#define QEMU_OBJECT_H
#include "qapi/qapi-builtin-types.h"
-#include "qemu/queue.h"
+#include "qemu/module.h"
struct TypeImpl;
typedef struct TypeImpl *Type;
-typedef struct ObjectClass ObjectClass;
typedef struct Object Object;
typedef struct TypeInfo TypeInfo;
*
* Interfaces allow a limited form of multiple inheritance. Instances are
* similar to normal types except for the fact that are only defined by
- * their classes and never carry any state. You can dynamically cast an object
- * to one of its #Interface types and vice versa.
+ * their classes and never carry any state. As a consequence, a pointer to
+ * an interface instance should always be of incomplete type in order to be
+ * sure it cannot be dereferenced. That is, you should define the
+ * 'typedef struct SomethingIf SomethingIf' so that you can pass around
+ * 'SomethingIf *si' arguments, but not define a 'struct SomethingIf { ... }'.
+ * The only things you can validly do with a 'SomethingIf *' are to pass it as
+ * an argument to a method on its corresponding SomethingIfClass, or to
+ * dynamically cast it to an object that implements the interface.
*
* # Methods #
*
* parent class initialization has occurred, but before the class itself
* is initialized. This is the function to use to undo the effects of
* memcpy from the parent class to the descendants.
- * @class_finalize: This function is called during class destruction and is
- * meant to release and dynamic parameters allocated by @class_init.
- * @class_data: Data to pass to the @class_init, @class_base_init and
- * @class_finalize functions. This can be useful when building dynamic
+ * @class_data: Data to pass to the @class_init,
+ * @class_base_init. This can be useful when building dynamic
* classes.
* @interfaces: The list of interfaces associated with this type. This
* should point to a static array that's terminated with a zero filled
void (*class_init)(ObjectClass *klass, void *data);
void (*class_base_init)(ObjectClass *klass, void *data);
- void (*class_finalize)(ObjectClass *klass, void *data);
void *class_data;
InterfaceInfo *interfaces;
((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
__FILE__, __LINE__, __func__))
+/**
+ * object_new_with_class:
+ * @klass: The class to instantiate.
+ *
+ * This function will initialize a new object using heap allocated memory.
+ * The returned object has a reference count of 1, and will be freed when
+ * the last reference is dropped.
+ *
+ * Returns: The newly allocated and instantiated object.
+ */
+Object *object_new_with_class(ObjectClass *klass);
+
/**
* object_new:
* @typename: The name of the type of the object to instantiate.
Error **errp,
va_list vargs);
+void object_apply_global_props(Object *obj, const GPtrArray *props,
+ Error **errp);
+void object_set_machine_compat_props(GPtrArray *compat_props);
+void object_set_accelerator_compat_props(GPtrArray *compat_props);
+void object_register_sugar_prop(const char *driver, const char *prop, const char *value);
+void object_apply_compat_props(Object *obj);
+
/**
* object_set_props:
* @obj: the object instance to set properties on
*/
void object_initialize(void *obj, size_t size, const char *typename);
+/**
+ * object_initialize_child:
+ * @parentobj: The parent object to add a property to
+ * @propname: The name of the property
+ * @childobj: A pointer to the memory to be used for the object.
+ * @size: The maximum size available at @childobj for the object.
+ * @type: The name of the type of the object to instantiate.
+ * @errp: If an error occurs, a pointer to an area to store the error
+ * @...: list of property names and values
+ *
+ * This function will initialize an object. The memory for the object should
+ * have already been allocated. The object will then be added as child property
+ * to a parent with object_property_add_child() function. The returned object
+ * has a reference count of 1 (for the "child<...>" property from the parent),
+ * so the object will be finalized automatically when the parent gets removed.
+ *
+ * The variadic parameters are a list of pairs of (propname, propvalue)
+ * strings. The propname of %NULL indicates the end of the property list.
+ * If the object implements the user creatable interface, the object will
+ * be marked complete once all the properties have been processed.
+ */
+void object_initialize_child(Object *parentobj, const char *propname,
+ void *childobj, size_t size, const char *type,
+ Error **errp, ...) QEMU_SENTINEL;
+
+/**
+ * object_initialize_childv:
+ * @parentobj: The parent object to add a property to
+ * @propname: The name of the property
+ * @childobj: A pointer to the memory to be used for the object.
+ * @size: The maximum size available at @childobj for the object.
+ * @type: The name of the type of the object to instantiate.
+ * @errp: If an error occurs, a pointer to an area to store the error
+ * @vargs: list of property names and values
+ *
+ * See object_initialize_child() for documentation.
+ */
+void object_initialize_childv(Object *parentobj, const char *propname,
+ void *childobj, size_t size, const char *type,
+ Error **errp, va_list vargs);
+
/**
* object_dynamic_cast:
* @obj: The object to cast.
* @obj: the object to add a property to
* @name: the name of the property
* @child: the child object
- * @errp: if an error occurs, a pointer to an area to store the area
+ * @errp: if an error occurs, a pointer to an area to store the error
*
* Child properties form the composition tree. All objects need to be a child
* of another object. Objects can only be a child of one object.
* @child: a pointer to where the link object reference is stored
* @check: callback to veto setting or NULL if the property is read-only
* @flags: additional options for the link
- * @errp: if an error occurs, a pointer to an area to store the area
+ * @errp: if an error occurs, a pointer to an area to store the error
*
* Links establish relationships between objects. Links are unidirectional
* although two links can be combined to form a bidirectional relationship
* property of type 'uint64'.
*/
void object_property_add_uint64_ptr(Object *obj, const char *name,
- const uint64_t *v, Error **Errp);
+ const uint64_t *v, Error **errp);
void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name,
- const uint64_t *v, Error **Errp);
+ const uint64_t *v, Error **errp);
/**
* object_property_add_alias: