extern unsigned long cfs_fail_loc;
extern unsigned int cfs_fail_val;
+extern int cfs_fail_err;
extern wait_queue_head_t cfs_race_waitq;
extern int cfs_race_state;
#define CFS_FAIL_RAND 0x08000000 /* fail 1/N of the times */
#define CFS_FAIL_USR1 0x04000000 /* user flag */
-#define CFS_FAIL_PRECHECK(id) (cfs_fail_loc && \
- (cfs_fail_loc & CFS_FAIL_MASK_LOC) == \
- ((id) & CFS_FAIL_MASK_LOC))
+#define CFS_FAULT 0x02000000 /* match any CFS_FAULT_CHECK */
+
+static inline bool CFS_FAIL_PRECHECK(__u32 id)
+{
+ return cfs_fail_loc != 0 &&
+ ((cfs_fail_loc & CFS_FAIL_MASK_LOC) == (id & CFS_FAIL_MASK_LOC) ||
+ (cfs_fail_loc & id & CFS_FAULT));
+}
static inline int cfs_fail_check_set(__u32 id, __u32 value,
int set, int quiet)
#define CFS_FAIL_TIMEOUT_MS_ORSET(id, value, ms) \
cfs_fail_timeout_set(id, value, ms, CFS_FAIL_LOC_ORSET)
+#define CFS_FAULT_CHECK(id) \
+ CFS_FAIL_CHECK(CFS_FAULT | (id))
+
/* The idea here is to synchronise two threads to force a race. The
* first thread that calls this with a matching fail_loc is put to
* sleep. The next thread that calls with the same fail_loc wakes up