]> git.proxmox.com Git - mirror_qemu.git/commitdiff
ui/egl: fix framebuffer reads
authorGerd Hoffmann <kraxel@redhat.com>
Mon, 9 Sep 2019 07:39:11 +0000 (09:39 +0200)
committerGerd Hoffmann <kraxel@redhat.com>
Tue, 17 Sep 2019 11:42:02 +0000 (13:42 +0200)
Fix egl_fb_read() to use the (destination) surface size instead of the
(source) framebuffer source for glReadPixels.  Pass the DisplaySurface
instead of the pixeldata pointer to egl_fb_read() to make this possible.

With that in place framebuffer reads work fine even if the surface and
framebuffer sizes don't match, so we can remove the guest-triggerable
asserts in egl_scanout_flush().

Buglink: https://bugzilla.redhat.com//show_bug.cgi?id=1749659
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20190909073911.24787-1-kraxel@redhat.com

include/ui/egl-helpers.h
ui/egl-headless.c
ui/egl-helpers.c

index dad19e9873fb801bd46f02d3025a2a41948c62bc..94a4b3e6f3bd7cb7239476676f072a72b25150c2 100644 (file)
@@ -25,7 +25,7 @@ void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
                           GLuint texture, bool delete);
 void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
-void egl_fb_read(void *dst, egl_fb *src);
+void egl_fb_read(DisplaySurface *dst, egl_fb *src);
 
 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
index 05b2e7d7b17f50d337c34f1935136de638b77833..fe2a0d1eab980a7e6d269ce9f7e26476c7af93e4 100644 (file)
@@ -133,8 +133,6 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
     if (!edpy->guest_fb.texture || !edpy->ds) {
         return;
     }
-    assert(surface_width(edpy->ds)  == edpy->guest_fb.width);
-    assert(surface_height(edpy->ds) == edpy->guest_fb.height);
     assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
 
     if (edpy->cursor_fb.texture) {
@@ -149,7 +147,7 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
         egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
     }
 
-    egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
+    egl_fb_read(edpy->ds, &edpy->blit_fb);
     dpy_gfx_update(edpy->dcl.con, x, y, w, h);
 }
 
index edc53f6d3464523bde9195b22e467c7b511586bd..7c530c2825be5803839e0370b4ad975fe803567d 100644 (file)
@@ -102,12 +102,12 @@ void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
                       GL_COLOR_BUFFER_BIT, GL_LINEAR);
 }
 
-void egl_fb_read(void *dst, egl_fb *src)
+void egl_fb_read(DisplaySurface *dst, egl_fb *src)
 {
     glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
     glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
-    glReadPixels(0, 0, src->width, src->height,
-                 GL_BGRA, GL_UNSIGNED_BYTE, dst);
+    glReadPixels(0, 0, surface_width(dst), surface_height(dst),
+                 GL_BGRA, GL_UNSIGNED_BYTE, surface_data(dst));
 }
 
 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip)