Log.Debug(">> RFB.constructor");
// populate encHandlers with bound versions
- this._encHandlers[encodings.encodingRaw] = RFB.encodingHandlers.RAW.bind(this)
- this._encHandlers[encodings.encodingCopyRect] = RFB.encodingHandlers.COPYRECT.bind(this)
- this._encHandlers[encodings.encodingRRE] = RFB.encodingHandlers.RRE.bind(this)
- this._encHandlers[encodings.encodingHextile] = RFB.encodingHandlers.HEXTILE.bind(this)
- this._encHandlers[encodings.encodingTight] = RFB.encodingHandlers.TIGHT.bind(this)
-
- this._encHandlers[encodings.pseudoEncodingDesktopSize] = RFB.encodingHandlers.DesktopSize.bind(this)
- this._encHandlers[encodings.pseudoEncodingLastRect] = RFB.encodingHandlers.last_rect.bind(this)
- this._encHandlers[encodings.pseudoEncodingCursor] = RFB.encodingHandlers.Cursor.bind(this)
- this._encHandlers[encodings.pseudoEncodingQEMUExtendedKeyEvent] = RFB.encodingHandlers.QEMUExtendedKeyEvent.bind(this)
- this._encHandlers[encodings.pseudoEncodingExtendedDesktopSize] = RFB.encodingHandlers.ExtendedDesktopSize.bind(this)
+ this._encHandlers[encodings.encodingRaw] = RFB.encodingHandlers.RAW.bind(this);
+ this._encHandlers[encodings.encodingCopyRect] = RFB.encodingHandlers.COPYRECT.bind(this);
+ this._encHandlers[encodings.encodingRRE] = RFB.encodingHandlers.RRE.bind(this);
+ this._encHandlers[encodings.encodingHextile] = RFB.encodingHandlers.HEXTILE.bind(this);
+ this._encHandlers[encodings.encodingTight] = RFB.encodingHandlers.TIGHT.bind(this);
+
+ this._encHandlers[encodings.pseudoEncodingDesktopSize] = RFB.encodingHandlers.DesktopSize.bind(this);
+ this._encHandlers[encodings.pseudoEncodingLastRect] = RFB.encodingHandlers.last_rect.bind(this);
+ this._encHandlers[encodings.pseudoEncodingCursor] = RFB.encodingHandlers.Cursor.bind(this);
+ this._encHandlers[encodings.pseudoEncodingQEMUExtendedKeyEvent] = RFB.encodingHandlers.QEMUExtendedKeyEvent.bind(this);
+ this._encHandlers[encodings.pseudoEncodingExtendedDesktopSize] = RFB.encodingHandlers.ExtendedDesktopSize.bind(this);
// NB: nothing that needs explicit teardown should be done
// before this point, since this can throw an exception