Moving all GPU features to the platform definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
func(has_gmbus_irq) sep \
func(has_hw_contexts) sep \
func(has_logical_ring_contexts) sep \
+ func(has_l3_dpf) sep \
func(has_pipe_cxsr) sep \
func(has_hotplug) sep \
func(cursor_needs_physical) sep \
IS_VALLEYVIEW(dev) || IS_CHERRYVIEW(dev))
/* DPF == dynamic parity feature */
-#define HAS_L3_DPF(dev) (IS_IVYBRIDGE(dev) || IS_HASWELL(dev))
+#define HAS_L3_DPF(dev) (INTEL_INFO(dev)->has_l3_dpf)
#define NUM_L3_SLICES(dev) (IS_HSW_GT3(dev) ? 2 : HAS_L3_DPF(dev))
#define GT_FREQUENCY_MULTIPLIER 50
static const struct intel_device_info intel_ivybridge_d_info = {
GEN7_FEATURES,
.is_ivybridge = 1,
+ .has_l3_dpf = 1,
};
static const struct intel_device_info intel_ivybridge_m_info = {
GEN7_FEATURES,
.is_ivybridge = 1,
.is_mobile = 1,
+ .has_l3_dpf = 1,
};
static const struct intel_device_info intel_ivybridge_q_info = {
GEN7_FEATURES,
.is_ivybridge = 1,
.num_pipes = 0, /* legal, last one wins */
+ .has_l3_dpf = 1,
};
#define VLV_FEATURES \
static const struct intel_device_info intel_haswell_info = {
HSW_FEATURES,
.is_haswell = 1,
+ .has_l3_dpf = 1,
};
#define BDW_FEATURES \