* @channel_host1x_syncpt_free: free all synchronization points
* @vi_fmt_align: modify `pix` to fit the hardware alignment
* requirements and fill image geometry
+ * @channel_queue_setup: additional operations at the end of vb2_ops::queue_setup
* @vi_start_streaming: starts media pipeline, subdevice streaming, sets up
* VI for capture and runs capture start and capture finish
* kthreads for capturing frames to buffer and returns them back.
int (*channel_host1x_syncpt_init)(struct tegra_vi_channel *chan);
void (*channel_host1x_syncpt_free)(struct tegra_vi_channel *chan);
void (*vi_fmt_align)(struct v4l2_pix_format *pix, unsigned int bpp);
+ void (*channel_queue_setup)(struct tegra_vi_channel *chan);
int (*vi_start_streaming)(struct vb2_queue *vq, u32 count);
void (*vi_stop_streaming)(struct vb2_queue *vq);
};
* @queue: vb2 buffers queue
* @sequence: V4L2 buffers sequence number
*
+ * @addr_offset_u: U plane base address, relative to buffer base address (only for planar)
+ * @addr_offset_v: V plane base address, relative to buffer base address (only for planar)
+ * @start_offset: 1st Y byte to write, relative to buffer base address (for H/V flip)
+ * @start_offset_u: 1st U byte to write, relative to buffer base address (for H/V flip)
+ * @start_offset_v: 1st V byte to write, relative to buffer base address (for H/V flip)
+ *
* @capture: list of queued buffers for capture
* @start_lock: protects the capture queued list
* @done: list of capture done queued buffers
struct vb2_queue queue;
u32 sequence;
+ unsigned int addr_offset_u;
+ unsigned int addr_offset_v;
+ unsigned int start_offset;
+ unsigned int start_offset_u;
+ unsigned int start_offset_v;
+
struct list_head capture;
/* protects the capture queued list */
spinlock_t start_lock;