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ui/gtk-egl: fix scaling for cursor position in scanout mode
[mirror_qemu.git] / ui / sdl2-gl.c
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1/*
2 * QEMU SDL display driver -- opengl support
3 *
4 * Copyright (c) 2014 Red Hat
5 *
6 * Authors:
7 * Gerd Hoffmann <kraxel@redhat.com>
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a copy
10 * of this software and associated documentation files (the "Software"), to deal
11 * in the Software without restriction, including without limitation the rights
12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 * copies of the Software, and to permit persons to whom the Software is
14 * furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included in
17 * all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 * THE SOFTWARE.
26 */
27
e16f4c87 28#include "qemu/osdep.h"
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29#include "ui/console.h"
30#include "ui/input.h"
31#include "ui/sdl2.h"
0b71a5d5 32
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33static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
34{
35 if (scon->scanout_mode == scanout) {
36 return;
37 }
38
39 scon->scanout_mode = scanout;
40 if (!scon->scanout_mode) {
371c4ef6 41 egl_fb_destroy(&scon->guest_fb);
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42 if (scon->surface) {
43 surface_gl_destroy_texture(scon->gls, scon->surface);
44 surface_gl_create_texture(scon->gls, scon->surface);
45 }
46 }
47}
48
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49static void sdl2_gl_render_surface(struct sdl2_console *scon)
50{
51 int ww, wh;
52
53 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
cb47dc9a 54 sdl2_set_scanout_mode(scon, false);
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55
56 SDL_GetWindowSize(scon->real_window, &ww, &wh);
57 surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
58
59 surface_gl_render_texture(scon->gls, scon->surface);
60 SDL_GL_SwapWindow(scon->real_window);
61}
62
63void sdl2_gl_update(DisplayChangeListener *dcl,
64 int x, int y, int w, int h)
65{
66 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
67
68 assert(scon->opengl);
69
70 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
71 surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
72 scon->updates++;
73}
74
75void sdl2_gl_switch(DisplayChangeListener *dcl,
76 DisplaySurface *new_surface)
77{
78 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
79 DisplaySurface *old_surface = scon->surface;
80
81 assert(scon->opengl);
82
83 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
84 surface_gl_destroy_texture(scon->gls, scon->surface);
85
86 scon->surface = new_surface;
87
c821a58e 88 if (is_placeholder(new_surface) && qemu_console_get_index(dcl->con)) {
46e19e14 89 qemu_gl_fini_shader(scon->gls);
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90 scon->gls = NULL;
91 sdl2_window_destroy(scon);
92 return;
93 }
94
95 if (!scon->real_window) {
96 sdl2_window_create(scon);
46e19e14 97 scon->gls = qemu_gl_init_shader();
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98 } else if (old_surface &&
99 ((surface_width(old_surface) != surface_width(new_surface)) ||
100 (surface_height(old_surface) != surface_height(new_surface)))) {
101 sdl2_window_resize(scon);
102 }
103
104 surface_gl_create_texture(scon->gls, scon->surface);
105}
106
107void sdl2_gl_refresh(DisplayChangeListener *dcl)
108{
109 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
110
111 assert(scon->opengl);
112
113 graphic_hw_update(dcl->con);
c821a58e 114 if (scon->updates && scon->real_window) {
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115 scon->updates = 0;
116 sdl2_gl_render_surface(scon);
117 }
118 sdl2_poll_events(scon);
119}
120
121void sdl2_gl_redraw(struct sdl2_console *scon)
122{
123 assert(scon->opengl);
124
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125 if (scon->scanout_mode) {
126 /* sdl2_gl_scanout_flush actually only care about
127 * the first argument. */
128 return sdl2_gl_scanout_flush(&scon->dcl, 0, 0, 0, 0);
129 }
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130 if (scon->surface) {
131 sdl2_gl_render_surface(scon);
132 }
133}
cb47dc9a 134
5e79d516 135QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
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136 QEMUGLParams *params)
137{
5e79d516 138 struct sdl2_console *scon = container_of(dgc, struct sdl2_console, dgc);
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139 SDL_GLContext ctx;
140
141 assert(scon->opengl);
142
143 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
144
145 SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
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146 if (scon->opts->gl == DISPLAYGL_MODE_ON ||
147 scon->opts->gl == DISPLAYGL_MODE_CORE) {
148 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
149 SDL_GL_CONTEXT_PROFILE_CORE);
150 } else if (scon->opts->gl == DISPLAYGL_MODE_ES) {
151 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
152 SDL_GL_CONTEXT_PROFILE_ES);
153 }
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154 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
155 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
156
157 ctx = SDL_GL_CreateContext(scon->real_window);
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158
159 /* If SDL fail to create a GL context and we use the "on" flag,
160 * then try to fallback to GLES.
161 */
162 if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) {
163 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
164 SDL_GL_CONTEXT_PROFILE_ES);
165 ctx = SDL_GL_CreateContext(scon->real_window);
166 }
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167 return (QEMUGLContext)ctx;
168}
169
5e79d516 170void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx)
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171{
172 SDL_GLContext sdlctx = (SDL_GLContext)ctx;
173
174 SDL_GL_DeleteContext(sdlctx);
175}
176
5e79d516 177int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
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178 QEMUGLContext ctx)
179{
5e79d516 180 struct sdl2_console *scon = container_of(dgc, struct sdl2_console, dgc);
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181 SDL_GLContext sdlctx = (SDL_GLContext)ctx;
182
183 assert(scon->opengl);
184
185 return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
186}
187
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188void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
189{
190 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
191
192 assert(scon->opengl);
193 scon->w = 0;
194 scon->h = 0;
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195 sdl2_set_scanout_mode(scon, false);
196}
197
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198void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
199 uint32_t backing_id,
200 bool backing_y_0_top,
201 uint32_t backing_width,
202 uint32_t backing_height,
203 uint32_t x, uint32_t y,
204 uint32_t w, uint32_t h)
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205{
206 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
207
208 assert(scon->opengl);
209 scon->x = x;
210 scon->y = y;
211 scon->w = w;
212 scon->h = h;
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213 scon->y0_top = backing_y_0_top;
214
215 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
216
cb47dc9a 217 sdl2_set_scanout_mode(scon, true);
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218 egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
219 backing_id, false);
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220}
221
222void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
223 uint32_t x, uint32_t y, uint32_t w, uint32_t h)
224{
225 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
371c4ef6 226 int ww, wh;
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227
228 assert(scon->opengl);
229 if (!scon->scanout_mode) {
230 return;
231 }
371c4ef6 232 if (!scon->guest_fb.framebuffer) {
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233 return;
234 }
235
236 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
237
cb47dc9a 238 SDL_GetWindowSize(scon->real_window, &ww, &wh);
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239 egl_fb_setup_default(&scon->win_fb, ww, wh);
240 egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
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241
242 SDL_GL_SwapWindow(scon->real_window);
243}