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1#include "qemu/osdep.h"
2#include "qemu-common.h"
3#include "sysemu/sysemu.h"
4#include "ui/console.h"
5#include "ui/egl-helpers.h"
6#include "ui/egl-context.h"
a3517917 7#include "ui/shader.h"
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8
9typedef struct egl_dpy {
10 DisplayChangeListener dcl;
11 DisplaySurface *ds;
a3517917 12 QemuGLShader *gls;
d8dc67e1 13 egl_fb guest_fb;
a3517917 14 egl_fb cursor_fb;
d8dc67e1 15 egl_fb blit_fb;
bb1599b6 16 bool y_0_top;
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17 uint32_t pos_x;
18 uint32_t pos_y;
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19} egl_dpy;
20
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21/* ------------------------------------------------------------------ */
22
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23static void egl_refresh(DisplayChangeListener *dcl)
24{
25 graphic_hw_update(dcl->con);
26}
27
28static void egl_gfx_update(DisplayChangeListener *dcl,
29 int x, int y, int w, int h)
30{
31}
32
33static void egl_gfx_switch(DisplayChangeListener *dcl,
34 struct DisplaySurface *new_surface)
35{
36 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
37
38 edpy->ds = new_surface;
39}
40
41static void egl_scanout_disable(DisplayChangeListener *dcl)
42{
43 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
44
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45 egl_fb_destroy(&edpy->guest_fb);
46 egl_fb_destroy(&edpy->blit_fb);
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47}
48
49static void egl_scanout_texture(DisplayChangeListener *dcl,
50 uint32_t backing_id,
51 bool backing_y_0_top,
52 uint32_t backing_width,
53 uint32_t backing_height,
54 uint32_t x, uint32_t y,
55 uint32_t w, uint32_t h)
56{
57 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
58
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59 edpy->y_0_top = backing_y_0_top;
60
61 /* source framebuffer */
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62 egl_fb_setup_for_tex(&edpy->guest_fb,
63 backing_width, backing_height, backing_id, false);
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64
65 /* dest framebuffer */
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66 if (edpy->blit_fb.width != backing_width ||
67 edpy->blit_fb.height != backing_height) {
68 egl_fb_destroy(&edpy->blit_fb);
74083f9c 69 egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height);
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70 }
71}
72
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73static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
74 QemuDmaBuf *dmabuf)
75{
76 egl_dmabuf_import_texture(dmabuf);
77 if (!dmabuf->texture) {
78 return;
79 }
80
81 egl_scanout_texture(dcl, dmabuf->texture,
82 false, dmabuf->width, dmabuf->height,
83 0, 0, dmabuf->width, dmabuf->height);
84}
85
86static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
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87 QemuDmaBuf *dmabuf, bool have_hot,
88 uint32_t hot_x, uint32_t hot_y)
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89{
90 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
91
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92 if (dmabuf) {
93 egl_dmabuf_import_texture(dmabuf);
94 if (!dmabuf->texture) {
95 return;
96 }
97 egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
98 dmabuf->texture, false);
99 } else {
100 egl_fb_destroy(&edpy->cursor_fb);
a3517917 101 }
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102}
103
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104static void egl_cursor_position(DisplayChangeListener *dcl,
105 uint32_t pos_x, uint32_t pos_y)
106{
107 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
108
109 edpy->pos_x = pos_x;
110 edpy->pos_y = pos_y;
111}
112
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113static void egl_release_dmabuf(DisplayChangeListener *dcl,
114 QemuDmaBuf *dmabuf)
115{
116 egl_dmabuf_release_texture(dmabuf);
117}
118
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119static void egl_scanout_flush(DisplayChangeListener *dcl,
120 uint32_t x, uint32_t y,
121 uint32_t w, uint32_t h)
122{
123 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
bb1599b6 124
d8dc67e1 125 if (!edpy->guest_fb.texture || !edpy->ds) {
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126 return;
127 }
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128 assert(surface_width(edpy->ds) == edpy->guest_fb.width);
129 assert(surface_height(edpy->ds) == edpy->guest_fb.height);
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130 assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
131
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132 if (edpy->cursor_fb.texture) {
133 /* have cursor -> render using textures */
134 egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
135 !edpy->y_0_top);
136 egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
137 !edpy->y_0_top, edpy->pos_x, edpy->pos_y);
138 } else {
139 /* no cursor -> use simple framebuffer blit */
140 egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
141 }
d8dc67e1 142
a3517917 143 egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
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144 dpy_gfx_update(edpy->dcl.con, x, y, w, h);
145}
146
147static const DisplayChangeListenerOps egl_ops = {
148 .dpy_name = "egl-headless",
149 .dpy_refresh = egl_refresh,
150 .dpy_gfx_update = egl_gfx_update,
151 .dpy_gfx_switch = egl_gfx_switch,
152
153 .dpy_gl_ctx_create = qemu_egl_create_context,
154 .dpy_gl_ctx_destroy = qemu_egl_destroy_context,
155 .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
156 .dpy_gl_ctx_get_current = qemu_egl_get_current_context,
157
158 .dpy_gl_scanout_disable = egl_scanout_disable,
159 .dpy_gl_scanout_texture = egl_scanout_texture,
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160 .dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
161 .dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
6e1f2cb5 162 .dpy_gl_cursor_position = egl_cursor_position,
a3517917 163 .dpy_gl_release_dmabuf = egl_release_dmabuf,
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164 .dpy_gl_update = egl_scanout_flush,
165};
166
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167static void early_egl_headless_init(DisplayOptions *opts)
168{
169 display_opengl = 1;
170}
171
172static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
bb1599b6 173{
54d208ff 174 DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_ON;
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175 QemuConsole *con;
176 egl_dpy *edpy;
177 int idx;
178
91e61947 179 if (egl_rendernode_init(opts->u.egl_headless.rendernode, mode) < 0) {
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180 error_report("egl: render node init failed");
181 exit(1);
182 }
183
184 for (idx = 0;; idx++) {
185 con = qemu_console_lookup_by_index(idx);
186 if (!con || !qemu_console_is_graphic(con)) {
187 break;
188 }
189
190 edpy = g_new0(egl_dpy, 1);
191 edpy->dcl.con = con;
192 edpy->dcl.ops = &egl_ops;
a3517917 193 edpy->gls = qemu_gl_init_shader();
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194 register_displaychangelistener(&edpy->dcl);
195 }
196}
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197
198static QemuDisplay qemu_display_egl = {
199 .type = DISPLAY_TYPE_EGL_HEADLESS,
200 .early_init = early_egl_headless_init,
201 .init = egl_headless_init,
202};
203
204static void register_egl(void)
205{
206 qemu_display_register(&qemu_display_egl);
207}
208
209type_init(register_egl);