Use unsigned int where possible and don't unnecessarily initialize the
loop variable.
Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
static void show_all(struct host1x *m, struct output *o, bool show_fifo)
{
- int i;
+ unsigned int i;
host1x_hw_show_mlocks(m, o);
show_syncpts(m, o);
static void run_handlers(struct list_head completed[HOST1X_INTR_ACTION_COUNT])
{
struct list_head *head = completed;
- int i;
+ unsigned int i;
for (i = 0; i < HOST1X_INTR_ACTION_COUNT; ++i, ++head) {
action_handler handler = action_handlers[i];
static int do_relocs(struct host1x_job *job, struct host1x_job_gather *g)
{
- int i = 0;
u32 last_page = ~0;
void *cmdbuf_page_addr = NULL;
struct host1x_bo *cmdbuf = g->bo;
+ unsigned int i;
/* pin & patch the relocs for one gather */
for (i = 0; i < job->num_relocs; i++) {
struct host1x_firewall fw;
size_t size = 0;
size_t offset = 0;
- int i;
+ unsigned int i;
fw.job = job;
fw.dev = dev;
struct host1x_client *client,
unsigned long flags)
{
- int i;
struct host1x_syncpt *sp = host->syncpt;
+ unsigned int i;
char *name;
mutex_lock(&host->syncpt_mutex);