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1@node Implementation notes
2@appendix Implementation notes
3
4@menu
5* CPU emulation::
6* Translator Internals::
7* QEMU compared to other emulators::
8* Managed start up options::
9* Bibliography::
10@end menu
11
12@node CPU emulation
13@section CPU emulation
14
15@menu
16* x86:: x86 and x86-64 emulation
17* ARM:: ARM emulation
18* MIPS:: MIPS emulation
19* PPC:: PowerPC emulation
20* SPARC:: Sparc32 and Sparc64 emulation
21* Xtensa:: Xtensa emulation
22@end menu
23
24@node x86
25@subsection x86 and x86-64 emulation
26
27QEMU x86 target features:
28
29@itemize
30
31@item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation.
32LDT/GDT and IDT are emulated. VM86 mode is also supported to run
33DOSEMU. There is some support for MMX/3DNow!, SSE, SSE2, SSE3, SSSE3,
34and SSE4 as well as x86-64 SVM.
35
36@item Support of host page sizes bigger than 4KB in user mode emulation.
37
38@item QEMU can emulate itself on x86.
39
40@item An extensive Linux x86 CPU test program is included @file{tests/test-i386}.
41It can be used to test other x86 virtual CPUs.
42
43@end itemize
44
45Current QEMU limitations:
46
47@itemize
48
49@item Limited x86-64 support.
50
51@item IPC syscalls are missing.
52
53@item The x86 segment limits and access rights are not tested at every
54memory access (yet). Hopefully, very few OSes seem to rely on that for
55normal use.
56
57@end itemize
58
59@node ARM
60@subsection ARM emulation
61
62@itemize
63
64@item Full ARM 7 user emulation.
65
66@item NWFPE FPU support included in user Linux emulation.
67
68@item Can run most ARM Linux binaries.
69
70@end itemize
71
72@node MIPS
73@subsection MIPS emulation
74
75@itemize
76
77@item The system emulation allows full MIPS32/MIPS64 Release 2 emulation,
78including privileged instructions, FPU and MMU, in both little and big
79endian modes.
80
81@item The Linux userland emulation can run many 32 bit MIPS Linux binaries.
82
83@end itemize
84
85Current QEMU limitations:
86
87@itemize
88
89@item Self-modifying code is not always handled correctly.
90
91@item 64 bit userland emulation is not implemented.
92
93@item The system emulation is not complete enough to run real firmware.
94
95@item The watchpoint debug facility is not implemented.
96
97@end itemize
98
99@node PPC
100@subsection PowerPC emulation
101
102@itemize
103
104@item Full PowerPC 32 bit emulation, including privileged instructions,
105FPU and MMU.
106
107@item Can run most PowerPC Linux binaries.
108
109@end itemize
110
111@node SPARC
112@subsection Sparc32 and Sparc64 emulation
113
114@itemize
115
116@item Full SPARC V8 emulation, including privileged
117instructions, FPU and MMU. SPARC V9 emulation includes most privileged
118and VIS instructions, FPU and I/D MMU. Alignment is fully enforced.
119
120@item Can run most 32-bit SPARC Linux binaries, SPARC32PLUS Linux binaries and
121some 64-bit SPARC Linux binaries.
122
123@end itemize
124
125Current QEMU limitations:
126
127@itemize
128
129@item IPC syscalls are missing.
130
131@item Floating point exception support is buggy.
132
133@item Atomic instructions are not correctly implemented.
134
135@item There are still some problems with Sparc64 emulators.
136
137@end itemize
138
139@node Xtensa
140@subsection Xtensa emulation
141
142@itemize
143
144@item Core Xtensa ISA emulation, including most options: code density,
145loop, extended L32R, 16- and 32-bit multiplication, 32-bit division,
146MAC16, miscellaneous operations, boolean, FP coprocessor, coprocessor
147context, debug, multiprocessor synchronization,
148conditional store, exceptions, relocatable vectors, unaligned exception,
149interrupts (including high priority and timer), hardware alignment,
150region protection, region translation, MMU, windowed registers, thread
151pointer, processor ID.
152
153@item Not implemented options: data/instruction cache (including cache
154prefetch and locking), XLMI, processor interface. Also options not
155covered by the core ISA (e.g. FLIX, wide branches) are not implemented.
156
157@item Can run most Xtensa Linux binaries.
158
159@item New core configuration that requires no additional instructions
160may be created from overlay with minimal amount of hand-written code.
161
162@end itemize
163
164@node Translator Internals
165@section Translator Internals
166
167QEMU is a dynamic translator. When it first encounters a piece of code,
168it converts it to the host instruction set. Usually dynamic translators
169are very complicated and highly CPU dependent. QEMU uses some tricks
170which make it relatively easily portable and simple while achieving good
171performances.
172
173QEMU's dynamic translation backend is called TCG, for "Tiny Code
174Generator". For more information, please take a look at @code{tcg/README}.
175
176Some notable features of QEMU's dynamic translator are:
177
178@table @strong
179
180@item CPU state optimisations:
181The target CPUs have many internal states which change the way it
182evaluates instructions. In order to achieve a good speed, the
183translation phase considers that some state information of the virtual
184CPU cannot change in it. The state is recorded in the Translation
185Block (TB). If the state changes (e.g. privilege level), a new TB will
186be generated and the previous TB won't be used anymore until the state
187matches the state recorded in the previous TB. The same idea can be applied
188to other aspects of the CPU state. For example, on x86, if the SS,
189DS and ES segments have a zero base, then the translator does not even
190generate an addition for the segment base.
191
192@item Direct block chaining:
193After each translated basic block is executed, QEMU uses the simulated
194Program Counter (PC) and other cpu state information (such as the CS
195segment base value) to find the next basic block.
196
197In order to accelerate the most common cases where the new simulated PC
198is known, QEMU can patch a basic block so that it jumps directly to the
199next one.
200
201The most portable code uses an indirect jump. An indirect jump makes
202it easier to make the jump target modification atomic. On some host
203architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
204directly patched so that the block chaining has no overhead.
205
206@item Self-modifying code and translated code invalidation:
207Self-modifying code is a special challenge in x86 emulation because no
208instruction cache invalidation is signaled by the application when code
209is modified.
210
211User-mode emulation marks a host page as write-protected (if it is
212not already read-only) every time translated code is generated for a
213basic block. Then, if a write access is done to the page, Linux raises
214a SEGV signal. QEMU then invalidates all the translated code in the page
215and enables write accesses to the page. For system emulation, write
216protection is achieved through the software MMU.
217
218Correct translated code invalidation is done efficiently by maintaining
219a linked list of every translated block contained in a given page. Other
220linked lists are also maintained to undo direct block chaining.
221
222On RISC targets, correctly written software uses memory barriers and
223cache flushes, so some of the protection above would not be
224necessary. However, QEMU still requires that the generated code always
225matches the target instructions in memory in order to handle
226exceptions correctly.
227
228@item Exception support:
229longjmp() is used when an exception such as division by zero is
230encountered.
231
232The host SIGSEGV and SIGBUS signal handlers are used to get invalid
233memory accesses. QEMU keeps a map from host program counter to
234target program counter, and looks up where the exception happened
235based on the host program counter at the exception point.
236
237On some targets, some bits of the virtual CPU's state are not flushed to the
238memory until the end of the translation block. This is done for internal
239emulation state that is rarely accessed directly by the program and/or changes
240very often throughout the execution of a translation block---this includes
241condition codes on x86, delay slots on SPARC, conditional execution on
242ARM, and so on. This state is stored for each target instruction, and
243looked up on exceptions.
244
245@item MMU emulation:
246For system emulation QEMU uses a software MMU. In that mode, the MMU
247virtual to physical address translation is done at every memory
248access.
249
250QEMU uses an address translation cache (TLB) to speed up the translation.
251In order to avoid flushing the translated code each time the MMU
252mappings change, all caches in QEMU are physically indexed. This
253means that each basic block is indexed with its physical address.
254
255In order to avoid invalidating the basic block chain when MMU mappings
256change, chaining is only performed when the destination of the jump
257shares a page with the basic block that is performing the jump.
258
259The MMU can also distinguish RAM and ROM memory areas from MMIO memory
260areas. Access is faster for RAM and ROM because the translation cache also
261hosts the offset between guest address and host memory. Accessing MMIO
262memory areas instead calls out to C code for device emulation.
263Finally, the MMU helps tracking dirty pages and pages pointed to by
264translation blocks.
265@end table
266
267@node QEMU compared to other emulators
268@section QEMU compared to other emulators
269
270Like bochs [1], QEMU emulates an x86 CPU. But QEMU is much faster than
271bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC
272emulation while QEMU can emulate several processors.
273
274Like Valgrind [2], QEMU does user space emulation and dynamic
275translation. Valgrind is mainly a memory debugger while QEMU has no
276support for it (QEMU could be used to detect out of bound memory
277accesses as Valgrind, but it has no support to track uninitialised data
278as Valgrind does). The Valgrind dynamic translator generates better code
279than QEMU (in particular it does register allocation) but it is closely
280tied to an x86 host and target and has no support for precise exceptions
281and system emulation.
282
283EM86 [3] is the closest project to user space QEMU (and QEMU still uses
284some of its code, in particular the ELF file loader). EM86 was limited
285to an alpha host and used a proprietary and slow interpreter (the
286interpreter part of the FX!32 Digital Win32 code translator [4]).
287
288TWIN from Willows Software was a Windows API emulator like Wine. It is less
289accurate than Wine but includes a protected mode x86 interpreter to launch
290x86 Windows executables. Such an approach has greater potential because most
291of the Windows API is executed natively but it is far more difficult to
292develop because all the data structures and function parameters exchanged
293between the API and the x86 code must be converted.
294
295User mode Linux [5] was the only solution before QEMU to launch a
296Linux kernel as a process while not needing any host kernel
297patches. However, user mode Linux requires heavy kernel patches while
298QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is
299slower.
300
301The Plex86 [6] PC virtualizer is done in the same spirit as the now
302obsolete qemu-fast system emulator. It requires a patched Linux kernel
303to work (you cannot launch the same kernel on your PC), but the
304patches are really small. As it is a PC virtualizer (no emulation is
305done except for some privileged instructions), it has the potential of
306being faster than QEMU. The downside is that a complicated (and
307potentially unsafe) host kernel patch is needed.
308
309The commercial PC Virtualizers (VMWare [7], VirtualPC [8]) are faster
310than QEMU (without virtualization), but they all need specific, proprietary
311and potentially unsafe host drivers. Moreover, they are unable to
312provide cycle exact simulation as an emulator can.
313
314VirtualBox [9], Xen [10] and KVM [11] are based on QEMU. QEMU-SystemC
315[12] uses QEMU to simulate a system where some hardware devices are
316developed in SystemC.
317
318@node Managed start up options
319@section Managed start up options
320
321In system mode emulation, it's possible to create a VM in a paused state using
322the -S command line option. In this state the machine is completely initialized
323according to command line options and ready to execute VM code but VCPU threads
324are not executing any code. The VM state in this paused state depends on the way
325QEMU was started. It could be in:
326@table @asis
327@item initial state (after reset/power on state)
328@item with direct kernel loading, the initial state could be amended to execute
329code loaded by QEMU in the VM's RAM and with incoming migration
330@item with incoming migration, initial state will by amended with the migrated
331machine state after migration completes.
332@end table
333
334This paused state is typically used by users to query machine state and/or
335additionally configure the machine (by hotplugging devices) in runtime before
336allowing VM code to run.
337
338However, at the -S pause point, it's impossible to configure options that affect
339initial VM creation (like: -smp/-m/-numa ...) or cold plug devices. The
340experimental --preconfig command line option allows pausing QEMU
341before the initial VM creation, in a ``preconfig'' state, where additional
342queries and configuration can be performed via QMP before moving on to
343the resulting configuration startup. In the preconfig state, QEMU only allows
344a limited set of commands over the QMP monitor, where the commands do not
345depend on an initialized machine, including but not limited to:
346@table @asis
347@item qmp_capabilities
348@item query-qmp-schema
349@item query-commands
350@item query-status
351@item x-exit-preconfig
352@end table
353
354@node Bibliography
355@section Bibliography
356
357@table @asis
358
359@item [1]
360@url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
361by Kevin Lawton et al.
362
363@item [2]
364@url{http://www.valgrind.org/}, Valgrind, an open-source memory debugger
365for GNU/Linux.
366
367@item [3]
368@url{http://ftp.dreamtime.org/pub/linux/Linux-Alpha/em86/v0.2/docs/em86.html},
369the EM86 x86 emulator on Alpha-Linux.
370
371@item [4]
372@url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf},
373DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
374Chernoff and Ray Hookway.
375
376@item [5]
377@url{http://user-mode-linux.sourceforge.net/},
378The User-mode Linux Kernel.
379
380@item [6]
381@url{http://www.plex86.org/},
382The new Plex86 project.
383
384@item [7]
385@url{http://www.vmware.com/},
386The VMWare PC virtualizer.
387
388@item [8]
389@url{https://www.microsoft.com/download/details.aspx?id=3702},
390The VirtualPC PC virtualizer.
391
392@item [9]
393@url{http://virtualbox.org/},
394The VirtualBox PC virtualizer.
395
396@item [10]
397@url{http://www.xen.org/},
398The Xen hypervisor.
399
400@item [11]
401@url{http://www.linux-kvm.org/},
402Kernel Based Virtual Machine (KVM).
403
404@item [12]
405@url{http://www.greensocs.com/projects/QEMUSystemC},
406QEMU-SystemC, a hardware co-simulator.
407
408@end table