TCGContext *s = tcg_ctx;
int k, idx;
- /* In order to simplify users of tcg_constant_*, silently ignore free. */
- if (ts->kind == TEMP_CONST) {
+ switch (ts->kind) {
+ case TEMP_CONST:
+ /*
+ * In order to simplify users of tcg_constant_*,
+ * silently ignore free.
+ */
return;
+ case TEMP_NORMAL:
+ case TEMP_LOCAL:
+ break;
+ default:
+ g_assert_not_reached();
}
#if defined(CONFIG_DEBUG_TCG)
}
#endif
- tcg_debug_assert(ts->kind < TEMP_GLOBAL);
tcg_debug_assert(ts->temp_allocated != 0);
ts->temp_allocated = 0;
case TEMP_GLOBAL:
break;
case TEMP_NORMAL:
+ case TEMP_EBB:
val = TEMP_VAL_DEAD;
/* fall through */
case TEMP_LOCAL:
case TEMP_LOCAL:
snprintf(buf, buf_size, "loc%d", idx - s->nb_globals);
break;
+ case TEMP_EBB:
+ snprintf(buf, buf_size, "ebb%d", idx - s->nb_globals);
+ break;
case TEMP_NORMAL:
snprintf(buf, buf_size, "tmp%d", idx - s->nb_globals);
break;
state = TS_DEAD | TS_MEM;
break;
case TEMP_NORMAL:
+ case TEMP_EBB:
case TEMP_CONST:
state = TS_DEAD;
break;
}
/*
- * liveness analysis: conditional branch: all temps are dead,
- * globals and local temps should be synced.
+ * liveness analysis: conditional branch: all temps are dead unless
+ * explicitly live-across-conditional-branch, globals and local temps
+ * should be synced.
*/
static void la_bb_sync(TCGContext *s, int ng, int nt)
{
case TEMP_NORMAL:
s->temps[i].state = TS_DEAD;
break;
+ case TEMP_EBB:
case TEMP_CONST:
continue;
default:
TCGTemp *dts = tcg_temp_alloc(s);
dts->type = its->type;
dts->base_type = its->base_type;
+ dts->kind = TEMP_EBB;
its->state_ptr = dts;
} else {
its->state_ptr = NULL;
new_type = TEMP_VAL_MEM;
break;
case TEMP_NORMAL:
+ case TEMP_EBB:
new_type = free_or_dead < 0 ? TEMP_VAL_MEM : TEMP_VAL_DEAD;
break;
case TEMP_CONST:
temp_save(s, ts, allocated_regs);
break;
case TEMP_NORMAL:
+ case TEMP_EBB:
/* The liveness analysis already ensures that temps are dead.
Keep an tcg_debug_assert for safety. */
tcg_debug_assert(ts->val_type == TEMP_VAL_DEAD);
}
/*
- * At a conditional branch, we assume all temporaries are dead and
- * all globals and local temps are synced to their location.
+ * At a conditional branch, we assume all temporaries are dead unless
+ * explicitly live-across-conditional-branch; all globals and local
+ * temps are synced to their location.
*/
static void tcg_reg_alloc_cbranch(TCGContext *s, TCGRegSet allocated_regs)
{
case TEMP_NORMAL:
tcg_debug_assert(ts->val_type == TEMP_VAL_DEAD);
break;
+ case TEMP_EBB:
case TEMP_CONST:
break;
default: