x480-8,passive
+
+vmem: VIDEO_MEM_SIZE
+
+ Amount of video memory to allocate (can be suffixed with K or M
+ for kilobytes or megabytes)
+
+mode:XRESxYRES[-BPP]
+
+ XRES == LCCR1_PPL + 1
+
+ YRES == LLCR2_LPP + 1
+
+ The resolution of the display in pixels
+
+ BPP == The bit depth. Valid values are 1, 2, 4, 8 and 16.
+
+pixclock:PIXCLOCK
+
+ Pixel clock in picoseconds
+
+left:LEFT == LCCR1_BLW + 1
+
+right:RIGHT == LCCR1_ELW + 1
+
+hsynclen:HSYNC == LCCR1_HSW + 1
+
+upper:UPPER == LCCR2_BFW
+
+lower:LOWER == LCCR2_EFR
+
+vsynclen:VSYNC == LCCR2_VSW + 1
+
+ Display margins and sync times
+
+color | mono => LCCR0_CMS
+
+ umm...
+
+active | passive => LCCR0_PAS
+
+ Active (TFT) or Passive (STN) display
+
+single | dual => LCCR0_SDS
+
+ Single or dual panel passive display
+
+4pix | 8pix => LCCR0_DPD
+
+ 4 or 8 pixel monochrome single panel data
+
+hsync:HSYNC, vsync:VSYNC
+
+ Horizontal and vertical sync. 0 => active low, 1 => active
+ high.
+
+dpc:DPC
+
+ Double pixel clock. 1=>true, 0=>false
+
+outputen:POLARITY
+
+ Output Enable Polarity. 0 => active low, 1 => active high
+
+pixclockpol:POLARITY
+
+ pixel clock polarity
+ 0 => falling edge, 1 => rising edge
+
+
+Overlay Support for PXA27x and later LCD controllers
+====================================================
+
+ PXA27x and later processors support overlay1 and overlay2 on-top of the
+ base framebuffer (although under-neath the base is also possible). They
+ support palette and no-palette RGB formats, as well as YUV formats (only
+ available on overlay2). These overlays have dedicated DMA channels and
+ behave in a similar way as a framebuffer.
+
+ However, there are some differences between these overlay framebuffers
+ and normal framebuffers, as listed below:
+
+ 1. overlay can start at a 32-bit word aligned position within the base
+ framebuffer, which means they have a start (x, y). This information
+ is encoded into var->nonstd (no, var->xoffset and var->yoffset are
+ not for such purpose).
+
+ 2. overlay framebuffer is allocated dynamically according to specified
+ 'struct fb_var_screeninfo', the amount is decided by::
+
+ var->xres_virtual * var->yres_virtual * bpp
+
+ bpp = 16 -- for RGB565 or RGBT555
+
+ bpp = 24 -- for YUV444 packed
+
+ bpp = 24 -- for YUV444 planar
+
+ bpp = 16 -- for YUV422 planar (1 pixel = 1 Y + 1/2 Cb + 1/2 Cr)
+
+ bpp = 12 -- for YUV420 planar (1 pixel = 1 Y + 1/4 Cb + 1/4 Cr)
+
+ NOTE:
+
+ a. overlay does not support panning in x-direction, thus
+ var->xres_virtual will always be equal to var->xres
+
+ b. line length of overlay(s) must be on a 32-bit word boundary,
+ for YUV planar modes, it is a requirement for the component
+ with minimum bits per pixel, e.g. for YUV420, Cr component
+ for one pixel is actually 2-bits, it means the line length
+ should be a multiple of 16-pixels
+
+ c. starting horizontal position (XPOS) should start on a 32-bit
+ word boundary, otherwise the fb_check_var() will just fail.
+
+ d. the rectangle of the overlay should be within the base plane,
+ otherwise fail
+
+ Applications should follow the sequence below to operate an overlay
+ framebuffer:
+
+ a. open("/dev/fb[1-2]", ...)
+ b. ioctl(fd, FBIOGET_VSCREENINFO, ...)
+ c. modify 'var' with desired parameters:
+
+ 1) var->xres and var->yres
+ 2) larger var->yres_virtual if more memory is required,
+ usually for double-buffering
+ 3) var->nonstd for starting (x, y) and color format
+ 4) var->{red, green, blue, transp} if RGB mode is to be used
+
+ d. ioctl(fd, FBIOPUT_VSCREENINFO, ...)
+ e. ioctl(fd, FBIOGET_FSCREENINFO, ...)
+ f. mmap
+ g. ...
+
+ 3. for YUV planar formats, these are actually not supported within the
+ framebuffer framework, application has to take care of the offsets
+ and lengths of each component within the framebuffer.
+
+ 4. var->nonstd is used to pass starting (x, y) position and color format,
+ the detailed bit fields are shown below::
+
+ 31 23 20 10 0
+ +-----------------+---+----------+----------+
+ | ... unused ... |FOR| XPOS | YPOS |
+ +-----------------+---+----------+----------+
+
+ FOR - color format, as defined by OVERLAY_FORMAT_* in pxafb.h
+
+ - 0 - RGB
+ - 1 - YUV444 PACKED
+ - 2 - YUV444 PLANAR
+ - 3 - YUV422 PLANAR
+ - 4 - YUR420 PLANAR
+
+ XPOS - starting horizontal position
+
+ YPOS - starting vertical position
+++ /dev/null
-Driver for PXA25x LCD controller
-================================
-
-The driver supports the following options, either via
-options=<OPTIONS> when modular or video=pxafb:<OPTIONS> when built in.
-
-For example:
- modprobe pxafb options=vmem:2M,mode:640x480-8,passive
-or on the kernel command line
- video=pxafb:vmem:2M,mode:640x480-8,passive
-
-vmem: VIDEO_MEM_SIZE
- Amount of video memory to allocate (can be suffixed with K or M
- for kilobytes or megabytes)
-
-mode:XRESxYRES[-BPP]
- XRES == LCCR1_PPL + 1
- YRES == LLCR2_LPP + 1
- The resolution of the display in pixels
- BPP == The bit depth. Valid values are 1, 2, 4, 8 and 16.
-
-pixclock:PIXCLOCK
- Pixel clock in picoseconds
-
-left:LEFT == LCCR1_BLW + 1
-right:RIGHT == LCCR1_ELW + 1
-hsynclen:HSYNC == LCCR1_HSW + 1
-upper:UPPER == LCCR2_BFW
-lower:LOWER == LCCR2_EFR
-vsynclen:VSYNC == LCCR2_VSW + 1
- Display margins and sync times
-
-color | mono => LCCR0_CMS
- umm...
-
-active | passive => LCCR0_PAS
- Active (TFT) or Passive (STN) display
-
-single | dual => LCCR0_SDS
- Single or dual panel passive display
-
-4pix | 8pix => LCCR0_DPD
- 4 or 8 pixel monochrome single panel data
-
-hsync:HSYNC
-vsync:VSYNC
- Horizontal and vertical sync. 0 => active low, 1 => active
- high.
-
-dpc:DPC
- Double pixel clock. 1=>true, 0=>false
-
-outputen:POLARITY
- Output Enable Polarity. 0 => active low, 1 => active high
-
-pixclockpol:POLARITY
- pixel clock polarity
- 0 => falling edge, 1 => rising edge
-
-
-Overlay Support for PXA27x and later LCD controllers
-====================================================
-
- PXA27x and later processors support overlay1 and overlay2 on-top of the
- base framebuffer (although under-neath the base is also possible). They
- support palette and no-palette RGB formats, as well as YUV formats (only
- available on overlay2). These overlays have dedicated DMA channels and
- behave in a similar way as a framebuffer.
-
- However, there are some differences between these overlay framebuffers
- and normal framebuffers, as listed below:
-
- 1. overlay can start at a 32-bit word aligned position within the base
- framebuffer, which means they have a start (x, y). This information
- is encoded into var->nonstd (no, var->xoffset and var->yoffset are
- not for such purpose).
-
- 2. overlay framebuffer is allocated dynamically according to specified
- 'struct fb_var_screeninfo', the amount is decided by:
-
- var->xres_virtual * var->yres_virtual * bpp
-
- bpp = 16 -- for RGB565 or RGBT555
- = 24 -- for YUV444 packed
- = 24 -- for YUV444 planar
- = 16 -- for YUV422 planar (1 pixel = 1 Y + 1/2 Cb + 1/2 Cr)
- = 12 -- for YUV420 planar (1 pixel = 1 Y + 1/4 Cb + 1/4 Cr)
-
- NOTE:
-
- a. overlay does not support panning in x-direction, thus
- var->xres_virtual will always be equal to var->xres
-
- b. line length of overlay(s) must be on a 32-bit word boundary,
- for YUV planar modes, it is a requirement for the component
- with minimum bits per pixel, e.g. for YUV420, Cr component
- for one pixel is actually 2-bits, it means the line length
- should be a multiple of 16-pixels
-
- c. starting horizontal position (XPOS) should start on a 32-bit
- word boundary, otherwise the fb_check_var() will just fail.
-
- d. the rectangle of the overlay should be within the base plane,
- otherwise fail
-
- Applications should follow the sequence below to operate an overlay
- framebuffer:
-
- a. open("/dev/fb[1-2]", ...)
- b. ioctl(fd, FBIOGET_VSCREENINFO, ...)
- c. modify 'var' with desired parameters:
- 1) var->xres and var->yres
- 2) larger var->yres_virtual if more memory is required,
- usually for double-buffering
- 3) var->nonstd for starting (x, y) and color format
- 4) var->{red, green, blue, transp} if RGB mode is to be used
- d. ioctl(fd, FBIOPUT_VSCREENINFO, ...)
- e. ioctl(fd, FBIOGET_FSCREENINFO, ...)
- f. mmap
- g. ...
-
- 3. for YUV planar formats, these are actually not supported within the
- framebuffer framework, application has to take care of the offsets
- and lengths of each component within the framebuffer.
-
- 4. var->nonstd is used to pass starting (x, y) position and color format,
- the detailed bit fields are shown below:
-
- 31 23 20 10 0
- +-----------------+---+----------+----------+
- | ... unused ... |FOR| XPOS | YPOS |
- +-----------------+---+----------+----------+
-
- FOR - color format, as defined by OVERLAY_FORMAT_* in pxafb.h
- 0 - RGB
- 1 - YUV444 PACKED
- 2 - YUV444 PLANAR
- 3 - YUV422 PLANAR
- 4 - YUR420 PLANAR
-
- XPOS - starting horizontal position
- YPOS - starting vertical position
--- /dev/null
+===========================================
+s3fb - fbdev driver for S3 Trio/Virge chips
+===========================================
+
+
+Supported Hardware
+==================
+
+ S3 Trio32
+ S3 Trio64 (and variants V+, UV+, V2/DX, V2/GX)
+ S3 Virge (and variants VX, DX, GX and GX2+)
+ S3 Plato/PX (completely untested)
+ S3 Aurora64V+ (completely untested)
+
+ - only PCI bus supported
+ - only BIOS initialized VGA devices supported
+ - probably not working on big endian
+
+I tested s3fb on Trio64 (plain, V+ and V2/DX) and Virge (plain, VX, DX),
+all on i386.
+
+
+Supported Features
+==================
+
+ * 4 bpp pseudocolor modes (with 18bit palette, two variants)
+ * 8 bpp pseudocolor mode (with 18bit palette)
+ * 16 bpp truecolor modes (RGB 555 and RGB 565)
+ * 24 bpp truecolor mode (RGB 888) on (only on Virge VX)
+ * 32 bpp truecolor mode (RGB 888) on (not on Virge VX)
+ * text mode (activated by bpp = 0)
+ * interlaced mode variant (not available in text mode)
+ * doublescan mode variant (not available in text mode)
+ * panning in both directions
+ * suspend/resume support
+ * DPMS support
+
+Text mode is supported even in higher resolutions, but there is limitation to
+lower pixclocks (maximum usually between 50-60 MHz, depending on specific
+hardware, i get best results from plain S3 Trio32 card - about 75 MHz). This
+limitation is not enforced by driver. Text mode supports 8bit wide fonts only
+(hardware limitation) and 16bit tall fonts (driver limitation). Text mode
+support is broken on S3 Trio64 V2/DX.
+
+There are two 4 bpp modes. First mode (selected if nonstd == 0) is mode with
+packed pixels, high nibble first. Second mode (selected if nonstd == 1) is mode
+with interleaved planes (1 byte interleave), MSB first. Both modes support
+8bit wide fonts only (driver limitation).
+
+Suspend/resume works on systems that initialize video card during resume and
+if device is active (for example used by fbcon).
+
+
+Missing Features
+================
+(alias TODO list)
+
+ * secondary (not initialized by BIOS) device support
+ * big endian support
+ * Zorro bus support
+ * MMIO support
+ * 24 bpp mode support on more cards
+ * support for fontwidths != 8 in 4 bpp modes
+ * support for fontheight != 16 in text mode
+ * composite and external sync (is anyone able to test this?)
+ * hardware cursor
+ * video overlay support
+ * vsync synchronization
+ * feature connector support
+ * acceleration support (8514-like 2D, Virge 3D, busmaster transfers)
+ * better values for some magic registers (performance issues)
+
+
+Known bugs
+==========
+
+ * cursor disable in text mode doesn't work
+ * text mode broken on S3 Trio64 V2/DX
+
+
+--
+Ondrej Zajicek <santiago@crfreenet.org>
+++ /dev/null
-
- s3fb - fbdev driver for S3 Trio/Virge chips
- ===========================================
-
-
-Supported Hardware
-==================
-
- S3 Trio32
- S3 Trio64 (and variants V+, UV+, V2/DX, V2/GX)
- S3 Virge (and variants VX, DX, GX and GX2+)
- S3 Plato/PX (completely untested)
- S3 Aurora64V+ (completely untested)
-
- - only PCI bus supported
- - only BIOS initialized VGA devices supported
- - probably not working on big endian
-
-I tested s3fb on Trio64 (plain, V+ and V2/DX) and Virge (plain, VX, DX),
-all on i386.
-
-
-Supported Features
-==================
-
- * 4 bpp pseudocolor modes (with 18bit palette, two variants)
- * 8 bpp pseudocolor mode (with 18bit palette)
- * 16 bpp truecolor modes (RGB 555 and RGB 565)
- * 24 bpp truecolor mode (RGB 888) on (only on Virge VX)
- * 32 bpp truecolor mode (RGB 888) on (not on Virge VX)
- * text mode (activated by bpp = 0)
- * interlaced mode variant (not available in text mode)
- * doublescan mode variant (not available in text mode)
- * panning in both directions
- * suspend/resume support
- * DPMS support
-
-Text mode is supported even in higher resolutions, but there is limitation to
-lower pixclocks (maximum usually between 50-60 MHz, depending on specific
-hardware, i get best results from plain S3 Trio32 card - about 75 MHz). This
-limitation is not enforced by driver. Text mode supports 8bit wide fonts only
-(hardware limitation) and 16bit tall fonts (driver limitation). Text mode
-support is broken on S3 Trio64 V2/DX.
-
-There are two 4 bpp modes. First mode (selected if nonstd == 0) is mode with
-packed pixels, high nibble first. Second mode (selected if nonstd == 1) is mode
-with interleaved planes (1 byte interleave), MSB first. Both modes support
-8bit wide fonts only (driver limitation).
-
-Suspend/resume works on systems that initialize video card during resume and
-if device is active (for example used by fbcon).
-
-
-Missing Features
-================
-(alias TODO list)
-
- * secondary (not initialized by BIOS) device support
- * big endian support
- * Zorro bus support
- * MMIO support
- * 24 bpp mode support on more cards
- * support for fontwidths != 8 in 4 bpp modes
- * support for fontheight != 16 in text mode
- * composite and external sync (is anyone able to test this?)
- * hardware cursor
- * video overlay support
- * vsync synchronization
- * feature connector support
- * acceleration support (8514-like 2D, Virge 3D, busmaster transfers)
- * better values for some magic registers (performance issues)
-
-
-Known bugs
-==========
-
- * cursor disable in text mode doesn't work
- * text mode broken on S3 Trio64 V2/DX
-
-
---
-Ondrej Zajicek <santiago@crfreenet.org>
--- /dev/null
+=================
+What is sa1100fb?
+=================
+
+.. [This file is cloned from VesaFB/matroxfb]
+
+
+This is a driver for a graphic framebuffer for the SA-1100 LCD
+controller.
+
+Configuration
+==============
+
+For most common passive displays, giving the option::
+
+ video=sa1100fb:bpp:<value>,lccr0:<value>,lccr1:<value>,lccr2:<value>,lccr3:<value>
+
+on the kernel command line should be enough to configure the
+controller. The bits per pixel (bpp) value should be 4, 8, 12, or
+16. LCCR values are display-specific and should be computed as
+documented in the SA-1100 Developer's Manual, Section 11.7. Dual-panel
+displays are supported as long as the SDS bit is set in LCCR0; GPIO<9:2>
+are used for the lower panel.
+
+For active displays or displays requiring additional configuration
+(controlling backlights, powering on the LCD, etc.), the command line
+options may not be enough to configure the display. Adding sections to
+sa1100fb_init_fbinfo(), sa1100fb_activate_var(),
+sa1100fb_disable_lcd_controller(), and sa1100fb_enable_lcd_controller()
+will probably be necessary.
+
+Accepted options::
+
+ bpp:<value> Configure for <value> bits per pixel
+ lccr0:<value> Configure LCD control register 0 (11.7.3)
+ lccr1:<value> Configure LCD control register 1 (11.7.4)
+ lccr2:<value> Configure LCD control register 2 (11.7.5)
+ lccr3:<value> Configure LCD control register 3 (11.7.6)
+
+Mark Huang <mhuang@livetoy.com>
+++ /dev/null
-[This file is cloned from VesaFB/matroxfb]
-
-What is sa1100fb?
-=================
-
-This is a driver for a graphic framebuffer for the SA-1100 LCD
-controller.
-
-Configuration
-==============
-
-For most common passive displays, giving the option
-
-video=sa1100fb:bpp:<value>,lccr0:<value>,lccr1:<value>,lccr2:<value>,lccr3:<value>
-
-on the kernel command line should be enough to configure the
-controller. The bits per pixel (bpp) value should be 4, 8, 12, or
-16. LCCR values are display-specific and should be computed as
-documented in the SA-1100 Developer's Manual, Section 11.7. Dual-panel
-displays are supported as long as the SDS bit is set in LCCR0; GPIO<9:2>
-are used for the lower panel.
-
-For active displays or displays requiring additional configuration
-(controlling backlights, powering on the LCD, etc.), the command line
-options may not be enough to configure the display. Adding sections to
-sa1100fb_init_fbinfo(), sa1100fb_activate_var(),
-sa1100fb_disable_lcd_controller(), and sa1100fb_enable_lcd_controller()
-will probably be necessary.
-
-Accepted options:
-
-bpp:<value> Configure for <value> bits per pixel
-lccr0:<value> Configure LCD control register 0 (11.7.3)
-lccr1:<value> Configure LCD control register 1 (11.7.4)
-lccr2:<value> Configure LCD control register 2 (11.7.5)
-lccr3:<value> Configure LCD control register 3 (11.7.6)
-
---
-Mark Huang <mhuang@livetoy.com>
--- /dev/null
+================================================
+SH7760/SH7763 integrated LCDC Framebuffer driver
+================================================
+
+0. Overview
+-----------
+The SH7760/SH7763 have an integrated LCD Display controller (LCDC) which
+supports (in theory) resolutions ranging from 1x1 to 1024x1024,
+with color depths ranging from 1 to 16 bits, on STN, DSTN and TFT Panels.
+
+Caveats:
+
+* Framebuffer memory must be a large chunk allocated at the top
+ of Area3 (HW requirement). Because of this requirement you should NOT
+ make the driver a module since at runtime it may become impossible to
+ get a large enough contiguous chunk of memory.
+
+* The driver does not support changing resolution while loaded
+ (displays aren't hotpluggable anyway)
+
+* Heavy flickering may be observed
+ a) if you're using 15/16bit color modes at >= 640x480 px resolutions,
+ b) during PCMCIA (or any other slow bus) activity.
+
+* Rotation works only 90degress clockwise, and only if horizontal
+ resolution is <= 320 pixels.
+
+Files:
+ - drivers/video/sh7760fb.c
+ - include/asm-sh/sh7760fb.h
+ - Documentation/fb/sh7760fb.rst
+
+1. Platform setup
+-----------------
+SH7760:
+ Video data is fetched via the DMABRG DMA engine, so you have to
+ configure the SH DMAC for DMABRG mode (write 0x94808080 to the
+ DMARSRA register somewhere at boot).
+
+ PFC registers PCCR and PCDR must be set to peripheral mode.
+ (write zeros to both).
+
+The driver does NOT do the above for you since board setup is, well, job
+of the board setup code.
+
+2. Panel definitions
+--------------------
+The LCDC must explicitly be told about the type of LCD panel
+attached. Data must be wrapped in a "struct sh7760fb_platdata" and
+passed to the driver as platform_data.
+
+Suggest you take a closer look at the SH7760 Manual, Section 30.
+(http://documentation.renesas.com/eng/products/mpumcu/e602291_sh7760.pdf)
+
+The following code illustrates what needs to be done to
+get the framebuffer working on a 640x480 TFT::
+
+ #include <linux/fb.h>
+ #include <asm/sh7760fb.h>
+
+ /*
+ * NEC NL6440bc26-01 640x480 TFT
+ * dotclock 25175 kHz
+ * Xres 640 Yres 480
+ * Htotal 800 Vtotal 525
+ * HsynStart 656 VsynStart 490
+ * HsynLenn 30 VsynLenn 2
+ *
+ * The linux framebuffer layer does not use the syncstart/synclen
+ * values but right/left/upper/lower margin values. The comments
+ * for the x_margin explain how to calculate those from given
+ * panel sync timings.
+ */
+ static struct fb_videomode nl6448bc26 = {
+ .name = "NL6448BC26",
+ .refresh = 60,
+ .xres = 640,
+ .yres = 480,
+ .pixclock = 39683, /* in picoseconds! */
+ .hsync_len = 30,
+ .vsync_len = 2,
+ .left_margin = 114, /* HTOT - (HSYNSLEN + HSYNSTART) */
+ .right_margin = 16, /* HSYNSTART - XRES */
+ .upper_margin = 33, /* VTOT - (VSYNLEN + VSYNSTART) */
+ .lower_margin = 10, /* VSYNSTART - YRES */
+ .sync = FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT,
+ .vmode = FB_VMODE_NONINTERLACED,
+ .flag = 0,
+ };
+
+ static struct sh7760fb_platdata sh7760fb_nl6448 = {
+ .def_mode = &nl6448bc26,
+ .ldmtr = LDMTR_TFT_COLOR_16, /* 16bit TFT panel */
+ .lddfr = LDDFR_8BPP, /* we want 8bit output */
+ .ldpmmr = 0x0070,
+ .ldpspr = 0x0500,
+ .ldaclnr = 0,
+ .ldickr = LDICKR_CLKSRC(LCDC_CLKSRC_EXTERNAL) |
+ LDICKR_CLKDIV(1),
+ .rotate = 0,
+ .novsync = 1,
+ .blank = NULL,
+ };
+
+ /* SH7760:
+ * 0xFE300800: 256 * 4byte xRGB palette ram
+ * 0xFE300C00: 42 bytes ctrl registers
+ */
+ static struct resource sh7760_lcdc_res[] = {
+ [0] = {
+ .start = 0xFE300800,
+ .end = 0xFE300CFF,
+ .flags = IORESOURCE_MEM,
+ },
+ [1] = {
+ .start = 65,
+ .end = 65,
+ .flags = IORESOURCE_IRQ,
+ },
+ };
+
+ static struct platform_device sh7760_lcdc_dev = {
+ .dev = {
+ .platform_data = &sh7760fb_nl6448,
+ },
+ .name = "sh7760-lcdc",
+ .id = -1,
+ .resource = sh7760_lcdc_res,
+ .num_resources = ARRAY_SIZE(sh7760_lcdc_res),
+ };
+++ /dev/null
-SH7760/SH7763 integrated LCDC Framebuffer driver
-================================================
-
-0. Overview
------------
-The SH7760/SH7763 have an integrated LCD Display controller (LCDC) which
-supports (in theory) resolutions ranging from 1x1 to 1024x1024,
-with color depths ranging from 1 to 16 bits, on STN, DSTN and TFT Panels.
-
-Caveats:
-* Framebuffer memory must be a large chunk allocated at the top
- of Area3 (HW requirement). Because of this requirement you should NOT
- make the driver a module since at runtime it may become impossible to
- get a large enough contiguous chunk of memory.
-
-* The driver does not support changing resolution while loaded
- (displays aren't hotpluggable anyway)
-
-* Heavy flickering may be observed
- a) if you're using 15/16bit color modes at >= 640x480 px resolutions,
- b) during PCMCIA (or any other slow bus) activity.
-
-* Rotation works only 90degress clockwise, and only if horizontal
- resolution is <= 320 pixels.
-
-files: drivers/video/sh7760fb.c
- include/asm-sh/sh7760fb.h
- Documentation/fb/sh7760fb.txt
-
-1. Platform setup
------------------
-SH7760:
- Video data is fetched via the DMABRG DMA engine, so you have to
- configure the SH DMAC for DMABRG mode (write 0x94808080 to the
- DMARSRA register somewhere at boot).
-
- PFC registers PCCR and PCDR must be set to peripheral mode.
- (write zeros to both).
-
-The driver does NOT do the above for you since board setup is, well, job
-of the board setup code.
-
-2. Panel definitions
---------------------
-The LCDC must explicitly be told about the type of LCD panel
-attached. Data must be wrapped in a "struct sh7760fb_platdata" and
-passed to the driver as platform_data.
-
-Suggest you take a closer look at the SH7760 Manual, Section 30.
-(http://documentation.renesas.com/eng/products/mpumcu/e602291_sh7760.pdf)
-
-The following code illustrates what needs to be done to
-get the framebuffer working on a 640x480 TFT:
-
-====================== cut here ======================================
-
-#include <linux/fb.h>
-#include <asm/sh7760fb.h>
-
-/*
- * NEC NL6440bc26-01 640x480 TFT
- * dotclock 25175 kHz
- * Xres 640 Yres 480
- * Htotal 800 Vtotal 525
- * HsynStart 656 VsynStart 490
- * HsynLenn 30 VsynLenn 2
- *
- * The linux framebuffer layer does not use the syncstart/synclen
- * values but right/left/upper/lower margin values. The comments
- * for the x_margin explain how to calculate those from given
- * panel sync timings.
- */
-static struct fb_videomode nl6448bc26 = {
- .name = "NL6448BC26",
- .refresh = 60,
- .xres = 640,
- .yres = 480,
- .pixclock = 39683, /* in picoseconds! */
- .hsync_len = 30,
- .vsync_len = 2,
- .left_margin = 114, /* HTOT - (HSYNSLEN + HSYNSTART) */
- .right_margin = 16, /* HSYNSTART - XRES */
- .upper_margin = 33, /* VTOT - (VSYNLEN + VSYNSTART) */
- .lower_margin = 10, /* VSYNSTART - YRES */
- .sync = FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT,
- .vmode = FB_VMODE_NONINTERLACED,
- .flag = 0,
-};
-
-static struct sh7760fb_platdata sh7760fb_nl6448 = {
- .def_mode = &nl6448bc26,
- .ldmtr = LDMTR_TFT_COLOR_16, /* 16bit TFT panel */
- .lddfr = LDDFR_8BPP, /* we want 8bit output */
- .ldpmmr = 0x0070,
- .ldpspr = 0x0500,
- .ldaclnr = 0,
- .ldickr = LDICKR_CLKSRC(LCDC_CLKSRC_EXTERNAL) |
- LDICKR_CLKDIV(1),
- .rotate = 0,
- .novsync = 1,
- .blank = NULL,
-};
-
-/* SH7760:
- * 0xFE300800: 256 * 4byte xRGB palette ram
- * 0xFE300C00: 42 bytes ctrl registers
- */
-static struct resource sh7760_lcdc_res[] = {
- [0] = {
- .start = 0xFE300800,
- .end = 0xFE300CFF,
- .flags = IORESOURCE_MEM,
- },
- [1] = {
- .start = 65,
- .end = 65,
- .flags = IORESOURCE_IRQ,
- },
-};
-
-static struct platform_device sh7760_lcdc_dev = {
- .dev = {
- .platform_data = &sh7760fb_nl6448,
- },
- .name = "sh7760-lcdc",
- .id = -1,
- .resource = sh7760_lcdc_res,
- .num_resources = ARRAY_SIZE(sh7760_lcdc_res),
-};
-
-====================== cut here ======================================
--- /dev/null
+==============
+What is sisfb?
+==============
+
+sisfb is a framebuffer device driver for SiS (Silicon Integrated Systems)
+graphics chips. Supported are:
+
+- SiS 300 series: SiS 300/305, 540, 630(S), 730(S)
+- SiS 315 series: SiS 315/H/PRO, 55x, (M)65x, 740, (M)661(F/M)X, (M)741(GX)
+- SiS 330 series: SiS 330 ("Xabre"), (M)760
+
+
+Why do I need a framebuffer driver?
+===================================
+
+sisfb is eg. useful if you want a high-resolution text console. Besides that,
+sisfb is required to run DirectFB (which comes with an additional, dedicated
+driver for the 315 series).
+
+On the 300 series, sisfb on kernels older than 2.6.3 furthermore plays an
+important role in connection with DRM/DRI: Sisfb manages the memory heap
+used by DRM/DRI for 3D texture and other data. This memory management is
+required for using DRI/DRM.
+
+Kernels >= around 2.6.3 do not need sisfb any longer for DRI/DRM memory
+management. The SiS DRM driver has been updated and features a memory manager
+of its own (which will be used if sisfb is not compiled). So unless you want
+a graphical console, you don't need sisfb on kernels >=2.6.3.
+
+Sidenote: Since this seems to be a commonly made mistake: sisfb and vesafb
+cannot be active at the same time! Do only select one of them in your kernel
+configuration.
+
+
+How are parameters passed to sisfb?
+===================================
+
+Well, it depends: If compiled statically into the kernel, use lilo's append
+statement to add the parameters to the kernel command line. Please see lilo's
+(or GRUB's) documentation for more information. If sisfb is a kernel module,
+parameters are given with the modprobe (or insmod) command.
+
+Example for sisfb as part of the static kernel: Add the following line to your
+lilo.conf::
+
+ append="video=sisfb:mode:1024x768x16,mem:12288,rate:75"
+
+Example for sisfb as a module: Start sisfb by typing::
+
+ modprobe sisfb mode=1024x768x16 rate=75 mem=12288
+
+A common mistake is that folks use a wrong parameter format when using the
+driver compiled into the kernel. Please note: If compiled into the kernel,
+the parameter format is video=sisfb:mode:none or video=sisfb:mode:1024x768x16
+(or whatever mode you want to use, alternatively using any other format
+described above or the vesa keyword instead of mode). If compiled as a module,
+the parameter format reads mode=none or mode=1024x768x16 (or whatever mode you
+want to use). Using a "=" for a ":" (and vice versa) is a huge difference!
+Additionally: If you give more than one argument to the in-kernel sisfb, the
+arguments are separated with ",". For example::
+
+ video=sisfb:mode:1024x768x16,rate:75,mem:12288
+
+
+How do I use it?
+================
+
+Preface statement: This file only covers very little of the driver's
+capabilities and features. Please refer to the author's and maintainer's
+website at http://www.winischhofer.net/linuxsisvga.shtml for more
+information. Additionally, "modinfo sisfb" gives an overview over all
+supported options including some explanation.
+
+The desired display mode can be specified using the keyword "mode" with
+a parameter in one of the following formats:
+
+ - XxYxDepth or
+ - XxY-Depth or
+ - XxY-Depth@Rate or
+ - XxY
+ - or simply use the VESA mode number in hexadecimal or decimal.
+
+For example: 1024x768x16, 1024x768-16@75, 1280x1024-16. If no depth is
+specified, it defaults to 8. If no rate is given, it defaults to 60Hz. Depth 32
+means 24bit color depth (but 32 bit framebuffer depth, which is not relevant
+to the user).
+
+Additionally, sisfb understands the keyword "vesa" followed by a VESA mode
+number in decimal or hexadecimal. For example: vesa=791 or vesa=0x117. Please
+use either "mode" or "vesa" but not both.
+
+Linux 2.4 only: If no mode is given, sisfb defaults to "no mode" (mode=none) if
+compiled as a module; if sisfb is statically compiled into the kernel, it
+defaults to 800x600x8 unless CRT2 type is LCD, in which case the LCD's native
+resolution is used. If you want to switch to a different mode, use the fbset
+shell command.
+
+Linux 2.6 only: If no mode is given, sisfb defaults to 800x600x8 unless CRT2
+type is LCD, in which case it defaults to the LCD's native resolution. If
+you want to switch to another mode, use the stty shell command.
+
+You should compile in both vgacon (to boot if you remove you SiS card from
+your system) and sisfb (for graphics mode). Under Linux 2.6, also "Framebuffer
+console support" (fbcon) is needed for a graphical console.
+
+You should *not* compile-in vesafb. And please do not use the "vga=" keyword
+in lilo's or grub's configuration file; mode selection is done using the
+"mode" or "vesa" keywords as a parameter. See above and below.
+
+
+X11
+===
+
+If using XFree86 or X.org, it is recommended that you don't use the "fbdev"
+driver but the dedicated "sis" X driver. The "sis" X driver and sisfb are
+developed by the same person (Thomas Winischhofer) and cooperate well with
+each other.
+
+
+SVGALib
+=======
+
+SVGALib, if directly accessing the hardware, never restores the screen
+correctly, especially on laptops or if the output devices are LCD or TV.
+Therefore, use the chipset "FBDEV" in SVGALib configuration. This will make
+SVGALib use the framebuffer device for mode switches and restoration.
+
+
+Configuration
+=============
+
+(Some) accepted options:
+
+========= ==================================================================
+off Disable sisfb. This option is only understood if sisfb is
+ in-kernel, not a module.
+mem:X size of memory for the console, rest will be used for DRI/DRM. X
+ is in kilobytes. On 300 series, the default is 4096, 8192 or
+ 16384 (each in kilobyte) depending on how much video ram the card
+ has. On 315/330 series, the default is the maximum available ram
+ (since DRI/DRM is not supported for these chipsets).
+noaccel do not use 2D acceleration engine. (Default: use acceleration)
+noypan disable y-panning and scroll by redrawing the entire screen.
+ This is much slower than y-panning. (Default: use y-panning)
+vesa:X selects startup videomode. X is number from 0 to 0x1FF and
+ represents the VESA mode number (can be given in decimal or
+ hexadecimal form, the latter prefixed with "0x").
+mode:X selects startup videomode. Please see above for the format of
+ "X".
+========= ==================================================================
+
+Boolean options such as "noaccel" or "noypan" are to be given without a
+parameter if sisfb is in-kernel (for example "video=sisfb:noypan). If
+sisfb is a module, these are to be set to 1 (for example "modprobe sisfb
+noypan=1").
+
+
+Thomas Winischhofer <thomas@winischhofer.net>
+
+May 27, 2004
+++ /dev/null
-
-What is sisfb?
-==============
-
-sisfb is a framebuffer device driver for SiS (Silicon Integrated Systems)
-graphics chips. Supported are:
-
-- SiS 300 series: SiS 300/305, 540, 630(S), 730(S)
-- SiS 315 series: SiS 315/H/PRO, 55x, (M)65x, 740, (M)661(F/M)X, (M)741(GX)
-- SiS 330 series: SiS 330 ("Xabre"), (M)760
-
-
-Why do I need a framebuffer driver?
-===================================
-
-sisfb is eg. useful if you want a high-resolution text console. Besides that,
-sisfb is required to run DirectFB (which comes with an additional, dedicated
-driver for the 315 series).
-
-On the 300 series, sisfb on kernels older than 2.6.3 furthermore plays an
-important role in connection with DRM/DRI: Sisfb manages the memory heap
-used by DRM/DRI for 3D texture and other data. This memory management is
-required for using DRI/DRM.
-
-Kernels >= around 2.6.3 do not need sisfb any longer for DRI/DRM memory
-management. The SiS DRM driver has been updated and features a memory manager
-of its own (which will be used if sisfb is not compiled). So unless you want
-a graphical console, you don't need sisfb on kernels >=2.6.3.
-
-Sidenote: Since this seems to be a commonly made mistake: sisfb and vesafb
-cannot be active at the same time! Do only select one of them in your kernel
-configuration.
-
-
-How are parameters passed to sisfb?
-===================================
-
-Well, it depends: If compiled statically into the kernel, use lilo's append
-statement to add the parameters to the kernel command line. Please see lilo's
-(or GRUB's) documentation for more information. If sisfb is a kernel module,
-parameters are given with the modprobe (or insmod) command.
-
-Example for sisfb as part of the static kernel: Add the following line to your
-lilo.conf:
-
- append="video=sisfb:mode:1024x768x16,mem:12288,rate:75"
-
-Example for sisfb as a module: Start sisfb by typing
-
- modprobe sisfb mode=1024x768x16 rate=75 mem=12288
-
-A common mistake is that folks use a wrong parameter format when using the
-driver compiled into the kernel. Please note: If compiled into the kernel,
-the parameter format is video=sisfb:mode:none or video=sisfb:mode:1024x768x16
-(or whatever mode you want to use, alternatively using any other format
-described above or the vesa keyword instead of mode). If compiled as a module,
-the parameter format reads mode=none or mode=1024x768x16 (or whatever mode you
-want to use). Using a "=" for a ":" (and vice versa) is a huge difference!
-Additionally: If you give more than one argument to the in-kernel sisfb, the
-arguments are separated with ",". For example:
-
- video=sisfb:mode:1024x768x16,rate:75,mem:12288
-
-
-How do I use it?
-================
-
-Preface statement: This file only covers very little of the driver's
-capabilities and features. Please refer to the author's and maintainer's
-website at http://www.winischhofer.net/linuxsisvga.shtml for more
-information. Additionally, "modinfo sisfb" gives an overview over all
-supported options including some explanation.
-
-The desired display mode can be specified using the keyword "mode" with
-a parameter in one of the following formats:
- - XxYxDepth or
- - XxY-Depth or
- - XxY-Depth@Rate or
- - XxY
- - or simply use the VESA mode number in hexadecimal or decimal.
-
-For example: 1024x768x16, 1024x768-16@75, 1280x1024-16. If no depth is
-specified, it defaults to 8. If no rate is given, it defaults to 60Hz. Depth 32
-means 24bit color depth (but 32 bit framebuffer depth, which is not relevant
-to the user).
-
-Additionally, sisfb understands the keyword "vesa" followed by a VESA mode
-number in decimal or hexadecimal. For example: vesa=791 or vesa=0x117. Please
-use either "mode" or "vesa" but not both.
-
-Linux 2.4 only: If no mode is given, sisfb defaults to "no mode" (mode=none) if
-compiled as a module; if sisfb is statically compiled into the kernel, it
-defaults to 800x600x8 unless CRT2 type is LCD, in which case the LCD's native
-resolution is used. If you want to switch to a different mode, use the fbset
-shell command.
-
-Linux 2.6 only: If no mode is given, sisfb defaults to 800x600x8 unless CRT2
-type is LCD, in which case it defaults to the LCD's native resolution. If
-you want to switch to another mode, use the stty shell command.
-
-You should compile in both vgacon (to boot if you remove you SiS card from
-your system) and sisfb (for graphics mode). Under Linux 2.6, also "Framebuffer
-console support" (fbcon) is needed for a graphical console.
-
-You should *not* compile-in vesafb. And please do not use the "vga=" keyword
-in lilo's or grub's configuration file; mode selection is done using the
-"mode" or "vesa" keywords as a parameter. See above and below.
-
-
-X11
-===
-
-If using XFree86 or X.org, it is recommended that you don't use the "fbdev"
-driver but the dedicated "sis" X driver. The "sis" X driver and sisfb are
-developed by the same person (Thomas Winischhofer) and cooperate well with
-each other.
-
-
-SVGALib
-=======
-
-SVGALib, if directly accessing the hardware, never restores the screen
-correctly, especially on laptops or if the output devices are LCD or TV.
-Therefore, use the chipset "FBDEV" in SVGALib configuration. This will make
-SVGALib use the framebuffer device for mode switches and restoration.
-
-
-Configuration
-=============
-
-(Some) accepted options:
-
-off - Disable sisfb. This option is only understood if sisfb is
- in-kernel, not a module.
-mem:X - size of memory for the console, rest will be used for DRI/DRM. X
- is in kilobytes. On 300 series, the default is 4096, 8192 or
- 16384 (each in kilobyte) depending on how much video ram the card
- has. On 315/330 series, the default is the maximum available ram
- (since DRI/DRM is not supported for these chipsets).
-noaccel - do not use 2D acceleration engine. (Default: use acceleration)
-noypan - disable y-panning and scroll by redrawing the entire screen.
- This is much slower than y-panning. (Default: use y-panning)
-vesa:X - selects startup videomode. X is number from 0 to 0x1FF and
- represents the VESA mode number (can be given in decimal or
- hexadecimal form, the latter prefixed with "0x").
-mode:X - selects startup videomode. Please see above for the format of
- "X".
-
-Boolean options such as "noaccel" or "noypan" are to be given without a
-parameter if sisfb is in-kernel (for example "video=sisfb:noypan). If
-sisfb is a module, these are to be set to 1 (for example "modprobe sisfb
-noypan=1").
-
---
-Thomas Winischhofer <thomas@winischhofer.net>
-May 27, 2004
-
-
--- /dev/null
+=======
+sm501fb
+=======
+
+Configuration:
+
+You can pass the following kernel command line options to sm501
+videoframebuffer::
+
+ sm501fb.bpp= SM501 Display driver:
+ Specify bits-per-pixel if not specified by 'mode'
+
+ sm501fb.mode= SM501 Display driver:
+ Specify resolution as
+ "<xres>x<yres>[-<bpp>][@<refresh>]"
+++ /dev/null
-Configuration:
-
-You can pass the following kernel command line options to sm501 videoframebuffer:
-
- sm501fb.bpp= SM501 Display driver:
- Specify bits-per-pixel if not specified by 'mode'
-
- sm501fb.mode= SM501 Display driver:
- Specify resolution as
- "<xres>x<yres>[-<bpp>][@<refresh>]"
--- /dev/null
+================
+What is sm712fb?
+================
+
+This is a graphics framebuffer driver for Silicon Motion SM712 based processors.
+
+How to use it?
+==============
+
+Switching modes is done using the video=sm712fb:... boot parameter.
+
+If you want, for example, enable a resolution of 1280x1024x24bpp you should
+pass to the kernel this command line: "video=sm712fb:0x31B".
+
+You should not compile-in vesafb.
+
+Currently supported video modes are:
+
+Graphic modes
+-------------
+
+=== ======= ======= ======== =========
+bpp 640x480 800x600 1024x768 1280x1024
+=== ======= ======= ======== =========
+ 8 0x301 0x303 0x305 0x307
+ 16 0x311 0x314 0x317 0x31A
+ 24 0x312 0x315 0x318 0x31B
+=== ======= ======= ======== =========
+
+Missing Features
+================
+(alias TODO list)
+
+ * 2D acceleratrion
+ * dual-head support
+++ /dev/null
-What is sm712fb?
-=================
-
-This is a graphics framebuffer driver for Silicon Motion SM712 based processors.
-
-How to use it?
-==============
-
-Switching modes is done using the video=sm712fb:... boot parameter.
-
-If you want, for example, enable a resolution of 1280x1024x24bpp you should
-pass to the kernel this command line: "video=sm712fb:0x31B".
-
-You should not compile-in vesafb.
-
-Currently supported video modes are:
-
-[Graphic modes]
-
-bpp | 640x480 800x600 1024x768 1280x1024
-----+--------------------------------------------
- 8 | 0x301 0x303 0x305 0x307
- 16 | 0x311 0x314 0x317 0x31A
- 24 | 0x312 0x315 0x318 0x31B
-
-Missing Features
-================
-(alias TODO list)
-
- * 2D acceleratrion
- * dual-head support
--- /dev/null
+=====
+sstfb
+=====
+
+Introduction
+============
+
+This is a frame buffer device driver for 3dfx' Voodoo Graphics
+(aka voodoo 1, aka sst1) and Voodoo² (aka Voodoo 2, aka CVG) based
+video boards. It's highly experimental code, but is guaranteed to work
+on my computer, with my "Maxi Gamer 3D" and "Maxi Gamer 3d²" boards,
+and with me "between chair and keyboard". Some people tested other
+combinations and it seems that it works.
+The main page is located at <http://sstfb.sourceforge.net>, and if
+you want the latest version, check out the CVS, as the driver is a work
+in progress, I feel uncomfortable with releasing tarballs of something
+not completely working...Don't worry, it's still more than usable
+(I eat my own dog food)
+
+Please read the Bug section, and report any success or failure to me
+(Ghozlane Toumi <gtoumi@laposte.net>).
+BTW, If you have only one monitor , and you don't feel like playing
+with the vga passthrou cable, I can only suggest borrowing a screen
+somewhere...
+
+
+Installation
+============
+
+This driver (should) work on ix86, with "late" 2.2.x kernel (tested
+with x = 19) and "recent" 2.4.x kernel, as a module or compiled in.
+It has been included in mainstream kernel since the infamous 2.4.10.
+You can apply the patches found in `sstfb/kernel/*-2.{2|4}.x.patch`,
+and copy sstfb.c to linux/drivers/video/, or apply a single patch,
+`sstfb/patch-2.{2|4}.x-sstfb-yymmdd` to your linux source tree.
+
+Then configure your kernel as usual: choose "m" or "y" to 3Dfx Voodoo
+Graphics in section "console". Compile, install, have fun... and please
+drop me a report :)
+
+
+Module Usage
+============
+
+.. warning::
+
+ #. You should read completely this section before issuing any command.
+
+ #. If you have only one monitor to play with, once you insmod the
+ module, the 3dfx takes control of the output, so you'll have to
+ plug the monitor to the "normal" video board in order to issue
+ the commands, or you can blindly use sst_dbg_vgapass
+ in the tools directory (See Tools). The latest solution is pass the
+ parameter vgapass=1 when insmodding the driver. (See Kernel/Modules
+ Options)
+
+Module insertion
+----------------
+
+ #. insmod sstfb.o
+
+ you should see some strange output from the board:
+ a big blue square, a green and a red small squares and a vertical
+ white rectangle. why? the function's name is self-explanatory:
+ "sstfb_test()"...
+ (if you don't have a second monitor, you'll have to plug your monitor
+ directly to the 2D videocard to see what you're typing)
+
+ #. con2fb /dev/fbx /dev/ttyx
+
+ bind a tty to the new frame buffer. if you already have a frame
+ buffer driver, the voodoo fb will likely be /dev/fb1. if not,
+ the device will be /dev/fb0. You can check this by doing a
+ cat /proc/fb. You can find a copy of con2fb in tools/ directory.
+ if you don't have another fb device, this step is superfluous,
+ as the console subsystem automagicaly binds ttys to the fb.
+ #. switch to the virtual console you just mapped. "tadaaa" ...
+
+Module removal
+--------------
+
+ #. con2fb /dev/fbx /dev/ttyx
+
+ bind the tty to the old frame buffer so the module can be removed.
+ (how does it work with vgacon ? short answer : it doesn't work)
+
+ #. rmmod sstfb
+
+
+Kernel/Modules Options
+----------------------
+
+You can pass some options to the sstfb module, and via the kernel
+command line when the driver is compiled in:
+for module : insmod sstfb.o option1=value1 option2=value2 ...
+in kernel : video=sstfb:option1,option2:value2,option3 ...
+
+sstfb supports the following options:
+
+=============== =============== ===============================================
+Module Kernel Description
+=============== =============== ===============================================
+vgapass=0 vganopass Enable or disable VGA passthrou cable.
+vgapass=1 vgapass When enabled, the monitor will get the signal
+ from the VGA board and not from the voodoo.
+
+ Default: nopass
+
+mem=x mem:x Force frame buffer memory in MiB
+ allowed values: 0, 1, 2, 4.
+
+ Default: 0 (= autodetect)
+
+inverse=1 inverse Supposed to enable inverse console.
+ doesn't work yet...
+
+clipping=1 clipping Enable or disable clipping.
+clipping=0 noclipping With clipping enabled, all offscreen
+ reads and writes are discarded.
+
+ Default: enable clipping.
+
+gfxclk=x gfxclk:x Force graphic clock frequency (in MHz).
+ Be careful with this option, it may be
+ DANGEROUS.
+
+ Default: auto
+
+ - 50Mhz for Voodoo 1,
+ - 75MHz for Voodoo 2.
+
+slowpci=1 fastpci Enable or disable fast PCI read/writes.
+slowpci=1 slowpci Default : fastpci
+
+dev=x dev:x Attach the driver to device number x.
+ 0 is the first compatible board (in
+ lspci order)
+=============== =============== ===============================================
+
+Tools
+=====
+
+These tools are mostly for debugging purposes, but you can
+find some of these interesting:
+
+- `con2fb`, maps a tty to a fbramebuffer::
+
+ con2fb /dev/fb1 /dev/tty5
+
+- `sst_dbg_vgapass`, changes vga passthrou. You have to recompile the
+ driver with SST_DEBUG and SST_DEBUG_IOCTL set to 1::
+
+ sst_dbg_vgapass /dev/fb1 1 (enables vga cable)
+ sst_dbg_vgapass /dev/fb1 0 (disables vga cable)
+
+- `glide_reset`, resets the voodoo using glide
+ use this after rmmoding sstfb, if the module refuses to
+ reinsert.
+
+Bugs
+====
+
+- DO NOT use glide while the sstfb module is in, you'll most likely
+ hang your computer.
+- If you see some artefacts (pixels not cleaning and stuff like that),
+ try turning off clipping (clipping=0), and/or using slowpci
+- the driver don't detect the 4Mb frame buffer voodoos, it seems that
+ the 2 last Mbs wrap around. looking into that .
+- The driver is 16 bpp only, 24/32 won't work.
+- The driver is not your_favorite_toy-safe. this includes SMP...
+
+ [Actually from inspection it seems to be safe - Alan]
+
+- When using XFree86 FBdev (X over fbdev) you may see strange color
+ patterns at the border of your windows (the pixels lose the lowest
+ byte -> basically the blue component and some of the green). I'm unable
+ to reproduce this with XFree86-3.3, but one of the testers has this
+ problem with XFree86-4. Apparently recent Xfree86-4.x solve this
+ problem.
+- I didn't really test changing the palette, so you may find some weird
+ things when playing with that.
+- Sometimes the driver will not recognise the DAC, and the
+ initialisation will fail. This is specifically true for
+ voodoo 2 boards, but it should be solved in recent versions. Please
+ contact me.
+- The 24/32 is not likely to work anytime soon, knowing that the
+ hardware does ... unusual things in 24/32 bpp.
+- When used with another video board, current limitations of the linux
+ console subsystem can cause some troubles, specifically, you should
+ disable software scrollback, as it can oops badly ...
+
+Todo
+====
+
+- Get rid of the previous paragraph.
+- Buy more coffee.
+- test/port to other arch.
+- try to add panning using tweeks with front and back buffer .
+- try to implement accel on voodoo2, this board can actually do a
+ lot in 2D even if it was sold as a 3D only board ...
+
+Ghozlane Toumi <gtoumi@laposte.net>
+
+
+Date: 2002/05/09 20:11:45
+
+http://sstfb.sourceforge.net/README
+++ /dev/null
-
-Introduction
-
- This is a frame buffer device driver for 3dfx' Voodoo Graphics
- (aka voodoo 1, aka sst1) and Voodoo² (aka Voodoo 2, aka CVG) based
- video boards. It's highly experimental code, but is guaranteed to work
- on my computer, with my "Maxi Gamer 3D" and "Maxi Gamer 3d²" boards,
- and with me "between chair and keyboard". Some people tested other
- combinations and it seems that it works.
- The main page is located at <http://sstfb.sourceforge.net>, and if
- you want the latest version, check out the CVS, as the driver is a work
- in progress, I feel uncomfortable with releasing tarballs of something
- not completely working...Don't worry, it's still more than usable
- (I eat my own dog food)
-
- Please read the Bug section, and report any success or failure to me
- (Ghozlane Toumi <gtoumi@laposte.net>).
- BTW, If you have only one monitor , and you don't feel like playing
- with the vga passthrou cable, I can only suggest borrowing a screen
- somewhere...
-
-
-Installation
-
- This driver (should) work on ix86, with "late" 2.2.x kernel (tested
- with x = 19) and "recent" 2.4.x kernel, as a module or compiled in.
- It has been included in mainstream kernel since the infamous 2.4.10.
- You can apply the patches found in sstfb/kernel/*-2.{2|4}.x.patch,
- and copy sstfb.c to linux/drivers/video/, or apply a single patch,
- sstfb/patch-2.{2|4}.x-sstfb-yymmdd to your linux source tree.
-
- Then configure your kernel as usual: choose "m" or "y" to 3Dfx Voodoo
- Graphics in section "console". Compile, install, have fun... and please
- drop me a report :)
-
-
-Module Usage
-
- Warnings.
- # You should read completely this section before issuing any command.
- # If you have only one monitor to play with, once you insmod the
- module, the 3dfx takes control of the output, so you'll have to
- plug the monitor to the "normal" video board in order to issue
- the commands, or you can blindly use sst_dbg_vgapass
- in the tools directory (See Tools). The latest solution is pass the
- parameter vgapass=1 when insmodding the driver. (See Kernel/Modules
- Options)
-
- Module insertion:
- # insmod sstfb.o
- you should see some strange output from the board:
- a big blue square, a green and a red small squares and a vertical
- white rectangle. why? the function's name is self-explanatory:
- "sstfb_test()"...
- (if you don't have a second monitor, you'll have to plug your monitor
- directly to the 2D videocard to see what you're typing)
- # con2fb /dev/fbx /dev/ttyx
- bind a tty to the new frame buffer. if you already have a frame
- buffer driver, the voodoo fb will likely be /dev/fb1. if not,
- the device will be /dev/fb0. You can check this by doing a
- cat /proc/fb. You can find a copy of con2fb in tools/ directory.
- if you don't have another fb device, this step is superfluous,
- as the console subsystem automagicaly binds ttys to the fb.
- # switch to the virtual console you just mapped. "tadaaa" ...
-
- Module removal:
- # con2fb /dev/fbx /dev/ttyx
- bind the tty to the old frame buffer so the module can be removed.
- (how does it work with vgacon ? short answer : it doesn't work)
- # rmmod sstfb
-
-
-Kernel/Modules Options
-
- You can pass some options to the sstfb module, and via the kernel
- command line when the driver is compiled in:
- for module : insmod sstfb.o option1=value1 option2=value2 ...
- in kernel : video=sstfb:option1,option2:value2,option3 ...
-
- sstfb supports the following options :
-
-Module Kernel Description
-
-vgapass=0 vganopass Enable or disable VGA passthrou cable.
-vgapass=1 vgapass When enabled, the monitor will get the signal
- from the VGA board and not from the voodoo.
- Default: nopass
-
-mem=x mem:x Force frame buffer memory in MiB
- allowed values: 0, 1, 2, 4.
- Default: 0 (= autodetect)
-
-inverse=1 inverse Supposed to enable inverse console.
- doesn't work yet...
-
-clipping=1 clipping Enable or disable clipping.
-clipping=0 noclipping With clipping enabled, all offscreen
- reads and writes are discarded.
- Default: enable clipping.
-
-gfxclk=x gfxclk:x Force graphic clock frequency (in MHz).
- Be careful with this option, it may be
- DANGEROUS.
- Default: auto
- 50Mhz for Voodoo 1,
- 75MHz for Voodoo 2.
-
-slowpci=1 fastpci Enable or disable fast PCI read/writes.
-slowpci=1 slowpci Default : fastpci
-
-dev=x dev:x Attach the driver to device number x.
- 0 is the first compatible board (in
- lspci order)
-
-Tools
-
- These tools are mostly for debugging purposes, but you can
- find some of these interesting :
- - con2fb , maps a tty to a fbramebuffer .
- con2fb /dev/fb1 /dev/tty5
- - sst_dbg_vgapass , changes vga passthrou. You have to recompile the
- driver with SST_DEBUG and SST_DEBUG_IOCTL set to 1
- sst_dbg_vgapass /dev/fb1 1 (enables vga cable)
- sst_dbg_vgapass /dev/fb1 0 (disables vga cable)
- - glide_reset , resets the voodoo using glide
- use this after rmmoding sstfb, if the module refuses to
- reinsert .
-
-Bugs
-
- - DO NOT use glide while the sstfb module is in, you'll most likely
- hang your computer.
- - If you see some artefacts (pixels not cleaning and stuff like that),
- try turning off clipping (clipping=0), and/or using slowpci
- - the driver don't detect the 4Mb frame buffer voodoos, it seems that
- the 2 last Mbs wrap around. looking into that .
- - The driver is 16 bpp only, 24/32 won't work.
- - The driver is not your_favorite_toy-safe. this includes SMP...
- [Actually from inspection it seems to be safe - Alan]
- - When using XFree86 FBdev (X over fbdev) you may see strange color
- patterns at the border of your windows (the pixels lose the lowest
- byte -> basically the blue component and some of the green). I'm unable
- to reproduce this with XFree86-3.3, but one of the testers has this
- problem with XFree86-4. Apparently recent Xfree86-4.x solve this
- problem.
- - I didn't really test changing the palette, so you may find some weird
- things when playing with that.
- - Sometimes the driver will not recognise the DAC, and the
- initialisation will fail. This is specifically true for
- voodoo 2 boards, but it should be solved in recent versions. Please
- contact me.
- - The 24/32 is not likely to work anytime soon, knowing that the
- hardware does ... unusual things in 24/32 bpp.
- - When used with another video board, current limitations of the linux
- console subsystem can cause some troubles, specifically, you should
- disable software scrollback, as it can oops badly ...
-
-Todo
-
- - Get rid of the previous paragraph.
- - Buy more coffee.
- - test/port to other arch.
- - try to add panning using tweeks with front and back buffer .
- - try to implement accel on voodoo2, this board can actually do a
- lot in 2D even if it was sold as a 3D only board ...
-
-ghoz.
-
---
-Ghozlane Toumi <gtoumi@laposte.net>
-
-
-$Date: 2002/05/09 20:11:45 $
-http://sstfb.sourceforge.net/README
--- /dev/null
+==============
+What is tgafb?
+==============
+
+This is a driver for DECChip 21030 based graphics framebuffers, a.k.a. TGA
+cards, which are usually found in older Digital Alpha systems. The
+following models are supported:
+
+- ZLxP-E1 (8bpp, 2 MB VRAM)
+- ZLxP-E2 (32bpp, 8 MB VRAM)
+- ZLxP-E3 (32bpp, 16 MB VRAM, Zbuffer)
+
+This version is an almost complete rewrite of the code written by Geert
+Uytterhoeven, which was based on the original TGA console code written by
+Jay Estabrook.
+
+Major new features since Linux 2.0.x:
+
+ * Support for multiple resolutions
+ * Support for fixed-frequency and other oddball monitors
+ (by allowing the video mode to be set at boot time)
+
+User-visible changes since Linux 2.2.x:
+
+ * Sync-on-green is now handled properly
+ * More useful information is printed on bootup
+ (this helps if people run into problems)
+
+This driver does not (yet) support the TGA2 family of framebuffers, so the
+PowerStorm 3D30/4D20 (also known as PBXGB) cards are not supported. These
+can however be used with the standard VGA Text Console driver.
+
+
+Configuration
+=============
+
+You can pass kernel command line options to tgafb with
+`video=tgafb:option1,option2:value2,option3` (multiple options should be
+separated by comma, values are separated from options by `:`).
+
+Accepted options:
+
+========== ============================================================
+font:X default font to use. All fonts are supported, including the
+ SUN12x22 font which is very nice at high resolutions.
+
+mode:X default video mode. The following video modes are supported:
+ 640x480-60, 800x600-56, 640x480-72, 800x600-60, 800x600-72,
+ 1024x768-60, 1152x864-60, 1024x768-70, 1024x768-76,
+ 1152x864-70, 1280x1024-61, 1024x768-85, 1280x1024-70,
+ 1152x864-84, 1280x1024-76, 1280x1024-85
+========== ============================================================
+
+
+Known Issues
+============
+
+The XFree86 FBDev server has been reported not to work, since tgafb doesn't do
+mmap(). Running the standard XF86_TGA server from XFree86 3.3.x works fine for
+me, however this server does not do acceleration, which make certain operations
+quite slow. Support for acceleration is being progressively integrated in
+XFree86 4.x.
+
+When running tgafb in resolutions higher than 640x480, on switching VCs from
+tgafb to XF86_TGA 3.3.x, the entire screen is not re-drawn and must be manually
+refreshed. This is an X server problem, not a tgafb problem, and is fixed in
+XFree86 4.0.
+
+Enjoy!
+
+Martin Lucina <mato@kotelna.sk>
+++ /dev/null
-$Id: tgafb.txt,v 1.1.2.2 2000/04/04 06:50:18 mato Exp $
-
-What is tgafb?
-===============
-
-This is a driver for DECChip 21030 based graphics framebuffers, a.k.a. TGA
-cards, which are usually found in older Digital Alpha systems. The
-following models are supported:
-
-ZLxP-E1 (8bpp, 2 MB VRAM)
-ZLxP-E2 (32bpp, 8 MB VRAM)
-ZLxP-E3 (32bpp, 16 MB VRAM, Zbuffer)
-
-This version is an almost complete rewrite of the code written by Geert
-Uytterhoeven, which was based on the original TGA console code written by
-Jay Estabrook.
-
-Major new features since Linux 2.0.x:
-
- * Support for multiple resolutions
- * Support for fixed-frequency and other oddball monitors
- (by allowing the video mode to be set at boot time)
-
-User-visible changes since Linux 2.2.x:
-
- * Sync-on-green is now handled properly
- * More useful information is printed on bootup
- (this helps if people run into problems)
-
-This driver does not (yet) support the TGA2 family of framebuffers, so the
-PowerStorm 3D30/4D20 (also known as PBXGB) cards are not supported. These
-can however be used with the standard VGA Text Console driver.
-
-
-Configuration
-=============
-
-You can pass kernel command line options to tgafb with
-`video=tgafb:option1,option2:value2,option3' (multiple options should be
-separated by comma, values are separated from options by `:').
-Accepted options:
-
-font:X - default font to use. All fonts are supported, including the
- SUN12x22 font which is very nice at high resolutions.
-
-mode:X - default video mode. The following video modes are supported:
- 640x480-60, 800x600-56, 640x480-72, 800x600-60, 800x600-72,
- 1024x768-60, 1152x864-60, 1024x768-70, 1024x768-76,
- 1152x864-70, 1280x1024-61, 1024x768-85, 1280x1024-70,
- 1152x864-84, 1280x1024-76, 1280x1024-85
-
-
-Known Issues
-============
-
-The XFree86 FBDev server has been reported not to work, since tgafb doesn't do
-mmap(). Running the standard XF86_TGA server from XFree86 3.3.x works fine for
-me, however this server does not do acceleration, which make certain operations
-quite slow. Support for acceleration is being progressively integrated in
-XFree86 4.x.
-
-When running tgafb in resolutions higher than 640x480, on switching VCs from
-tgafb to XF86_TGA 3.3.x, the entire screen is not re-drawn and must be manually
-refreshed. This is an X server problem, not a tgafb problem, and is fixed in
-XFree86 4.0.
-
-Enjoy!
-
-Martin Lucina <mato@kotelna.sk>
--- /dev/null
+=========
+Tridentfb
+=========
+
+Tridentfb is a framebuffer driver for some Trident chip based cards.
+
+The following list of chips is thought to be supported although not all are
+tested:
+
+those from the TGUI series 9440/96XX and with Cyber in their names
+those from the Image series and with Cyber in their names
+those with Blade in their names (Blade3D,CyberBlade...)
+the newer CyberBladeXP family
+
+All families are accelerated. Only PCI/AGP based cards are supported,
+none of the older Tridents.
+The driver supports 8, 16 and 32 bits per pixel depths.
+The TGUI family requires a line length to be power of 2 if acceleration
+is enabled. This means that range of possible resolutions and bpp is
+limited comparing to the range if acceleration is disabled (see list
+of parameters below).
+
+Known bugs:
+
+1. The driver randomly locks up on 3DImage975 chip with acceleration
+ enabled. The same happens in X11 (Xorg).
+2. The ramdac speeds require some more fine tuning. It is possible to
+ switch resolution which the chip does not support at some depths for
+ older chips.
+
+How to use it?
+==============
+
+When booting you can pass the video parameter::
+
+ video=tridentfb
+
+The parameters for tridentfb are concatenated with a ':' as in this example::
+
+ video=tridentfb:800x600-16@75,noaccel
+
+The second level parameters that tridentfb understands are:
+
+======== =====================================================================
+noaccel turns off acceleration (when it doesn't work for your card)
+
+fp use flat panel related stuff
+crt assume monitor is present instead of fp
+
+center for flat panels and resolutions smaller than native size center the
+ image, otherwise use
+stretch
+
+memsize integer value in KB, use if your card's memory size is misdetected.
+ look at the driver output to see what it says when initializing.
+
+memdiff integer value in KB, should be nonzero if your card reports
+ more memory than it actually has. For instance mine is 192K less than
+ detection says in all three BIOS selectable situations 2M, 4M, 8M.
+ Only use if your video memory is taken from main memory hence of
+ configurable size. Otherwise use memsize.
+ If in some modes which barely fit the memory you see garbage
+ at the bottom this might help by not letting change to that mode
+ anymore.
+
+nativex the width in pixels of the flat panel.If you know it (usually 1024
+ 800 or 1280) and it is not what the driver seems to detect use it.
+
+bpp bits per pixel (8,16 or 32)
+mode a mode name like 800x600-8@75 as described in
+ Documentation/fb/modedb.rst
+======== =====================================================================
+
+Using insane values for the above parameters will probably result in driver
+misbehaviour so take care(for instance memsize=12345678 or memdiff=23784 or
+nativex=93)
+
+Contact: jani@astechnix.ro
+++ /dev/null
-Tridentfb is a framebuffer driver for some Trident chip based cards.
-
-The following list of chips is thought to be supported although not all are
-tested:
-
-those from the TGUI series 9440/96XX and with Cyber in their names
-those from the Image series and with Cyber in their names
-those with Blade in their names (Blade3D,CyberBlade...)
-the newer CyberBladeXP family
-
-All families are accelerated. Only PCI/AGP based cards are supported,
-none of the older Tridents.
-The driver supports 8, 16 and 32 bits per pixel depths.
-The TGUI family requires a line length to be power of 2 if acceleration
-is enabled. This means that range of possible resolutions and bpp is
-limited comparing to the range if acceleration is disabled (see list
-of parameters below).
-
-Known bugs:
-1. The driver randomly locks up on 3DImage975 chip with acceleration
- enabled. The same happens in X11 (Xorg).
-2. The ramdac speeds require some more fine tuning. It is possible to
- switch resolution which the chip does not support at some depths for
- older chips.
-
-How to use it?
-==============
-
-When booting you can pass the video parameter.
-video=tridentfb
-
-The parameters for tridentfb are concatenated with a ':' as in this example.
-
-video=tridentfb:800x600-16@75,noaccel
-
-The second level parameters that tridentfb understands are:
-
-noaccel - turns off acceleration (when it doesn't work for your card)
-
-fp - use flat panel related stuff
-crt - assume monitor is present instead of fp
-
-center - for flat panels and resolutions smaller than native size center the
- image, otherwise use
-stretch
-
-memsize - integer value in KB, use if your card's memory size is misdetected.
- look at the driver output to see what it says when initializing.
-
-memdiff - integer value in KB, should be nonzero if your card reports
- more memory than it actually has. For instance mine is 192K less than
- detection says in all three BIOS selectable situations 2M, 4M, 8M.
- Only use if your video memory is taken from main memory hence of
- configurable size. Otherwise use memsize.
- If in some modes which barely fit the memory you see garbage
- at the bottom this might help by not letting change to that mode
- anymore.
-
-nativex - the width in pixels of the flat panel.If you know it (usually 1024
- 800 or 1280) and it is not what the driver seems to detect use it.
-
-bpp - bits per pixel (8,16 or 32)
-mode - a mode name like 800x600-8@75 as described in
- Documentation/fb/modedb.txt
-
-Using insane values for the above parameters will probably result in driver
-misbehaviour so take care(for instance memsize=12345678 or memdiff=23784 or
-nativex=93)
-
-Contact: jani@astechnix.ro
--- /dev/null
+==============
+What is udlfb?
+==============
+
+This is a driver for DisplayLink USB 2.0 era graphics chips.
+
+DisplayLink chips provide simple hline/blit operations with some compression,
+pairing that with a hardware framebuffer (16MB) on the other end of the
+USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI
+monitor with no CPU involvement until a pixel has to change.
+
+The CPU or other local resource does all the rendering; optionally compares the
+result with a local shadow of the remote hardware framebuffer to identify
+the minimal set of pixels that have changed; and compresses and sends those
+pixels line-by-line via USB bulk transfers.
+
+Because of the efficiency of bulk transfers and a protocol on top that
+does not require any acks - the effect is very low latency that
+can support surprisingly high resolutions with good performance for
+non-gaming and non-video applications.
+
+Mode setting, EDID read, etc are other bulk or control transfers. Mode
+setting is very flexible - able to set nearly arbitrary modes from any timing.
+
+Advantages of USB graphics in general:
+
+ * Ability to add a nearly arbitrary number of displays to any USB 2.0
+ capable system. On Linux, number of displays is limited by fbdev interface
+ (FB_MAX is currently 32). Of course, all USB devices on the same
+ host controller share the same 480Mbs USB 2.0 interface.
+
+Advantages of supporting DisplayLink chips with kernel framebuffer interface:
+
+ * The actual hardware functionality of DisplayLink chips matches nearly
+ one-to-one with the fbdev interface, making the driver quite small and
+ tight relative to the functionality it provides.
+ * X servers and other applications can use the standard fbdev interface
+ from user mode to talk to the device, without needing to know anything
+ about USB or DisplayLink's protocol at all. A "displaylink" X driver
+ and a slightly modified "fbdev" X driver are among those that already do.
+
+Disadvantages:
+
+ * Fbdev's mmap interface assumes a real hardware framebuffer is mapped.
+ In the case of USB graphics, it is just an allocated (virtual) buffer.
+ Writes need to be detected and encoded into USB bulk transfers by the CPU.
+ Accurate damage/changed area notifications work around this problem.
+ In the future, hopefully fbdev will be enhanced with an small standard
+ interface to allow mmap clients to report damage, for the benefit
+ of virtual or remote framebuffers.
+ * Fbdev does not arbitrate client ownership of the framebuffer well.
+ * Fbcon assumes the first framebuffer it finds should be consumed for console.
+ * It's not clear what the future of fbdev is, given the rise of KMS/DRM.
+
+How to use it?
+==============
+
+Udlfb, when loaded as a module, will match against all USB 2.0 generation
+DisplayLink chips (Alex and Ollie family). It will then attempt to read the EDID
+of the monitor, and set the best common mode between the DisplayLink device
+and the monitor's capabilities.
+
+If the DisplayLink device is successful, it will paint a "green screen" which
+means that from a hardware and fbdev software perspective, everything is good.
+
+At that point, a /dev/fb? interface will be present for user-mode applications
+to open and begin writing to the framebuffer of the DisplayLink device using
+standard fbdev calls. Note that if mmap() is used, by default the user mode
+application must send down damage notifications to trigger repaints of the
+changed regions. Alternatively, udlfb can be recompiled with experimental
+defio support enabled, to support a page-fault based detection mechanism
+that can work without explicit notification.
+
+The most common client of udlfb is xf86-video-displaylink or a modified
+xf86-video-fbdev X server. These servers have no real DisplayLink specific
+code. They write to the standard framebuffer interface and rely on udlfb
+to do its thing. The one extra feature they have is the ability to report
+rectangles from the X DAMAGE protocol extension down to udlfb via udlfb's
+damage interface (which will hopefully be standardized for all virtual
+framebuffers that need damage info). These damage notifications allow
+udlfb to efficiently process the changed pixels.
+
+Module Options
+==============
+
+Special configuration for udlfb is usually unnecessary. There are a few
+options, however.
+
+From the command line, pass options to modprobe
+modprobe udlfb fb_defio=0 console=1 shadow=1
+
+Or modify options on the fly at /sys/module/udlfb/parameters directory via
+sudo nano fb_defio
+change the parameter in place, and save the file.
+
+Unplug/replug USB device to apply with new settings
+
+Or for permanent option, create file like /etc/modprobe.d/udlfb.conf with text
+options udlfb fb_defio=0 console=1 shadow=1
+
+Accepted boolean options:
+
+=============== ================================================================
+fb_defio Make use of the fb_defio (CONFIG_FB_DEFERRED_IO) kernel
+ module to track changed areas of the framebuffer by page faults.
+ Standard fbdev applications that use mmap but that do not
+ report damage, should be able to work with this enabled.
+ Disable when running with X server that supports reporting
+ changed regions via ioctl, as this method is simpler,
+ more stable, and higher performance.
+ default: fb_defio=1
+
+console Allow fbcon to attach to udlfb provided framebuffers.
+ Can be disabled if fbcon and other clients
+ (e.g. X with --shared-vt) are in conflict.
+ default: console=1
+
+shadow Allocate a 2nd framebuffer to shadow what's currently across
+ the USB bus in device memory. If any pixels are unchanged,
+ do not transmit. Spends host memory to save USB transfers.
+ Enabled by default. Only disable on very low memory systems.
+ default: shadow=1
+=============== ================================================================
+
+Sysfs Attributes
+================
+
+Udlfb creates several files in /sys/class/graphics/fb?
+Where ? is the sequential framebuffer id of the particular DisplayLink device
+
+======================== ========================================================
+edid If a valid EDID blob is written to this file (typically
+ by a udev rule), then udlfb will use this EDID as a
+ backup in case reading the actual EDID of the monitor
+ attached to the DisplayLink device fails. This is
+ especially useful for fixed panels, etc. that cannot
+ communicate their capabilities via EDID. Reading
+ this file returns the current EDID of the attached
+ monitor (or last backup value written). This is
+ useful to get the EDID of the attached monitor,
+ which can be passed to utilities like parse-edid.
+
+metrics_bytes_rendered 32-bit count of pixel bytes rendered
+
+metrics_bytes_identical 32-bit count of how many of those bytes were found to be
+ unchanged, based on a shadow framebuffer check
+
+metrics_bytes_sent 32-bit count of how many bytes were transferred over
+ USB to communicate the resulting changed pixels to the
+ hardware. Includes compression and protocol overhead
+
+metrics_cpu_kcycles_used 32-bit count of CPU cycles used in processing the
+ above pixels (in thousands of cycles).
+
+metrics_reset Write-only. Any write to this file resets all metrics
+ above to zero. Note that the 32-bit counters above
+ roll over very quickly. To get reliable results, design
+ performance tests to start and finish in a very short
+ period of time (one minute or less is safe).
+======================== ========================================================
+
+Bernie Thompson <bernie@plugable.com>
+++ /dev/null
-
-What is udlfb?
-===============
-
-This is a driver for DisplayLink USB 2.0 era graphics chips.
-
-DisplayLink chips provide simple hline/blit operations with some compression,
-pairing that with a hardware framebuffer (16MB) on the other end of the
-USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI
-monitor with no CPU involvement until a pixel has to change.
-
-The CPU or other local resource does all the rendering; optionally compares the
-result with a local shadow of the remote hardware framebuffer to identify
-the minimal set of pixels that have changed; and compresses and sends those
-pixels line-by-line via USB bulk transfers.
-
-Because of the efficiency of bulk transfers and a protocol on top that
-does not require any acks - the effect is very low latency that
-can support surprisingly high resolutions with good performance for
-non-gaming and non-video applications.
-
-Mode setting, EDID read, etc are other bulk or control transfers. Mode
-setting is very flexible - able to set nearly arbitrary modes from any timing.
-
-Advantages of USB graphics in general:
-
- * Ability to add a nearly arbitrary number of displays to any USB 2.0
- capable system. On Linux, number of displays is limited by fbdev interface
- (FB_MAX is currently 32). Of course, all USB devices on the same
- host controller share the same 480Mbs USB 2.0 interface.
-
-Advantages of supporting DisplayLink chips with kernel framebuffer interface:
-
- * The actual hardware functionality of DisplayLink chips matches nearly
- one-to-one with the fbdev interface, making the driver quite small and
- tight relative to the functionality it provides.
- * X servers and other applications can use the standard fbdev interface
- from user mode to talk to the device, without needing to know anything
- about USB or DisplayLink's protocol at all. A "displaylink" X driver
- and a slightly modified "fbdev" X driver are among those that already do.
-
-Disadvantages:
-
- * Fbdev's mmap interface assumes a real hardware framebuffer is mapped.
- In the case of USB graphics, it is just an allocated (virtual) buffer.
- Writes need to be detected and encoded into USB bulk transfers by the CPU.
- Accurate damage/changed area notifications work around this problem.
- In the future, hopefully fbdev will be enhanced with an small standard
- interface to allow mmap clients to report damage, for the benefit
- of virtual or remote framebuffers.
- * Fbdev does not arbitrate client ownership of the framebuffer well.
- * Fbcon assumes the first framebuffer it finds should be consumed for console.
- * It's not clear what the future of fbdev is, given the rise of KMS/DRM.
-
-How to use it?
-==============
-
-Udlfb, when loaded as a module, will match against all USB 2.0 generation
-DisplayLink chips (Alex and Ollie family). It will then attempt to read the EDID
-of the monitor, and set the best common mode between the DisplayLink device
-and the monitor's capabilities.
-
-If the DisplayLink device is successful, it will paint a "green screen" which
-means that from a hardware and fbdev software perspective, everything is good.
-
-At that point, a /dev/fb? interface will be present for user-mode applications
-to open and begin writing to the framebuffer of the DisplayLink device using
-standard fbdev calls. Note that if mmap() is used, by default the user mode
-application must send down damage notifications to trigger repaints of the
-changed regions. Alternatively, udlfb can be recompiled with experimental
-defio support enabled, to support a page-fault based detection mechanism
-that can work without explicit notification.
-
-The most common client of udlfb is xf86-video-displaylink or a modified
-xf86-video-fbdev X server. These servers have no real DisplayLink specific
-code. They write to the standard framebuffer interface and rely on udlfb
-to do its thing. The one extra feature they have is the ability to report
-rectangles from the X DAMAGE protocol extension down to udlfb via udlfb's
-damage interface (which will hopefully be standardized for all virtual
-framebuffers that need damage info). These damage notifications allow
-udlfb to efficiently process the changed pixels.
-
-Module Options
-==============
-
-Special configuration for udlfb is usually unnecessary. There are a few
-options, however.
-
-From the command line, pass options to modprobe
-modprobe udlfb fb_defio=0 console=1 shadow=1
-
-Or modify options on the fly at /sys/module/udlfb/parameters directory via
-sudo nano fb_defio
-change the parameter in place, and save the file.
-
-Unplug/replug USB device to apply with new settings
-
-Or for permanent option, create file like /etc/modprobe.d/udlfb.conf with text
-options udlfb fb_defio=0 console=1 shadow=1
-
-Accepted boolean options:
-
-fb_defio Make use of the fb_defio (CONFIG_FB_DEFERRED_IO) kernel
- module to track changed areas of the framebuffer by page faults.
- Standard fbdev applications that use mmap but that do not
- report damage, should be able to work with this enabled.
- Disable when running with X server that supports reporting
- changed regions via ioctl, as this method is simpler,
- more stable, and higher performance.
- default: fb_defio=1
-
-console Allow fbcon to attach to udlfb provided framebuffers.
- Can be disabled if fbcon and other clients
- (e.g. X with --shared-vt) are in conflict.
- default: console=1
-
-shadow Allocate a 2nd framebuffer to shadow what's currently across
- the USB bus in device memory. If any pixels are unchanged,
- do not transmit. Spends host memory to save USB transfers.
- Enabled by default. Only disable on very low memory systems.
- default: shadow=1
-
-Sysfs Attributes
-================
-
-Udlfb creates several files in /sys/class/graphics/fb?
-Where ? is the sequential framebuffer id of the particular DisplayLink device
-
-edid If a valid EDID blob is written to this file (typically
- by a udev rule), then udlfb will use this EDID as a
- backup in case reading the actual EDID of the monitor
- attached to the DisplayLink device fails. This is
- especially useful for fixed panels, etc. that cannot
- communicate their capabilities via EDID. Reading
- this file returns the current EDID of the attached
- monitor (or last backup value written). This is
- useful to get the EDID of the attached monitor,
- which can be passed to utilities like parse-edid.
-
-metrics_bytes_rendered 32-bit count of pixel bytes rendered
-
-metrics_bytes_identical 32-bit count of how many of those bytes were found to be
- unchanged, based on a shadow framebuffer check
-
-metrics_bytes_sent 32-bit count of how many bytes were transferred over
- USB to communicate the resulting changed pixels to the
- hardware. Includes compression and protocol overhead
-
-metrics_cpu_kcycles_used 32-bit count of CPU cycles used in processing the
- above pixels (in thousands of cycles).
-
-metrics_reset Write-only. Any write to this file resets all metrics
- above to zero. Note that the 32-bit counters above
- roll over very quickly. To get reliable results, design
- performance tests to start and finish in a very short
- period of time (one minute or less is safe).
-
---
-Bernie Thompson <bernie@plugable.com>
--- /dev/null
+==========================================================
+uvesafb - A Generic Driver for VBE2+ compliant video cards
+==========================================================
+
+1. Requirements
+---------------
+
+uvesafb should work with any video card that has a Video BIOS compliant
+with the VBE 2.0 standard.
+
+Unlike other drivers, uvesafb makes use of a userspace helper called
+v86d. v86d is used to run the x86 Video BIOS code in a simulated and
+controlled environment. This allows uvesafb to function on arches other
+than x86. Check the v86d documentation for a list of currently supported
+arches.
+
+v86d source code can be downloaded from the following website:
+
+ https://github.com/mjanusz/v86d
+
+Please refer to the v86d documentation for detailed configuration and
+installation instructions.
+
+Note that the v86d userspace helper has to be available at all times in
+order for uvesafb to work properly. If you want to use uvesafb during
+early boot, you will have to include v86d into an initramfs image, and
+either compile it into the kernel or use it as an initrd.
+
+2. Caveats and limitations
+--------------------------
+
+uvesafb is a _generic_ driver which supports a wide variety of video
+cards, but which is ultimately limited by the Video BIOS interface.
+The most important limitations are:
+
+- Lack of any type of acceleration.
+- A strict and limited set of supported video modes. Often the native
+ or most optimal resolution/refresh rate for your setup will not work
+ with uvesafb, simply because the Video BIOS doesn't support the
+ video mode you want to use. This can be especially painful with
+ widescreen panels, where native video modes don't have the 4:3 aspect
+ ratio, which is what most BIOS-es are limited to.
+- Adjusting the refresh rate is only possible with a VBE 3.0 compliant
+ Video BIOS. Note that many nVidia Video BIOS-es claim to be VBE 3.0
+ compliant, while they simply ignore any refresh rate settings.
+
+3. Configuration
+----------------
+
+uvesafb can be compiled either as a module, or directly into the kernel.
+In both cases it supports the same set of configuration options, which
+are either given on the kernel command line or as module parameters, e.g.::
+
+ video=uvesafb:1024x768-32,mtrr:3,ywrap (compiled into the kernel)
+
+ # modprobe uvesafb mode_option=1024x768-32 mtrr=3 scroll=ywrap (module)
+
+Accepted options:
+
+======= =========================================================
+ypan Enable display panning using the VESA protected mode
+ interface. The visible screen is just a window of the
+ video memory, console scrolling is done by changing the
+ start of the window. This option is available on x86
+ only and is the default option on that architecture.
+
+ywrap Same as ypan, but assumes your gfx board can wrap-around
+ the video memory (i.e. starts reading from top if it
+ reaches the end of video memory). Faster than ypan.
+ Available on x86 only.
+
+redraw Scroll by redrawing the affected part of the screen, this
+ is the default on non-x86.
+======= =========================================================
+
+(If you're using uvesafb as a module, the above three options are
+used a parameter of the scroll option, e.g. scroll=ypan.)
+
+=========== ====================================================================
+vgapal Use the standard VGA registers for palette changes.
+
+pmipal Use the protected mode interface for palette changes.
+ This is the default if the protected mode interface is
+ available. Available on x86 only.
+
+mtrr:n Setup memory type range registers for the framebuffer
+ where n:
+
+ - 0 - disabled (equivalent to nomtrr)
+ - 3 - write-combining (default)
+
+ Values other than 0 and 3 will result in a warning and will be
+ treated just like 3.
+
+nomtrr Do not use memory type range registers.
+
+vremap:n
+ Remap 'n' MiB of video RAM. If 0 or not specified, remap memory
+ according to video mode.
+
+vtotal:n If the video BIOS of your card incorrectly determines the total
+ amount of video RAM, use this option to override the BIOS (in MiB).
+
+<mode> The mode you want to set, in the standard modedb format. Refer to
+ modedb.txt for a detailed description. When uvesafb is compiled as
+ a module, the mode string should be provided as a value of the
+ 'mode_option' option.
+
+vbemode:x Force the use of VBE mode x. The mode will only be set if it's
+ found in the VBE-provided list of supported modes.
+ NOTE: The mode number 'x' should be specified in VESA mode number
+ notation, not the Linux kernel one (eg. 257 instead of 769).
+ HINT: If you use this option because normal <mode> parameter does
+ not work for you and you use a X server, you'll probably want to
+ set the 'nocrtc' option to ensure that the video mode is properly
+ restored after console <-> X switches.
+
+nocrtc Do not use CRTC timings while setting the video mode. This option
+ has any effect only if the Video BIOS is VBE 3.0 compliant. Use it
+ if you have problems with modes set the standard way. Note that
+ using this option implies that any refresh rate adjustments will
+ be ignored and the refresh rate will stay at your BIOS default
+ (60 Hz).
+
+noedid Do not try to fetch and use EDID-provided modes.
+
+noblank Disable hardware blanking.
+
+v86d:path Set path to the v86d executable. This option is only available as
+ a module parameter, and not as a part of the video= string. If you
+ need to use it and have uvesafb built into the kernel, use
+ uvesafb.v86d="path".
+=========== ====================================================================
+
+Additionally, the following parameters may be provided. They all override the
+EDID-provided values and BIOS defaults. Refer to your monitor's specs to get
+the correct values for maxhf, maxvf and maxclk for your hardware.
+
+=========== ======================================
+maxhf:n Maximum horizontal frequency (in kHz).
+maxvf:n Maximum vertical frequency (in Hz).
+maxclk:n Maximum pixel clock (in MHz).
+=========== ======================================
+
+4. The sysfs interface
+----------------------
+
+uvesafb provides several sysfs nodes for configurable parameters and
+additional information.
+
+Driver attributes:
+
+/sys/bus/platform/drivers/uvesafb
+ v86d
+ (default: /sbin/v86d)
+
+ Path to the v86d executable. v86d is started by uvesafb
+ if an instance of the daemon isn't already running.
+
+Device attributes:
+
+/sys/bus/platform/drivers/uvesafb/uvesafb.0
+ nocrtc
+ Use the default refresh rate (60 Hz) if set to 1.
+
+ oem_product_name, oem_product_rev, oem_string, oem_vendor
+ Information about the card and its maker.
+
+ vbe_modes
+ A list of video modes supported by the Video BIOS along with their
+ VBE mode numbers in hex.
+
+ vbe_version
+ A BCD value indicating the implemented VBE standard.
+
+5. Miscellaneous
+----------------
+
+Uvesafb will set a video mode with the default refresh rate and timings
+from the Video BIOS if you set pixclock to 0 in fb_var_screeninfo.
+
+
+
+ Michal Januszewski <spock@gentoo.org>
+
+ Last updated: 2017-10-10
+
+ Documentation of the uvesafb options is loosely based on vesafb.txt.
+++ /dev/null
-
-uvesafb - A Generic Driver for VBE2+ compliant video cards
-==========================================================
-
-1. Requirements
----------------
-
-uvesafb should work with any video card that has a Video BIOS compliant
-with the VBE 2.0 standard.
-
-Unlike other drivers, uvesafb makes use of a userspace helper called
-v86d. v86d is used to run the x86 Video BIOS code in a simulated and
-controlled environment. This allows uvesafb to function on arches other
-than x86. Check the v86d documentation for a list of currently supported
-arches.
-
-v86d source code can be downloaded from the following website:
-
- https://github.com/mjanusz/v86d
-
-Please refer to the v86d documentation for detailed configuration and
-installation instructions.
-
-Note that the v86d userspace helper has to be available at all times in
-order for uvesafb to work properly. If you want to use uvesafb during
-early boot, you will have to include v86d into an initramfs image, and
-either compile it into the kernel or use it as an initrd.
-
-2. Caveats and limitations
---------------------------
-
-uvesafb is a _generic_ driver which supports a wide variety of video
-cards, but which is ultimately limited by the Video BIOS interface.
-The most important limitations are:
-
-- Lack of any type of acceleration.
-- A strict and limited set of supported video modes. Often the native
- or most optimal resolution/refresh rate for your setup will not work
- with uvesafb, simply because the Video BIOS doesn't support the
- video mode you want to use. This can be especially painful with
- widescreen panels, where native video modes don't have the 4:3 aspect
- ratio, which is what most BIOS-es are limited to.
-- Adjusting the refresh rate is only possible with a VBE 3.0 compliant
- Video BIOS. Note that many nVidia Video BIOS-es claim to be VBE 3.0
- compliant, while they simply ignore any refresh rate settings.
-
-3. Configuration
-----------------
-
-uvesafb can be compiled either as a module, or directly into the kernel.
-In both cases it supports the same set of configuration options, which
-are either given on the kernel command line or as module parameters, e.g.:
-
- video=uvesafb:1024x768-32,mtrr:3,ywrap (compiled into the kernel)
-
- # modprobe uvesafb mode_option=1024x768-32 mtrr=3 scroll=ywrap (module)
-
-Accepted options:
-
-ypan Enable display panning using the VESA protected mode
- interface. The visible screen is just a window of the
- video memory, console scrolling is done by changing the
- start of the window. This option is available on x86
- only and is the default option on that architecture.
-
-ywrap Same as ypan, but assumes your gfx board can wrap-around
- the video memory (i.e. starts reading from top if it
- reaches the end of video memory). Faster than ypan.
- Available on x86 only.
-
-redraw Scroll by redrawing the affected part of the screen, this
- is the default on non-x86.
-
-(If you're using uvesafb as a module, the above three options are
- used a parameter of the scroll option, e.g. scroll=ypan.)
-
-vgapal Use the standard VGA registers for palette changes.
-
-pmipal Use the protected mode interface for palette changes.
- This is the default if the protected mode interface is
- available. Available on x86 only.
-
-mtrr:n Setup memory type range registers for the framebuffer
- where n:
- 0 - disabled (equivalent to nomtrr)
- 3 - write-combining (default)
-
- Values other than 0 and 3 will result in a warning and will be
- treated just like 3.
-
-nomtrr Do not use memory type range registers.
-
-vremap:n
- Remap 'n' MiB of video RAM. If 0 or not specified, remap memory
- according to video mode.
-
-vtotal:n
- If the video BIOS of your card incorrectly determines the total
- amount of video RAM, use this option to override the BIOS (in MiB).
-
-<mode> The mode you want to set, in the standard modedb format. Refer to
- modedb.txt for a detailed description. When uvesafb is compiled as
- a module, the mode string should be provided as a value of the
- 'mode_option' option.
-
-vbemode:x
- Force the use of VBE mode x. The mode will only be set if it's
- found in the VBE-provided list of supported modes.
- NOTE: The mode number 'x' should be specified in VESA mode number
- notation, not the Linux kernel one (eg. 257 instead of 769).
- HINT: If you use this option because normal <mode> parameter does
- not work for you and you use a X server, you'll probably want to
- set the 'nocrtc' option to ensure that the video mode is properly
- restored after console <-> X switches.
-
-nocrtc Do not use CRTC timings while setting the video mode. This option
- has any effect only if the Video BIOS is VBE 3.0 compliant. Use it
- if you have problems with modes set the standard way. Note that
- using this option implies that any refresh rate adjustments will
- be ignored and the refresh rate will stay at your BIOS default (60 Hz).
-
-noedid Do not try to fetch and use EDID-provided modes.
-
-noblank Disable hardware blanking.
-
-v86d:path
- Set path to the v86d executable. This option is only available as
- a module parameter, and not as a part of the video= string. If you
- need to use it and have uvesafb built into the kernel, use
- uvesafb.v86d="path".
-
-Additionally, the following parameters may be provided. They all override the
-EDID-provided values and BIOS defaults. Refer to your monitor's specs to get
-the correct values for maxhf, maxvf and maxclk for your hardware.
-
-maxhf:n Maximum horizontal frequency (in kHz).
-maxvf:n Maximum vertical frequency (in Hz).
-maxclk:n Maximum pixel clock (in MHz).
-
-4. The sysfs interface
-----------------------
-
-uvesafb provides several sysfs nodes for configurable parameters and
-additional information.
-
-Driver attributes:
-
-/sys/bus/platform/drivers/uvesafb
- - v86d (default: /sbin/v86d)
- Path to the v86d executable. v86d is started by uvesafb
- if an instance of the daemon isn't already running.
-
-Device attributes:
-
-/sys/bus/platform/drivers/uvesafb/uvesafb.0
- - nocrtc
- Use the default refresh rate (60 Hz) if set to 1.
-
- - oem_product_name
- - oem_product_rev
- - oem_string
- - oem_vendor
- Information about the card and its maker.
-
- - vbe_modes
- A list of video modes supported by the Video BIOS along with their
- VBE mode numbers in hex.
-
- - vbe_version
- A BCD value indicating the implemented VBE standard.
-
-5. Miscellaneous
-----------------
-
-Uvesafb will set a video mode with the default refresh rate and timings
-from the Video BIOS if you set pixclock to 0 in fb_var_screeninfo.
-
-
---
- Michal Januszewski <spock@gentoo.org>
- Last updated: 2017-10-10
-
- Documentation of the uvesafb options is loosely based on vesafb.txt.
-
--- /dev/null
+===============
+What is vesafb?
+===============
+
+This is a generic driver for a graphic framebuffer on intel boxes.
+
+The idea is simple: Turn on graphics mode at boot time with the help
+of the BIOS, and use this as framebuffer device /dev/fb0, like the m68k
+(and other) ports do.
+
+This means we decide at boot time whenever we want to run in text or
+graphics mode. Switching mode later on (in protected mode) is
+impossible; BIOS calls work in real mode only. VESA BIOS Extensions
+Version 2.0 are required, because we need a linear frame buffer.
+
+Advantages:
+
+ * It provides a nice large console (128 cols + 48 lines with 1024x768)
+ without using tiny, unreadable fonts.
+ * You can run XF68_FBDev on top of /dev/fb0 (=> non-accelerated X11
+ support for every VBE 2.0 compliant graphics board).
+ * Most important: boot logo :-)
+
+Disadvantages:
+
+ * graphic mode is slower than text mode...
+
+
+How to use it?
+==============
+
+Switching modes is done using the vga=... boot parameter. Read
+Documentation/svga.txt for details.
+
+You should compile in both vgacon (for text mode) and vesafb (for
+graphics mode). Which of them takes over the console depends on
+whenever the specified mode is text or graphics.
+
+The graphic modes are NOT in the list which you get if you boot with
+vga=ask and hit return. The mode you wish to use is derived from the
+VESA mode number. Here are those VESA mode numbers:
+
+====== ======= ======= ======== =========
+colors 640x480 800x600 1024x768 1280x1024
+====== ======= ======= ======== =========
+256 0x101 0x103 0x105 0x107
+32k 0x110 0x113 0x116 0x119
+64k 0x111 0x114 0x117 0x11A
+16M 0x112 0x115 0x118 0x11B
+====== ======= ======= ======== =========
+
+
+The video mode number of the Linux kernel is the VESA mode number plus
+0x200:
+
+ Linux_kernel_mode_number = VESA_mode_number + 0x200
+
+So the table for the Kernel mode numbers are:
+
+====== ======= ======= ======== =========
+colors 640x480 800x600 1024x768 1280x1024
+====== ======= ======= ======== =========
+256 0x301 0x303 0x305 0x307
+32k 0x310 0x313 0x316 0x319
+64k 0x311 0x314 0x317 0x31A
+16M 0x312 0x315 0x318 0x31B
+====== ======= ======= ======== =========
+
+To enable one of those modes you have to specify "vga=ask" in the
+lilo.conf file and rerun LILO. Then you can type in the desired
+mode at the "vga=ask" prompt. For example if you like to use
+1024x768x256 colors you have to say "305" at this prompt.
+
+If this does not work, this might be because your BIOS does not support
+linear framebuffers or because it does not support this mode at all.
+Even if your board does, it might be the BIOS which does not. VESA BIOS
+Extensions v2.0 are required, 1.2 is NOT sufficient. You will get a
+"bad mode number" message if something goes wrong.
+
+1. Note: LILO cannot handle hex, for booting directly with
+ "vga=mode-number" you have to transform the numbers to decimal.
+2. Note: Some newer versions of LILO appear to work with those hex values,
+ if you set the 0x in front of the numbers.
+
+X11
+===
+
+XF68_FBDev should work just fine, but it is non-accelerated. Running
+another (accelerated) X-Server like XF86_SVGA might or might not work.
+It depends on X-Server and graphics board.
+
+The X-Server must restore the video mode correctly, else you end up
+with a broken console (and vesafb cannot do anything about this).
+
+
+Refresh rates
+=============
+
+There is no way to change the vesafb video mode and/or timings after
+booting linux. If you are not happy with the 60 Hz refresh rate, you
+have these options:
+
+ * configure and load the DOS-Tools for the graphics board (if
+ available) and boot linux with loadlin.
+ * use a native driver (matroxfb/atyfb) instead if vesafb. If none
+ is available, write a new one!
+ * VBE 3.0 might work too. I have neither a gfx board with VBE 3.0
+ support nor the specs, so I have not checked this yet.
+
+
+Configuration
+=============
+
+The VESA BIOS provides protected mode interface for changing
+some parameters. vesafb can use it for palette changes and
+to pan the display. It is turned off by default because it
+seems not to work with some BIOS versions, but there are options
+to turn it on.
+
+You can pass options to vesafb using "video=vesafb:option" on
+the kernel command line. Multiple options should be separated
+by comma, like this: "video=vesafb:ypan,inverse"
+
+Accepted options:
+
+inverse use inverse color map
+
+========= ======================================================================
+ypan enable display panning using the VESA protected mode
+ interface. The visible screen is just a window of the
+ video memory, console scrolling is done by changing the
+ start of the window.
+
+ pro:
+
+ * scrolling (fullscreen) is fast, because there is
+ no need to copy around data.
+ * You'll get scrollback (the Shift-PgUp thing),
+ the video memory can be used as scrollback buffer
+
+ kontra:
+
+ * scrolling only parts of the screen causes some
+ ugly flicker effects (boot logo flickers for
+ example).
+
+ywrap Same as ypan, but assumes your gfx board can wrap-around
+ the video memory (i.e. starts reading from top if it
+ reaches the end of video memory). Faster than ypan.
+
+redraw Scroll by redrawing the affected part of the screen, this
+ is the safe (and slow) default.
+
+
+vgapal Use the standard vga registers for palette changes.
+ This is the default.
+pmipal Use the protected mode interface for palette changes.
+
+mtrr:n Setup memory type range registers for the vesafb framebuffer
+ where n:
+
+ - 0 - disabled (equivalent to nomtrr) (default)
+ - 1 - uncachable
+ - 2 - write-back
+ - 3 - write-combining
+ - 4 - write-through
+
+ If you see the following in dmesg, choose the type that matches the
+ old one. In this example, use "mtrr:2".
+...
+mtrr: type mismatch for e0000000,8000000 old: write-back new:
+ write-combining
+...
+
+nomtrr disable mtrr
+
+vremap:n
+ Remap 'n' MiB of video RAM. If 0 or not specified, remap memory
+ according to video mode. (2.5.66 patch/idea by Antonino Daplas
+ reversed to give override possibility (allocate more fb memory
+ than the kernel would) to 2.4 by tmb@iki.fi)
+
+vtotal:n If the video BIOS of your card incorrectly determines the total
+ amount of video RAM, use this option to override the BIOS (in MiB).
+========= ======================================================================
+
+Have fun!
+
+Gerd Knorr <kraxel@goldbach.in-berlin.de>
+
+Minor (mostly typo) changes
+by Nico Schmoigl <schmoigl@rumms.uni-mannheim.de>
+++ /dev/null
-
-What is vesafb?
-===============
-
-This is a generic driver for a graphic framebuffer on intel boxes.
-
-The idea is simple: Turn on graphics mode at boot time with the help
-of the BIOS, and use this as framebuffer device /dev/fb0, like the m68k
-(and other) ports do.
-
-This means we decide at boot time whenever we want to run in text or
-graphics mode. Switching mode later on (in protected mode) is
-impossible; BIOS calls work in real mode only. VESA BIOS Extensions
-Version 2.0 are required, because we need a linear frame buffer.
-
-Advantages:
-
- * It provides a nice large console (128 cols + 48 lines with 1024x768)
- without using tiny, unreadable fonts.
- * You can run XF68_FBDev on top of /dev/fb0 (=> non-accelerated X11
- support for every VBE 2.0 compliant graphics board).
- * Most important: boot logo :-)
-
-Disadvantages:
-
- * graphic mode is slower than text mode...
-
-
-How to use it?
-==============
-
-Switching modes is done using the vga=... boot parameter. Read
-Documentation/svga.txt for details.
-
-You should compile in both vgacon (for text mode) and vesafb (for
-graphics mode). Which of them takes over the console depends on
-whenever the specified mode is text or graphics.
-
-The graphic modes are NOT in the list which you get if you boot with
-vga=ask and hit return. The mode you wish to use is derived from the
-VESA mode number. Here are those VESA mode numbers:
-
- | 640x480 800x600 1024x768 1280x1024
-----+-------------------------------------
-256 | 0x101 0x103 0x105 0x107
-32k | 0x110 0x113 0x116 0x119
-64k | 0x111 0x114 0x117 0x11A
-16M | 0x112 0x115 0x118 0x11B
-
-The video mode number of the Linux kernel is the VESA mode number plus
-0x200.
-
- Linux_kernel_mode_number = VESA_mode_number + 0x200
-
-So the table for the Kernel mode numbers are:
-
- | 640x480 800x600 1024x768 1280x1024
-----+-------------------------------------
-256 | 0x301 0x303 0x305 0x307
-32k | 0x310 0x313 0x316 0x319
-64k | 0x311 0x314 0x317 0x31A
-16M | 0x312 0x315 0x318 0x31B
-
-To enable one of those modes you have to specify "vga=ask" in the
-lilo.conf file and rerun LILO. Then you can type in the desired
-mode at the "vga=ask" prompt. For example if you like to use
-1024x768x256 colors you have to say "305" at this prompt.
-
-If this does not work, this might be because your BIOS does not support
-linear framebuffers or because it does not support this mode at all.
-Even if your board does, it might be the BIOS which does not. VESA BIOS
-Extensions v2.0 are required, 1.2 is NOT sufficient. You will get a
-"bad mode number" message if something goes wrong.
-
-1. Note: LILO cannot handle hex, for booting directly with
- "vga=mode-number" you have to transform the numbers to decimal.
-2. Note: Some newer versions of LILO appear to work with those hex values,
- if you set the 0x in front of the numbers.
-
-X11
-===
-
-XF68_FBDev should work just fine, but it is non-accelerated. Running
-another (accelerated) X-Server like XF86_SVGA might or might not work.
-It depends on X-Server and graphics board.
-
-The X-Server must restore the video mode correctly, else you end up
-with a broken console (and vesafb cannot do anything about this).
-
-
-Refresh rates
-=============
-
-There is no way to change the vesafb video mode and/or timings after
-booting linux. If you are not happy with the 60 Hz refresh rate, you
-have these options:
-
- * configure and load the DOS-Tools for the graphics board (if
- available) and boot linux with loadlin.
- * use a native driver (matroxfb/atyfb) instead if vesafb. If none
- is available, write a new one!
- * VBE 3.0 might work too. I have neither a gfx board with VBE 3.0
- support nor the specs, so I have not checked this yet.
-
-
-Configuration
-=============
-
-The VESA BIOS provides protected mode interface for changing
-some parameters. vesafb can use it for palette changes and
-to pan the display. It is turned off by default because it
-seems not to work with some BIOS versions, but there are options
-to turn it on.
-
-You can pass options to vesafb using "video=vesafb:option" on
-the kernel command line. Multiple options should be separated
-by comma, like this: "video=vesafb:ypan,inverse"
-
-Accepted options:
-
-inverse use inverse color map
-
-ypan enable display panning using the VESA protected mode
- interface. The visible screen is just a window of the
- video memory, console scrolling is done by changing the
- start of the window.
- pro: * scrolling (fullscreen) is fast, because there is
- no need to copy around data.
- * You'll get scrollback (the Shift-PgUp thing),
- the video memory can be used as scrollback buffer
- kontra: * scrolling only parts of the screen causes some
- ugly flicker effects (boot logo flickers for
- example).
-
-ywrap Same as ypan, but assumes your gfx board can wrap-around
- the video memory (i.e. starts reading from top if it
- reaches the end of video memory). Faster than ypan.
-
-redraw scroll by redrawing the affected part of the screen, this
- is the safe (and slow) default.
-
-
-vgapal Use the standard vga registers for palette changes.
- This is the default.
-pmipal Use the protected mode interface for palette changes.
-
-mtrr:n setup memory type range registers for the vesafb framebuffer
- where n:
- 0 - disabled (equivalent to nomtrr) (default)
- 1 - uncachable
- 2 - write-back
- 3 - write-combining
- 4 - write-through
-
- If you see the following in dmesg, choose the type that matches the
- old one. In this example, use "mtrr:2".
-...
-mtrr: type mismatch for e0000000,8000000 old: write-back new: write-combining
-...
-
-nomtrr disable mtrr
-
-vremap:n
- remap 'n' MiB of video RAM. If 0 or not specified, remap memory
- according to video mode. (2.5.66 patch/idea by Antonino Daplas
- reversed to give override possibility (allocate more fb memory
- than the kernel would) to 2.4 by tmb@iki.fi)
-
-vtotal:n
- if the video BIOS of your card incorrectly determines the total
- amount of video RAM, use this option to override the BIOS (in MiB).
-
-Have fun!
-
- Gerd
-
---
-Gerd Knorr <kraxel@goldbach.in-berlin.de>
-
-Minor (mostly typo) changes
-by Nico Schmoigl <schmoigl@rumms.uni-mannheim.de>
--- /dev/null
+=======================================================
+VIA Integration Graphic Chip Console Framebuffer Driver
+=======================================================
+
+Platform
+--------
+ The console framebuffer driver is for graphics chips of
+ VIA UniChrome Family
+ (CLE266, PM800 / CN400 / CN300,
+ P4M800CE / P4M800Pro / CN700 / VN800,
+ CX700 / VX700, K8M890, P4M890,
+ CN896 / P4M900, VX800, VX855)
+
+Driver features
+---------------
+ Device: CRT, LCD, DVI
+
+ Support viafb_mode::
+
+ CRT:
+ 640x480(60, 75, 85, 100, 120 Hz), 720x480(60 Hz),
+ 720x576(60 Hz), 800x600(60, 75, 85, 100, 120 Hz),
+ 848x480(60 Hz), 856x480(60 Hz), 1024x512(60 Hz),
+ 1024x768(60, 75, 85, 100 Hz), 1152x864(75 Hz),
+ 1280x768(60 Hz), 1280x960(60 Hz), 1280x1024(60, 75, 85 Hz),
+ 1440x1050(60 Hz), 1600x1200(60, 75 Hz), 1280x720(60 Hz),
+ 1920x1080(60 Hz), 1400x1050(60 Hz), 800x480(60 Hz)
+
+ color depth: 8 bpp, 16 bpp, 32 bpp supports.
+
+ Support 2D hardware accelerator.
+
+Using the viafb module
+----------------------
+ Start viafb with default settings::
+
+ #modprobe viafb
+
+ Start viafb with user options::
+
+ #modprobe viafb viafb_mode=800x600 viafb_bpp=16 viafb_refresh=60
+ viafb_active_dev=CRT+DVI viafb_dvi_port=DVP1
+ viafb_mode1=1024x768 viafb_bpp=16 viafb_refresh1=60
+ viafb_SAMM_ON=1
+
+ viafb_mode:
+ - 640x480 (default)
+ - 720x480
+ - 800x600
+ - 1024x768
+
+ viafb_bpp:
+ - 8, 16, 32 (default:32)
+
+ viafb_refresh:
+ - 60, 75, 85, 100, 120 (default:60)
+
+ viafb_lcd_dsp_method:
+ - 0 : expansion (default)
+ - 1 : centering
+
+ viafb_lcd_mode:
+ 0 : LCD panel with LSB data format input (default)
+ 1 : LCD panel with MSB data format input
+
+ viafb_lcd_panel_id:
+ - 0 : Resolution: 640x480, Channel: single, Dithering: Enable
+ - 1 : Resolution: 800x600, Channel: single, Dithering: Enable
+ - 2 : Resolution: 1024x768, Channel: single, Dithering: Enable (default)
+ - 3 : Resolution: 1280x768, Channel: single, Dithering: Enable
+ - 4 : Resolution: 1280x1024, Channel: dual, Dithering: Enable
+ - 5 : Resolution: 1400x1050, Channel: dual, Dithering: Enable
+ - 6 : Resolution: 1600x1200, Channel: dual, Dithering: Enable
+
+ - 8 : Resolution: 800x480, Channel: single, Dithering: Enable
+ - 9 : Resolution: 1024x768, Channel: dual, Dithering: Enable
+ - 10: Resolution: 1024x768, Channel: single, Dithering: Disable
+ - 11: Resolution: 1024x768, Channel: dual, Dithering: Disable
+ - 12: Resolution: 1280x768, Channel: single, Dithering: Disable
+ - 13: Resolution: 1280x1024, Channel: dual, Dithering: Disable
+ - 14: Resolution: 1400x1050, Channel: dual, Dithering: Disable
+ - 15: Resolution: 1600x1200, Channel: dual, Dithering: Disable
+ - 16: Resolution: 1366x768, Channel: single, Dithering: Disable
+ - 17: Resolution: 1024x600, Channel: single, Dithering: Enable
+ - 18: Resolution: 1280x768, Channel: dual, Dithering: Enable
+ - 19: Resolution: 1280x800, Channel: single, Dithering: Enable
+
+ viafb_accel:
+ - 0 : No 2D Hardware Acceleration
+ - 1 : 2D Hardware Acceleration (default)
+
+ viafb_SAMM_ON:
+ - 0 : viafb_SAMM_ON disable (default)
+ - 1 : viafb_SAMM_ON enable
+
+ viafb_mode1: (secondary display device)
+ - 640x480 (default)
+ - 720x480
+ - 800x600
+ - 1024x768
+
+ viafb_bpp1: (secondary display device)
+ - 8, 16, 32 (default:32)
+
+ viafb_refresh1: (secondary display device)
+ - 60, 75, 85, 100, 120 (default:60)
+
+ viafb_active_dev:
+ This option is used to specify active devices.(CRT, DVI, CRT+LCD...)
+ DVI stands for DVI or HDMI, E.g., If you want to enable HDMI,
+ set viafb_active_dev=DVI. In SAMM case, the previous of
+ viafb_active_dev is primary device, and the following is
+ secondary device.
+
+ For example:
+
+ To enable one device, such as DVI only, we can use::
+
+ modprobe viafb viafb_active_dev=DVI
+
+ To enable two devices, such as CRT+DVI::
+
+ modprobe viafb viafb_active_dev=CRT+DVI;
+
+ For DuoView case, we can use::
+
+ modprobe viafb viafb_active_dev=CRT+DVI
+
+ OR::
+
+ modprobe viafb viafb_active_dev=DVI+CRT...
+
+ For SAMM case:
+
+ If CRT is primary and DVI is secondary, we should use::
+
+ modprobe viafb viafb_active_dev=CRT+DVI viafb_SAMM_ON=1...
+
+ If DVI is primary and CRT is secondary, we should use::
+
+ modprobe viafb viafb_active_dev=DVI+CRT viafb_SAMM_ON=1...
+
+ viafb_display_hardware_layout:
+ This option is used to specify display hardware layout for CX700 chip.
+
+ - 1 : LCD only
+ - 2 : DVI only
+ - 3 : LCD+DVI (default)
+ - 4 : LCD1+LCD2 (internal + internal)
+ - 16: LCD1+ExternalLCD2 (internal + external)
+
+ viafb_second_size:
+ This option is used to set second device memory size(MB) in SAMM case.
+ The minimal size is 16.
+
+ viafb_platform_epia_dvi:
+ This option is used to enable DVI on EPIA - M
+
+ - 0 : No DVI on EPIA - M (default)
+ - 1 : DVI on EPIA - M
+
+ viafb_bus_width:
+ When using 24 - Bit Bus Width Digital Interface,
+ this option should be set.
+
+ - 12: 12-Bit LVDS or 12-Bit TMDS (default)
+ - 24: 24-Bit LVDS or 24-Bit TMDS
+
+ viafb_device_lcd_dualedge:
+ When using Dual Edge Panel, this option should be set.
+
+ - 0 : No Dual Edge Panel (default)
+ - 1 : Dual Edge Panel
+
+ viafb_lcd_port:
+ This option is used to specify LCD output port,
+ available values are "DVP0" "DVP1" "DFP_HIGHLOW" "DFP_HIGH" "DFP_LOW".
+
+ for external LCD + external DVI on CX700(External LCD is on DVP0),
+ we should use::
+
+ modprobe viafb viafb_lcd_port=DVP0...
+
+Notes:
+ 1. CRT may not display properly for DuoView CRT & DVI display at
+ the "640x480" PAL mode with DVI overscan enabled.
+ 2. SAMM stands for single adapter multi monitors. It is different from
+ multi-head since SAMM support multi monitor at driver layers, thus fbcon
+ layer doesn't even know about it; SAMM's second screen doesn't have a
+ device node file, thus a user mode application can't access it directly.
+ When SAMM is enabled, viafb_mode and viafb_mode1, viafb_bpp and
+ viafb_bpp1, viafb_refresh and viafb_refresh1 can be different.
+ 3. When console is depending on viafbinfo1, dynamically change resolution
+ and bpp, need to call VIAFB specified ioctl interface VIAFB_SET_DEVICE
+ instead of calling common ioctl function FBIOPUT_VSCREENINFO since
+ viafb doesn't support multi-head well, or it will cause screen crush.
+
+
+Configure viafb with "fbset" tool
+---------------------------------
+
+ "fbset" is an inbox utility of Linux.
+
+ 1. Inquire current viafb information, type::
+
+ # fbset -i
+
+ 2. Set various resolutions and viafb_refresh rates::
+
+ # fbset <resolution-vertical_sync>
+
+ example::
+
+ # fbset "1024x768-75"
+
+ or::
+
+ # fbset -g 1024 768 1024 768 32
+
+ Check the file "/etc/fb.modes" to find display modes available.
+
+ 3. Set the color depth::
+
+ # fbset -depth <value>
+
+ example::
+
+ # fbset -depth 16
+
+
+Configure viafb via /proc
+-------------------------
+ The following files exist in /proc/viafb
+
+ supported_output_devices
+ This read-only file contains a full ',' separated list containing all
+ output devices that could be available on your platform. It is likely
+ that not all of those have a connector on your hardware but it should
+ provide a good starting point to figure out which of those names match
+ a real connector.
+
+ Example::
+
+ # cat /proc/viafb/supported_output_devices
+
+ iga1/output_devices, iga2/output_devices
+ These two files are readable and writable. iga1 and iga2 are the two
+ independent units that produce the screen image. Those images can be
+ forwarded to one or more output devices. Reading those files is a way
+ to query which output devices are currently used by an iga.
+
+ Example::
+
+ # cat /proc/viafb/iga1/output_devices
+
+ If there are no output devices printed the output of this iga is lost.
+ This can happen for example if only one (the other) iga is used.
+ Writing to these files allows adjusting the output devices during
+ runtime. One can add new devices, remove existing ones or switch
+ between igas. Essentially you can write a ',' separated list of device
+ names (or a single one) in the same format as the output to those
+ files. You can add a '+' or '-' as a prefix allowing simple addition
+ and removal of devices. So a prefix '+' adds the devices from your list
+ to the already existing ones, '-' removes the listed devices from the
+ existing ones and if no prefix is given it replaces all existing ones
+ with the listed ones. If you remove devices they are expected to turn
+ off. If you add devices that are already part of the other iga they are
+ removed there and added to the new one.
+
+ Examples:
+
+ Add CRT as output device to iga1::
+
+ # echo +CRT > /proc/viafb/iga1/output_devices
+
+ Remove (turn off) DVP1 and LVDS1 as output devices of iga2::
+
+ # echo -DVP1,LVDS1 > /proc/viafb/iga2/output_devices
+
+ Replace all iga1 output devices by CRT::
+
+ # echo CRT > /proc/viafb/iga1/output_devices
+
+
+Bootup with viafb
+-----------------
+
+Add the following line to your grub.conf::
+
+ append = "video=viafb:viafb_mode=1024x768,viafb_bpp=32,viafb_refresh=85"
+
+
+VIA Framebuffer modes
+=====================
+
+.. include:: viafb.modes
+ :literal:
+++ /dev/null
-
- VIA Integration Graphic Chip Console Framebuffer Driver
-
-[Platform]
------------------------
- The console framebuffer driver is for graphics chips of
- VIA UniChrome Family(CLE266, PM800 / CN400 / CN300,
- P4M800CE / P4M800Pro / CN700 / VN800,
- CX700 / VX700, K8M890, P4M890,
- CN896 / P4M900, VX800, VX855)
-
-[Driver features]
-------------------------
- Device: CRT, LCD, DVI
-
- Support viafb_mode:
- CRT:
- 640x480(60, 75, 85, 100, 120 Hz), 720x480(60 Hz),
- 720x576(60 Hz), 800x600(60, 75, 85, 100, 120 Hz),
- 848x480(60 Hz), 856x480(60 Hz), 1024x512(60 Hz),
- 1024x768(60, 75, 85, 100 Hz), 1152x864(75 Hz),
- 1280x768(60 Hz), 1280x960(60 Hz), 1280x1024(60, 75, 85 Hz),
- 1440x1050(60 Hz), 1600x1200(60, 75 Hz), 1280x720(60 Hz),
- 1920x1080(60 Hz), 1400x1050(60 Hz), 800x480(60 Hz)
-
- color depth: 8 bpp, 16 bpp, 32 bpp supports.
-
- Support 2D hardware accelerator.
-
-[Using the viafb module]
--- -- --------------------
- Start viafb with default settings:
- #modprobe viafb
-
- Start viafb with user options:
- #modprobe viafb viafb_mode=800x600 viafb_bpp=16 viafb_refresh=60
- viafb_active_dev=CRT+DVI viafb_dvi_port=DVP1
- viafb_mode1=1024x768 viafb_bpp=16 viafb_refresh1=60
- viafb_SAMM_ON=1
-
- viafb_mode:
- 640x480 (default)
- 720x480
- 800x600
- 1024x768
- ......
-
- viafb_bpp:
- 8, 16, 32 (default:32)
-
- viafb_refresh:
- 60, 75, 85, 100, 120 (default:60)
-
- viafb_lcd_dsp_method:
- 0 : expansion (default)
- 1 : centering
-
- viafb_lcd_mode:
- 0 : LCD panel with LSB data format input (default)
- 1 : LCD panel with MSB data format input
-
- viafb_lcd_panel_id:
- 0 : Resolution: 640x480, Channel: single, Dithering: Enable
- 1 : Resolution: 800x600, Channel: single, Dithering: Enable
- 2 : Resolution: 1024x768, Channel: single, Dithering: Enable (default)
- 3 : Resolution: 1280x768, Channel: single, Dithering: Enable
- 4 : Resolution: 1280x1024, Channel: dual, Dithering: Enable
- 5 : Resolution: 1400x1050, Channel: dual, Dithering: Enable
- 6 : Resolution: 1600x1200, Channel: dual, Dithering: Enable
-
- 8 : Resolution: 800x480, Channel: single, Dithering: Enable
- 9 : Resolution: 1024x768, Channel: dual, Dithering: Enable
- 10: Resolution: 1024x768, Channel: single, Dithering: Disable
- 11: Resolution: 1024x768, Channel: dual, Dithering: Disable
- 12: Resolution: 1280x768, Channel: single, Dithering: Disable
- 13: Resolution: 1280x1024, Channel: dual, Dithering: Disable
- 14: Resolution: 1400x1050, Channel: dual, Dithering: Disable
- 15: Resolution: 1600x1200, Channel: dual, Dithering: Disable
- 16: Resolution: 1366x768, Channel: single, Dithering: Disable
- 17: Resolution: 1024x600, Channel: single, Dithering: Enable
- 18: Resolution: 1280x768, Channel: dual, Dithering: Enable
- 19: Resolution: 1280x800, Channel: single, Dithering: Enable
-
- viafb_accel:
- 0 : No 2D Hardware Acceleration
- 1 : 2D Hardware Acceleration (default)
-
- viafb_SAMM_ON:
- 0 : viafb_SAMM_ON disable (default)
- 1 : viafb_SAMM_ON enable
-
- viafb_mode1: (secondary display device)
- 640x480 (default)
- 720x480
- 800x600
- 1024x768
- ... ...
-
- viafb_bpp1: (secondary display device)
- 8, 16, 32 (default:32)
-
- viafb_refresh1: (secondary display device)
- 60, 75, 85, 100, 120 (default:60)
-
- viafb_active_dev:
- This option is used to specify active devices.(CRT, DVI, CRT+LCD...)
- DVI stands for DVI or HDMI, E.g., If you want to enable HDMI,
- set viafb_active_dev=DVI. In SAMM case, the previous of
- viafb_active_dev is primary device, and the following is
- secondary device.
-
- For example:
- To enable one device, such as DVI only, we can use:
- modprobe viafb viafb_active_dev=DVI
- To enable two devices, such as CRT+DVI:
- modprobe viafb viafb_active_dev=CRT+DVI;
-
- For DuoView case, we can use:
- modprobe viafb viafb_active_dev=CRT+DVI
- OR
- modprobe viafb viafb_active_dev=DVI+CRT...
-
- For SAMM case:
- If CRT is primary and DVI is secondary, we should use:
- modprobe viafb viafb_active_dev=CRT+DVI viafb_SAMM_ON=1...
- If DVI is primary and CRT is secondary, we should use:
- modprobe viafb viafb_active_dev=DVI+CRT viafb_SAMM_ON=1...
-
- viafb_display_hardware_layout:
- This option is used to specify display hardware layout for CX700 chip.
- 1 : LCD only
- 2 : DVI only
- 3 : LCD+DVI (default)
- 4 : LCD1+LCD2 (internal + internal)
- 16: LCD1+ExternalLCD2 (internal + external)
-
- viafb_second_size:
- This option is used to set second device memory size(MB) in SAMM case.
- The minimal size is 16.
-
- viafb_platform_epia_dvi:
- This option is used to enable DVI on EPIA - M
- 0 : No DVI on EPIA - M (default)
- 1 : DVI on EPIA - M
-
- viafb_bus_width:
- When using 24 - Bit Bus Width Digital Interface,
- this option should be set.
- 12: 12-Bit LVDS or 12-Bit TMDS (default)
- 24: 24-Bit LVDS or 24-Bit TMDS
-
- viafb_device_lcd_dualedge:
- When using Dual Edge Panel, this option should be set.
- 0 : No Dual Edge Panel (default)
- 1 : Dual Edge Panel
-
- viafb_lcd_port:
- This option is used to specify LCD output port,
- available values are "DVP0" "DVP1" "DFP_HIGHLOW" "DFP_HIGH" "DFP_LOW".
- for external LCD + external DVI on CX700(External LCD is on DVP0),
- we should use:
- modprobe viafb viafb_lcd_port=DVP0...
-
-Notes:
- 1. CRT may not display properly for DuoView CRT & DVI display at
- the "640x480" PAL mode with DVI overscan enabled.
- 2. SAMM stands for single adapter multi monitors. It is different from
- multi-head since SAMM support multi monitor at driver layers, thus fbcon
- layer doesn't even know about it; SAMM's second screen doesn't have a
- device node file, thus a user mode application can't access it directly.
- When SAMM is enabled, viafb_mode and viafb_mode1, viafb_bpp and
- viafb_bpp1, viafb_refresh and viafb_refresh1 can be different.
- 3. When console is depending on viafbinfo1, dynamically change resolution
- and bpp, need to call VIAFB specified ioctl interface VIAFB_SET_DEVICE
- instead of calling common ioctl function FBIOPUT_VSCREENINFO since
- viafb doesn't support multi-head well, or it will cause screen crush.
-
-
-[Configure viafb with "fbset" tool]
------------------------------------
- "fbset" is an inbox utility of Linux.
- 1. Inquire current viafb information, type,
- # fbset -i
-
- 2. Set various resolutions and viafb_refresh rates,
- # fbset <resolution-vertical_sync>
-
- example,
- # fbset "1024x768-75"
- or
- # fbset -g 1024 768 1024 768 32
- Check the file "/etc/fb.modes" to find display modes available.
-
- 3. Set the color depth,
- # fbset -depth <value>
-
- example,
- # fbset -depth 16
-
-
-[Configure viafb via /proc]
----------------------------
- The following files exist in /proc/viafb
-
- supported_output_devices
-
- This read-only file contains a full ',' separated list containing all
- output devices that could be available on your platform. It is likely
- that not all of those have a connector on your hardware but it should
- provide a good starting point to figure out which of those names match
- a real connector.
- Example:
- # cat /proc/viafb/supported_output_devices
-
- iga1/output_devices
- iga2/output_devices
-
- These two files are readable and writable. iga1 and iga2 are the two
- independent units that produce the screen image. Those images can be
- forwarded to one or more output devices. Reading those files is a way
- to query which output devices are currently used by an iga.
- Example:
- # cat /proc/viafb/iga1/output_devices
- If there are no output devices printed the output of this iga is lost.
- This can happen for example if only one (the other) iga is used.
- Writing to these files allows adjusting the output devices during
- runtime. One can add new devices, remove existing ones or switch
- between igas. Essentially you can write a ',' separated list of device
- names (or a single one) in the same format as the output to those
- files. You can add a '+' or '-' as a prefix allowing simple addition
- and removal of devices. So a prefix '+' adds the devices from your list
- to the already existing ones, '-' removes the listed devices from the
- existing ones and if no prefix is given it replaces all existing ones
- with the listed ones. If you remove devices they are expected to turn
- off. If you add devices that are already part of the other iga they are
- removed there and added to the new one.
- Examples:
- Add CRT as output device to iga1
- # echo +CRT > /proc/viafb/iga1/output_devices
-
- Remove (turn off) DVP1 and LVDS1 as output devices of iga2
- # echo -DVP1,LVDS1 > /proc/viafb/iga2/output_devices
-
- Replace all iga1 output devices by CRT
- # echo CRT > /proc/viafb/iga1/output_devices
-
-
-[Bootup with viafb]:
---------------------
- Add the following line to your grub.conf:
- append = "video=viafb:viafb_mode=1024x768,viafb_bpp=32,viafb_refresh=85"
-
--- /dev/null
+===============================================================
+vt8623fb - fbdev driver for graphics core in VIA VT8623 chipset
+===============================================================
+
+
+Supported Hardware
+==================
+
+VIA VT8623 [CLE266] chipset and its graphics core
+(known as CastleRock or Unichrome)
+
+I tested vt8623fb on VIA EPIA ML-6000
+
+
+Supported Features
+==================
+
+ * 4 bpp pseudocolor modes (with 18bit palette, two variants)
+ * 8 bpp pseudocolor mode (with 18bit palette)
+ * 16 bpp truecolor mode (RGB 565)
+ * 32 bpp truecolor mode (RGB 888)
+ * text mode (activated by bpp = 0)
+ * doublescan mode variant (not available in text mode)
+ * panning in both directions
+ * suspend/resume support
+ * DPMS support
+
+Text mode is supported even in higher resolutions, but there is limitation to
+lower pixclocks (maximum about 100 MHz). This limitation is not enforced by
+driver. Text mode supports 8bit wide fonts only (hardware limitation) and
+16bit tall fonts (driver limitation).
+
+There are two 4 bpp modes. First mode (selected if nonstd == 0) is mode with
+packed pixels, high nibble first. Second mode (selected if nonstd == 1) is mode
+with interleaved planes (1 byte interleave), MSB first. Both modes support
+8bit wide fonts only (driver limitation).
+
+Suspend/resume works on systems that initialize video card during resume and
+if device is active (for example used by fbcon).
+
+
+Missing Features
+================
+(alias TODO list)
+
+ * secondary (not initialized by BIOS) device support
+ * MMIO support
+ * interlaced mode variant
+ * support for fontwidths != 8 in 4 bpp modes
+ * support for fontheight != 16 in text mode
+ * hardware cursor
+ * video overlay support
+ * vsync synchronization
+ * acceleration support (8514-like 2D, busmaster transfers)
+
+
+Known bugs
+==========
+
+ * cursor disable in text mode doesn't work
+
+
+--
+Ondrej Zajicek <santiago@crfreenet.org>
+++ /dev/null
-
- vt8623fb - fbdev driver for graphics core in VIA VT8623 chipset
- ===============================================================
-
-
-Supported Hardware
-==================
-
- VIA VT8623 [CLE266] chipset and its graphics core
- (known as CastleRock or Unichrome)
-
-I tested vt8623fb on VIA EPIA ML-6000
-
-
-Supported Features
-==================
-
- * 4 bpp pseudocolor modes (with 18bit palette, two variants)
- * 8 bpp pseudocolor mode (with 18bit palette)
- * 16 bpp truecolor mode (RGB 565)
- * 32 bpp truecolor mode (RGB 888)
- * text mode (activated by bpp = 0)
- * doublescan mode variant (not available in text mode)
- * panning in both directions
- * suspend/resume support
- * DPMS support
-
-Text mode is supported even in higher resolutions, but there is limitation to
-lower pixclocks (maximum about 100 MHz). This limitation is not enforced by
-driver. Text mode supports 8bit wide fonts only (hardware limitation) and
-16bit tall fonts (driver limitation).
-
-There are two 4 bpp modes. First mode (selected if nonstd == 0) is mode with
-packed pixels, high nibble first. Second mode (selected if nonstd == 1) is mode
-with interleaved planes (1 byte interleave), MSB first. Both modes support
-8bit wide fonts only (driver limitation).
-
-Suspend/resume works on systems that initialize video card during resume and
-if device is active (for example used by fbcon).
-
-
-Missing Features
-================
-(alias TODO list)
-
- * secondary (not initialized by BIOS) device support
- * MMIO support
- * interlaced mode variant
- * support for fontwidths != 8 in 4 bpp modes
- * support for fontheight != 16 in text mode
- * hardware cursor
- * video overlay support
- * vsync synchronization
- * acceleration support (8514-like 2D, busmaster transfers)
-
-
-Known bugs
-==========
-
- * cursor disable in text mode doesn't work
-
-
---
-Ondrej Zajicek <santiago@crfreenet.org>
W: http://plugable.com/category/projects/udlfb/
F: drivers/video/fbdev/udlfb.c
F: include/video/udlfb.h
-F: Documentation/fb/udlfb.txt
+F: Documentation/fb/udlfb.rst
DISTRIBUTED LOCK MANAGER (DLM)
M: Christine Caulfield <ccaulfie@redhat.com>
M: Maik Broemme <mbroemme@libmpq.org>
L: linux-fbdev@vger.kernel.org
S: Maintained
-F: Documentation/fb/intelfb.txt
+F: Documentation/fb/intelfb.rst
F: drivers/video/fbdev/intelfb/
INTEL GPIO DRIVERS
L: linux-fbdev@vger.kernel.org
S: Maintained
F: drivers/video/fbdev/sm712*
-F: Documentation/fb/sm712fb.txt
+F: Documentation/fb/sm712fb.rst
SIMPLE FIRMWARE INTERFACE (SFI)
M: Len Brown <lenb@kernel.org>
M: Thomas Winischhofer <thomas@winischhofer.net>
W: http://www.winischhofer.net/linuxsisvga.shtml
S: Maintained
-F: Documentation/fb/sisfb.txt
+F: Documentation/fb/sisfb.rst
F: drivers/video/fbdev/sis/
F: include/video/sisfb.h
L: linux-fbdev@vger.kernel.org
W: https://github.com/mjanusz/v86d
S: Maintained
-F: Documentation/fb/uvesafb.txt
+F: Documentation/fb/uvesafb.rst
F: drivers/video/fbdev/uvesafb.*
VF610 NAND DRIVER
See <file:Documentation/console/console.txt> for more
information. For framebuffer console users, please refer to
- <file:Documentation/fb/fbcon.txt>.
+ <file:Documentation/fb/fbcon.rst>.
config UNIX98_PTYS
bool "Unix98 PTY support" if EXPERT
in the /dev directory, i.e. /dev/fb*.
You need an utility program called fbset to make full use of frame
- buffer devices. Please read <file:Documentation/fb/framebuffer.txt>
+ buffer devices. Please read <file:Documentation/fb/framebuffer.rst>
and the Framebuffer-HOWTO at
<http://www.munted.org.uk/programming/Framebuffer-HOWTO-1.3.html> for more
information.
If you have a PCI-based system, this enables support for these
chips: GD-543x, GD-544x, GD-5480.
- Please read the file <file:Documentation/fb/cirrusfb.txt>.
+ Please read the file <file:Documentation/fb/cirrusfb.rst>.
Say N unless you have such a graphics board or plan to get one
before you next recompile the kernel.
This driver generally provides more features than vesafb but
requires a userspace helper application called 'v86d'. See
- <file:Documentation/fb/uvesafb.txt> for more information.
+ <file:Documentation/fb/uvesafb.rst> for more information.
If unsure, say N.
This is the frame buffer device driver for generic VESA 2.0
compliant graphic cards. The older VESA 1.2 cards are not supported.
You will get a boot time penguin logo at no additional cost. Please
- read <file:Documentation/fb/vesafb.txt>. If unsure, say Y.
+ read <file:Documentation/fb/vesafb.rst>. If unsure, say Y.
config FB_EFI
bool "EFI-based Framebuffer Support"
module load time. The parameters look like "video=pvr2:XXX", where
the meaning of XXX can be found at the end of the main source file
(<file:drivers/video/pvr2fb.c>). Please see the file
- <file:Documentation/fb/pvr2fb.txt>.
+ <file:Documentation/fb/pvr2fb.rst>.
config FB_OPENCORES
tristate "OpenCores VGA/LCD core 2.0 framebuffer support"
module will be called i810fb.
For more information, please read
- <file:Documentation/fb/intel810.txt>
+ <file:Documentation/fb/intel810.rst>
config FB_I810_GTF
bool "use VESA Generalized Timing Formula"
To compile this driver as a module, choose M here: the
module will be called intelfb.
- For more information, please read <file:Documentation/fb/intelfb.txt>
+ For more information, please read <file:Documentation/fb/intelfb.rst>
config FB_INTEL_DEBUG
bool "Intel driver Debug Messages"
You can pass several parameters to the driver at boot time or at
module load time. The parameters look like "video=matroxfb:XXX", and
- are described in <file:Documentation/fb/matroxfb.txt>.
+ are described in <file:Documentation/fb/matroxfb.rst>.
config FB_MATROX_MILLENIUM
bool "Millennium I/II support"
help
This driver supports graphics boards with the ATI Rage128 chips.
Say Y if you have such a graphics board and read
- <file:Documentation/fb/aty128fb.txt>.
+ <file:Documentation/fb/aty128fb.rst>.
To compile this driver as a module, choose M here: the
module will be called aty128fb.
WARNING: Do not use any application that uses the 3D engine
(namely glide) while using this driver.
- Please read the <file:Documentation/fb/sstfb.txt> for supported
+ Please read the <file:Documentation/fb/sstfb.rst> for supported
options and other important info support.
config FB_VT8623
There are also integrated versions of these chips called CyberXXXX,
CyberImage or CyberBlade. These chips are mostly found in laptops
but also on some motherboards including early VIA EPIA motherboards.
- For more information, read <file:Documentation/fb/tridentfb.txt>
+ For more information, read <file:Documentation/fb/tridentfb.rst>
Say Y if you have such a graphics board.
single model of flatpanel then you can safely leave this
option disabled.
- <file:Documentation/fb/pxafb.txt> describes the available parameters.
+ <file:Documentation/fb/pxafb.rst> describes the available parameters.
config PXA3XX_GCU
tristate "PXA3xx 2D graphics accelerator driver"
module_param(noinit, int, 0);
MODULE_PARM_DESC(noinit, "Disables W/SG/SD-RAM and bus interface initialization (0 or 1=do not initialize) (default=0)");
module_param(memtype, int, 0);
-MODULE_PARM_DESC(memtype, "Memory type for G200/G400 (see Documentation/fb/matroxfb.txt for explanation) (default=3 for G200, 0 for G400)");
+MODULE_PARM_DESC(memtype, "Memory type for G200/G400 (see Documentation/fb/matroxfb.rst for explanation) (default=3 for G200, 0 for G400)");
module_param(mtrr, int, 0);
MODULE_PARM_DESC(mtrr, "This speeds up video memory accesses (0=disabled or 1) (default=1)");
module_param(sgram, int, 0);
#define pxafb_setup_options() (0)
module_param_string(options, g_options, sizeof(g_options), 0);
-MODULE_PARM_DESC(options, "LCD parameters (see Documentation/fb/pxafb.txt)");
+MODULE_PARM_DESC(options, "LCD parameters (see Documentation/fb/pxafb.rst)");
#endif
#else
* Manuel Lauss <mano@roarinelk.homelinux.net>
* (c) 2008 Nobuhiro Iwamatsu <iwamatsu.nobuhiro@renesas.com>
*
- * PLEASE HAVE A LOOK AT Documentation/fb/sh7760fb.txt!
+ * PLEASE HAVE A LOOK AT Documentation/fb/sh7760fb.rst!
*
* Thanks to Siegfried Schaefer <s.schaefer at schaefer-edv.de>
* for his original source and testing!