}
track->zb_dirty = false;
+ if (track->aa_dirty && track->aaresolve) {
+ if (track->aa.robj == NULL) {
+ DRM_ERROR("[drm] No buffer for AA resolve buffer %d !\n", i);
+ return -EINVAL;
+ }
+ /* I believe the format comes from colorbuffer0. */
+ size = track->aa.pitch * track->cb[0].cpp * track->maxy;
+ size += track->aa.offset;
+ if (size > radeon_bo_size(track->aa.robj)) {
+ DRM_ERROR("[drm] Buffer too small for AA resolve buffer %d "
+ "(need %lu have %lu) !\n", i, size,
+ radeon_bo_size(track->aa.robj));
+ DRM_ERROR("[drm] AA resolve buffer %d (%u %u %u %u)\n",
+ i, track->aa.pitch, track->cb[0].cpp,
+ track->aa.offset, track->maxy);
+ return -EINVAL;
+ }
+ }
+ track->aa_dirty = false;
+
prim_walk = (track->vap_vf_cntl >> 4) & 0x3;
if (track->vap_vf_cntl & (1 << 14)) {
nverts = track->vap_alt_nverts;
track->cb_dirty = true;
track->zb_dirty = true;
track->tex_dirty = true;
+ track->aa_dirty = true;
if (rdev->family < CHIP_R300) {
track->num_cb = 1;
track->num_texture = 16;
track->maxy = 4096;
track->separate_cube = 0;
+ track->aaresolve = true;
+ track->aa.robj = NULL;
}
for (i = 0; i < track->num_cb; i++) {
struct r100_cs_track_array arrays[11];
struct r100_cs_track_cb cb[R300_MAX_CB];
struct r100_cs_track_cb zb;
+ struct r100_cs_track_cb aa;
struct r100_cs_track_texture textures[R300_TRACK_MAX_TEXTURE];
bool z_enabled;
bool separate_cube;
bool zb_cb_clear;
bool blend_read_enable;
-
bool cb_dirty;
bool zb_dirty;
bool tex_dirty;
+ bool aa_dirty;
+ bool aaresolve;
};
int r100_cs_track_check(struct radeon_device *rdev, struct r100_cs_track *track);
track->blend_read_enable = !!(idx_value & (1 << 2));
track->cb_dirty = true;
break;
+ case R300_RB3D_AARESOLVE_OFFSET:
+ r = r100_cs_packet_next_reloc(p, &reloc);
+ if (r) {
+ DRM_ERROR("No reloc for ib[%d]=0x%04X\n",
+ idx, reg);
+ r100_cs_dump_packet(p, pkt);
+ return r;
+ }
+ track->aa.robj = reloc->robj;
+ track->aa.offset = idx_value;
+ track->aa_dirty = true;
+ ib[idx] = idx_value + ((u32)reloc->lobj.gpu_offset);
+ break;
+ case R300_RB3D_AARESOLVE_PITCH:
+ track->aa.pitch = idx_value & 0x3FFE;
+ track->aa_dirty = true;
+ break;
+ case R300_RB3D_AARESOLVE_CTL:
+ track->aaresolve = idx_value & 0x1;
+ track->aa_dirty = true;
+ break;
case 0x4f30: /* ZB_MASK_OFFSET */
case 0x4f34: /* ZB_ZMASK_PITCH */
case 0x4f44: /* ZB_HIZ_OFFSET */
#define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
#define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
+#define R300_RB3D_AARESOLVE_OFFSET 0x4E80
+#define R300_RB3D_AARESOLVE_PITCH 0x4E84
#define R300_RB3D_AARESOLVE_CTL 0x4E88
/* gap */
0x4E74 RB3D_CMASK_WRINDEX
0x4E78 RB3D_CMASK_DWORD
0x4E7C RB3D_CMASK_RDINDEX
-0x4E80 RB3D_AARESOLVE_OFFSET
-0x4E84 RB3D_AARESOLVE_PITCH
-0x4E88 RB3D_AARESOLVE_CTL
0x4EA0 RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD
0x4EA4 RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD
0x4F04 ZB_ZSTENCILCNTL
0x4E74 RB3D_CMASK_WRINDEX
0x4E78 RB3D_CMASK_DWORD
0x4E7C RB3D_CMASK_RDINDEX
-0x4E80 RB3D_AARESOLVE_OFFSET
-0x4E84 RB3D_AARESOLVE_PITCH
-0x4E88 RB3D_AARESOLVE_CTL
0x4EA0 RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD
0x4EA4 RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD
0x4F04 ZB_ZSTENCILCNTL
0x4E74 RB3D_CMASK_WRINDEX
0x4E78 RB3D_CMASK_DWORD
0x4E7C RB3D_CMASK_RDINDEX
-0x4E80 RB3D_AARESOLVE_OFFSET
-0x4E84 RB3D_AARESOLVE_PITCH
-0x4E88 RB3D_AARESOLVE_CTL
0x4EA0 RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD
0x4EA4 RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD
0x4F04 ZB_ZSTENCILCNTL
0x4E74 RB3D_CMASK_WRINDEX
0x4E78 RB3D_CMASK_DWORD
0x4E7C RB3D_CMASK_RDINDEX
-0x4E80 RB3D_AARESOLVE_OFFSET
-0x4E84 RB3D_AARESOLVE_PITCH
-0x4E88 RB3D_AARESOLVE_CTL
0x4EA0 RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD
0x4EA4 RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD
0x4EF8 RB3D_CONSTANT_COLOR_AR