s->current_frame_offset += sizeof(tcg_target_long);
}
-static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet);
+static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet, TCGRegSet);
/* Mark a temporary as free or dead. If 'free_or_dead' is negative,
mark it free; otherwise mark it dead. */
break;
}
temp_load(s, ts, tcg_target_available_regs[ts->type],
- allocated_regs);
+ allocated_regs, 0);
/* fallthrough */
case TEMP_VAL_REG:
/* Make sure the temporary is in a register. If needed, allocate the register
from DESIRED while avoiding ALLOCATED. */
static void temp_load(TCGContext *s, TCGTemp *ts, TCGRegSet desired_regs,
- TCGRegSet allocated_regs)
+ TCGRegSet allocated_regs, TCGRegSet preferred_regs)
{
TCGReg reg;
return;
case TEMP_VAL_CONST:
reg = tcg_reg_alloc(s, desired_regs, allocated_regs,
- 0, ts->indirect_base);
+ preferred_regs, ts->indirect_base);
tcg_out_movi(s, ts->type, reg, ts->val);
ts->mem_coherent = 0;
break;
case TEMP_VAL_MEM:
reg = tcg_reg_alloc(s, desired_regs, allocated_regs,
- 0, ts->indirect_base);
+ preferred_regs, ts->indirect_base);
tcg_out_ld(s, ts->type, reg, ts->mem_base->reg, ts->mem_offset);
ts->mem_coherent = 1;
break;
the SOURCE value into its own register first, that way we
don't have to reload SOURCE the next time it is used. */
if (ts->val_type == TEMP_VAL_MEM) {
- temp_load(s, ts, tcg_target_available_regs[itype], allocated_regs);
+ temp_load(s, ts, tcg_target_available_regs[itype], allocated_regs, 0);
}
tcg_debug_assert(ts->val_type == TEMP_VAL_REG);
goto iarg_end;
}
- temp_load(s, ts, arg_ct->u.regs, i_allocated_regs);
+ temp_load(s, ts, arg_ct->u.regs, i_allocated_regs, 0);
if (arg_ct->ct & TCG_CT_IALIAS) {
if (ts->fixed_reg) {
if (arg != TCG_CALL_DUMMY_ARG) {
ts = arg_temp(arg);
temp_load(s, ts, tcg_target_available_regs[ts->type],
- s->reserved_regs);
+ s->reserved_regs, 0);
tcg_out_st(s, ts->type, ts->reg, TCG_REG_CALL_STACK, stack_offset);
}
#ifndef TCG_TARGET_STACK_GROWSUP
TCGRegSet arg_set = 0;
tcg_regset_set_reg(arg_set, reg);
- temp_load(s, ts, arg_set, allocated_regs);
+ temp_load(s, ts, arg_set, allocated_regs, 0);
}
tcg_regset_set_reg(allocated_regs, reg);