Running in Chrome before and after connecting:
-<img src="http://kanaka.github.com/noVNC/img/noVNC-1.jpg" width=400> <img src="http://kanaka.github.com/noVNC/img/noVNC-2.jpg" width=400>
+<img src="http://kanaka.github.com/noVNC/img/noVNC-5.jpg" width=400> <img src="http://kanaka.github.com/noVNC/img/noVNC-7.jpg" width=400>
See more screenshots <a href="http://kanaka.github.com/noVNC/screenshots.html">here</a>.
### Browser Requirements
-* HTML5 Canvas: Except for Internet Explorer, most
- browsers have had Canvas support for quite some time. Internet
- Explorer 9 will have Canvas support (finally).
+* HTML5 Canvas (with createImageData): Chrome, Firefox 3.6+, iOS
+ Safari, Opera 11+, Internet Explorer 9+, etc.
* HTML5 WebSockets: For browsers that do not have builtin
WebSockets support, the project includes
<a href="http://github.com/gimite/web-socket-js">web-socket-js</a>,
- a WebSockets emulator using Adobe Flash.
+ a WebSockets emulator using Adobe Flash. iOS 4.2+ has built-in
+ WebSocket support.
* Fast Javascript Engine: noVNC avoids using new Javascript
functionality so it will run on older browsers, but decode and
rendering happen in Javascript, so a slow Javascript engine will
mean noVNC is painfully slow.
-* I maintain a more detailed list of browser compatibility <a
+* I maintain a more detailed browser compatibility list <a
href="https://github.com/kanaka/noVNC/wiki/Browser-support">here</a>.