This patch adds a simple low-level voting mutex implementation
to be used to arbitrate during first man selection when no load/store
exclusive instructions are usable.
For want of a better name, these are called "vlocks". (I was
tempted to call them ballot locks, but "block" is way too confusing
an abbreviation...)
There is no function to wait for the lock to be released, and no
vlock_lock() function since we don't need these at the moment.
These could straightforwardly be added if vlocks get used for other
purposes.
For architectural correctness even Strongly-Ordered memory accesses
require barriers in order to guarantee that multiple CPUs have a
coherent view of the ordering of memory accesses. Whether or not
this matters depends on hardware implementation details of the
memory system. Since the purpose of this code is to provide a clean,
generic locking mechanism with no platform-specific dependencies the
barriers should be present to avoid unpleasant surprises on future
platforms.
Note:
* When taking the lock, we don't care about implicit background
memory operations and other signalling which may be pending,
because those are not part of the critical section anyway.
A DMB is sufficient to ensure correctly observed ordering if
the explicit memory accesses in vlock_trylock.
* No barrier is required after checking the election result,
because the result is determined by the store to
VLOCK_OWNER_OFFSET and is already globally observed due to the
barriers in voting_end. This means that global agreement on
the winner is guaranteed, even before the winner is known
locally.
Signed-off-by: Dave Martin <dave.martin@linaro.org> Signed-off-by: Nicolas Pitre <nicolas.pitre@linaro.org> Reviewed-by: Santosh Shilimkar <santosh.shilimkar@ti.com> Reviewed-by: Will Deacon <will.deacon@arm.com>