}
}
+void virtio_gpu_gl_block(void *opaque, bool block)
+{
+ VirtIOGPU *g = opaque;
+
+ if (block) {
+ g->renderer_blocked++;
+ } else {
+ g->renderer_blocked--;
+ }
+ assert(g->renderer_blocked >= 0);
+
+ if (g->renderer_blocked == 0) {
+ virtio_gpu_process_cmdq(g);
+ }
+}
+
int virtio_gpu_virgl_init(VirtIOGPU *g)
{
int ret;
return 0;
}
-static void virtio_gpu_gl_block(void *opaque, bool block)
-{
- VirtIOGPU *g = opaque;
-
- if (block) {
- g->renderer_blocked++;
- } else {
- g->renderer_blocked--;
- }
- assert(g->renderer_blocked >= 0);
-
- if (g->renderer_blocked == 0) {
- virtio_gpu_process_cmdq(g);
- }
-}
-
const GraphicHwOps virtio_gpu_ops = {
.invalidate = virtio_gpu_invalidate_display,
.gfx_update = virtio_gpu_update_display,
.text_update = virtio_gpu_text_update,
.ui_info = virtio_gpu_ui_info,
+#ifdef CONFIG_VIRGL
.gl_block = virtio_gpu_gl_block,
+#endif
};
static const VMStateDescription vmstate_virtio_gpu_scanout = {
struct virtio_gpu_ctrl_command *cmd);
void virtio_gpu_virgl_fence_poll(VirtIOGPU *g);
void virtio_gpu_virgl_reset(VirtIOGPU *g);
+void virtio_gpu_gl_block(void *opaque, bool block);
int virtio_gpu_virgl_init(VirtIOGPU *g);
#endif