#include "qemu/osdep.h"
+#include "qemu/error-report.h"
#include "qemu/module.h"
-#include "sysemu/sysemu.h"
+#include "qapi/error.h"
#include "ui/console.h"
#include "ui/egl-helpers.h"
#include "ui/egl-context.h"
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
- uint32_t w, uint32_t h)
+ uint32_t w, uint32_t h,
+ void *d3d_tex2d)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
}
}
+#ifdef CONFIG_GBM
+
static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf)
{
+ uint32_t width, height, texture;
+
egl_dmabuf_import_texture(dmabuf);
- if (!dmabuf->texture) {
+ texture = qemu_dmabuf_get_texture(dmabuf);
+ if (!texture) {
return;
}
- egl_scanout_texture(dcl, dmabuf->texture,
- false, dmabuf->width, dmabuf->height,
- 0, 0, dmabuf->width, dmabuf->height);
+ width = qemu_dmabuf_get_width(dmabuf);
+ height = qemu_dmabuf_get_height(dmabuf);
+
+ egl_scanout_texture(dcl, texture, false, width, height, 0, 0,
+ width, height, NULL);
}
static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf, bool have_hot,
uint32_t hot_x, uint32_t hot_y)
{
+ uint32_t width, height, texture;
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
if (dmabuf) {
egl_dmabuf_import_texture(dmabuf);
- if (!dmabuf->texture) {
+ texture = qemu_dmabuf_get_texture(dmabuf);
+ if (!texture) {
return;
}
- egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
- dmabuf->texture, false);
+
+ width = qemu_dmabuf_get_width(dmabuf);
+ height = qemu_dmabuf_get_height(dmabuf);
+ egl_fb_setup_for_tex(&edpy->cursor_fb, width, height, texture, false);
} else {
egl_fb_destroy(&edpy->cursor_fb);
}
}
+static void egl_release_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf)
+{
+ egl_dmabuf_release_texture(dmabuf);
+}
+
+#endif
+
static void egl_cursor_position(DisplayChangeListener *dcl,
uint32_t pos_x, uint32_t pos_y)
{
edpy->pos_y = pos_y;
}
-static void egl_release_dmabuf(DisplayChangeListener *dcl,
- QemuDmaBuf *dmabuf)
-{
- egl_dmabuf_release_texture(dmabuf);
-}
-
static void egl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h)
.dpy_gl_scanout_disable = egl_scanout_disable,
.dpy_gl_scanout_texture = egl_scanout_texture,
+#ifdef CONFIG_GBM
.dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
.dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
- .dpy_gl_cursor_position = egl_cursor_position,
.dpy_gl_release_dmabuf = egl_release_dmabuf,
+#endif
+ .dpy_gl_cursor_position = egl_cursor_position,
.dpy_gl_update = egl_scanout_flush,
};
+static bool
+egl_is_compatible_dcl(DisplayGLCtx *dgc,
+ DisplayChangeListener *dcl)
+{
+ if (!dcl->ops->dpy_gl_update) {
+ /*
+ * egl-headless is compatible with all 2d listeners, as it blits the GL
+ * updates on the 2d console surface.
+ */
+ return true;
+ }
+
+ return dcl->ops == &egl_ops;
+}
+
static const DisplayGLCtxOps eglctx_ops = {
- .compatible_dcl = &egl_ops,
+ .dpy_gl_ctx_is_compatible_dcl = egl_is_compatible_dcl,
.dpy_gl_ctx_create = egl_create_context,
.dpy_gl_ctx_destroy = qemu_egl_destroy_context,
.dpy_gl_ctx_make_current = qemu_egl_make_context_current,
static void early_egl_headless_init(DisplayOptions *opts)
{
- display_opengl = 1;
+ DisplayGLMode mode = DISPLAYGL_MODE_ON;
+
+ if (opts->has_gl) {
+ mode = opts->gl;
+ }
+
+ egl_init(opts->u.egl_headless.rendernode, mode, &error_fatal);
}
static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
{
- DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_ON;
QemuConsole *con;
egl_dpy *edpy;
int idx;
- if (egl_rendernode_init(opts->u.egl_headless.rendernode, mode) < 0) {
- error_report("egl: render node init failed");
- exit(1);
- }
-
for (idx = 0;; idx++) {
DisplayGLCtx *ctx;