Use the regular fbdev helpers for framebuffer I/O instead of DRM's
helpers. Armada does not use damage handling, so DRM's fbdev helpers
are mere wrappers around the fbdev code.
By using fbdev helpers directly within each DRM fbdev emulation,
we can eventually remove DRM's wrapper functions entirely.
v4:
* use initializer macros for struct fb_ops
v2:
* use FB_IO_HELPERS option
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Cc: Russell King <linux@armlinux.org.uk>
Link: https://patchwork.freedesktop.org/patch/msgid/20230530151228.22979-4-tzimmermann@suse.de
tristate "DRM support for Marvell Armada SoCs"
depends on DRM && HAVE_CLK && ARM && MMU
select DRM_KMS_HELPER
+ select FB_IO_HELPERS if DRM_FBDEV_EMULATION
help
Support the "LCD" controllers found on the Marvell Armada 510
devices. There are two controllers on the device, each controller
*/
#include <linux/errno.h>
+#include <linux/fb.h>
#include <linux/kernel.h>
#include <linux/module.h>
static const struct fb_ops armada_fb_ops = {
.owner = THIS_MODULE,
+ FB_DEFAULT_IO_OPS,
DRM_FB_HELPER_DEFAULT_OPS,
- .fb_read = drm_fb_helper_cfb_read,
- .fb_write = drm_fb_helper_cfb_write,
- .fb_fillrect = drm_fb_helper_cfb_fillrect,
- .fb_copyarea = drm_fb_helper_cfb_copyarea,
- .fb_imageblit = drm_fb_helper_cfb_imageblit,
.fb_destroy = armada_fbdev_fb_destroy,
};