If we write a DRM mode via debugfs, we shouldn't allow normal operations
to overwrite this DRM mode. This is important if we want to debug
3rd-party devices and we want to see what data is sent on each mode.
If we write NULL/0 as DRM, the lock is removed again so the best matching
DRM is chosen by wiimote core.
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
{
__u8 cmd[3];
- if (drm == WIIPROTO_REQ_NULL)
+ if (wdata->state.flags & WIIPROTO_FLAG_DRM_LOCKED)
+ drm = wdata->state.drm;
+ else if (drm == WIIPROTO_REQ_NULL)
drm = select_drm(wdata);
cmd[0] = WIIPROTO_REQ_DRM;
i = simple_strtoul(buf, NULL, 10);
spin_lock_irqsave(&dbg->wdata->state.lock, flags);
+ dbg->wdata->state.flags &= ~WIIPROTO_FLAG_DRM_LOCKED;
wiiproto_req_drm(dbg->wdata, (__u8) i);
+ if (i != WIIPROTO_REQ_NULL)
+ dbg->wdata->state.flags |= WIIPROTO_FLAG_DRM_LOCKED;
spin_unlock_irqrestore(&dbg->wdata->state.lock, flags);
return len;
#define WIIPROTO_FLAG_MP_USED 0x1000
#define WIIPROTO_FLAG_MP_ACTIVE 0x2000
#define WIIPROTO_FLAG_EXITING 0x4000
+#define WIIPROTO_FLAG_DRM_LOCKED 0x8000
#define WIIPROTO_FLAGS_LEDS (WIIPROTO_FLAG_LED1 | WIIPROTO_FLAG_LED2 | \
WIIPROTO_FLAG_LED3 | WIIPROTO_FLAG_LED4)