#include <linux/tboot.h>
#include <linux/gfp.h>
#include <linux/cpuidle.h>
+#include <linux/kexec.h>
#include <linux/numa.h>
#include <linux/pgtable.h>
#include <linux/overflow.h>
unsigned int status;
};
+#define CPUDEAD_MWAIT_WAIT 0xDEADBEEF
+#define CPUDEAD_MWAIT_KEXEC_HLT 0x4A17DEAD
+
/*
* Cache line aligned data for mwait_play_dead(). Separate on purpose so
* that it's unlikely to be touched by other CPUs.
{
int cpuid;
+ /* Mop up eventual mwait_play_dead() wreckage */
+ this_cpu_write(mwait_cpu_dead.status, 0);
+ this_cpu_write(mwait_cpu_dead.control, 0);
+
/*
* If waken up by an INIT in an 82489DX configuration
* cpu_callout_mask guarantees we don't get here before
(highest_subcstate - 1);
}
+ /* Set up state for the kexec() hack below */
+ md->status = CPUDEAD_MWAIT_WAIT;
+ md->control = CPUDEAD_MWAIT_WAIT;
+
wbinvd();
while (1) {
mb();
__mwait(eax, 0);
+ if (READ_ONCE(md->control) == CPUDEAD_MWAIT_KEXEC_HLT) {
+ /*
+ * Kexec is about to happen. Don't go back into mwait() as
+ * the kexec kernel might overwrite text and data including
+ * page tables and stack. So mwait() would resume when the
+ * monitor cache line is written to and then the CPU goes
+ * south due to overwritten text, page tables and stack.
+ *
+ * Note: This does _NOT_ protect against a stray MCE, NMI,
+ * SMI. They will resume execution at the instruction
+ * following the HLT instruction and run into the problem
+ * which this is trying to prevent.
+ */
+ WRITE_ONCE(md->status, CPUDEAD_MWAIT_KEXEC_HLT);
+ while(1)
+ native_halt();
+ }
+
cond_wakeup_cpu0();
}
}
+/*
+ * Kick all "offline" CPUs out of mwait on kexec(). See comment in
+ * mwait_play_dead().
+ */
+void smp_kick_mwait_play_dead(void)
+{
+ u32 newstate = CPUDEAD_MWAIT_KEXEC_HLT;
+ struct mwait_cpu_dead *md;
+ unsigned int cpu, i;
+
+ for_each_cpu_andnot(cpu, cpu_present_mask, cpu_online_mask) {
+ md = per_cpu_ptr(&mwait_cpu_dead, cpu);
+
+ /* Does it sit in mwait_play_dead() ? */
+ if (READ_ONCE(md->status) != CPUDEAD_MWAIT_WAIT)
+ continue;
+
+ /* Wait up to 5ms */
+ for (i = 0; READ_ONCE(md->status) != newstate && i < 1000; i++) {
+ /* Bring it out of mwait */
+ WRITE_ONCE(md->control, newstate);
+ udelay(5);
+ }
+
+ if (READ_ONCE(md->status) != newstate)
+ pr_err_once("CPU%u is stuck in mwait_play_dead()\n", cpu);
+ }
+}
+
void __noreturn hlt_play_dead(void)
{
if (__this_cpu_read(cpu_info.x86) >= 4)